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Level: Tomb Raider Expedition back home search
Author(s): LaraCablara
total rating:9.18 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
afzalmiah 8 10 10 10
Daffy 9 9 10 9
DJ Full 9 10 10 10
dmdibl 8 9 10 9
Dutchy 8 9 9 10
Ekrixi 7 8 9 10
eRIC 7 9 9 10
eTux 9 9 10 10
herothing 10 9 10 10
Jack& 7 7 8 4
Jay 9 9 10 10
Jonson 10 8 9 10
Jose 9 9 9 9
Juno Jim 10 9 8 9
Laras Backpack 9 10 10 10
Lars 8 9 10 10
MichaelP 7 8 9 8
Mytly 8 8 9 10
Orbit Dream 9 9 10 10
Oxy 9 9 9 9
Phil 10 9 9 8
Ryan 9 10 10 9
Samu 9 9 9 10
Scottie 10 9 9 8
Sethian 10 10 10 10
Shandroid 9 9 9 9
Spike 9 9 10 10
TombRaiderTim 10 10 10 10
Torry 10 10 10 10
wdavid 10 9 10 10
category averages
(30 reviews)
8.87 9.03 9.47 9.37

Reviewer's comments

"I see that my review is the second one to come in since the newly released revised version, which actually removes some of the more obscure elements (the chicken egg puzzle in particular, although I do think that was otherwise a pretty nifty addition) and it's therefore a bit of a smoother raid. I don't think my experience would have been affected either way though, and I still found this to be a wonderful raiding excursion. The lighting is maybe a little on the dark side, but it does support the atmosphere in this case. Talking of which, the atmosphere here is among the most convincing I've encountered and the way that the textures and fog are used really works well. The objects are also nicely placed, while secrets are mostly well hidden. Gameplay requires you to think a bit, but never to the level where frustration rises, which is always a good thing. Wonderful." - Ryan (08-Apr-2019)

"Visually stunning and no slouch in the game play and enemies, objects, secrets department either I found this hour long romp absolutely mesmerizing. Finding my way out of the giant spider den was my only stuck moment and that because I did the switches out of order so did not realise where the dropped trap door originated from. Great execution from the author and a well deserved perfect score." - Torry (26-Oct-2018)

"Whoah! I heard the visuals of this game are great, but I didn't expect them to be that good, and the level also rules in terms of object usage, not to mention it's a rare case where static cameras actually DO help notice something. I won't agree with the author in two things: 1) the chicken egg I solved just by accident, 2) the ending which is plainly brilliant though it's indeed hard to have enough of this adventure at that point. SUMMARY: Gotta see this. Could lead to something deeper. It's nice to know the builder has lately returned." - DJ Full (21-Aug-2015)

"Very exciting level. Fantastic atmosphere and detailed rooms with many objects. One of the best levels i've ever played! Just the shitload of objects make it difficult to orient. I think larger rooms (if it's possible to build even larger romms!) would be better. All in all good work!" - Lars (21-Apr-2012)

"I have to say that the gameplay of this level is very confusing and also, and it made me feel dizzy in huge areas. I had to use the walkthrough all the time. The atmosphere, the textures and the lighting were pretty interesting. Amazing job. The puzzles were interesting too. The lack of enemies were not something enjoyable for me. I would rather shoot some. I believe that the author has many potentials and he could do better job at some parts. That's a pitty, because I think he got very tires to achieve such a great job. In addition, many of the forced cameras made it very hard to see whatever was around you and it made the gameplay hard for no reason." - Ekrixi (16-Mar-2012)

"Visually this game is absolutely stunning. I loved the lush, foggy atmosphere in this breathtaking cave. Every room looks brilliant and the underwater areas look brilliant. The gameplay was pretty good but the areas are very big so you will get confused and you won't know where to go. Also some of the puzzles were a bit confusing as well but thanks to the walk through you know where to use them. The secrets were hidden pretty well but I didn't want to get all of them. The level wasn't too long or too short which I liked. The lava rooms looked amazing! I loved those areas and it makes the adventure even better. This adventure was great and I really want to see more levels from this great and talented builder. Recommended." - afzalmiah (15-Feb-2012)

"Very nice game !!! Should've been longer. The only problem I had was the locations were very "busy" a lot of optical things going on, mainly the fog - couldn't see too well, and some of the camera amgles were a little dizzying. Otherwise, a fine game - different quests, different and elaborate locations. Good use of several "old" objects & moves in new ways. Well worth playing for medium difficulty play. Do another one - longer this time !!!" - Juno Jim (07-Dec-2009)

