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Level: The Templars Secret (Demo) back home search
Author(s): Toby_13
total rating:6.79 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Czar 6 5 6 7
eRIC 7 6 7 7
Gerty 6 6 8 7
jawi 6 7 9 8
Jay 6 6 7 7
Jose 6 5 7 7
MichaelP 6 6 9 8
Moonpooka 7 7 8 8
Orbit Dream 5 5 8 7
Phil 8 7 7 8
Ryan 6 6 8 8
Samu 6 8 9 8
TrueRaider 5 5 5 6
category averages
(13 reviews)
6.15 6.08 7.54 7.38

Reviewer's comments

"This demo actually provides a snatch of engaging gameplay, although it ended quite abruptly after around 20 or 25 minutes. Even though the gameplay mainly revolves around fetch quests and switch activation, it isn't unnecessarily dragged out like the last level I played was, as there are some neat touches such as the cross sinking into the altar of the church to open up a new route, or the atmospheric surroundings and audio. I would have liked to see the finished version, but it apparently will not be forthcoming." - Ryan (12-Oct-2017)

"This is a good-looking demo, sporting the "new look," although it's a bit short at 20 minutes. The environs are consistently eye-pleasing as Lara makes her way to a bridge where the level abruptly ends. Along the way she encounters the most enormous rats I've ever seen. Fortunately, they're relatively easy to kill, easier than it is to kill the bats that also appear. The gameplay moves along steadily and there's nothing too difficult. Too bad the builder didn't follow through with the complete game, as it probably would have been a good one." - Phil (18-Aug-2016)

"Here is one of the many demos' that never made it to a full level. Which is a pity, as it is quite enjoyable. Only draw back is that is way too dark and hardly any flare are there to find. It is a short adventure that takes you to an abandoned church and into a sewer system. The flybys are very helpful and the atmosphere is very effective. You encounter some rats and bats but that is what you can expect in surroundings like this. A pity that up to this date there is no more coming from this builder." - Gerty (03-Jan-2012)

"Not bad this demo with some interesting details like the animations. Some missed sounds and a grate I could trespass near the uzis were the only defects I saw. Easy tasks, I liked the cameras showing you where you're doing and textures too, but ambience is too much dark for my taste getting difficult to find buttons and switches (perhaps excessive buttons and switches to pull). Enemies are only rats and bats and I missed some more musics in certain places and some puzzles to think a bit. I couldn't find secrets." - Jose (23-Jan-2009)

"I expected much more from this demo. Music is really perfect (despite ambient track from "City of the Dead") but the rest isn't so good. Floor in the first room is flat. It gives you unrealistic view. There are bad put textures. Final flyby is nice. I hope full version will be more enjoyable." - jawi (13-Dec-2008)

"I have to admit that this demo level certainly was interesting in many ways. Firstly the environment looks very good containing careful texturing and lighting. I also liked a lot the gloomy atmosphere accompanied by well chosen musics. Gameplay was maybe a bit tedious consisting mainly of basic switch activating, jumping and climbing that you can find a lot in every custom levels. After all I enjoyed playing this level and I truly look forward to playing the full game." - Samu (07-Dec-2008)

"The demo begins in what appears to be the central courtyard of a castle keep, surrounded as we are by a series of turrets. The atmosphere is dark and gloomy, thunder is in the air and rain is falling, silent rain. For some time I ran around this central courtyard trying to figure out what to do, for there seems to be no clue. After ten minutes I take a chance and am at last able to proceed. I find a trap door, which I flip open. A silent trapdoor. Lara drops down and is set upon by a large rat, a silent rat. After turning a corner in this short, dark passage, a passage which has gravity defying rain inside, we come to a button next to a gate. Lara presses it, as per the action key, and when she is done, she says a firm 'NO'. Strange. Soon enough this 'NO' doesn't seem so out of place as in opening the gate, it blocks a pickup. Perhaps Lara is chastising the player for messing things up. I soon figure out how to retrieve the pickup without opening the gate and blocking it. Around the corner, on the floor is an already burning flare, odd but convenient. After another silent rat and another silent trapdoor, we come to a floor lever. A silent one. In flipping it, we get a small fly by and it is apparent that this castle is instead a church, apparently and our path is clear. Returning back to the courtyard we are now able to enter the doorway underneath the church bell. A silent bell. I proceed forward and Lara is assailed by a number of bats. Silent bats. Using the pickup retrieved earlier we open another door. More dark rooms to investigate. On the way we encounter more rats, trapdoors, all silent still, till we come to some water to dive in and swim through. Silent water. Eventually we come to an interesting and large shaft to climb and pretty soon the demo is over. Aside from its short nature and audio failings, this little demo was in fact quite enjoyable. Sure, I was foxed at the start, but the rest of the demo is quite easy to progress through, with nothing difficult to deal with along the way. Yes, there is much darkness, but we have plenty of flares and it's not so dark as to be an annoyance. The texturing and lighting is reasonable enough for what it is, and the puzzle item placement I thought was quite clever looking for how it animated. I think this demo has good potential for a full level, and I hope the builder adds much more complexity to the final product. And some sound." - Czar (05-Dec-2008)

