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Level: The Legendary City of Salsipuedes back home search
Author(s): Juan Carlos Pena Delgado
total rating:5.93 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
CC 6 5 6 7
Dimpfelmoser 5 6 6 6
Gerty 6 8 7 7
Jay 6 6 7 7
Jbc21 5 4 5 6
Jose 4 6 5 4
Kristina 8 8 8 8
MichaelP 6 6 8 6
Nomad 6 4 5 7
Phil 7 7 7 8
RaiderGirl 5 7 6 7
Ryan 5 5 6 5
Sash 8 9 7 7
Scottie 3 3 5 4
Tombaholic 5 5 6 5
Treeble 3 3 3 3
Yoav 7 7 7 8
category averages
(17 reviews)
5.59 5.82 6.12 6.18

Reviewer's comments

"While this is certainly a good attempt to create something visually different with some nice custom texturing, the gameplay comes across as really bland and tedious. Far, far too many labyrinthine corridors, tedious, drawn out mazes, long swims, excessive darkness levels (that spoilt the visual impression) and the piece de resistance: an ultra long monkeyswing that completely destroys the gameplay. I eventually shamelessly flew past it after reloading too many times for other reasons, and overall it definitely outstayed its welcome. Give it a go if you like, but I can't say it particularly appealed to me." - Ryan (27-Nov-2018)

"There is actually a lot of gameplay involved here, but despite that you get the feeling that this is a bad level. And boy it is confusing! Right off the start there are too many places to go and soon you stumble upon the horrible monkey swing maze. It is very frustrating when you can't see the bottom and just go ahead hoping you will come to a spot that is not a dead end. And guess what there is an underwater maze that is equally confusing. Besides mazes the whole level takes place in ugly corridors, halls and underwater pools and I didn't understand what I was doing or where I was going because they all looked the same. I also found creepy catatonic ninjas that looked like the legendary city of mazes petrified them with fear as they realized there was no way out. In the end I came upon a door locked with a star which I had not found but it wasn't needed to finish the game. It is author's debut level so some of the mistakes are normal and he actually created a lot of custom textures which is a cool thing. This level is an effort but unfortunately an ugly and boring one." - Nomad (19-Sep-2016)

"Boy, this is dark in places. The builder has used some weird and wonderful custom textures (when you can actually see them), so marks for originality. The gameplay however is too reliant on maze like corridors and, at one point, a ridiculously extended monkey swing just became a complete chore. I can't honestly say I enjoyed it all that much, but perhaps you should make up your own mind, as this is definitely a bit of a one-off." - Jay (01-Jul-2016)

"Really a good effort from this author to build this long and complex level, but I got no fun exploring a lot of dark mazes avoiding traps and pulling levers. The secrets are a good part of the gameplay here and the builder could avoid the backtracking placing some cameras here and there, but he didn't. The lights? In many rooms there are not lighting, simply black rooms where it's very difficult to advance even using a lot of flares. The textures are often elongated and repetitive. Sorry but not recommended." - Jose (04-Dec-2015)

"I have not found a town here. But immediately at the beginning a maze. And because it is pitch-dark at many places and one immediately does not find Flares, just the guns must donate a little light. Also I have found a forever long monkey swing. One could say, that this is a monkey swing maze. And an underwater maze awaits to explore. And when one finds even more dark places, then it's not so bad any more, because one has picked up some flares in a meanwhile. And the missing tip for a lever? Who supposes there, that he opens a door at maze in the beginning, lies exactly right. And at least once one could mean, that the author has not build this level to the end. It's also strange, that some of the baddies do not move. The level is not bad. That's not. The textures are processed cleanly and many rooms look really good. But here fits the saying "More illusion than reality". Anyhow it does not give so properly pleasure to play this level. Result: Not really recommended" - Scottie (07-May-2009)

