Level: Lara's New Home back home search
Author(s): mathew9r
total rating:3.10 Gameplay &
Objects &
Sound &
Lighting &
Ceamonks890 2 2 3 3
dmdibl 2 2 3 3
Gerty 2 3 3 3
Jerry 2 2 5 7
manarch2 3 3 3 4
MichaelP 2 3 4 3
Obig 4 3 5 5
Orbit Dream 2 2 3 3
rtrger 4 4 3 3
Ryan 2 3 3 3
category averages
(10 reviews)
2.50 2.70 3.50 3.70

Reviewer's comments

"This is a maddeningly unfair level, despite its extremely short duration. Logic is completely absent here. Unmarked trigger tiles, walkthrough walls, a jump through wall, a pointless quad bike and a magically appearing key. Only for extreme completists." - Ryan (24-Jul-2016)

"Pretty easy level that takes place inside a mansion. Finding keys is your goal. There is even a quad bike but don't bother, unless you are bike crazy. Walkthrough walls and unmarked trigger tiles, not the things I like in a level." - Gerty (30-Jul-2015)

"Basically just another bland home level that honestly feels like a bit of a step back from the builder's initial debut, with nonsensical and at times pointless gameplay spread throughout the painfully short length, ranging from having to climb and fall through seemingly solid walls to having to jump on a box, in order to have a key suddenly appear on a chandelier(which ultimately, makes very little sense at all.) Other general areas of basic game design don't fare much better here either, with repetitive texturing, non-existent lighting effects, unconvincing level design and an equally as bland atmosphere not really leaving much of an impression overall. So in the end(beyond some actual fitting objects being added this time around), this is simply another level that you're better off skipping altogether." - Ceamonks890 (11-Oct-2014)

"Lara has to find switches and two keys to end this level here. Textures are like the original House one, but architecture is completely different. All in all OK; but why putting in some strange key that sometimes appears and sometimes not?" - manarch2 (05-Dec-2010)

"Modified Home level. Short little adventure. The ending was annoying a bit. That is OK there are an invisible room on the wall, and you can reach that from the chandelier. But why the key will be visible on the chandelier after I triggered myself on the box. I suffered for a while when I managed the methold randomly." - Obig (30-May-2010)

"10 minutes in an odd variation of Lara's Home. Odd mainly in terms of the builder's choice to include illogical things to make it even less fun for the player: walkthrough walls, unmarked trigger tiles and a quadbike that has no actual use. Not really worth a look." - MichaelP (14-May-2010)

"The good news is that this isn't the same old home level as you might think. The bad news is that not much in this miniature level makes any sense. Starts with Lara locked in her own freezer, and suspicion points to Winston as the culprit. After that it lost me. You will probably need to consult the walkthrough about jumping from the chandelier and through the wall. Or about hopping over to a tall box in the corner to make a key appear on the chandelier. Has a quad bike, but it is pointless for Lara to ride it." - dmdibl (10-May-2010)

"Our Lara starts in the freezer in her home - wonder how did she get there. Was she too naughty so Winston locked her? Anyways, stepping into a trigger magically opens a trapdoor, so we can escape. After that the level is pretty straightforward, but I had to look on the walkie at the ending part because of the non-solid wall. And again because of the key. I simply hate that if I step into random trigger titles, something appears without any camera hint! It's not good, it's annoying. But the level abruptly ends after using the key." - rtrger (06-Apr-2010)

"This is one of those levels that cheat;and that's guarantee'd to annoy player/reviewers.Walk-through walls;fall-through floors and non-sensical magically appearing key pick-ups.There's even a 'jump-through wall';now there's a first! None of these follow any sort of logic,and none but the last are hinted at in any way.Nonetheless,I rather enjoyed the fifteen minutes spent here. It isn't your usual 'ripped House prj';progression is straightforward despite the flaws;and I loved the imagery of the toilets by the side of Lara's swimming pool. Not really worth a go,however,unless you're a TR3 completist." - Orbit Dream (28-Dec-2009)

"You can walk around those few rooms in this little house, do some climbing and diving and pull some switches and buttons, nothing really worth mentioning. But one thing I dislike and don't tolerate in levels are invisible walkthrough walls. They are unfair to the player if there isn't at least a little hint. Lara can even fall through a solid stone floor. Magically appearing items (like the last key) don't make sense either, as well as places you can go, but nothing to do or to find (like the small outside area near the quadbike). And having water closets in a pool room is simply ridiculous. No enemies or items to find except for 2 keys. Playing time is less than 15 minutes." - Jerry (17-Sep-2009)
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