Level: Base Station back home search
Author(s): Pemon
total rating:7.50 Gameplay &
Objects &
Sound &
Lighting &
Diz 8 8 7 7
dmdibl 8 8 8 7
eRIC 8 9 7 6
JesseG 9 6 7 7
Jose 7 7 7 7
manarch2 8 7 7 6
MichaelP 8 8 8 7
Obig 8 8 8 7
Orbit Dream 9 8 6 7
Phil 9 8 8 8
Ryan 8 8 8 7
Treeble 7 7 7 7
category averages
(12 reviews)
8.08 7.67 7.33 6.92

Reviewer's comments

"There was an issue with either the script or the level file itself that caused plenty of characters not to show up, as such, my final stats were jumbled up, as was every other item in the inventory. Anyway, what you have here is a nice military facility which sets you off on a quest for about a dozen key cards and passes to open doors and proceed. Fortunately, backtracking is kept to a minimum and there are some other tasks along the way, such as dreaded monkeyswings through flame emitters, lasers to dodge, and a dual layered pushblock puzzle with the London drone on your heels. Some areas looked a little boxy, others (such as the warehouses) a tad too big, but as a whole it wasn't half bad. I'd guess I spent about an hour of net playing time. 12/19" - Treeble (15-Dec-2019)

"Not a very good architecture and texturization, but I think the author had in his mind all the rooms and areas of the entire base before starting building, because the good interconnection between them. The best of the level were the variety of tasks and the continuous changes between outside and inner areas. I liked the puzzle with the electric machines, but it was the only puzzle I found. The tasks with the first lasers weres hard, and it was impossible for me to do what I read in the walkthrough so I had to take the alternative path (monkeyswing), but even so, avoid that fires with such a very short time it was very hard too. The jumps with the quad were a bit hard too. The enemies were well placed, but I missed some more musics and flybys; ah! and some more flares too. Enjoyable." - Jose (04-Jul-2017)

"An enjoyable raid through a Nevada setting. The highlight was definitely the gameplay, varied and fun. A quad bike yo drive, keycards to find, buttons and switches to use and a triple timed run that I loved. A shame that the aesthetics and general environment was kind of scrappy but the enjoyment factor was sustained throughout. My inventory and statistics screens were glitched out which was odd, though, so I had no idea exactly how much ammo I had or how much time in total it took me to complete the level, but those are minor bugs in an otherwise enjoyable level. Recommended." - Ryan (20-Jul-2016)

"This is a highly entertaining TR3 level (Nevada tradition) that seems to have a little of everything. Someone named Henk Eland has provided a very well-written walkthrough which helped me immensely. You get a maddening block-pushing exercise while trying to evade two of those electric aisle sweepers that dart this way and that, and that was probably the highlight of the level for me. You also get some heavy duty use of the quad bike. I can't tell you how long it took me to play, as the load and stat screens were both volapyk (a nice word that I picked up from vimmers). Must have had something to do with the script files. Anyway, I had a good time here, and if you enjoy TR3 you'll have a blast with this one. Recommended." - Phil (13-Mar-2014)

"I must say I really liked this level, especially the very nicely flowing and interesting gameplay that will keep you on your toes. Very interesting glimpses to later areas are giving you a kind of goal in this level and the various tasks in this level are rather inspired, such as timed runs, interesting trap sessions, the great usage of the quadbike and the pushblock puzzle with the electic machines, although that one is not as inspired as the one in Fenician Temple 4. But the level's strength is that it manages all those things without a severe amount of backtracking, which was definately overused in the previous TR 3 levels. In contrast, the looks of this level are rather barren, especially the outside areas aren't built with much care, the end of the world can be seen a few times and texturing is partly rather sloppy. Overall - gameplaywise, this is one of the better unofficial levels out there, and if you don't care so much for the visuals, this might just be a level for you. No secrets found in 45 minutes." - manarch2 (30-Jul-2013)

