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Level: Streets v2.0 back home search
Author(s): Snowboarder John
total rating:6.04 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
CC 5 5 5 6
Cory 3 3 2 2
Dimpfelmoser 6 6 7 7
Gerty 7 7 7 7
Jay 5 6 7 7
Jerry 4 5 6 7
Jose 6 6 6 7
Kristina 6 7 7 7
Leandro 6 5 6 6
MichaelP 5 6 6 8
Orbit Dream 4 5 6 6
Phil 6 6 6 7
RaiderGirl 7 7 7 8
Ryan 5 6 6 7
Sash 7 8 7 7
Scott 5 4 5 3
Treeble 7 7 7 8
TrueRaider 8 7 7 6
WebKnight 5 7 6 7
category averages
(19 reviews)
5.63 5.95 6.11 6.47

Reviewer's comments

"A fairly ho-hum 35-minute level that's rated about where it should be. After having recently played a rare "bad" level (Striking Resemblance), I've concluded that by my rating standards a 4 marks a bad level, 6 a fair one, 7 to 8 a good one and anything over 8 an excellent one. Here we have a rather hodge-podge assortment of ideas tossed together willy nilly, spiced by a motorbike ride and plenty of ammo to blow away the soldiers. Playable but forgettable." - Phil (25-May-2018)

"There's not a whole lot going on here, in terms of gameplay or excitement. It's nice to seeing some new textures in such an old level, but aside from gunning down hordes of guards and riding a motorbike briefly, that's probably the standout point. The gameplay is otherwise mundane and simple, involving throwing levers and doing an easy bit of block pushing. Not good, not bad." - Ryan (26-Feb-2018)

"Looks-wise, this is a rather odd mix of mansion and base, with Egyptian objects dotted around. Gameplay is pretty basic and linear, with guards to shoot and a little bit of unnecessary but always enjoyable bike riding. You'll find so much explosive weaponry/ammo that blowing up the guards is probably the most entertaining thing to do." - Jay (20-Jul-2016)

"Easy to play this level with a first part playing in stretts and houses and the last part in underground. If you find all (very easy) secrets there will be excessive pickups (what the lasersight is for?). No puzzles, some switches to pull, some artifacts to collect, some rides with the bike, but no much backtracking. There are some defects in the design, like the moveable block in the room with the jeep near the end; I reached the room with the second eye piece from another opening and when I climbed down the ladder I got stucked inside that block (reload). There are some black rooms too and not enough flares, but textures are usually well applied. Playable but not very interesting." - Jose (18-Dec-2015)

"An interesting idea here, starting out in a 'city' and moving on to a 'tomb'. Both aren't designed particularly well, with oversized and bare rooms. Gameplay is quite basic, and you're given enough ammo to kill a small army, even though you only face the occasional baddy. Objects seem just thrown in, and there's pretty bad camera work and no atmosphere. Textures are wallpapered and lighting consists of some shadows. There isn't really a redeeming feature to this level at all, unless you want to ride a motorbike up a pointless ramp and down the other side again, over and over and over (which I did). 20 minutes, no secrets, not recommended." - Cory (27-Jul-2013)

"Īt always appears a bit strange when the items used in a level are egyptian-like while the level takes place in kind of a normal city setting. Well, that\'s the level editor of the early days. Level design is a bit bare and inspirited more or less by a couple of guards only. Gameplay-wise it\'s running to and fro in order to find switches, and due to missing camera hints you have to find out for yourself what could have happened resp. which door could have opened. The bike can be found rather early in the game, so some of the guards are easy to get rid of. There was one pushing block and a monkey swing that made no sense to me." - Jerry (27-Jul-2009)

"If you count the four short roads that make up a crossroads then I suppose you could call them streets! Lara starts standing in what looks like a kitchen. I pushed that block all over the place and nothing happened. Outside the danger signs on one street was too late for the poor unfortunate who drove that jeep it's crushed under a ton of rubble. The buildings are not bad looking if completely square boxes. Nice fountain and pool. You get to go underground and end up in a retextured copy of the editor tutorial level. Not bad for a first attempt." - CC (11-Aug-2003)

"I have to say that the idea of putting that kind of streets inside a pyramid didn't look good to me. I didn't like playing a level that looks like a city and then see that I was in a pyramid. There are moving blocks a cartouche a hand and the Eye of Horus to find and place. I never understood what the bike was for as its only use was to drive around some ramps and even that was optional. SAS guards quite a few of them were the only enemies. I found four secrets and finished in thirty minutes." - Kristina (05-Aug-2003)

"A rather odd level this. It begins as a city adventure (with some Nevada technology thrown in) and segues (via a smattering of TR2 textures) into an Egyptian Tut1 adventure. All of this would be ok if the level were of a substantial size but as the gameplay is only 25 minutes or so the whole thing seems very disjointed and lacking a common theme; indeed at one point a large chunk of the Tutorial wad is used en masse which is rather disconcerting. Gameplay is easy and flows through this schizophrenic environment fairly well but overall it just didn't quite seem to gel. Good weapons though!" - Orbit Dream (02-Jul-2003)

