Level: The Artifact of Peru back home search
Author(s): Deadly Flourish
total rating:4.77 Gameplay &
Objects &
Sound &
Lighting &
eRIC 4 5 3 3
Gerty 4 4 3 3
Jay 6 5 5 4
Jerry 4 5 5 4
Jose 6 6 5 5
manarch2 5 6 5 4
MichaelP 6 6 5 5
Orbit Dream 5 4 5 6
Ryan 5 4 5 5
Stew 5 5 3 3
Treeble 6 6 6 6
category averages
(11 reviews)
5.09 5.09 4.55 4.36

Reviewer's comments

"This felt more like, not a demo as such, but a showcase of the slightly modified animations that the builder has assigned to Lara (a different backflip and a faster shimmy). The latter can be quite helpful but here both are irrelevant. Back to the level itself, and I suppose it's not bad if you're a trap fanatic and/or a dinosaur fanatic, as both are in abundance here, but it's not very exciting overall. The enemies seemed to be placed randomly as can be seen with the raptors and natives in low-ceilinged corridors. I suppose it's OK, but it didn't really involve me." - Ryan (12-Oct-2017)

"This level isn't half as bad as I thought looking the levelinfo pages; the gameplay is fast-paced and quite enjoyable with first a hunt for a mask, the revolver and lasersight and finally a circle course including a timed run to open up the exit, nicely spiced up with some quirky ideas with traps and a few fights (although the three huntsmen in a small passage were somewhat annoying). In general those overly long connecting passages spoiled the experience a bit. The texturing was pretty decent but the lighting was completely absent throughout the whole level and - together with the textures chosen - this made the rooms feel very, very grey and drab, luckily the object design made up for it because it was rather nice. 10 minutes." - manarch2 (13-Feb-2013)

"Despite being the same class as the author's previous level, they have no connection between each other. Gameplay here is somewhat more thrilling, with a number of traps and enemies to overcome (I also ran out of medipacks by the time I reached the room where the T-Rex's footsteps begin to shake the screen), however, it still seemed to be lacking effort on a number of aspects - poor texture choice for what I take to be a waterfall, deadly water in one room not being clear enough and lighting effects seemed to be non existent. I also never came across the T-Rex. It's still worth checking out for those who love Peruvian levels, though. 15 minutes. 06/09" - Treeble (14-Jun-2009)

"The look of this level is not bad even though there are some not so well applied textures and lighting too could have done better. Gameplay-wise it's pulling switches and managing one trap after another. I have to admit that I don't get the sense of using so many traps just for the purpose of making it as hard as possible for the player to make it through the game, particularly in such a short level with only a handful of rather small rooms. Enemies are a couple of guys and raptors who are not so easy to handle with only the revolver and shotgun, but no extra ammo and only one medipack. And what was this T-Rex good for? I could hear his footsteps and his head was casually looking through a wall, but I never met him in person." - Jerry (18-Feb-2009)

"Although with some defects in the design isn't bad this level with a BtB peruvian style. Some traps, natives, raptors, but no guns and ammo to shoot them, only the revolver with six bullets is poor when you must shoot another objects too. All the rooms lightened the same bright way, some switches to pull but no interesting puzzles. No cameras, at the end I thought there could be the T-Rex 'cause the shake of the screen but it didn't appear and the game crashed when finishing it in the initial room." - Jose (14-Feb-2009)

"This felt like a demo though, it was that short. I still have no clue if that big waterwheel served any purpose. But as I was in a hurry to get rid of the wraith I had no patience to find out and later completely forgot. Lights are rather bland and textures in dire need of some TLC. Some swimming and finding a secret that counted at my end as two. Reading other reviews I missed the swinging spiked blocks apparently and I am not going back to look for them. Not because the crash one gets hitting the finishing trigger. Is it so difficult to put 99 as a finishing trigger?" - Gerty (06-Jan-2009)

"A 15 minutes level made with the same stuff than the author 's first demo. Still no lighting and no atmosphere. With enemies that show up in confined places and several gauntlets with hammer or boulder traps plus a timed door, this is a rather challenging raid." - eRIC (28-Dec-2008)

"The key thing the level builder needs to learn is patience, I guess. The patience to complete his work instead of releasing bits and pieces of his efforts to the public crowd. This is his second release and it shows that he uses the same BtB Peru WAD and textures, that he can master to place plenty of traps and enemies in a fairly confined space so that you get an entertaining but linear 15+ minute raid, but that's really all there is to say about this. It feels incongruent and incomplete and may work so much better within the scheme of an entire storyline or game or at least a bigger and more coherent effort at a single level. Some of the rooms are actually a bit too small to handle the action with the enemies, and several of the smaller textures are squashed, so there is something to quickly improve on for the builder. And take your time - we players will patiently wait for you to be really ready with your work..." - MichaelP (24-Dec-2008)

"A Peru type level that is fun to play.....while it lasts. Gameplay consists of running, killing, climbing and pulling switches in a nice combination along with some challenges, but nothing really exciting. Objects were good too, but sometimes felt out of place or scattered all over the place (the blades). The atmosphere was what let me down. It consists of bland and boring placement of textures with square or stairway like rooms. Also the lighting is almost non-existing. And finally the level ends with a crash to desktop. I actually liked the author's first level better." - Stew (23-Dec-2008)

"This isn't bad as far as it goes - it just doesn't go very far at all, although possibly there may be more to come as it has an extremely abrupt ending. If it had been released as a demo, I'd probably be thinking it had potential, but as it seems to have been released as a full-length game I'd have to say it lacks substance. There are one or two nice things to achieve, agility-wise (mainly involving those deadly swinging spike log thingies) and a few natives and dinos to kill, but that's about it and the settings are rather bland, so unless you just can't get enough of Peru levels I'd advise waiting to see if the builder's next level is a bit beefier. I really do think he's a promising builder who could bring us a decent level in time." - Jay (23-Dec-2008)

"This builder's previous level was forgettable within minutes of playing but this latest was definately memorable for its extraordinary overuse of dinosaurs,most of which don't actually hurt you. While the texturing was serviceable yet uninspired and the lighting was non-existent,it is evident that the builder has been experimenting with TREP(Lara's moves have been tweaked even though they bear no relevance to the gameplay whatsoever) when he really should have been concentrating more on the basics. How can I seriously complain,though,when the action is so relentless? Running,jumping,shooting;being chased by rolling boulders;sprinting from massed hordes of angry natives;evading a whole army of raptor's. I even heard a T-Rex stomping about,but never actually encountered the beast. It's all rather mad and a little slapdash, but undeniably entertaining." - Orbit Dream (23-Dec-2008)
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