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Level: Lara vs. Cain back home search
Author(s): Cain
total rating:2.18 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Ceamonks890 1 1 1 1
Daffy 3 3 2 2
DJ Full 1 1 1 0
eTux 3 2 1 2
Gerty 2 2 2 2
herothing 2 4 3 1
Jay 3 4 2 2
Jose 2 2 1 2
MichaelP 4 4 3 2
Orbit Dream 2 3 1 1
Scottie 5 5 3 2
category averages
(11 reviews)
2.55 2.82 1.82 1.55

Reviewer's comments

"More of the same old uninspired garbage, only in an Arctic setting. And that's really all that needs to be said here." - Ceamonks890 (04-Dec-2014)

"It was the last Cain level accessible on trle.net that remained unplayed for me. I wanted some spectacular GOODBYE from Cain and I got molecular disintegration feeling instead. Truly, IMO, this is the worst thing Cain has produced during his Raiding Artistic Period. Everything is white or way too bright. You do not see the illegal slopes, you do not know what you are standing on. ENEMIES ARE WHITE AS WELL and, due to this, nearly impossible to see. The herds of snow sheeps (?) are more dangerous than T-Rexes and eels, and there is not enough medipacks - SOME OF THEM DO NOT APPEAR IN THE INVENTORY. In such hard kind of a level, it is an unforgivable mistake. What is more, we keep running out of ammunition, and Grenade Launcher - the most important item for killing eels - is nearly impossible to find. Through the whole level, from the beginning to the very end, it becomes more and more piti-piti-piti-piti-ful!!! Gameplay, Objects, Secrets... WHO THE HECK CARES ABOUT CATEGORIES IN SUCH A CRAP LEVEL?! I am gonna remind you something, players: There is a trigger in Apollo 13 movie, separating lunar module from the rest of the ship. Jim Lovell does not want to commit a mistake of throwing his fellas into space... so he places a piece of paper on this trigger, with a NO word written on it. If Jim Lovell played Lara vs. Cain, he would stuck the NO warning to the download trigger, for any player to know pressing it means trouble. SUMMARY... or rather EPILEPSY WARNING: The lighting used in this custom is such a mess I think it may be harmful. I have seen so many good looking cold snowy levels I do not understand Cains need for making all things white. If you wanna know what I am talking about, imagine staring at the lightbulb for 20 minutes (or more, if you do not find the Grenade Gun). I think Lara vs. Cain was an inspiration for its author to create one of his later levels - Castle Cain: In The Dark, being probably an inversion of THIS concept, with most of its rooms being pitch black. However, if you prefer PITCH WHITE, you can play Lara vs. Cain on your own risk. Nevertheless, I do not recommend it to ANYONE." - DJ Full (04-Aug-2010)

"Well, Cain did it again. It seems that you play a level from this author and you've played all them. Giant enemies again, sharks floating in the air, dolls dropping ammo, dozens of T-Rexs. At least this time there was a flipped room. The second dark labyrinth was very very nasty. I finished in a hut but I coudn't find nothing there, even I was able to cross the fences to the other side, but nothing there too... More of the same old style." - Jose (13-Jul-2009)

"For a long time this felt like any other Cain adventure so far - countless enemies, bland looks in huge empty rooms, so imagine my shock when I encountered the first rudimentary signs of gameplay! When I pulled the lever and the doors opened so Lara could use her quad I was genuinely surprised that there were some signs of planning ahead and the puzzle pieces showing the big picture however modest it still is at this stage! Kudos to Cain for that! Of course that doesn't change the fact that I still had to suffer through 2 mazes during the brief moment I spent here and that whatever innovations the game offered wouldn't really pass for me in any other level too - so while I appreciate their existence, I don't think this makes it a huge achievement that demands a dramatic increase in praise and ratings. Still, probably the best of Cain you can get out there to date!" - eTux (13-Jul-2009)

"Why do I do this to myself? Why? And why does Cain do it to us? Also, why is Lara running around in the ice and snow in what appears to be her underwear? OK, I did rather like the homicidal sheep and the quad bike ride. Oh no, I just said I liked something in a Cain level. I’d better go and lie down in a darkened room for a while – I’m clearly not myself." - Jay (08-Jul-2009)

