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Level: Lair of the Jackal back home search
Author(s): justin
total rating:6.98 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Akcy 5 8 6 7
Daffy 7 8 7 8
Dimpfelmoser 5 5 7 7
Engelchen Lara 7 6 8 7
Gerty 6 6 7 7
Jay 6 7 8 8
Jose 5 6 6 8
Kristina 7 7 7 7
MichaelP 6 7 6 7
Navi 8 6 7 8
Obig 6 6 7 7
Orbit Dream 4 4 7 8
Phil 8 8 8 8
Qwendo 8 8 8 9
RaiderGirl 7 7 8 8
Ryan 6 7 7 7
Sash 7 7 6 7
Treeble 6 7 8 7
vienna 8 7 8 8
Xela 7 7 8 8
category averages
(20 reviews)
6.45 6.70 7.20 7.55

Reviewer's comments

"The centrepiece of this level is the huge jackal statue which is quite impressive in a level of this age. But the gameplay doesn't quite match up and is made up of switch-opens-door gameplay with lots of jackals (you have to pity the poor creatures) and finding necessary keys and artefacts. I also had a weird inventory bug where the game crashed every time I tried to navigate through it. Found two secrets." - Ryan (02-Oct-2017)

"Good level from year 2001. Levels puzzles are average but I still liked them. Good atmosphere and lighting. Waterlabyrinth is OK but that element is not my favourite in any level. Recommendable level for players who are looking 30 min level." - vienna (03-May-2017)

"Large on atmosphere but rather short on gameplay. Apart from shooting the numerous jackals, mostly the action revolves around exploration and lever throwing, plus an underwater maze. There are one or two rather good 'special effects' and the whole thing certainly looks lovely, but a bit more diversity of gameplay would have helped, although admittedly the short running time (just under 30 minutes) does make it hard to cram in too much." - Jay (04-Aug-2016)

"For me this level was worst than the previous ones from this author. No puzzles to solve, too many switches to pull, some keys and objects to place and too many jackals to shoot. Not variety of enemies; if you don't find the secrets you'll have to deal with all enemies only with the pistols; flybys are a good feature, but a better feature could be the camera shots when you trigger something with the switches. As usual, a good design and a good look with well applied textures, but not enough to be an entertaining level." - Jose (14-Jan-2016)

"It appears that the prolific Justin released a burst of three levels on my 55th birthday. This one is a bit longer than the previous one I reviewed, clocking in at 35 minutes for me. The blame for any deficiencies in the walkthrough fall to my account alone - I managed to find two secrets but cannot say that there were not more. They added the uzis and the revolver to my arsenal, which was more than enough to deal with the many jackals (and two crocodiles) that were running around loose. Nothing very difficult or sneaky here, just a good old-fashioned raid that was as much fun to play now as it was the first time around." - Phil (28-Apr-2015)

"This was a nice, tight little level. Sure, it wasn't much of a challenge to complete, but sometimes you just want a relaxing TR experience. This piece boasted some nice looking rooms; a simple, yet compelling enough premise; and decent, albeit unambitious, gameplay. My only real problem is that I was forced to kill so many doggies! It was sad times." - Xela (29-Sep-2013)

"After the rather light beginning on having quoted decoration, game ends in apotheosis with very richly disposed rooms and of the nicest effect. The gameplay is relatively simple, it is just necessary to open eyes and not to be afraid of jackals, a game while entertaining to play who ends rather quickly." - Daffy (09-Aug-2009)

"A very easy level, nicely set for Egyptian atmosphere. Enemies only jackals, but the lone crocodile, that goes with the title, also the great many jackaly things, statues and textures. Gameplay get a bit boring after a while, just shooting jackals and looking for levers, keys and canopic jars, so some music would have been welcomed. But all in all, it was a good adventure. Found 2 secrets, but fortunately not the same 2, the walkthru mentions, so at the end I had 3." - Akcy (14-Jun-2005)

"The lair of the possessed dogs I would say changing the title. It's a classic Egyptian adventure with the Timeless Sands a gem and two canopic jars plus a vraeus. I liked the way blocks were lowering as Lara was walking by the dogs awakening but I am not happy about the underwater maze and the many keys. No doubt Justin can create fun levels and this is just twenty five minutes long definitely an interesting level though. I recommend this old but fun level." - Kristina (29-Aug-2003)

"This level is a good one again and you can't get jammed in it. The enemies are only some jackals and a crocodile. I found only 2 secrets and I missed the Uzi somewhere. You have to find Gate Keys Canopic Jars and the Timeless Sands in the end. Lara must swim in the level but first swim to the left then right so you won't suffocate. There are no added sounds and the puzzles are quite simple too. The texture has an atmosphere like The Times." - Obig (18-May-2003)

"The ending flyby shows a cute little village just begging to be explored but to get there you need to collect a few sets of keys the Golden Vreaus two canopic jars and finally the Timeless sands. Gameplay is basically simple with a great boulder/swinging chain room and an underwater maze with crocs thrown in for excitement. There are also some cool effects like the floor opening up to reveal a new passageway once you place the two canopic jars. And of course there are quite a few jackals running around including a few statues that come alive and some that fall from the ceiling. Unfortunately once you reach the small village the level ends so you never get to explore it. Overall a fun thirty minute level with two well done secrets to find." - RaiderGirl (17-Feb-2003)