"Unofficial Editor TR3 levels are rather difficult to pull off,as there's only so much you can do with lighting and textures to create a convincing atmosphere.Presumably realising this,Pemon decides instead to concentrate on the gameplay aspect of the adventure...and it's a cracker!There's never a dull moment,as much thought has been put into providing plenty of variety throughout. Monkey- swing challenges;motorbike jumps;timed runs;enemies aplenty;laser traps;a push-block puzzle incorporating those nasty electrical machines;a lung-busting swim;lots of searching for key cards;and a well devised map,where you continually find yourself in places you've already been,but from unexpected angles.The sequence with the radar dish sliding back to reveal a hidden entrance was terrific;and the adventure (although perhaps somewhat anti-climactic) had a superbly flowing forward momentum. A pity that the lighting,texturing and atmosphere was never anywhere above average,but you can't have everything. Definitely worth a go." - Orbit Dream (26-Jul-2012)

"This is a fun level to play with some nostalgic touches such as the welding machines (I really think more use should be made of them by builders). Straight forward gameplay, plenty of baddies, lots of fun on a quad bike (including running over some of the baddies - nice!), what's not to like? There are some tricky laser traps and a few timed runs, all it's missing really is some decent puzzles and some agility. I'm not a TR3 fan but this was definitely worth playing." - Diz (27-Jan-2012)

"This level is pretty fun to play, there are lots of laser traps and flames to test your agility as you progress through the level, as well as dodging those mechanical electric thingies while pushing blocks, and some joyriding on the quadbike. Some of the objects are textured oddly like the baddies, and especially Lara, that outfit just doesn't make physical sense to me. The level also has a few invisible walls (like over the pit in the road). The font in the game is messed up making it impossible to see how much of each item you have left, or what the names of the puzzle pieces you pick up are. At least the camera cues are helpful and help you remember where to bring certain items. The texturing gets very wallpapered and some rooms only have one texture for walls, one for floor and one for ceiling. The lighting isn't too interesting except that it looks cool in that hallway in the base that leads to the large warehouse room. Overall a level that doesn't look so great, but plays very well and makes for a fun nevada raid." - SSJ6Wolf (05-Jan-2012)

"It was a great adventure. Only problem is that it will crash in one place, so save often there. But worth it for the suffering there. We are in Nevada on a base, and the main goal is the plane. There are everything what can be for a good adventure. Lasers, electronic mashines, quad, and of course guard dogs, baddies. I can suggest this level for everyone." - Obig (31-May-2010)

"Certainly among the best TR3 levels that I have played to date. Lots and lots of things to do, but it always flows and moves forward, never leaving you thinking and wondering for too long, but not immediately obvious either, so quite a nice balance. Many plugs and key cards to find along the way to open doors, and also quite a few enemies (guards, dogs, snakes, rats, vultures). Even though room design as such, architecture and textures and lighting are a bit simplistic and average, I did like the way how objects were very well used throughout. The Quad bike is fun and needed for a few jumps and there are a few easy timed runs and a nice room where you need to push blocks while watching out for two of the Thames Wharf machines to not electrify you. I had a crash (screen freezing) in the first half of the level. If you experience that, make sure you play from a save before placing the first blue plug and then only save again after having killed the three rats and you should be fine (Thanks to dmdibl and vimmers for their help on this one!). Overall, a very entertaining level of more than an hour length. So, for the third time: Recommended." - MichaelP (20-May-2010)

"A good solid base station with a lot of quad bike riding to enhance the level. Or maybe it was because I missed a few key items that Lara had to do extra quad bike riding, but that was fine. Good use of objects such as the large antenna dish. The most annoying part was after the traveling electric machines, when Lara has to avoid rotating lasers in a small corridor. Lara can't effectively jump the laser, so I had her hanging over a fire trap to get by. Then the last section had Lara unavoidably crawling through a laser and taking heavy damage. Since I was trying to conserve medipacks I played that section over and over, but never felt there was a way to cleanly get through it. And maybe having a rolling ball come down the stairs was out of place in a base complex. In general, the play was well thought out, the decor was fitting, and there seemed the right number of enemies. Recommended." - dmdibl (16-Nov-2009)

"A level slightly on the challenging side, without having too much difficulties , so everybody can play it. The setting is solid, the lighting is good , while the texturing is average but quite okay. Now, there are many things here worthy to be mentioned , the use of objects as traps , the room with deadly machines and pushable blocks, the challenge with lasers and fire burners just after that , the placement of the enemies which are copious , I feared I would not find enough medipacks but that was a wrong impression , the good use of the Quad and the 3 little timed doors in the last section. No sounds for the electrical machines, but the sounds and atmosphere are good aside from that. Recommended." - eRIC (13-Nov-2009)
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