"Right from the beginning, the level is visually stunning. Usually, South America-based levels look nearly identical, but fortunately, this level is a refreshing change. Add to that nice lighting and a dense, foggy atmosphere, with falling embers in the lava filled areas, and the feeling of being underground beneath a tropical volcano is very vivid. However, towards the end, the fog does start getting on your nerves a bit, especially when it's so thick that it's nearly impossible to see where you have to go next. There are some very nice areas like the huge and beautifully lit underwater section, the poison room, and the room with the moving block traps. Gameplay is mostly exploration oriented - you have to search every nook and cranny of the large areas. There are some clever puzzle elements and unusual use of objects - for example, you use a dart as a key to open a gate, then the same dart is fired at a rope, cutting it and releasing a hammer, which activates a pressure pad, which opens a door. Some of the puzzle elements, unfortunately, are a little *too* clever, and wind up being obscure. For example, did anyone figure out on their own that you have to lure a snake onto a pressure pad with a rotten egg? Granted, the builder did provide a hint in the readme - but really, who can imagine that a rotten egg can be used as food for an unseen snake?! I found 5 secrets, but the fifth one did not register as one. The game itself says there are 7 secrets, but the walkthrough mentions only 6 - which one is right? On the whole, this is a beautiful and interesting level, and a very impressive debut. Hope to see more from this builder soon." - Mytly (16-Aug-2009)

"This is a single level with a variety of different "looks." I'll get the negative stuff out of the way first. Even on the office monitor, where I encounter few bad experiences with dark levels these days, I found it difficult to navigate my way through a jungle environment littered with debris and hanging vegetation, not to mention the hellish lava room at the end. But on the other hand, this level oozes ambiance, and I never felt distracted by the inability to see everything with bright clarity. The stunning graphics made possible by the NGLE are rapidly becoming the norm in custom levels, although I don't think I'll ever tire of the old-school settings used for nearly a decade in Lara's custom raiding exploits. There are several unique touches here, such as firing a huge dart to pierce a rope and release a hammer, and placing a putrid egg to lure a hungry serpent. This is another adventure where you wind up near the point where you started, but now equipped with the keys required to make your escape. It took me nearly an hour and a half to complete the level, even with the assistance of the D&G walkthrough, and I hope to see more from this fledgling builder. Highly recommended." - Phil (06-Aug-2009)

"A great debut level with amazing qualities especially in lighting and texturing. LaraCablara has created a great atmosphere full of foggy and dark areas, but also a lot of suspenseful tasks. There are only few enimies (wolves, rats and bats), I think LaraCablara could place some more enemies like bears or raptors. Of course the Gameplay could be a little bit more diversified: Lara only explores some old caves. An additionally outdoor area for example is advisable. But all in all LaraCablara created a great debut level, which is more than only a mine." - Jonson (25-Jul-2009)

"I can see why there are divided opinions about this level. The decor is incredibly lush, the game play inventive. Some think this is one of the best levels they have ever played. I thought it was over designed, and that that, coupled with the pervasive darkness, worked to the detriment of the game play. Yes, the looks are stunning, the author is a genius, we have fog layers, and falling glowing ash from the volcano, but I couldn't see anything without the binoculars, and they always make everything look flat, so I couldn't tell if a wall has a crevice or just a change in texturing. The game play is extraordinary clever, placing an egg so a snake slithers out of a crack and coils up on a trigger tile. The trouble is I didn't have a clue what to do here until reading the forum, and even then had to figure out how Lara stands in order to place the egg. I read all the posts on the forum in order to play this level. It seemed to take me three times longer to get through this than normal. My computer bogged down so that I had to set the screen to a lower resolution. There is a clever bit with some ropes [pull chains] dangling from platforms; Lara has to tug on these ropes to stabilize the platforms. I must have gotten confused and pulled on a rope twice, because one platform refused to work. It sank down with Lara on it, and the next jump became impossible. After too much darkness and crummy flares, I began to long for a simpler adventure. What if this level were combined with an aboveground level with bright Pompeii streets, wouldn't that provide relief? The basement of a house could be the entrance to the underwater dart room of "TR Expedition," and a different basement could lead to the room with four trigger tiles. But I don't think that would work. If "TR Expedition" were paired with such an outdoor level the comparison would reveal just how overdone and turgid these surroundings are. On the other hand there are all those reviewers who were ecstatic over this level. This is one level you're going to have to play and decide for yourself, so it really is a must play level." - dmdibl (23-Jul-2009)

