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The Full Level by mathew9r

Ceamonks890 3 2 2 3
dmdibl 3 3 4 5
eRIC 3 2 5 3
eTux 3 3 2 3
Gerty 3 3 3 3
Jay 3 3 5 5
Jerry 3 2 3 4
manarch2 3 3 2 4
MichaelP 3 3 4 3
Mulf 3 4 4 3
Obig 4 4 4 4
Orbit Dream 2 3 2 3
rtrger 3 4 2 3
Ryan 3 3 3 3
Torry 4 5 6 5
Treeble 3 3 4 3
 
release date: 29-Apr-2007
# of downloads: 97

average rating: 3.30
review count: 16
 
review this level

file size: 31.96 MB
file type: TR3
class: Base/Lab
 


author profile(s):
email(s):
mathew9r@hotmail.co.uk

Reviewer's comments
"The builder of this ten-minute Base level would have you believe that his base is located somewhere in the Arctic or a similar snowy place, but most of the textures come from TR3 Nevada, while those taken from TR2 Tibet are applied to simplistic box-shaped rooms that the builder doesn’t even attempt to give a somewhat less geometric look. Thus the setting doesn’t convince and the level certainly isn’t a looker, but overall the visuals are about acceptable. The audio cues would have been well-chosen if they didn’t come so thick and fast in the first half before disappearing in the second. To the builder’s credit though, he makes use of texture sounds, so no squelch in this one.
Surprisingly, there’s only one opponent, whom you’ll have to kill for the keycard he carries. Other than that, there are a fair number of switches to click and a few traps to negotiate. One of the traps is set up in a very sloppy manner, as the two laser devices of which it consists pass right through one another and disappear in solid walls as well, but hey, it works. It’s a strictly linear level, and the builder takes railroading his gameplay very seriously indeed—whenever you pass through a door, it’ll close behind you, so as to leave no room for doubt as to where you’re supposed to go next. Nevertheless, there’s one point where you’re likely to get stuck: the (empty) secret in the hut you come across near the end of the level is easier to find than the regular path of progression in that area, as the latter is hidden by a camouflaged trapdoor which you’ll find only by accident when running around like a headless chicken. It’s a setup that ominously foreshadows the obscurantist gameplay of the builder’s next level (Lara’s New Home). At the end, the level has you click switch after switch after switch in order to open three consecutive sets of doors, which makes for a rather pedestrian finale and throws some doubt on the level’s title, as you’re likely left with the impression that you’ve been dealing not so much with ‘the full level’ but rather with the more common ‘first attempt that was abandoned when the builder could no longer be bothered’." - Mulf (06-Apr-2022)
"Short Tomb Raider 3 level of around ten minutes where you are on the hunt for switches to open the three doors. Fairly uneventful with only one guard and no real traps to speak of. I did not find the secret in this one either. Graphics are what you come to expect from TR3." - Torry (02-Jan-2020)
"This was a short and rather uneventful raid. Starts off in a snowy area, then a quick incursion through a military facility, suddenly drops you into a rather neat shack in the middle of nowhere (for which I didn't have the CD pickup, fellow reviewers state this was a secret), and then back into the base up to the end. Gameplay was all about buttons and doors. Environments are generally flat and empty though, and usually oversized, 10 minutes. 12/19" - Treeble (09-Dec-2019)
"I suppose I should complain that this level didn't offer a "full" experience. Maybe it should have been renamed "The Full Taster". This is a short jaunt through a TR3 High Security Compound environment with a snowy interlude. Gameplay is simple, there's only one enemy, textures are repetitive and the secrets were not useful. Only for die hard TR3 fans." - Ryan (23-Jun-2016)
"Another fairly easy level to get through, apart from one tricky slide jump. Unfair walkthrough walls, this one was for a secret though. The rooms are all pretty empty and I think I shot one enemy. I was expecting more of a"shooter" and was glad it wasn't though." - Gerty (30-Jul-2015)
"An ultimately dull debut level set in what's supposed to be a base somewhere in the Arctic, that is unfortunately compounded by a large number of issues usually associated towards other first-time releases. Uninteresting gameplay, uninspired blocky level design that lacks a proper sense of cohesion between areas, little to no enemies/objects utilized, repetitively-done texturing, non-existent lighting, flat atmosphere... the gang's all here and accounted for. In the end however, there's simply not a whole lot to recommend to any curious potential player willing to jump right in here. So overall, you wouldn't lose any sleep if you'd just end up skipping this one and download a level(set) more worthy of your hard-earned time." - Ceamonks890 (11-Oct-2014)
"I think the title must have been ment ironically, as you get a ten-minute level that indeed could have been a demo. There are a few challenges in the gameplay such as a deadly tile on a slope where the trick is not to slide at all, finding some badly marked trapdoors and a few burners. Only one enemy in this level which is the soldier at the start. I found the architecture to be quite simple and functional only and even a few sounds didn't really created a nice atmopshere here. Texturing was OK in my opinion with only a few streched ones in the exterior sections but on the other hand it is pretty easy to texture this boxy setting. The two secrets I found were spicing the game up a bit as they were well hidden." - manarch2 (02-Apr-2012)
