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Level: Lost City Of Delsaracary back home search
Author(s): wdavid
total rating:7.78 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Andzia9 6 6 6 6
Bene 8 8 9 8
Blue43 6 6 8 8
Ekrixi 7 8 10 8
eRIC 5 7 8 5
Gerty 6 8 8 7
guss18 7 8 9 8
Jay 7 8 9 8
Jerry 7 8 10 9
Jorge22 7 8 7 8
Jose 8 7 8 9
MichaelP 8 8 9 9
Orbit Dream 5 8 9 9
Phil 9 8 8 8
Roli 9 9 9 9
rtrger 8 7 9 8
Ryan 7 8 8 8
Samu 6 8 8 7
Shady Croft 7 7 8 8
Treeble 7 8 10 9
category averages
(20 reviews)
7.00 7.65 8.50 7.95

Reviewer's comments

"This can be quite a challenging level at times, as some of the timed runs and block puzzles do take some time to solve. I only encountered one dead-end position when I inadvertently dropped into a pit with no discernible way out, which I was slightly annoying, but there shouldn't be anything difficult otherwise and I quite enjoyed it. Would have preferred some flares to explore those dark corners though." - Ryan (28-May-2017)

"This is a wonderfully intricate level that I feel should righty have placed high in the standings had it been released as part of the BTB Peru competition (notwithstanding an average score that I feel is unreasonably low). Even with Jose's thorough walkthrough close at hand, I spent about an hour and a half here, and very little of that was attributable to backtracking. You get a couple of devilish timed runs and a nice exercise with the torch, the lighting is adequate, and the surroundings were well crafted. I experienced the same "blackout" mentioned in one of the other reviews, early in the level when you're attacked by baby dinosaurs. I solved that problem by reloading and jumping out of the opening at a sharp angle, and the dinosaurs didn't even make an appearance that time. This is a fine level that has somehow slipped in under the radar screen. Recommended." - Phil (29-Nov-2012)

"When the level started I thought, yeah, really nice texturing. The bad thing is that this long level has the same textures again and again and again. So, they may look nice, but it is a bit borring to see the same all over again. Lighting was most of the times simble. Surely it needs work. Some places had to be more dark. it supposes your playing in a cave and there is too much light. On the other hand, there were few completely dark areas and once you have no flares it was annoying. There were few good puzzles, but most of them were about pushables, so it needs time and patience. Some nice traps also. What I didn't like is that there were many hidden switches which I couldn't find and I felt lost many times. It is good to place some hidden switches, but there were too many here. The fatal error was that there were areas where you could be trapped forever. For examble, if you fall in a big hole, Lara can't climb back. there were two or three situations like this one. One of them cost me the end of the level as I fell down and I saved my game (because I thought I was on the right way) and I ended up helpless in a room with a pushable and death tiles. Anyway, it was a nice and beautiful level with some nice items and nice textures." - Ekrixi (01-Mar-2012)

"This a very nicely textured level with great atmosphere and matching soundtrack. It was a little on the dark and there are no flares. The level is pretty much TR1 style and we didn't have any flares back then either. Nevertheless, Lara does have a torch, which is actually pretty important throughout the second part of the level. Unfortunately I dropped that thing in the wrong place and had to go back a few save games. Thanks to the walk through, I was able to finish and avoid all the other bugs this level has (like jumping into pit and not being able to climb out of). Enemies are a couple of mini dinos and dogs. There are several timed runs and one is rather long, but all are manageable after a couple of tries. Also some nice push block puzzles in rooms with tile traps. I am definitely looking forward the builders next level." - Blue43 (27-May-2010)

"This is nice. The original level has been changed to a BtB 08 style level, with some Qualopec textures, and it looks very cool. Also it's not too dark, it's okay. And this remake including nicely designed, hard traps that increases the gameplay quality very much for me, but I remember for a new puzzle too, which is easy to solve. The ambient and the other musics are also nice. The builder used the new level editor for the first time, so that's a great first try, although I've met with an annoying bug, and that occured when the small dinos bit me. And the screen went black. Oh well, they're easy to kill, so it didn't ruin the gameplay. I'm waiting for more from wdavid, because that's great so far." - rtrger (08-Mar-2010)

