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Level: Temple of Shiva back home search
Author(s): Emoo
total rating:5.94 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
alan 7 6 6 5
Casual Raider 7 8 9 8
Ceamonks890 6 6 5 4
Daffy 7 7 6 7
dmdibl 7 7 6 5
Ejecta 5 4 4 5
eRIC 6 7 5 5
eTux 7 7 6 5
Gerty 7 7 5 5
Jay 6 7 6 5
Jerry 6 4 5 4
Jose 5 6 6 4
manarch2 6 6 5 4
Mehrbod 6 7 4 5
MichaelP 6 7 5 5
Nuri 8 7 8 9
Obig 7 7 7 7
Orbit Dream 6 6 5 4
Ryan 7 6 5 5
TheStig 5 5 6 6
category averages
(20 reviews)
6.35 6.35 5.70 5.35

Reviewer's comments

"Finally the first TR3-level, that not only is playable, but also has entertaining gameplay and where the author gave attention to texturing, decoration, light and everything else, even soundtrack. The first standard level with this engine, that doesn't seem like a test release. (Except "jorney to sumeria" by the vagrant) We start in a dead end behind the first deadly trap already, in some temple, similar to the temple ruins. As we progress through the level, by solving many different puzzles with traps, proper soundtrack from Tomb Raider 3 plays and adds to the atmosphere. What I think is good in this level is that it is challenging in regard to the amount of equipment that you find. I finished the level with no equipment left in my inventory, but had no issues during the level." - Nuri (03-Jun-2019)

"Oh my gosh! The first fast-pace in action TR3 level I've ever seen within TRLE.NET! The challenges are breathtaking. The level consist of deadly traps and the lack of medipacks puts tons of pressure and stress on the player at its most! Gameplay was good, the enemies were alright, especially the shiva statues, which brought a lot more fun to the adventure. However, I was not satisfied with the atmosphere, and even with the sounds. The blades sounds were a real pain in the neck and some points, because they make the player to lost their attention. Lighting and textures were average, and at a point, I realized a small untextured polygon. Thank you! Recommended for adventurous players!" - Mehrbod (04-Aug-2018)

"This is definitely an improvement from the previous level by this builder. There are many difficult and frustrating segments which you may find you need a few tries to get over. The section near the end where you fight a colony of snakes and Shivas was ridiculous, but god was it fun to use the rocket launcher and see them get blown up. The worst part was no doubt the movable block room, and should have definitely been shortened. The constant cling-clang of the blade traps also drove me insane almost immediately. I still had some fun in this level, but I would only recommend it to people with plenty of patience." - Ejecta (14-Aug-2017)

"I enjoyed this level, with all the challenges it offers, like avoiding deadly traps and kill those Shivas. They are my favorite enemy. Some parts look good with their water and waterfalls, but some textures were repetitive. The author used the "end level" track in one part of the game, making you believe you were near the end, but there was more! The final battle was entertaining. 47 minutes." - alan (12-May-2017)

"You can't argue with the title: there most definitely are Shivas and monkeys too. This was released before Survivor, so it can't quite match up to that later effort, but taken on its own, it is not bad at all. The gameplay I found rather invigorating, combining boulders, wall blades, spiked walls, swimming, a block puzzle and some swimming. Architecture-wise, it is rather crude, being an early level, and textures are repetitive and wallpapered, so it's not the most attractive level out there. Play it for the challenges it offers." - Ryan (01-Aug-2016)

"Not a bad adventure with the sting in the tail, so to speak. Lots of goodies to collect and I wouldn't mind if there a bit more medipacks as you will need them, especially when doing the end-fight. Lots of knives jumping, spiked walls to outrun and don't forget the boulders. Enemies are snakes and Shiva's. I shot one monkey as he carried a small medipack under his arm, but I left the rest alone." - Gerty (21-Nov-2014)

"While not too overly impressive in the visual department, this early Jungle-themed release from Emoo manages to pull its end of the bargain just as easily with the amount of gameplay on offer here, including tricky traps, tough opponents and even a slightly taxing pushblock puzzle that will ensure to keep you entertained and completely on edge throughout its half-hour length. So if that sounds like your cup of tea, then you could play a lot worse than this one." - Ceamonks890 (21-Oct-2014)

"This TR3 adventure starts off in lively fashion and remains in that mode throughout its 35 minutes of gameplay. There are numerous boulder/blade and spike wall traps to negotiate, Shivas and snakes to battle and several keys to find. There's a boss ending with several Shivas and snakes at the end, but if you're nippy you can outrun them, grab the key and make a sharp exit." - Jay (17-Feb-2014)

"Even with a lot of defects from a novice builder (paper floors, stretched textures, bad placed doors, etc.) the level is playable and not difficult to play. You can find a lot of blades, shivas, some monkeys, rolling balls, moveable blocks, serpents and those all features from a TR3 jungle level. Entertaining anyway." - Jose (03-Feb-2014)

"I loved this level as for TR3 based. Found it interesting and challenging at moments - especially with enemies filled room I had to dodge. Level looks really nice and got some music (yes, music!) that gives it nice touch. Only had irritating feeling that author really, really loved blades, they were everywhere. :D Tough it's really good level as for TR3 custom, recommending for people who liked India themed original levels." - Casual Raider (11-Jul-2013)