"This level plays in catacombs. The puzzles were not difficult. A water maze to conquer some levers to pull enemies were jackals. Graphics were ok and Seth looked good. Lighting was very bright very welcome after the many dark levels. Only few cameras. For an early work quite good - unfortunately a little short." - Navi (16-Jan-2003)

"The theme of this level is obvious the jackal. And very well done indeed. The jackals sneaking up to Lara the statues that do change in living ones the mouth of the jackal that Lara comes out of and the big statue you have to walk across is also yes you guessed right a huge jackal. Finding the Vraeus 2 Canopic jars keys and Timeless Sands and also switching some levers will grant you more access into the lair of the beast. There is also an underwater maze that will have you reload a couple of times. I got thrown to my desktop just once and the elevator blocks didn't have the right animation. And a lot of gates (with jackals in them) stayed closed. But all in all a fast paced and short level. 01-01-2003" - Gerty (05-Jan-2003)

"I guess this might be Justin's debut. It was easy to play through almost too easy ;-). Many doors opened automatically without my Lara needing to spend any effort. But it was a nice level for in between. Lara encounters many jackals like the title implies. Puzzles are not many usually only levers therefore nothing exciting. But nevertheless the level pleased me in terms of design except for a couple of little blemishes ;-) Otherwise one finds three keys two golden vases and one Vraeus. Ammunition and plenty of medipacks but I found no other weapons. One manages also with the pistols ;-). It really is too short :-( But it is well suited for beginners." - Engelchen Lara (22-Dec-2002)

"Some levels have obvious themes running through them well this is one of them when I think about this level I don't remember puzzles all I can picture are jackals live jackals attacking seemingly with each few steps I took or locked behind gates never to get out life size jackal statues a large jackal head that you enter a room through and a huge statue of Seth holding a bridge that you cross and amazingly it all worked together nicely. Watch out for a couple of flying jackals as well...spooky! There are more things to do in this 35 minutes level than just battling demon jackals but there is nothing stunningly different than what we have all played before such as a water maze and a fair few levers to pull but I really liked finding the 2 secrets I found as they were placed well. It's a shame this level finished where it did because the final fly by showing an outdoor area with a lot of buildings looked like a nice place to go adventuring but it was not to be!" - Sash (21-Jun-2002)

"If you want to spend half an hour running with the doggies then this is your level. I counted 23 killed in the 30 minutes of net gameplay. Beyond that the level is nothing special but the theme carries through nicely. The big jackal statue is great and the effect where the four jackal statues turn into real moving animals is cool. The doubled raising blocks technically did not work so well and a few more cameras could have been added. As usual Justin ends this level with a flyby camera that promised more to come..." - Michael (21-Jun-2002)

"This is one of the author's first works so I wasn't expecting something as cool as his Dark Skies his latest levels. But I enjoyed this level. Since TR4 was released I started to like Egypt and its symbols such as the jackals and this level is ONLY around jackals and Seth. There are a lot of jackals (live and statues) some Seth statues and right in the beginning of the level you're INSIDE a jackal! It was really well done. Just one problem though: it's too short... after 20 minutes it was over." - Treeble (21-Jun-2002)

"Justin's levels are getting better and better the rooms getting more detail and scope. Enemies this time are an army of hounds. Darker and lighter rooms alternate nicely. I would have loved to shoot those bones but could not find a weapon for it (the shotgun comes as a secret) maybe that would have opened a few more doors? Like it was it ended after about 30 minutes and presented a flyby into an outside area which is probably the start of a soon-to-come level. Towards the end of the game I did have a few crashes to the desktop when moving through the inventory." - Qwendo (21-Jun-2002)

"A great deal of care and attention has been put into the various Jackal-themed rooms (I love Lara's entrance through the mouth of a giant Jackal statue!) but the gameplay (with the exception of a 'padding out the level' maze) is extremely simplistic. You pull a lever a door nearby opens a Jackal runs out you shoot it run into the next room etc etc. There is an extensive use of flip-maps used to variable effect but they don't really complicate game-play. In conclusion then: high marks for wonderful attention to visual detail. Low marks for lack of a challenge." - Orbit Dream (21-Jun-2002)

"You know I'm not a dog lover myself; I'm more of a cat person but I took pity on the poor critters in this one. Lara's suit doesn't even get a scratch. Seems so unfair. Speaking of injustice. I know it's not Justin's fault but every level I played recently there seems to me a maze somewhere down the line and the Lair of the Jackal is no exception. In fact you get a mazelike area underwater and one above as well. I'm really bored stiff with them. Despite the labyrinths you don't have to search too diligently for the crucial pick ups. However I never found the shotgun but since you don't bump into anything but dogs you don't really need it. Hang on there was one lonesome crocodile looking for company. The setting is rather nice but unfortunately you never get to explore the impressive area that's shown in the final fly by. I particularly liked the way how the shoot- me-bones weren't used as part of a puzzle or to make the place spookier but just as something for the dogs to gnaw on. Come to think of it there were heaps of bones lying around. Why were those animals all so aggressive? Ungrateful buggers. Well this day will teach them a lesson." - Dimpfelmoser (21-Jun-2002)
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