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Level: TR5 Test Level - How to Get Across back home search
Author(s): Vinci
total rating:2.46 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
alan 3 2 2 2
Ceamonks890 2 2 3 2
DJ Full 3 2 0 2
dmdibl 3 3 4 3
eRIC 3 1 2 2
eTux 2 2 2 3
Jay 3 3 4 3
Jose 2 1 1 5
manarch2 4 3 2 4
MichaelP 3 3 3 3
Nuri 5 3 2 1
Obig 3 3 3 3
Orbit Dream 2 2 2 5
rtrger 3 2 1 1
Ryan 2 2 2 3
Selene 3 1 3 2
Treeble 1 1 1 3
category averages
(17 reviews)
2.76 2.12 2.18 2.76

Reviewer's comments

"This test level is only meant to showcase the flipping out of a crawlspace manoeuvre, as there's no substance to it otherwise. A couple of enemies spice things up slightly and then textures aren't too bad, but there's nothing else to do." - Ryan (31-Mar-2018)

"A very short test level, including a guardian, a ledge, a crawlspace + diagonal jump and some teleportation through a ceiling. Texturing and lightning was simple." - Nuri (27-Mar-2018)

"Here the author didn't test much features, only the jump forward from a crawlspace and few more. The rooms are well connected and textured, and the few enemies worked ok, but not very real to trespass solid ceilings/floors in a Roman environment. Not entertaining for the player." - Jose (30-Dec-2017)

"This was the first level where I tried the diagonal jump from crawlspace. The water has no textures. The enemies are gladiators and lions. There are teleportes in the ceiling and floor. Not recommended thugh." - alan (19-Nov-2016)

"The trick to getting across is using angled crawlspace jump-drops, one of the movements introduced in TRC (and long established into our TRLE as well). This is a test level so not really much to see or do here otherwise, pretty much only for the completionists. 09/14" - Treeble (26-Sep-2014)

"Another incredibly brief test level that follows a lot of the same principles as Turbo Pascal's TR5 release, only this time demonstrating crawlspaces, a teleport trigger and traversal across a ledge above rather deadly lava as it's main engine features to show off. While I will give some credit to the builder for choosing a much more atmospheric ambiance track from TR5's default array of music(compared to Turbo Pascal's work), there's nothing truly amazing demonstrated here that makes it worth bothering with. So, you're better off avoiding this one altogether." - Ceamonks890 (11-Jul-2014)

"Different from most other TR5 test levels, this one even had a finish trigger. Not only that, but a very interesting out-of- crawlspace move, already in the original TR5, but with no special intention, was used quite cleverly here. Textures were solidly placed but were not special." - manarch2 (29-Nov-2010)

"This is the level which tests a new TR move, so this move is supposed to take a player across the pit of lava. But there is some more things in this level to do: some lions and a gladiator to kill, some blocks to climb, a crawlspace to crawl... Impatient players can die several times in here. Unfortunately, there are some too long passages included. And one glitch can throw you into lava and kill. The lighting is none. Textures don't hurt the eye, but they are simply average. No secrets. SUMMARY: Not recommended. If you wanna play it, make sure you know TR5 moves, as one of them has to be performed in this level. But, honestly, I think everyone can learn this way of getting across an obstacle from other, better games." - DJ Full (19-Sep-2010)

"A short test level. Maybe the author tried out the teleportals. Shame, it haven't sequel." - Obig (25-May-2010)

"This vignette demonstrates flip rooms with Lara either jumping up to penetrate a tile, or falling through a tile, to drop into a flipped location. This was used in the author's TR3 "Incursion in the Building," and helped to make that level frustrating, probably contributing to the fact that I was never able to locate the final key to open a secret gate in the exit corridor. Maybe the fall-through flip tile idea should only be used if it can be integrated seamlessly into the design, rather than calling attention to itself." - dmdibl (27-Dec-2009)

"Like with most of the test levels there isn't much to do around here. The setting is Rome and the goal is basically to get from one side of the room to the other. This is done by going up and down a few hallways, pushing some buttons, killing a gladiator and a few lions, climbing up through some transparent floor tiles and practicing the roll-out-of-crawlspaces move. At some point I took a wrong turn and wound up back at the start, but it still didn't take much more than 6-8 minutes. Had the level been a bit longer and with some substance added it could actually have been a pretty enjoyable adventure. As it is now it just feels as if there's something lacking." - Selene (25-Oct-2009)

"This is a very short level. It demonstrates how the new move work.(the trapdoor thing was intresting too!) Texturing is decent. It's a test level, so I don't think it's worth to play." - rtrger (08-Oct-2009)

"As with most of the TR5 Test levels it's perfectly alright for 6 minutes of exploration,but there's absolutely no substance." - Orbit Dream (23-Sep-2009)

"Itís a bit difficult to rate such a very short level (it is described as a test level so I suppose in effect itís a demo). As far as it goes itís not at all bad and certainly evokes the Rome atmosphere quite nicely. Thereís a gladiator and a brace of lions to deal with, otherwise itís just a matter of finding your route." - Jay (21-Sep-2009)

"This is hardly a test level , more a 3 minutes demo centred around a special move you have to perform. Typical TR5 Roman setting but not polished and without any lighting. This short yet intersting bit of gameplay would have fit well in a level with a real duration." - eRIC (20-Sep-2009)

"A short and crisp exercise to cross a lava pool - achievable in less than 2 minutes, with a gladiator, two lions, two buttons and (obvious) climb-through ceilings/floors. Not sure what was tested here, but many years later it feels rather unnecessary." - MichaelP (20-Sep-2009)

"The title already captures the premise of the game - you start out on one bank of the lava lake, and getting across is your goal. Unfortunately the game ends just after you've warmed up with the gladiator fight, the creative use of the crawlspace jump and the tiles that magically transport you up and down the rooms. It's a pity, 'cause if the level would've been more pleasing aesthetically (the lighting is non-existent, textures just seem to fill out the space and the water surface doesn't even have any) the ending would've been a good start for a more substantial level to enrich the TR5 category, but as it is - it's a nice concept, though will hardly catch the attention of the gourmets among the level players." - eTux (19-Sep-2009)
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