"There are many too dark places and no flares around. Level is little boring, nothing really interesting here. Just looking for keys and that's all. But of course, there are few not so easy traps to avoid." - Andzia9 (16-Nov-2009)

"I played Wdavid'other levels (TR2) and i loved them all. Now here is an TRLE level, its new for him too. This is the one of the best of the peruvian levels what i played. The really TR1-2 felling come back, and now you havent flares (like in the TR1 too) but somethimes there are dark pits, and rooms, but oh well, the pistol can light too :-D Very long level, I played almost 2 hours, but this is "just" one level. The gameplay is quite good, you will enjoy, if you try it. Enemies are wolfs and bats, easy enemies :-) There are 4 secrets, hard to find them i think :-D Lighting is good too, realistic, because not colorful, TR1-2 feeling too, and of course Anniversary. If you liked the BtB08, or/and the peruvian levels, try this one too! :-)" - Roli (03-Jul-2009)

"I really liked this debut level which is built with Back to basics 2008 wad and textures and lasts roughly an hour or more. The surroundings which consist of caves and underground ruins of city are mostly well made to my liking. Room layout is clearly done with care and texturing is very good for a debut level containing hardly any repetitively used, badly applied or stretched textures. Lighting in turn isn't so good in my opinion since it is rather bland and is made mainly by setting ambience lighting and placing a bit randomly some very dark shadow lights here and there. More light effects used with more consideration would have made the already good looking environment even better. What comes to atmosphere it is pretty good involving well fitting audio tracks and cameras are used always when needed to guide player to the right direction. Gameplay isn't neglected either despite it contains mainly rather basic jumping, finding keys, pushing and pulling blocks etc. A thing which partly lets gameplay down is quantity of bugs that can prevent player from finishing the level. For example if you don't take a torch with you to a new area after using it first time, you get stuck because a closing door doesn't let player to come back to get the torch. There's also a pushable block puzzle where you can get stuck forever if you do things in wrong order and Lara can also drop to the bottom of some ravines without dying and being not able to get back. Even if this level has some minus sides it's still very fun for the most part and clearly show that author has studied the manual carefully before starting to build. I certainly look forward seeing more levels from this author." - Samu (02-Jul-2009)

"The look of this level is very good, very authentic, it is obvious that a lot of work has been put into it. Gameplay-wise it's searching for many keys, pulling switches and a little too many pushing puzzles one of whom was unnecessarily long, running to and fro and around and back again to push and pull two cages onto the according squares. Medipacks can only be found by discovering secrets, at least I didn't find any other. But that is okay, because there are only a few enemies. But I wished some flares had been offered which could have been helpful at times especially in the boulder room. Difficulty level varies, it is rather tame at the beginning and gets quite tough and sometimes even frustrating later on because of a couple of timed runs one of whom includes burners as an extra kick. I discovered a dead end when I got stuck in a room below a swinging pole, at least I couldn't find a way out and had to reload. I'd call this a rather challenging level and I would not recommend it to absolute beginners." - Jerry (13-Mar-2009)

"Yet another Peruvian level, built with the BtB08 WAD. I wonder how Peru holds all these lost valleys, caves, tombs and hidden cities ?! The debut is fairly simple and linear with the usual Peru-level scenery (caves with palm trees, ruins a la Vilcabamba), with around 1 hour of gameplay that consists of finding keys or levers and opening doors to progress. Puzzles are varied and fairly good (especially the timed run to the high door...that was fun). I wish the author had paid abit more attention to lightning and darkness and provided flares. Saving often will prevent you from making mistakes that nearly made me quit the game, namely: Pits you fall into that have no way out, closing the door after the boulders room while having left the torch behind (as I did) would cost you, also, one little wrong move at the push block and death tiles puzzle could get you stuck. Overall, a nice first level that I do recommend...only, save a lot." - Shady Croft (28-Nov-2008)