"A level that has great qualities , namely the looks and the atmosphere, also some new puzzles are well thought out. The progression was a bit painful and slow though, as there was firstly too many stuff in the rooms to well appreciate what you have to do, and there is also a couple of obscure moments. Some cameras were a bit annoying and you can't get rid of them , while others were very intelligent (for example the one that shows the dart starting or the one that shows when you can back flip on that block with the burner in the lava room). Anyway I liked better the end of the level , which has a bit more action with a couple of lava rooms , and the room with the ascending platform. The author has a lot of talent and even if I did not had such a great time playing given the kind of gameplay it is (to each his own as we say), I reckon that the author has put a lot of care in this magnificent level." - eRIC (21-Jul-2009)

"Well, firstly - a congratulations on your TRLE debut! And what a debut it was too, this is the best looking level I've ever played. It really is second to none in terms of visuals. The textures were beautiful, and impeccably applied (and I looked for errors), the lighting and use of mist, fog and lighting effects was absolutely stunning (I actually really enjoyed the falling embers, contrary to some other reviewers). The whole tomb felt alive, humid and like I really was in danger of being torched alive by the impending volcano. The game play was just the right level of "trickiness" for me, I was caught thinking what to a couple of times - but not for too long. The only exception was drawing out the snake with the rotten egg, I thought that was a little too obscure. So I gave you a 9 for game play & puzzles. Everything else - perfection. Well done Allen, aka; LaraCablara." - Laras Backpack (16-Jul-2009)

"This debut level caused quite a bit of controversy around the forums, not so much because of the actual level itself, but more due to some of the reviewing going on around it. Unfortunately, I think that this is a bit of a loss for the author, as I am concerned that for various reasons the scoring got a little tainted and the feedback a little less balanced than it may have been otherwise - but maybe that is just me comparing reviews by certain reviewers of this level with some of their reviews for other (comparable) levels. Enough of that though, so here's my own comments about this indeed impressive debut level: Its main strength is really about the (literally) dense atmosphere. It truly manages to convery this sense of being deep down under this volcano in a hot and humid environment. Very, very accomplished! And for the avid raider who loves exploration, this may just be a truly fun game as well, alas it was not for me. I found progression painfully slow most of the time, simply because the rooms invite (or force) you to explore in every nook and cranny (still - I only found 3 of the 7 secrets). And then at the end the actual tasks required for progression are fairly simple and few and far between - to eventually reach the end with your 2 keys after about an hour. It shows that a lot of thought went into these tasks and they have a decent level of originality to them, but some are also a bit obscure (namely the egg, the walk through spikes and even placing the dynamite) and while the dart solution for the hammer was clever and quite obvious, finding the actual dart wasn't - and I truly hated the search through the (albeit very good looking) water area for the small object and at this point in time really could not wait to be done with the level. And as much as the atmosphere created is the level's strength, it also is a weakness, as the extensive use of objects and fog seems very overloaded and often the gloomy setting did get a bit on my nerves. I liked the way the lava areas were set up though and how enemy behaviour was set up different to the norm, like the spiders, the chicken and the snake. Bottomline, this is a very interesting debut level, which is different from the more mainstream work out there and thus definitely worth a look. In my opinion it is a little overrated, but I trust the author will put things in perspective for himself and enjoy the positive reactions and think about some of the more critical feedback and take it on board for his next level creation - which I hope will be reaching us sooner than 2012 - pretty please... :)" - MichaelP (12-Jul-2009)