"A level with a really hard start - after finding yourself in a passage you at once have to escape a boulder while jumping over some blades. This start warns you about the difficulty of the level at some parts. You have to jump over blades while sliding, escape many boulders in different ways and kill a lot of Shiva statues. At the end you get the ultimative boss fight with four snakes and four Shivas, but with having found both the Rocket and the Grenade Launcher this was not a big problem. Gameplay was quite linear, you don't often visit a room twice (or only while exploring a side passage of it). Texturing was mostly OK but there were untextured spots (first outside area), wrongly placed textures and often wallpapered textures. There were one or two camera hints but they couldn't be helpful as I didn't need them in this linear raid. The end room was the worst part - even more blocky and big rooms, and the waterfall area wasn't much convincing; also the end trigger was placed after running a passage to a dead end, which I didn't find good. But in general much better than the builder's debut level and quite fun the 30 minutes it lasts." - manarch2 (08-Jul-2011)

"A real indian level. Like the title says, enemies are snakes, ans Shivas. Many Shivas, especially on the end. There are many weapons, rocket and grenade launcher too, beside the Shotgun. There are many blades too, and the pushable blocks could be one of the favourites of the author. :) I liked this advenure, I can suggest this level for everyone." - Obig (30-May-2010)

"An action packed linear 35 minute run! Rolling boulders, noisy blades, moving spikewalls and many Shivas keep you on your toes, although thankfully you can always relax after the completion of a certain area. There is a room with many push blocks to move around, a nice snake pit and a fairly tough battle with four shivas among for snakes. Not particularly elaborate architecture or looks here, but you anyway do not have time to admire it..." - MichaelP (13-May-2010)

"If Nevada felt a bit meek for an Emoo level, this one truly was a level that showed the shape of things yet to come when comparing to the other gems of his career. The lighting is bland, texturing and room geometry more on the simple side, so if you want some eye-candy you can already skip ahead to Survivor, but gameplay-wise this delivers the action packed adventure you'd expect. It's rather straightforward - you just go, master the traps, fight the enemies and gather the keys for a little distraction, but I felt this didn't harm the game anyhow, and I was enjoying myself through the 30 minutes I ultimately spent here. I did miss having any objectives, so it does seem a bit pointless when all is said and done and I actually felt like I had violently invaded a Shiva sanctuary for the satisfaction of Lara's twisted sense of pleasure, but I suppose if you enjoy playing for the sake of playing, it definitely works with this level here. A good choice for an action packed TR3 level to keep you on your toes." - eTux (05-Jan-2010)

"An early level by Emoo, and for such an early time, this is overall a satisfying level , solidly done despite a couple of wafer thin ceilings, rather 'boxy' rooms and a weak lighting. There are some good ideas of gameplay , what you have to do is often clear . Beware to not waste your medipacks as it is possible to have a shortage of them near the end where a big battle occurs. One thing I was not fond of are the many plinth blades , which are not anti-triggered after use, thus you have their annoying sound playing often , even when you are in the next room. If we don't count one rather long pushable block puzzle , a dynamic level that disappoints not." - eRIC (18-Dec-2009)

"I really enjoyed this one for an old Tomb Raider III based level. Took me around 1 hour and 5 minutes to complete. Looking forward to playing more levels from this author as this one was a great effort :)" - TheStig (14-Dec-2009)

"An India adventure that is clearly a test run for the author's "Survivor." The texturing and rooms are cruder, but there is far more game play in the forty of so minutes of this level than in some recent big releases. Lara leaps lots of swinging knife blades, runs through knife blades on a timer, or with boulders chasing her, or slides down slopes through six sequential knife blades. I liked the room with the four snakes and the three or four Shivas that came to life at once (Lara shot off a couple of rockets, and there was distracting mayhem going on). The room with the fourteen push-blocks seemed excessive, and then there is the room of one-thousand-and-one spikes. There is a nice effect with Lara swimming under arches into green water, where currents shimmer in an hallucinogenic way. It would be nice if authors learned to keep the best visual effects, and build on them, but throw the blocky rooms away. An early effort, quite playable." - dmdibl (01-Dec-2009)

"It cannot be denied that this 55 minutes lasting level keeps you busy all the time. But still I was a bit dissatisfied in the end. Knifes are overly used, the block pushing puzzle actually was no puzzle, just push them from one end of the room to the other, rooms are all boxy and texturing is more or less all the same throughout. The final fight against 4 shivas along with 4 snakes was a challenge, though." - Jerry (02-Oct-2009)

"I am the first to examine this level TR3 and it is not easy stain. The decoration of level is classical and rather made well on the whole, I assume that the lack of effect of lighting is a problem linked in TR3 and not in lack of the constructor. The enemies of this level are Shiva, snakes and some monkeys with bad habit to stumble over walls. Quite a lot of traps make level entertaining to play without there being a pulze really to be solved. Game crosses by a long session of shoot a bit monotonous block but a difficult final fight quickly makes us forget it, besides game would have been able to stop there, the rest of course seems superfluous. It is a good level for the nostalgic of TR3." - Daffy (15-Sep-2009)

"I never saw much of a Temple anywhere here,but there were unquestionably a lot of Shiva's! Come to think of it,there were quite a few other enemies as well;and it was the copious use of these (occasionally,all together in the same room) which made this adventure quite entertaining.Added to this a good use of gravity-defying rolling boulders and the occasional spiked wall,timed-door and push-block puzzle and you have a level with a good assortment of 'action' gameplay.There's little to make you stop and think,though;and the course is linear throughout. Atmosphere is serviceable,but little effort has been expended on making any of this architecturally ambitious,while all the rooms appear boxy and wallpaper'd with identical textures. No awards for beauty,then; but it remains a fun blast for those in the mood for blade-jumping and enemy destroying." - Orbit Dream (15-Sep-2009)
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