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Level: New York City Demo back home search
Author(s): Dazzle
total rating:3.66 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Ceamonks890 2 3 3 3
Cory 4 6 4 5
DJ Full 3 4 3 6
eRIC 2 4 3 6
eTux 2 4 3 3
Gerty 2 4 4 4
Jay 4 5 5 5
Jose 2 3 3 4
manarch2 3 5 6 6
MichaelP 3 3 5 4
Orbit Dream 2 4 5 6
Ryan 2 3 3 4
Treeble 2 3 3 3
TrueRaider 2 3 3 4
category averages
(14 reviews)
2.50 3.86 3.79 4.50

Reviewer's comments

"There's not much to do in this extremely brief 8 minute demo. The setting is fine for what it is but a little bland for my tastes and the gameplay involves shooting a few guards and opening a few doors. I also found the Uzis and some Shotgun ammo yet no Shotgun itself. That's about it really." - Ryan (08-Feb-2018)

"A fairly underwhelming and pointless demo that has you explore ultimately lifeless subways and city streets killing Cabal guards from AoD, with Kurtis randomly popping in to lend a hand against two enemies. And since there's no finish trigger after stopping this rather flawed 'terrorist' plan, it simply just feels like it was all for nothing, with bland texturing/lighting effects, very little objects and rather out-of-place ambiance(in the form of a song from Linkin Park), not leading to a good lasting impression. Wouldn't really recommend personally." - Ceamonks890 (01-Jul-2015)

"Actually this was a very interesting designed level with great talent to see, but it only lasted 8 minutes and it ultimately didn't even had a finish trigger. The start was funny, with a door to open that leads to nowhere and some objects where you easily can go through, then a sudden appearence of a train and a meeting with Kurtis, who helps to kill two enemies, attracted the player. The final area however was a bit uninspiring, with too easy gameplay and the fights also weren't really hard, some ammo you get is for weapons you don't get. I really would like to have seen a full version, but, as most times, this was the only part of a level that really could be something really good." - manarch2 (03-Mar-2011)

"Short indeed. I didn't know it is so much and I was surprised when I hit the top of the final ladder. Tried to look for some invisible triggers, but quickly gave up. Other reviewers confirm there is no end, so... I'm leaving this game now. And have to say it was much better than I thought it will be. Good lighting: darkness in the tunnels, brightness under the lamps, evening ambience outside. Textures also interesting. And Kurtis helping Lara fight the terrorism is definitely a good idea. One object has wrong collision, but the other ones work properly. And they are street lamps, bins, neons, taxis, some trash, trains moving... pretty much of it. At last! A customized custom! I like it and I give one extra point here. Shame we can't find the crossbow or - as I suspect - a kind of an assault rifle that will replace the crossbow if the game is fully released. Unfortunately, there is also no puzzles in this game but one door to open. And some sounds doesn't exist, but despite of that I decided to agree with Treeble and give 1 point for Linkin Park, as I realized the song fits the situation quite good indeed. SUMMARY: The whole thing isn't boring to me at all. I find this game nice and recommendable as a short break." - DJ Full (20-Nov-2010)

"I have played this level directly from the unpacked folder, and it played silently for the most of it. The only thing that broke the silence was Linkin Park's "Nobody's Listening" song. I am a big fan of Linkin Park and thought it fit in rather well, as we see Lara Croft running through somewhat deserted streets after getting out of an eventless subway station where she met - and left behind - former ally Kurtis Trent. The door behind Lara, right at the start, also seems to be way out of place, lol. There really isn't much to do in this level, though I kinda liked where the level was going halfway through, pity that was all there was to it and a ladder leading to nowhere (aka no finish trigger). 10 minutes. 05/09" - Treeble (17-May-2009)

"Sorry but I coudn't find something interesting in this short demo. A subway station with an Aldwich look and few more. Simple architecture, no puzzles, open some doors, shoot some enemies,... Ah! and a rap music. The best I liked was the guy who helps Lara and the train, but rest of the level was bored. I couldn't find the finish trigger." - José (18-Jun-2008)

"Yuck a demo, I still don’t understand the reason for releasing a demo. Is it that this builder wants to find out what the players like? Or did he/she got weary of building and thought to put it up for download and because it is short, hey lets call it a “demo”. As for a demo, well this builder does understand how to use the LE. So from this point on it can go only onwards. So I would advice to finish this demo to a level where there is more gameplay as we see now" - Gerty (22-May-2008)

"A 8 minutes demo that show some promise of a fluent level to come. And the author has made the effort to set the plot in a city that is not often used in custom levels with some details rather convincing (the rap music, the yellow cars, the subway). There are some missing sounds, some thin metallic floors, and especially a missing finish trigger, grrr !" - eRIC (16-May-2008)

"First steps into level building for this author and a solid start but of course still a long way to go to get to a decent full level. The subway setting is quite convincing and the passing train animation always 'fun'. But it only lasts for 10 minutes or so, has no finish trigger, only a few guards to kill along the way and the author needs to watch out with thin walls and floors and avoid them in future levels of his (the manual explains well how to do that)." - MichaelP (12-May-2008)

"Well, it's a demo and sadly that says it all. It's a brief below 10 minute adventure in subway and city settings with no finish trigger (at least I got stuck at the end of the street with no way back or further) some gun fights and evading some metros. True, while there is nothing special about it, what was there was not all that bad and could've formed a rather decent level if the author had persisted to finish it, but as it is the low scores for the level are more for the duration than a direct reflection of quality, though undoubtedly there could be a lot done to polish the level to a good shine. The shadows don't really disguise the end of the world for the inquisitive, the lighting otherwise is bland, and there could be more to do than just shooting baddies and going from point A to B. Also it's a bad idea to save on the subway tracks, as you'll be run over by one of those neat trains when you reload, but overall if you want a quick romp in some relatively well constructed subway settings, this is not a bad choice. I'd generally recommend to wait for the full version, but you never know with these demos." - eTux (12-May-2008)

"This demo has potential as a level if a few things are ironed out. Mainly collision issues with some objects, the animating street lights and some randomly placed textures (which I assume were a mistake but haven't been corrected). I'm not sure the Linkin' Park track is suitable either, but each to their own." - TrueRaider (12-May-2008)

"A small 10 minutes level at the most with some nice gameplay, kicking doors, pulling switches and some jumping. The baddies were placed nicely though too much ammo was given and the textures, although done well, were nothing special. Alas I could not find a finish trigger, but as this is a demo, I might just let it go. It was a nice change from 'Amanda Lepore 2' and is quite nice to play. Give it a go." - Cory (11-May-2008)

"This is fine as far as it goes,but it simply doesn't go anywhere. Run around a decent looking New York subway station;shoot a few thugs (Kurt may or not help you here);then it's up into the Ghetto accompanied by a suitable soundtrack.After 10 minutes you'll find yourself at a literal dead-end,but you'll wonder why the builder released this as a Demo and didn't simply complete the level properly. If he intended to receive feedback,he needed to supply us with rather more than he's done here." - Orbit Dream (11-May-2008)

"As demos go, this one is quite promising. You start off in the subway and encounter a Kurtis Trent type character – not that he’s much help with bumping off the baddies or anything, but a bit of company who isn’t trying to kill you is always pleasant. You also get to explore the city very briefly. I couldn’t find a finish trigger though. Yes, I would like to see this expanded to a full length level Dazzle if you’re reading this." - Jay (11-May-2008)
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