Level: Temple of Apocalypse back home search
Author(s): Cynthia
total rating:2.19 Gameplay &
Objects &
Sound &
Lighting &
Bene 2 3 2 2
Cory 2 1 2 2
DJ Full 3 1 2 5
eRIC 2 3 3 2
eTux 2 2 1 2
Gerty 1 3 1 2
Jay 2 3 2 2
Jerry 2 3 2 2
MichaelP 2 3 1 2
Orbit Dream 1 2 2 3
Oxy 2 3 1 3
Ryan 2 2 2 2
Treeble 3 3 3 3
category averages
(13 reviews)
2.00 2.46 1.85 2.46

Reviewer's comments

"Well, it's an improvement I suppose. The texturing looks better and there's more to do. It still seems unfinished, as a guard can be dragged through a wall, there are some thin walls about, the objects have peculiar names and the element puzzle seems unfinished. A step forward, but it's not yet decent." - Ryan (26-Dec-2016)

"Several object usage mistakes, e.g. pulling the dead results in Lara falling into a lava pit. Another body can be pulled out of the level. Also, the only one puzzle (elemental) is unfinished. While going through the crawlspace, Lara's head disappears in the rock. The game looks quite average, although there are some rooms which look poor as well as one which looks quite good. One camera is not enough. We can fight four kinds of enemies, but it doesn't make the level more entertaining anyway. Avoiding falling stones during the earthquake in the end of the game is not enough to cover the monotony a player can feel throughout this level. SUMMARY: Anyone can build something like this. Technically, the game is acceptable, but if it comes to playability, it doesn't attract. It's too discouraging to recommend it." - DJ Full (07-Oct-2010)

"If this is the builder's 2nd level she should know by now that making an enjoyable level requires more than connecting a couple of rooms with a handful of traps, items and enemies in them, not to mention the poor texturing throughout. Throwing in needless objects like the spade and the bag of sand doesn't make sense either." - Jerry (23-Aug-2009)

"There's no audio in the audio file and once you start playing, the Guard disappears into the wall when moved and then there are the missing textures. There is potential here, if only the builder would work to complete a level. This is a work interrupted; not ready for even beta testing. There's no real ending but there is a glimmer of talent that needs work in several different, significant areas. A few pick ups leaves a Raider to think there will be more of a storyline and gameplay ahead but no such luck. This would make more sense as a demo and one that needs improvement before it's uploaded. I did like all the weapons and ammo and it's one bright spot in most new builder's levels. Most reviewers consider that a newbie mistake and it is, but I love it. Good gameplay ideas, just not always completely formulated." - Bene (11-Oct-2008)

"This game is little disappointment to me because Lara didn't make it alive. She died in earthquake in the end. Still - you must see the burial chamber's hallways with statues holding burning fire and running dogs toward you. Very pretty. This boulder has all potential to build amazing level. Except death also red pool was very scary and mummies. I didn't like it." - Oxy (04-Oct-2008)

"Prepare yourself for frustration: unexpected deaths await while the provided scripts will grant you a crash to the desktop every time you try to reload. I ended up creating one script just for this level (which you can download from the forums for the time being) so I could finish it. There isn't a whole lot to it, though. You start with a bike ride through a narrow path over lava, with mummies popping into existence as you progress. Then there are a couple of rooms where you run through -- one of them has deadly floor but the same texture is used in the very next room and is safe. This next room is filled with randomly placed traps that just don't seem to make any sense when you look at it. Later on you also get to pick up some items common to very advanced levels, but don't be surprised when they actually show how much they lack significance here. I liked the gold-colored artifact and the battle with the demigods and harpies toward the end, but otherwise, the level doesn't stand out in any way. 10 minutes. 09/08" - Treeble (29-Sep-2008)

"You start by choosing the New City level and then it goes down from there. Don't know what happened but I couldn't reload as I got send to my desktop every time which isn't funny as there are unmarked death tiles and even with the bike ride over a small ledge, Lara caught fire. There is an arsenal of pickups also a bag of sand I couldn't use and a shovel (called Oxide Cannister, Feeder and load). The nicest was the corridor with the lights that lit up when you pass them." - Gerty (25-Aug-2008)

"It may or may not be an improvement (not having played this builders earlier offering) but it still remains a very poor level.The gameplay is weak,textures scrappy and the whole adventure lacks challenge. It's also slightly buggy (don't attempt to save in the deadly-floor room)and generally infuriating.Not much fun,really." - Orbit Dream (24-Aug-2008)

"To answer the question in the storyline: No, she won't. Make it out alive, that is. Still no finish trigger in this second offering by Cynthia and Lara slides to her death during the earthquake at the end, but nonetheless a major step forward in terms of actually providing sort of a playable level vs just an incoherent collection of objects and textures, as she did in her debut. What you get here is 10 minutes of linear and simple progression, including a bike ride, some traps, lava rooms, two levers to pull and a few dogs, harpies and demigods to kill, as you grab your desired artifact. The escape is brief... and deadly. I quite liked the little camera angle and the walk through the fires lighting up left and right and we can only hope Cynthia continues to improve further at that rate, to eventually provide us with an exciting level." - MichaelP (23-Aug-2008)

"Quite a step forward in improvement when compared to the author 's first level with nothing unpleasant, except for the crash to the desktop when reloading a savegame. At least, this little (deadly for Lara) quest of 12 minutes is a real level, with gentle gameplay where you have to ride the motorbike on a narrow path above lava, make jumps on pillars or from safe tile to the next, before grabbing the custom artefact and dealing with a couple of falcon demigods. There is also some various traps, of which the placement is sometimes odd, and the bag of sand has no use. No effort has been put in the lighting, and the setting still suffers from thin walls or a few missing textures, but it is presentable nevertheless. There is even efforts to"carry on" a good atmosphere with the golden girl burners or the earthquake at the end. Others enemies are dogs , mummies , and"Atlantean" harpies. Texturing is from Tomb of Seth/ Burial chambers." - eRIC (23-Aug-2008)

"Well, Cynthia has been concentrating well for the last few days because she has managed to make a level lasting 10 mins. The scenery was still rather poor and too many weapons and ammo were provided. Gameplay consisted of running along a path and pulling a lever every now and then and traps were placed in weird positions. Lara sadly has to die at the end. The game would have been much more enjoyable, however, if it didn't crash to the desktop when you try to load. Much better than this authors firwst effort and hopefully they will produce something even better next time." - Cory (23-Aug-2008)

"Well, an improvement is an improvement, however small and this second offering from Cynthia is certainly a lot less horrible than her debut - it looks a lot better for one thing - but she's still got a loooooooooong way to go." - Jay (23-Aug-2008)

"Having just played the author's debut, the growth in here is blatant, but it's still far from a good level. The plethora of traps and enemies, and the "Run, Lara, Run!" approach make it a fairly fun raid while it lasts, but if there are so many opportunities for Lara to die, one would think you'd make sure that your game doesn't crash to desktop every time you do. Highly irritating. There's still no real eye candy, but at least it's better in some places than the first level. And what a disappointing end - had it at least been a pretty room to die in! While the author has taken a step in the right direction, I'd still recommend the manual/tutorial level approach before releasing any further experiments. The desire to build is clearly there - now all she has to do is fine-tune the skills!" - eTux (23-Aug-2008)
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