"Well, there certainly are full levels at 10 minutes of net gaming, so who am I to argue as far as naming the level goes. It starts with Lara sliding down a snowy slope with stuff exploding in close proximity, so I did expect this to be more fast paced than the regular stuff from the go. As the base and snow settings intermix during the course of the game - it manages to live up to that expectation, and offers some nice moments like the trapdoor/slope fall and a few others. The constant changing of the audio tracks aids the fast-paced feel of the game too, but overall feels somewhat unprofessional and not fully thought through as a result. As far as looks go, some of the areas had the potential to be more, with the outside chasm & hut area being the highlight in that aspect, but the rooms are mostly very boxy and lacking character, where the random changes between the interior and exterior settings don't help much in creating a consistent feel. The walk-through wall for the first secret hardly seemed fair, but spotting the disk for secret two in time was a nice touch in comparison. Not a whole lot makes sense here when all is said and done but it's enjoyable while it lasts." - eTux (11-Jul-2010)
"An easy short adventure. We are in a base, there aren't enemies. You can sprint through the lasers too. There are secrets too, I found one unnecessary, the Disc. We can't find anything on the opened corridor too. It's good beetwen too hard levels. :)" - Obig (30-May-2010)
"Another quick 10 minute adventure despite its title that promises greater things. You start in the Arctic and then quickly enter a Base setting, making your way in a linear fashion from one button to the next as doors open in front of and close behind you, never leaving you in any doubt that you are on the right track. The surprise drop was a small highlight, even with a secret to get - although using the disc then gets you all but an empty room." - MichaelP (14-May-2010)
"A brief snowy level; the title is misleading. This seemed terribly easy, so I was complacent and missed the first secret walk-through wall, and had to start over again. Replaying everything to get past the second empty secret to the final room only took a few minutes. Push a few buttons above and open exit doors. There are jumps over flames, and there are rotating lasers but they don't seem to do much damage. Pleasant and quick. Lara never uses the MP-5 she found." - dmdibl (17-Apr-2010)
"A level with terribly simple rooms. I also must note that they're repetitively textured. Otherwise, the hidden trapdoors confused me very much, and they lengthened the game a little bit. But the level is very straightforward and easy overally. Five minutes." - rtrger (13-Apr-2010)
"Don't know if it is the full level , as right before the end trigger an engaging music auguring something started to play. A straightforward raid in a simple setting with no work on the lighting , only one enemy but I did not missed more , and the laser did not harmed Lara. The tasks at hand are fairly simple, with a few easy traps , at one point a Disk can be collected but it does not have a real use, maybe it was a secret. The audios were good, and namely the background one with the 'heartbeat' loop. [ 11 minutes ]" - eRIC (23-Dec-2009)
"I notice that this TR3 level has been made far more recently than most of them, which probably explains why it seems of a higher quality than most. OK, it still seems rather amateurish by comparison with the average TR4 offering, but way back in the days before we all became so spoiled by today's sophisticated levels, I dare say something like this little level would have seemed pretty good. Certainly something about it appealed to me and I liked the atmosphere. Short, but quite sweet." - Jay (01-Oct-2009)
"Texturing is not bad here, although a bit repetetive (e.g. crawlspaces and passages are all covered with the same texture), and the rooms are all empty with only a couple of boxes here and there. Some decorating objects would have been nice to give some more atmosphere and authenticity to the whole setting. 2 secrets, one of whom is an empty corridor, the other one can be reached only by a non-obvious walkthrough grate. The 2nd secrets holds a weapon and ammo, but for what? There are no enemies to encounter afterwards. Gameplay-wise it's pulling some switches and mastering 2 fire traps, lasers and a spike trap. 16 minutes net geming time." - Jerry (29-Sep-2009)
"If a level which lasts a full fifteen minutes dares to call itself 'The Full Level', it makes you wonder how long 'The Small Level' lasts for! The gameplay is as succinct as the level duration: shoot one lone enemy;pull a few switches to open nearby doors;perform one tricky-ish sliding jump. There are two secret areas;but as the first is accessed behind an unfairly walkthrough wall,and as the builder completely forgot to put anything in the second,they can hardly be described as worth locating.Textures are wallpapered throughout and lighting is absolutely non-existent,so there's no atmosphere to immerse yourself in. Although not unpleasent,there's little to recommend here." - Orbit Dream (27-Sep-2009)