Level: Return to Area 51 back home search
Author(s): Moog307
total rating:4.49 Gameplay &
Objects &
Sound &
Lighting &
alan 5 4 4 5
Casual Raider 3 3 4 5
Ceamonks890 3 3 4 4
dmdibl 6 5 7 6
Ejecta 4 3 3 4
eRIC 5 5 5 4
Gerty 4 4 4 5
Jay 5 5 5 5
Jerry 4 3 4 7
JesseG 5 4 5 5
Jose 5 5 4 7
manarch2 5 5 4 3
MichaelP 4 4 3 2
Moonpooka 8 7 7 7
Obig 5 5 5 4
Orbit Dream 3 3 4 5
Ryan 4 5 5 4
TheStig 3 3 3 4
category averages
(18 reviews)
4.50 4.22 4.44 4.78

Reviewer's comments

"Another solid TR3 level. Not much interest excep exploring, find the items you need to continue playing and shoot some enemies. As usual, almost all rooms are empty of objects. It's possible certain backtracking if you miss the necessary pickups, 'cause the author lets you advance even if you didn't get them. Poor cameras and sounds, the best was the texturization, even with some defects in certain places. Playable. Take a try." - Jose (05-Nov-2017)

"This level is a minor improvement on the builder's part, with a slightly more varied level structure. The monkey swing section is very frustrating but also fun to figure out. There are a few tricky jumps here and there, but overall the level is easy and quite linear. I liked diving into the exit trigger while surrounded by a halo of aliens at the end. I would say to play this if you enjoyed the overall aesthetic of Nevada/Area 51 in TR3." - Ejecta (14-Aug-2017)

"The level starts in a large, sandy area protected by a fence around it. Lara has to find a fuse to enter the base, and kill everything on her way. Then she has to explore the corridors, make a difficult jump to a monkeyswing, and arrive to area 51 where she'll find the aliens around the room. I liked this level, but texturing and lighting needs improvement." - alan (29-Apr-2017)

"I do have a soft spot for Nevada levels. Maybe it is the calming, soothing atmosphere, or the eye catching, sunny visuals. Unfortunately, the resulting raid, didn't quite capture all of that for me. To start with the positives, I liked the dog and guard combat fights, as predictable as they were. I also liked the pillar jumping exercise and the surreal room at the end. But, the rooms were rather bare, texturing was unexciting and the other gameplay aspects, centering around hunting for a few fuses, was generally mundane. To sum up I would say: mildly entertaining, but underwhelming." - Ryan (02-Aug-2016)

"Another bland half hour base-themed release from the early years of custom levels, with unappealing repetitive visuals, boxy uninspired empty level design and dull gameplay that wears out its welcome relatively quickly, serving as the main highlights of the general experience. Personally, I'd recommend skipping this one, as I don't believe this level has aged very well over the course of time that its been available on the site, to be worth playing for most modern raiders in this day and age." - Ceamonks890 (26-Oct-2014)

"I like Nevada levels, but prefer the outside desert areas to the base interiors, which is what you get here. Half an hour of basic TR3 raiding - lots of guards to shoot, quite a bit of fire power (which you don't actually need but may want to have fun using the Desert Eagle anyway) to find and the odd artefact to pick up. Good for beginners and anyone with a nostalgia for TR3, plus you do get to see some aliens at the end." - Jay (08-Jan-2014)

"Wasn't bad level but somehow I didn't like it much. It was lacking something what would make it fun to play it. Textures used were properly but slightly monotonous, some rooms seemed too big and some corridors meaningless but the structure looked rather okay. Recommended if you want something easy, quick to play with a little of classic Nevada accents." - Casual Raider (15-Jul-2013)

"I played this one and thought this was a solid TR 3 level, but texturing however is not that good. Textures are streched and you can often see the end of the world. There was quite a bunch of enemies to shoot here, which was quite fun with the weapons you get in this level. After 15 minutes this game ended, it was a good little break between others." - manarch2 (06-Feb-2011)

"We are in a base of Nevada. I've just stucked at the start, and I'll be a prisoner. A bit buggy. I wanted to go for the planes, but it's impossible. But I liked the UFOs at the end. A bit worring about the level would be better by the author, because boring sometimes. Be careful in the water, I had to go back for the Disk. Interesting, sometimes the doors opens byself." - Obig (30-May-2010)