"Ah - life can be so unfair at times. Don't be fooled by the comparably lower scores here, as this is an excellent adventure of 75 minutes or so using the ever so prominent BtB2008 Peru WAD. The enironments are very solidly crafted and only occasionally on the dark side and the gameplay wonderfully grows on you, because after a fairly simplistic and linear start the puzzles get more elaborate as the game progresses and there are a few decent challenges, like the timed run/jump up to that high door or some nice torch action. Yes, it boils down to a bit of a key hunt as well and enemies are not really relevant and the 4 secrets are fairly easy to find behind more or less well hidden crawlspaces, but what prevents this level from having easily 1-2 points higher average scores is the dead ends mentioned by my fellow reviewers as well. Too many times you can drop into a hole with no way out other than to have Lara starve to death and even worse, there are occasions when you do things in the wrong sequence or forget to bring your torch along, you are inevitably stuck and cannot finish the level. Of course, this can all be 'solved' by reloading a save game and replaying the passages correctly, but it leaves you with sort of a bad taste in an otherwise quite outstanding adventure." - MichaelP (24-Nov-2008)

"A level with a BtB08 style. I liked it, it has interesting tasks and not impossible jobs. Good architecture and well lightened and textured, few enemies and no extra weapons (I found shotgun shells, but not the shotgun. Even so, only 6 bullets for this gun is very poor). But there were some details I didn't like. There are many dark areas but, where the flares are? Using the binoculars often is not a good idea. There are a lot of places you can explore but at the end you can't return to continue playing and have to reload a savegame. It can happens that you leave the torch back behind the closed door, and you need it to finish the level so you can get stucked and never finish the game if you have not a savegame. All the keys are in pedestals :-D except one so, you can turn fool looking for this last key hard to see even if you shoot the vase (there are many vases you can't break). Even so was a good level for me and I finally decided to write the walkthrough." - Jose (18-Nov-2008)

"Thanks to the terrific BtB 2008 wad here is another level from South America. In a way I did like the lay out and the atmosphere of this level, playable, well that is another story altogether. Oh I know, it does take place in a dark place, but this no flare thing was overdoing it. I still don't understand why some builders do think that it is necessary to start with nothing (well you get your trusted guns and binoculars) but for the rest nothing. And this level is dark, not gloomy, but headache dark for me, so flares are a must. The hunt is on for keys and levers with a trap or two in between. Not much going on in the enemy department, but that was ok for me. There is a lot to do in this level and by times I found it very confusing, even so that it bordered on frustration. Apart from the glitches mentioned in the other reviews, I found myself in a creek without a paddle, so to speak, that after using the first Golden and Rusty Key, the door slammed shut right in front of Lara and she couldn't proceed. Luckily I always make a safe game before using keys so a reload and I was on my way again. There is a fair amount of pushing to do and a couple of timed runs and one nasty one with a trapdoor. Textures were well applied and the overall atmosphere was good. Do safe at regular intervals, as there are some places Lara can get stuck and the only way out is a reload." - Gerty (28-Oct-2008)

"I kinda liked this level despite a few problems, such as the pits where you can fall and then are unable to get out, the room with a pushcage puzzle that you can't get out of either if you just go into the room instead of jumping to a crack on the wall and the fact that there isn't one single flare throughout the entire level. But it had its moments. Even the traps were nicely done and there were some cool timed runs. I found the atmosphere to be on the regular side albeit helped by the creepy music and sounds and the textures seemed ok to my level building ignorant eyes. I say you can give it a try without fear of wasting your precious time." - Jorge22 (28-Oct-2008)

"This is basically a fun search for keys and levers - some of which are hidden very well, placed in the familiar Peruvian setting. Nice spooky music accents the atmosphere. Mostly fluid gameplay if you don't run into one of the few glitches; I got a blue screen a few times and had to Alt/Ctrl/Delete to re-start. There's a timed trap door with fire tile burners that looks impossible but is actually manageable after a time or two. It is dark in places and with no flares available, I used the binoculars a lot but then that's the norm for me in most levels. I managed to get to the second timed lever in the red water rooms in a way I don't think was anticipated by the builder which was a bonus for me. I got 3 out of 4 secrets and there's a mini secret that hasn't been revealed yet and I won't be the first to spoil it. Recommended for all with the normal TR caveat: remember to save often." - Bene (27-Oct-2008)