"I'm not sure what possessed me to give this older, relatively obscure level a try, but that's what I did. As other reviewers have mentioned, this is a fairly crude effort with nothing out of the ordinary in the gameplay department, and I found those monkey swings near the end to be unforgivably tedious. Fortunately, Lizard Queen has already done all the work and written a walkthrough that guides you through all the tedium so you don't have to proceed by trial and error. Still, you get more than an hour of playing time with a download of less than a single megabyte, and such bargains are rare these days. Too bad this builder stopped after only two releases, as he probably would have been among our favorites had he stuck with it." - Phil (11-Feb-2009)

"At first, I wasn't going to play this level because I had played it before and dumped it shortly after, but since there's an extensive walkthrough available, I did play it. I followed the walkthrough to the letter, however, because I honestly do not like HUGE mazes, often underwater and overuse of shadows. Not only I had to tune up my monitor to the maximum brightness/contrast settings, I also ended up running a calibration wizard to make the gamma even brighter, and yet I had to use a dozen or so flares. Gameplay is often reduced to getting lost in the maze, levers, puzzle pieces and doors and a loooooong monkeyswing. If not for the walkthrough, like I said, I'd have dropped it again. I do NOT recommend this level at all, unless you're a sucker for mazes and ran out of levels. Mind you -- the level is even called "city of get-out-if-you-can", and I'd add a "stand-it" to that title! 35 minutes, 2 secrets. 08/07" - Treeble (10-Aug-2007)

"What an extraordinary level. First look shows new textures and it looks good all through the level we see new textures some not so great some good looking. A kind of mix between Egyptian and Oriental. The name Salsipuedes doesn't ring a bell so is this an ancient Eastern city or a figment of Juan Carlos's imagination. Juan seems to have a fixation for mazes I seem to have been running around corners an awful lot the monkey swing one was interesting though very long and a little hard on the fingers. Enemies are ninjas mummys and scorpions but it seems there weren't many of them what I remember most are those mazes. There was another tall room with lots of ropes to swing on that was good. At last I came to what I believe should have been a block pushing puzzle but all I saw were butts that were easy to run around so that was a let down. Definitely worth a look at even now three and a half years later." - CC (01-Nov-2004)

"I personally do not like to play maze levels but this one was little different from the others. Not hard gameplay in some rooms and I liked the nice paintings on the wall there but in other rooms it was dark. Only three Objects to find! Big party to the players that love and want to play in a maze. Easy level LOL." - Yoav (05-Jan-2004)

"I liked the new textures throughout the level that reinforced the location of the level, but I thought there was just too much work to get the Eye pieces including the longest monkey swing ever, an underwater room that was hard to get through with all the blocky areas to get around, other mazes including underwater ones, poison darts, boulder traps with spikes when you slide down one of the many tunnels and traps including spikes that come from nowhere. My favorite thing was the rope swing over the pool of deadly liquid and I usually hate rope swings. Overall everything was just too overwhelming visually for my tastes. I found three secrets, one of which included the Hand of Orion." - RaiderGirl (13-Feb-2003)

"Once you made it past the horrible monkey swing maze (which beats the crawl maze in terms of tedium) gameplay picks up a bit but there are many long climbs along the way and also a couple of underwater mazes to live through. Juan tried to create something new here with a rather unusual use of textures but most of the time it doesn't work very well as the lighting is not that atmospheric and in places the design seems a bit arbitrary. Just when you think you might gonna like this level you stumble into another maze or a booby trap so when I finished after more than an hour I was kind of relieved to be out of it. On the upside the enemies are placed rather well (I particularly like the three scorpions who were stepping down the stairs in perfect sync) although some appear out of thin air the boulder traps provide a bit of excitement and the jumps were fun. If only there weren't so many boring bits in between." - Dimpfelmoser (20-Nov-2002)