"Half an hour of fairly uneventful fun in a setting that seems like a base of some sort but gameplay wise you get many elements from the tutorial wad. Not only the key pick ups have a certain Egyptian feel to them also the architecture of some rooms and the set up of the boulder traps seems vaguely familiar. The cause and effect of some levers is a bit enigmatic but thankfully the area is not that big so you won't be searching for long. There are a lot of SAS guards to kill and I guess the motorbike is there to run over them (and do a few fun jumps if you like) cause as far as I can tell it's not really necessary to complete the level. There are a couple of blocks to push but no proper puzzles as such. Still I found the fast paced gameplay fairly entertaining and it ended just when I thought it might get boring I hit the finishing trigger. Perfect timing. But what was that monkey swing for hey and who put that lever right through the stereo?" - Dimpfelmoser (21-Nov-2002)

"What an odd level this turned out to be. At the beginning you seem to be in a small 'town' made up of four buildings each sitting at its own corner of an intersection. After finding and placing a hand and cartouche killing a few soldiers and moving a few blocks you get to the second part which seems to be an underground area. Here you have to find the two halves of the Eye of Horus and kill a few more soldiers. After opening the Horus door you soon realize that everything you've done actually took place inside of a pyramid! It's kind of a neat surprise though it seems like no matter which pyramid Lara escapes from it looks exactly the same as all the others - you see a sandy area with a few trees and a jeep and then once you slide down the level ends. The rest of the level was fun and interesting though. Definitely worth looking at." - RaiderGirl (25-Jul-2002)

"The first half of this level is set above ground at a street intersection with 4 buildings set at each of its points where you find not only a motorbike but also lots of pick ups all placed inside small shootable crates and a couple of movable block puzzles that will lead to secrets the second half is spent underground looking for the 2 halves of an Eye that will then lead you outside of a pyramid. Geographically the starting place didn't connect logically to the exiting from a pyramid but logic can be so overrated so that didn't bother me too much there also seemed to be an over excess of pick ups but even that didn't bother me what bothered me a little and I hope this was sheer coincidence was that the puzzle to reach the first half of the Eye was a totally identical puzzle to one I have seen before in another of these levels The Legendary City of Salsipuedes (I think) but again I hope it was just coincidence. Otherwise this was a fun not too taxing 40 minutes level." - Sash (21-Jun-2002)

"Well I guess I had expected a few more Streets than that one intersection. The initial exploring in the four buildings adjacent to these streets is quite straightforward (if you are aware of movable blocks - what was the very first one for?) and you will have to kill around 20 soldiers throughout the level. Some of the custom textures have been used in other levels before and you can actually drop into and get stuck in some of the custom objects. I liked the shootable boxes usually holding loads of pickups and overall the lighting and texturing is well done. There are two secrets which are hard to miss and while I found the bike I never actually used it." - Michael (21-Jun-2002)

"In the beginning when you first look through the window you can imagine a little city with those roads but after some time when you got there you see that there are few streets. The level isn't hard it's easy and nice. At some point advanced in the game you will recognize some rooms of the tutorial (like the stacked rooms) retextured with minimum differences. Though it's easy and of medium size the level is interesting and well textured." - Treeble (21-Jun-2002)

"I loved this level I found it fun all the way through! It looks pretty good with a mixture of retextured objects and some animating fans in air vents which I thought were superb! There is only one type of enemy the SAS but besides that it was fun to play. At the point when I got the motorbike I drove around the streets for 5 minutes over the ramps. Some of the lighting is not too great with the underground sections being fairly dark! The latter part of the level is very nearly an exact copy of the tutorial level the puzzles and room sizes being exactly the same! And the end is the same also you will see why! And suddenly from streets to a pyramid!? That is really weird!" - TrueRaider (21-Jun-2002)

"A simple and boring level. Nothing really good to talk about it. Simple puzzles nothing-special placed enemies and bad architecture. The textures are nice as the lighting. But this one could be much better." - Leandro (21-Jun-2002)

"I thought the lighting was horrible and the gameplay was a little confusing and boring. This one desperately needed camera shots to show what the lever you just pulled did. It had you doing way too much backtracking to get where you needed to go. I'm glad I only have to play this once." - Scott (21-Jun-2002)

"Starting this level in a kitchen (a very large kitchen) you have to make your way through buildings to end up outside a pyramid (?). The name of this level has nothing to do with what is really going on as there is just an intersections and 4 buildings to enter. Find levers and pull also some useful ammo and medpacks the 2 pieces for the Eye of Horus and I found two secrets although what to do with all that grenade ammo is beyond me. The buildings you have to enter are bigger than I expected and I had fun playing this level. Although it was straightforward it is nice not to wreck your brains out once in a while. You will even find a bike but there is not much else to do as to ride some ramps. As did Michael I also wondered about the first block. Also there is still a wall in the library (?) that suggests an opening well it never opened up. Liked the air fans that are in the walls and I would love to have a big TV like that myself 11-05-2002" - Gerty (21-Jun-2002)

"Well it's a nice first attempt of Snowboarder and it looks like there will be coming more in the future. Well-placed enemies and a nice texture set makes it worth to have a look at it. It's based on the tutorial project and the last few rooms were left originally like in the tut1-project." - Webknight (21-Jun-2002)
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