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Level: He's Always Beside You back home search
Author(s): Slash
total rating:4.50 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
dmdibl 7 7 7 6
eTux 4 4 3 2
Gerty 4 4 3 2
Jay 4 5 5 5
manarch2 3 4 5 4
MichaelP 7 6 5 5
Orbit Dream 6 6 3 5
rtrger 3 3 4 3
Ryan 5 5 4 4
category averages
(9 reviews)
4.78 4.89 4.33 4.00

Reviewer's comments

"Wow, curious blend of textures, they give the level a surreal atmosphere (not to mention making my eyes hurt a bit). The gameplay is definitely ramped up to "Expert Difficulty" in a lot of places, particularly the jump sequences. I felt it got a bit too difficult at times, especially one room which was very dark, but lighting a flare wouldn't help because Lara wouldn't be able to grab ledges. All in all, a level more memorable for the challenge than the aesthetics, yet doesn't quite excel in either. P.S. Check out Lara's face. Her eyes are a different shade and she has opted for purple lipstick." - Ryan (24-Jul-2016)

"Although extremely inventive in parts,this is one of those 'Approach with caution' levels.For a start,you'll need to play the first section over again if you use the first key pick-up immediately (as,indeed,it appears that you are positively invited to).There are numerous other places where it's possible to either get stuck or miss a section of level if you do things in a way contrary to what the builder intended;and that bike ride really is a bit too fiddly.Nonetheless (and with the Walkthrough handy) there are many fun sequences,and much of the level is really rather clever.The false endings (which,of course,can also be used to end the game early for those getting too frustrated with it) are neat;there are numerous challenging sliding sequences;and the dino confrontations (although easy enough if you find the right places to shelter from them) get the adrenaline going.Everything else is 'TR3 basic'.Textures and lighting do their job,without ever being anything more than necessarily functional;and there's no atmosphere to speak of.As with all of Slash's levels,this is purely about uncompromising gameplay - nothing else is important." - Orbit Dream (27-Feb-2016)

"You might have noticed that I'm no big fan of this author. Again there is a nasty underwater maze at the start that had me reloading too many times for my liking. Had to use the walkthrough a lot this time around and I don't like that. There are some fake endings that only tell you that you have to find another way to continue. The idea is great but the execution however is not. You do get to meet a T-Rex and Raptors, that part was rather fun." - Gerty (04-Mar-2015)

"It's a bit of an oddity, this one. The choice of textures is definitely different and gives a slightly dreamlike quality to the whole affair. There's also a choice of endings, with the false ones highlighted and I'm not quite sure what the builder was aiming for with that scenario, but it certainly has novelty value. Otherwise, it's reasonably straightforward and you do get to commit slaughter by quad bike, which is always agreeable." - Jay (23-Oct-2013)

"Depending on how you look at it, this could compete for the creepiest custom level name out there, yet, whatever you happen to project onto the title to be it's meaning - it's unlikely to seep into and shape your gaming experience a great deal. In fact, if you've played the author's TR3 test levels - "He's back again" and "He's back again & again" specifically, this whole affair might seem awfully familiar. The level looks somewhat eclectic and put together in a hodgepodge manner, but it stands out more for the tasks rather than the environments anyway. The fake endings are an interesting, if not particularly far-reaching concept (you know you still want to see the real, definitive ending even if you stumble upon any of the earlier ones), some jump sequences can be fun, as can be running over a modestly sized horde of velociraptors with the quadbike, and the whole deadly quabike course to the top of the cavern will take more than a handful of tries (as with the aforementioned test levels - the no-save 'rule' can be negated simply by saving mid-jump if you're so inclined). The secrets sometimes offer nice side areas, and you really don't want to miss the last one before facing the 2nd T-Rex, lest you must prepare for a long, tedious shootout with your basic equipment. On the flipside - there is a brief, and relatively painless, but still unwelcome underwater maze at the start, and I think I would've found it quite confusing if I hadn't played the earlier-versions-cum-test-levels before. Overall - this has its oddball memorable moments, and is well worth a try for the completists out there, but probably can't offer much to casual players." - eTux (30-Mar-2013)

"I am with rtrger here - the only highlight of the game is the usage of the quad bike with quite a few tricky jumps to do and a nice way of killing a dozen dinosaurs. Also, the three fake endings were quite original but somehow felt odd a little bit and you only can get out of one fake ending area, which was quite a nice idea. But else this level has many design flaws such as unmarked parts, strange usage of water flipmaps and too many enemies throughout, also the mazes at the start didn't appeal me even if they weren't that cruel to the player. Had a bit fun finding four of the six secrets and also some parts had a nice ambience, such as the starting room or large slope room. Spent 30 minutes to find the only real ending." - manarch2 (07-May-2012)

"Lots of fun stuff in this 35 minute adventure, with an odd novel element included - the fake endings. You can hit a finish trigger after about 15 minutes, and another one after about 25 and after about 30, but all three are clearly labeled as the wrong ending, so you need to pursue a different route instead. 5 of the 6 secrets are in the first half of the game and quick and easy to find. The many sloped jumps, one series combined with a timed run are great fun and so is the Quad bike jumps and the rator massacre with the Quad bike. I did not care much for the underwater maze, but it is manageable. That T-Rex at the end took a lot of bullets but can easily be killed from a safe spot. Overall, not really great looks here, but an entertaining and action packed adventure." - MichaelP (26-May-2010)

"Pretty simple and straightforward level. Mostly the level is about running and jumping in colorfully textured rooms, and if you don't take the rocket launcher, you'll surely have to shoot the T-rex at the end for minutes. But the jeep-riding was big fun. There are also a few end triggers throughout the level, although I really don't know why. It's weird. Otherwise, I've met with odd water-falls, (maybe this level is supposed to be surrealistic) and with untextured places. Nothing really intresting in this level, and the gameplay is incredibly monotonic." - rtrger (18-Apr-2010)

"A bit crude in places, but fun to play. Where else can Lara scoot the quad bike over flame tiles high atop pillars, and then drive over about a dozen raptors and a T-rex, leaving them as roadkill? (Given the respective sizes of the quad bike and the T-rex, one won't think he would keel over, but he does.) Lara can safely drive on flame tiles, but saving the game is impossible, because on reloading Lara is on fire. This level is not as inventive or challenging as the author's "Still Running, Lara Croft," but on the plus side it doesn't have any of the frustrating tasks of that three-level set. Here the swimming maze is brief and well lit, and can be navigated even without the walkthrough. The slope jump sequences, one of which is a good length, are enjoyable. The level has its own take on reality, and what constitutes architecture. The author has textured a photo mural of his girlfriend on the wall, overlooking all the quad bike carnage. Oddly, there are a couple of places where players can end the level prematurely, but since there are posted warning signs it's easy to reload and play the route that leads to the true ending." - dmdibl (28-Nov-2009)
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