"This was one of those levels which far out-stayed its welcome, despite the fact that it was built with great care and attention to scenic detail. The reason for this was that age-old problem:poor beta-testing of the gameplay. In this case, the numerous places where you can get irretrievably stuck if you do certain things in the wrong order or a manner uninvisaged by the builder. Despite keeping multiple saves there is a constant danger of encountering a gameplay 'dead-end', and it became increasingly frustrating having to go back several minutes in gameplay time and performing a puzzle with an alternate solution. Coupled with this, a few too many timed runs and many key objects and levers hidden in darkness with no flares provided and what you have is a level which (despite looking very polished) is unnecessarily frustrating. Another example of recommending a potential player to await the Walkthrough." - Orbit Dream (27-Oct-2008)

"It seems the author has already published an unofficial TR2 level before with the same level name, but this is his first with the TR4 engine. Another Peruvian level built with the successful BtB2008 Wad, offering a little more than one hour of net gaming game. Not bad for a first effort, but the level is very dark and to add insult to injury there is no flares. If the texturing is correct for a first level, the lighting is technically mediocre with no sun bulbs and very few light bulbs or effects. The progression without being very inventive is pleasant enough , with keys to find, several pushable objects puzzles that prolonged the gameplay time , and a few timed doors to spice up things. There was also a tricky timed trapdoor with fire burners. It was strange to have 2 or 3 (not so deep) pits where Lara can go down but she is unable to come back up , and some players likely will be stuck for good if they do not carry the torch for the last area , where it seems one can also be stuck for good if going down to solve the last pushable box puzzle instead of jumping left to the wall crack. I quite like the few pertinent fixed cameras and given the Wad chosen, the sounds are of good quality." - eRIC (16-Oct-2008)

"I thoroughly enjoyed this level as I love Peruvian levels. Gameplay was straightforward and not terribly difficult. I must admit a few flares would have been appreciated, I had to seek help at one spot when I overlooked a entrance up high due to darkness (Treeble rescued me...Thank you), but that certainly did not take away from the enjoyment of the level. Enemies were few, compy's and wolves, and not much of a problem. You are searching for keys and one was pretty well hidden as well as some switches so keep your eyes wide open. I am hoping for more from this talented author. Recommended." - guss18 (15-Oct-2008)

"I think I've played the original custom TR2 level from the author back when it was released, but I honestly don't record anything of it. That being said, this was a very enjoyable level set in a Peruvian ambience which I just can't get enough of. To make it a more familiar experience, you don't have flares nor the binoculars in your inventory, but fortunately dark spots are not excessive and when they are present, they normally don't conceal anything. The level looks solid and plays very well, with the exception of one or two pits in which you get booby trapped and perhaps one too many pushable blocks. The enemies are few and well placed but I have to admit I missed the bigger dinos. 70 minutes, 4 secrets. 10/08" - Treeble (14-Oct-2008)

"I'm not surprised it's lost, it's a bit of a tongue twister - go on, just try asking for directions. This builder is new to the level editor, but has built TR2 levels in the past, as I understand it, so this Peru set level looks pretty good. The only slight glitch is a couple of 'black outs' which the builder was apparently unable to fix, but I found they occurred when compys arrived on the scene and if you run a short distance away before shooting them it seems to negate the problem. The gameplay is fairly straightforward and achievable, although a timed run across fire tiles might take you a try or two. Also, you start off with no items in your inventory, so don't let the compys nibble on your ankles too much. I would just say that if I hadn't been able to give myself some flares I probably wouldn't have finished this game as I cannot emphasise too strongly how much I resent not being able to see properly. However, that aside, if you're looking for something to play for under an hour and a half that isn't too taxing, this could be ideal." - Jay (14-Oct-2008)
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