"Just over 20 minutes in a rather boxy Nevada / Base setting with very repetitive texturing, a dozen or so MP guards to kill and two plugs and a disc to find for progression. The warehouse maze is pretty dull, but the top down view of the hangar was nice and the ending scene worked nicely." - MichaelP (13-May-2010)

"A simple 23 minute trip to what might vaguely look like Area 51. The rooms have that unfortunate "big and empty" feeling to them, with not too much thought put as to how space is used, and the texturing is rather monotonous. Some parts of the level only exist to serve as a labyrinth, which I feel is (usually) not a very creative use of space. The only baddies are guards with bats and dogs, which is not much competition especially to the uzis or desert eagle. Baddies will also be doing strange things such as vaulting "into" crates. Overall the level isn't too exciting, but it is at least structurally sound, and it has a few challenges for you. I see good potential in this builder." - SSJ6Wolf (05-May-2010)

"A simple raid, bug free , no lighting and some repetitive texturing , that is pleasant to play. I met only guards in these places. The progression is rather obvious, the jump and grab the monkeyswing action was good , and so is the bigger water room towards the end with the ledges. [ 22 minutes ]" - eRIC (01-May-2010)

"Lara exploring a base and shooting guards. In some ways rather simple, but with enough added touches to make it engaging, such as the view of stealth fighters through a glass floor, or the one tricky moment, the leap to a monkeyswing from a death slide. The base is competently done, if mundane. I found playing this to be pleasant, though on looking back it seems like there could have been more. Good as an interlude." - dmdibl (13-Apr-2010)

"I can't believe how low this level has been rated so far. Yes, it's an old game from 2000, yes it's a tad empty but even so, the game-play was fun and well designed IMO. Lara is back at Area 51 and her quest item is a CD to enter the exit room. But, first she needs to get there and a couple of well sought after fuses would help. Guards and a dog will be hunting you down, and there are a few traps by way of deep pits and barbed wire. There are a couple of small mazes to get through, but they are not tiresome or frustrating. Textures are typically bland for an Area 51 level but they were well placed and nothing amiss. I loved the final room with the aliens suspended in the air. I had loads of fun with this oldie, and IMO it deserves a bit more attention from players and reviewers than what it has gotten so far." - Moonpooka (28-Feb-2010)

"Here you have to get a disk after gathering up some other goodies and some fuses to finally reach a strange place where aliens are hanging in the air. The place is rather empty but here are still plenty of guards around. Keep your eyes open and remember what you have seen on the way down into the ground, as you’ll be back at the start area again. Nothing too complicated to do so this is a nice level to do if you feel like under an hour of gameplay." - Gerty (24-Jan-2010)

"A nice little trip to area 51 here. Quite a few large blocky rooms, but the texturing is mostly up to a high standard and there's plenty of running around to do to keep you busy. The main issue is lighting, which is fairly flat through out. End scene is as other reviews state, rather surreal. Completed in around 35 minutes." - TheStig (17-Nov-2009)

"I almost felt like being taken back to Area 51. Architecture is ok (a little too many empty niches and corners maybe) and texturing is well done. But like many other levels this one too lacks in decorating objects, the rooms are all bare and empty, and that brings the atmosphere down for me. Apart from one tricky jump gameplay is reduced to searching for plugs and shooting some guards and a dog, so it's rather easy to get through. 40 minutes net gaming time." - Jerry (01-Oct-2009)

"Aside from a sneakily hidden hole at the beginning of the adventure(which probably won't catch out many people)there's nothing here to challenge the average player.Enemies are comparatively few (including one very lonely dog)and can be despatched with the Desert Eagle without raising a sweat.Progression is straightforward and (save from the first few minutes) completely linear. Texturing is alright as far as it goes,but the blandness of the rooms begins to pall very quickly;and little attempt has been made to light anything. Aside from one large unreachable enclosed area containing stealth bombers (how do they get them into the air?)there's no eye-candy,as the gameplay quickly degenerates into a corridor adventure.The one exception is a fairly tricky 'jump up to a monkeyswing' sequence;which makes you wonder why the builder couldn't have included a few more ideas of a similar nature. As it stands,you do the usual running and shooting until you reach the slightly surreal final area. 35 minutes of undemanding,straightforward gameplay." - Orbit Dream (08-Sep-2009)
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