"I am so sick of Peru. With the overdose of BtB textures everywhere and the excess of unnecessary TR1 remakes that usually never make it past the Peru Chapter, the last thing we need is another Peru level. However, this level is something different... and brings Peru to life in a way like never before. This is, hands down, one of the most exceptional levels out there. The only shortcoming that this level has in my opinion is that it is rather short and that there isn't more of its greatness to follow after the ending. I personally don't see why some players felt that it was too dark... I think the lighting is perfect, and creates a wonderful sinister atmosphere. This series is called TOMB RAIDER... notice the word TOMB. Tombs are dark, disgusting places with rotting corpses, no sunlight, and stagnant putrid air... this series is not called SUNNY-BRIGHT-RAINBOW-WATERFALL-RAIDER... which is, sadly, what have a lot of custom levels out there seem to be. I think some people are seriously fans of the wrong series. What Laracablara gives us here is a true tomb... one of the best tombs ever built with the classic engine in my opinion. Texturing and lighting is flawless. Object placement brings the entire place to life. Not only are all the plants and foliage beautiful - giving the place a wonderful ancient feel that is truly overgrown and being claimed again by nature - but all the animating objects are great too. The spiders that aren't enemies but just crawling around for fun... the chickens picking away at dead corpses... All this is amazing. The underwater room is probably one of the most beautiful rooms ever created, and even the pillars have some translucent fungi growing on them! The fog bulbs and mist throughout the level give everything a wonderful hot and humid feel that really fits to the Peru setting. Puzzles are excellent and inventive too. The burning floor puzzle, as simple as it is, is great when we look down beneath the planks at the rats scurrying around below. The idea of placing a chicken egg in order to lure out a snake, which then sits happily on a pressure bad is really unique. The dart that dismantles the hammer so it falls down and triggers something is also great. This level has so much too it that every moment it seems we are doing something new and exciting, yet completely true to the original intentions behind the concept of TOMB raider. Some effects in the level are also wonderful: the explosion of the door, walking into rooms and seeing bits of debris simply falling down, waterfall mist objects turned into burning lava. The only effect I really could not stand was the lava snow... yes I know the place is erupting due to a volcano, but still... it just doesn't look right. However, I got over that quickly since everything else was so impressive. I haven't played such a good level in a long time, and I really can't wait for the next one this builder will give us. There is a new star out there on the LE horizon and his name is Laracablara. Congrats and well done!" - Sethian (11-Jul-2009)

"This is very beautiful game, worth to download to see the setting - mystical Peru, very detailed and build with much care. I recommend this game to players, which like searching and solving puzzles. The water area is absolutely marvellous. I also liked the bright areas with statues, plants and grasses and also lava with dead dragon was nice. Textures are really beautiful though I must say that placed little too stir for my eyes, you can easy skip some switches and objects because everything is so detailed and also too dark and foggy in some places. Game-play is easy, no timed-runs, only few long jumps, so not completely for beginners. I played game with help from forum - some puzzles I'd never solve myself. Definitely a must see game. I was little bored in the end so I can't give perfect 10." - Oxy (11-Jul-2009)

"What a surprise this level... A level by a newbie builder, although he has been at it for a while as I've heard. It is set in a gloomy underground surrounding with fog and dim lighting, at several places a bit of daylight shines in and makes the atmosphere great. The puzzle with the egg, although a nice puzzle, it was a bit too obscure where to place it. Then again, I loved the way the snake was lured out with that egg. My favourite rooms were the underwater area with the many plants and sunlight coming in and the 2 rooms with the lava. One with the platforms up high and the other with the Dino remains. Perfectly built and stuffed with objects. I take it no object slot was left unused in this wad. I hope to see some more of this builder soon. I can tell you; I will download it immediately" - Dutchy (09-Jul-2009)

"This is this author's first level, but it doesn't appear like a first effort. The atmosphere was very lush and nicely textured, with an interesting colored fog in non-lava areas, and nifty glowing ash in the lava areas. I thought the author did a superb job creating a realistic atmosphere, even though I highly doubt such a dark place could ever be so lush. Speaking of dark, this level was indeed very dark in most places. I can understand why the author would want to have the place be dark, but if you know it will be that way, then please dear builder, have longer lasting flares! These flares, although bright, only lasted about 30 seconds, which is not long enough. Moving on to other things, I thought gameplay was innovative in many areas which was refreshing and as stated previously, the glowing ash was not only nifty, but really made you feel the heat of the place. I was really impressed with this level and hope LaraCablara can make more levels, as this one was quite fun." - Shandroid (09-Jul-2009)

"This level was more than an hour pure fun. I felt the good old TR feeling during the play. The gameplay and the puzzles were amazing, specially the one with the huge hammer. :)The sound were awesome, sometimes they gave me the creeps. lol The objects were well placed just like the secrets. The high-resolution textures were beautiful and realistic. I like the lighting of the main hall, where the skeleton switch was but i can't say any bad about lighting of the rest of teh game. Unfortunately there weren't too much enemies, only few bats and wolves. I'm looking forward to the future levels of the author ;)" - wdavid (08-Jul-2009)