"This 23 minutes demo is promising of a good level to come, mainly because the gameplay is very good, without any repetition , without being predictable , and without being complicated either. Imo, the author succeeds in giving to many players what they want : the discovery of a mysterious place, here an abandoned church and the undergrounds beneath. And the last short flyby is an appetizer too. A user friendly level with many cameras , that one can manage without being stuck. There is a couple of more subtle moves , an enjoyable curved jump right at the start and near the end a special action is required to grab a crack in a pillar. If the author is looking for feedback , I just have to say that all the missing sounds (rats, bats, darts, etc...) should be added , and there is a few textures not well applied either. All the rest is very well judged, with convincing details and the moody atmosphere very good with well chosen audio tracks." - eRIC (05-Dec-2008)

"This would have been a straightforward but enjoyable demo if it weren't for the fact that the builder removed all medi-packs from the Inventory and replaced them with a huge amount of shadow bulbs. If ever there was an 'enjoyment killer',it's this. In all other respects I rather enjoyed myself here. The ruinous Church was well built and the atmosphere was generally highly effective,so I sincerely hope that the builder will improve the amount of lighting in the full version. If he does,I will certainly look forward to re-aquainting myself with this particular part of Portugal." - Orbit Dream (04-Dec-2008)

"A promising but rather short demo at 20 minutes, but it is a suitable teaser for a bigger adventure to come with a very good atmospheric setting. Gameplay is rather straightforward and soon turns into a bit of a 'switch hunt', supported by nice little flybys to show you the (obvious) way forward. Enemies are rather funny looking fat rats and a few bats only. It is maybe a bit too dark and there are some minor issues with sounds but with a little more work and much extended duration, the final product will definitely be worth playing." - MichaelP (03-Dec-2008)

"I'll admit I'm not a big fan of demos - I mean, why not just release a level? I will say however, that this one is more promising than most. It has bags of atmosphere, most of it rather damp (Portugal has always had much nicer weather when I've been there) and I was just settling down and enjoying myself when it ended, but that's demos for you. Yes, I think I would like to see the full version actually, I think it might be rather good." - Jay (03-Dec-2008)

"A short journey through what looks like a church setting with a couple of simple but enjoyable puzzles. I cannot rate it higher than this for the simple reason that it is a demo. Ratings for demos often bear no resemblance to the full game (if they are ever released), and the full game of this should be very enjoyable judging from the screenshots I have seen. However, I don't feel this demo is a good representative of the full game, unless the full game contains the bugs and problems I found with this. I have already given the author a long list of the problems such as stretched textures, lack of objects and wrong opacity on doors but hopefully the full version will be fixed. I enjoyed this 20 minutes though and if it was longer and free of problems I would have rated it much higher. I am very much looking forward to the full version." - TrueRaider (02-Dec-2008)

"I don't normally like demos but seeing the screenies on the level page made me want to take a look; and it's all very nice so far. This is one level taken from the main game and Lara first needs to find her way into the main building; which turns out to be rather sneaky, as is the first item you need to collect to proceed once you're inside. From then on we get some creepy passages to mingle through with bats attacking, crashing walls and poison darts. You'll mainly be looking for levers and buttons to open gates but it's all rather interesting. Textures are nice and the atmosphere is great. I hope that terrible London audio isn't staying in there though, I really dislike it and I'm sure something new would benefit this superb looking level." - Moonpooka (01-Dec-2008)
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