"Half way through this level I thought what is this are we now contesting about who can make the weirdest textures? Don't know if this level would win but it has them and then some. You start on a block and 4 different opening you can choose from. It doesn't matter as they are connected one way or the other. Main goal is getting the two pieces of the eye and a Hand of Orion. The Hand is placed very tricky so look first before you jump into the water. And also using the hand there is more than the eye sees. For the rest this was dark and I mean dark. At some places you can't even see without flares. For the rest there are mazes and there are mazes a bit boring in my opinion though. The place where you have to place the Eye needs a long very long monkey climb the same you probably did before but this one goes even further. Poor Lara I felt for her and her arms. Enemies are ninjas and scorpions I had some of those beasties jumping a block and even walking on deadly water. This author must have put a lot of work in this level sadly it doesn't pan out. Found 3 secrets. 27-09-2002" - Gerty (01-Oct-2002)

"This started off with four dark curving hallways branching off from a small central point and it ended up being one of the most maze like levels I have ever played. I finished this in just over an hour but I realized I had missed exploring some areas there are exit chutes and I missed exiting one which in this level is an extremely easy thing to do so I had to backtrack to find it's entrance. The gameplay is quite interesting but often confusing texturally it was quite average apart from some cartoonish pictures one main one of a sinister looking man that just gave me the creeps and it is sadly a little too dark throughout although enough flares are supplied. I have to say though this is a really inventive level but when I finally completed it I was mentally exhausted oh yeah and what's with the topless woman at the end!" - Sash (21-Jun-2002)

"Uff what an exhausting level indeed. Many maze like areas mostly also quite dark and the longer it took the more annoying it became for me to search high and low again on what I had missed in order to progress. There are a few minor technical bugs some nice custom textures a few rolling balls mummies scorpions and ninjas etc etc but the level just did not click with me. Too much work for not enough in return." - Michael (21-Jun-2002)

"If you like doing your raiding by flare light give this one a shot as much of the level is quite dark. A debut level it consists of a retextured tutorial level with some other parts tacked on. Most of the additional parts are mazes - dark mazes underwater mazes monkey swing mazes (this last particularly tedious as it's impossible to see what's below as you swing through the very long maze). This coupled with many long ladder climbs add up to a very dull level. The textures range from interesting to just odd but at least an effort was made to do something different. I would recommend playing the author's following level (Christian Muslims Buddhists and Others) and leaving this one alone." - Tombaholic (21-Jun-2002)

"This is probably a debut! And after all it's not so bad: the author tried to combine many animations and actions like swimming through an underwater maze monkey swinging jumping over deep gaps spike ball thrill... But there is not so much originality and action. This monkey swing passage is terribly long and no camera shows you where to go or where to land... Many passages are just a retextured version of the TRLE tutorial. Some efforts have been done in making new textures but these tiles with the spooky mummy are everywhere like posters for a concert and the surprising effect you get at the beginning rapidly fades... Some parts also miss textures. Baddies also appear out of nowhere like ghosts (was it intentional?). I suppose that this was the author's first attempt in editing and I encourage him to persevere especially if he intends to make custom textures (and objects?) in order to improve the atmosphere." - Jbc21 (21-Jun-2002)

"Wow! One big maze ring a bell. Lara is in the middle of a maze which has different directions that lead to either pick ups or a way to proceed through this level. Your goal is to find two pieces of the Eye and end the level. The textures as the author has used in levels newer to this one are unique and a nice sight. The many dark spots too dark even for a flare sometimes are making the navigation through the level difficult. Enemies are coming from different spots although one of them behind the double doors just stands there I can't really say if it's a mistake or not. Some mummies are appearing also but they are not much of a threat. Another task quite complicated is the underwater maze your way to reach the second piece of the Eye. I really liked the way the player was returning to the initial point after a task has been accomplished. The secrets are clever and maybe you have to get back and choose another route from the one you first chose. The many climbable long ladders though wasn't the best choice after a while they start to annoy you. One thing that got me searching forever was the room which I had to place the Eye because of the long monkey swing I had to do and the crossed hallways while hanging but it's not very hard I admit though I needed help to finish. I got the hand and therefore was able to access one more secret room which contained the crossbow and some ammo. Nevertheless I would recommend it and don't be afraid of the mazes they are not so complicated to get lost for days in them but they are not the easiest ones you have ever seen either." - Kristina (21-Jun-2002)
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