"If this was indeed about Lara versus Cain, the girl at least is still standing, but don’t ask me how though. I rather would have called this level “Maze” as you have two, one of the swimming kind and one of the running in the dark kind. The swimming I survived by chance and the running…., well, I kept to the left all the time. Thank god for small favours as there are no enemies in either of them. For the rest I am glad there is still something called the TRsgEditor to provide me with flares, lots of them. Don’t have to talk about the enemies, do I? Same old, same old" - Gerty (07-Jul-2009)

"Should nobody state, Cains level would be no challenge. With the opponent's masses which he brings up in his works one may be no child of sadness. But this level is quite violent even for Cain. Grunting sheeps, aliens, big dinos, flying sharks and other beings from Cains world populate this level. In addition there comes an underwater maze and a cave maze. And constantly one goes because of the opponent's masses on the gums, but Cain has placed the important Medipacks so well which one always finds them shortly before last day of the month is. What concerns level construction, textures and lighting, is this work also of course one single disaster. But the experienced player knows, in what he gets involved if he plays a level of Cain. After about 45 minutes I was in a hut and probably at the level end. Though there was no Finish-Trigger, but it also did not go on, so it must probably have been the level end. Result: Sometimes it is a little bit too violent, but here, nevertheless, one has his fun" - Scottie (06-Jul-2009)

"I think Cain is really getting a bit soft on us. Ok, at the start you are treated to the usual tough battles with plenty of T-Rexes, flying huge sharks, alien creatures and sheep (!), but I was a bit disappointed that throughout the entire huge dark and monotonously textured maze area there was not a single enemy crossing Lara's path. What's up with that? And to add insult to injury, there is even a twist of gameplay, as you collect your guardian key to open the path for the quad bike and get to roam the place with it a bit, including some fun jumps over pits. And if that still is not enough to entice you to play this latest offering, at the very end of it you even get a chance to kill Cain himself and enter his hut - only to wonder of course why you did that and why there is no finish trigger inside the hut - I am sure there must be some deeper meaning to this level ending and I am simply not smart enough to get it..." - MichaelP (06-Jul-2009)

"With Cain we do not have too much surprise, it is change in continuity. Oversize enemies in big numbers. No mystery to be solved and an unattractive course in a decor... without decoration. These walls that are repeated in the infinity are of a sadness! I have a positive point nevertheless, I really liked Lara's dress keeping. I encourage Cain to come back to a little more realism by not forgetting to decorate its levels, it is so much nicer for the player." - Daffy (06-Jul-2009)

"Why am I such a glutton for punishment?! I played his other recent level a day or so ago,and now I'm back for more. This time around,we are presented with the usual bafflingly odd menagerie of enemies (most of whom we've seen before in Cain's other levels,and which no longer provide any surprises or merit many points) coupled with an attempt at Gameplay.And what an attempt it is! A huge,pitch-black and complicated maze which does nothing except turn an already tiresome level into a thoroughly unpleasent one. If (and it's a big 'if') you perservere,you'll be rewarded with a smidgen of excitement as a Finale,with a Bike ride over narrow ledges and an arrival at a small hut.No-one's at home,though;and there's nowhere left to go. So you have no choice but to exit the game and ponder at the wasted 45 minutes of your life which you'll never be able to get back." - Orbit Dream (05-Jul-2009)

"Yet another level from Cain; this level isn't any better than the last if not wors; the textures are overused and stretched yet again and the lighting is just ignored. The atmosphere is o.k, it does seem kind of icy, i dont know if it is supposed to or not though. Sound is still boring; not a wide use of music and camera is just plain aswell. I'm not to sure what the story is, i know that there is a Marco Bartoli person with a big head which i find kind of funny, but that was the best part of the level. Puzzles are o.k; a bit repetitive but overall, the levels from Cain are not really progressing; i advise the builder to play some of the higher rated games to get a better outcome. Grade = D" - herothing (05-Jul-2009)
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