"While I've been less than diligent about playing levels as of late, I will make the bold move to declare this an early candidate for the "Debut of the Year" category. Well, I would, if there were one - but this alone should tell you about the overall quality you're constantly bombarded with in here. The attention to details is simply astonishing, be it the frequent use of fog and falling ashes to convey the atmosphere of a temple within a volcano, the excellent looks where I could not find a single fault or the brilliant details of the chicken and their funny activities or insects and arachnids minding their own business in the surrounding settings. Apart from the general painful perfection of the settings - areas like the dinosaur room and the poison room stand out as mention-worthy highlights. The tasks manage to keep up with the looks well - agility or mastery of Lara's most extraordinary moves is not required - instead it mostly relies on well known concepts, with throwing in a few more clever moments. But that's also the level's downfall, because I found some moments a bit too clever. Without outside help I would've never figured out what the egg was for - and even when I was given instructions, I was still scratching my head as to how I should do that best. It would've been half as bad if it had made sense in retrospect, but as it was - it just halted the flow unnecessarily - an advice I could give for the builder for such moments in the future is to hold on to the mantra - "How do I expect the player to figure this out?" and work on the loopholes. Other than that, I found the ending to be somewhat unspectacular which was a shame, cause the hour long (30 minutes on replay) adventure before showed that he clearly had it in him. But all in all those are gripes that will not ruin the level completely, and it still gets my highest recommendations, if only to see where patience and dedication can take you as a level builder, and it is a must-play for those who love the Peru setting!" - eTux (07-Jul-2009)

"The author gives us a level in Peru in a dark and gloomy place, the decoration of places is very successful (Even if I sometimes thought he was too much charged). Game takes place in a worrying ambience or every step of Lara gives you shiver in the back. Game is very various with original mysteries. Some passages were difficult to cross and I a bit cheated (I am ashamed) but on the whole it remains playable for a player not beginner. In short, it is a big level for which likes research, acrobatics and novelty. Congratulation and thanks to the author for all his good things which he gives us." - Daffy (06-Jul-2009)

"Wow, debut levels don't generally achieve this standard of excellence. Apparently this has been some time in the making and it shows. It's a beautifully crafted level, albeit a bit dark, with loads of atmosphere. It's also quite distinct from other Peru levels, as was the builder's intention, and there are some extremely interesting and different objects to use, if you can work out just how to. Don't neglect the readme as you may be very glad of the hints contained therein. It's quite a cerebral level altogether - expect your brain to get a more gruelling workout than your fingers. This is certainly an impressive start to what I sincerely hope will be many more levels from such a talented builder." - Jay (06-Jul-2009)

"This is certainly one of the most remarkable debut levels ever built involving unbelievably good graphics. Texturing, lighting and room layout couldn't be much better and fog effects together with falling sparkle effect and other effects really make the setting atmospheric and interesting to explore. There are also loads of different objects in this level used well to create lots of details to the level. Gameplay is also quite inspired containing some unique ideas such as blowing up a door with dynamite and the egg puzzle is pretty original too. The only thing which is a bit disappointing is the ending which is rather abrupt and doesn't contain any highlight since the level ends in a simple corridor where you must pick up an artifact which Lara has been looking for. Excluding this I think that this level is created really well in all the aspects and has great tasks to solve in great looking environment. I highly recommend it for everybody and I'm looking forward seeing more levels from this builder." - Samu (06-Jul-2009)

"Very good debut. An excelent and long level with a fantastic gameplay and very nice deatails. I got stucked 'cause I didn't know where to use the egg, but rest of the game was fantastic. I think the game was too dark for my taste, but textures and light effects were good. I liked the natural environment, the lava areas and the ways to hide the path. Not difficult tasks, I only found five of seven golden skulls. I think three years is too much time to build a level, but I wait for more creations from this author in the future. Good work!" - Jose (06-Jul-2009)

"This is one amazing game, i think throughout my TRLE experience, i have never played a game wih atomasphere like this before! It may be one level, but it is an extremly long one,dangers when you least excpect it, puzzles to solve and a vast amount of exploring to find what you need. The enemies wer great and the T-REX skellington made that WOW part of the game. Brilliant game! ;)" - TombRaiderTim (05-Jul-2009)

"i was played this debut game after finished masterpiece -i am a legend from Clara &Masha and readed the reviews again cos i find again ridiculous the 9,44 mark .....i agree the gameplay is variated with some interesting puzzles ......... but very poor graphics and lightning even iff i bumped up the resolution at 1280-1024 with 32 bit !!!!thd this poor textures blured visuals + very dark setting spoil all the fun .....cheers" - Jack& (05-Jul-2009)

"A long (long) time in the making, Tomb Raider: Expedition has finally hit the net - but was it worth the wait? While it's not perfect, this is likely THE most beautiful and atmospheric TRLE level that has ever been created. The amount of detail that has been put into each individual area is astounding, and a few wonderful little touches here and there (creatures scuttling around and the like) only add to the realism. The use of fog and mist in a number of areas further increases the visual appeal of the level, as well as adding an extra layer of "heat" in the more volcanic areas (which themselves also have a wonderful falling lava/ash effect). Texturing and lighting is - as expected from all I've said so far - pretty much flawless, and it really is difficult to think of any way that this level could have been improved any further aesthetically. The use of well chosen and placed objects (as well as some inventive uses of them here and there) also does much to improve the level. As I said earlier however, the level isn't perfect - the ending is hugely anticlimactic, and while the gameplay throughout is definitely fun and progressive, one or two of the puzzles may prove to be a little obscure to some players (though thankfully the documentation included in the download should help in those cases). The choice and/or placement of some objects also seemed to be a little "awkward", so to speak, but not in a way that particularly hampers the player. The above issues aside, the level as a whole is superb, and even as a debut manages to outshine the majority of custom levels out there." - Spike (04-Jul-2009)

"This is undoubtedly the latest holder of the 'Best debut level,ever' Crown,and one which displays so much technical and imaginative skill,in so many areas,that it's almost frightening to contemplate what this young builder is capable of in the future! The atmosphere is simply stunning;a combination of crumbling stonework,encroaching foliage,creeping animals,fluttering insects,evocative shafts of light and (a lovely touch) glowing ash filtering down from a nearby volcano.The background audio is spooky and well-chosen,while music is used to complement the 'where to go' fly-by's.Texturing is immaculate and applied with absolute care,while the lighting is not only evocative but also provides clues for gameplay progression (the poisonous cavern floor).The storyline is solid (embark on two adventures to find two keys with which to exit the level) and well developed with the aid of numerous and varied challenges.It is really only in this final category where a flaw presents itself:the utterly obscure solution to a puzzle involving an Egg.I can see what the builder was trying to do,but a massive clue needed to be provided in order to avoid the game shuddering to a halt (an occurance which I managed to prevent only because I had some inside information). However,the compensations elsewhere are immense,particularly with the builder's charming attention to detail(the little chickens pecking at the dead bear are but one example). It is well to note that this level took two years to create.Another classic example of 'patience is a virtue' when it comes to creating something genuinely worthwhile.However,this does probably mean that we'll have to wait patiently for another two years before we can all enjoy this builders next level!" - Orbit Dream (04-Jul-2009)

"I peruse to me before always the Readme because as a rule there was written important informations. My first thought was: "So many bugs? Makes it generally sense then to play this level?" The second thought was: "She had so many problems with this level and so much extinguished. Makes it generally sense then to play this level?" Then there fell my look at the beta testers and my third thought was:" Nevertheless, with these beta testers the level cannot be so bad. Nevertheless, maybe it makes sense to play him". And what I should say, the level was really good. Above all the riddles have it in themselves. A riddle has reminded me of the Virunga National Park in Congo. There are places where toxic gas streams out from the ground. Accordingly there lie many dead animals. So there was a place here also. Not only the riddles have absolutely succeeded. One can say the same one also from the textures. There comes that this level was built very good. There it properly gives pleasure to look for both keys with which one opens a door, behind which it lies a valuable precious stone. The only problem is the lighting. It was altogether a little bit too dark. Result: This level belongs absolutely to the best Debut-Levels this year. There I am already glad about the next works of Lara Cablara" - Scottie (04-Jul-2009)

"Wow, the most beautiful atmosphere i have ever seen. I understand this game has been in the works for a very long period of time, and yes, it was worth it. Gameplay and puzzles are outstanding, i won't give anything away since it took me some time to get through some of the puzzles so i dont want to spoil it. The lighting is great, it is set very appropriatly and textures are perfect, they set the scene and are all fitted correctly. As i said, the atmosphere is amazing, it almost felt real, the background sound, camera just all made the atmosphere flawless. I thought that there were quite a lot of objects to be fathing around with though which was the bad point and i also thing that there werent enough enemies and i got a bit bored just solving your amazing puzzles. Anyway; overall i thought that this was outstanding, nearly at the level of perfection. Grade = A*" - herothing (04-Jul-2009)
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