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Level: Sakul House (TR3) back home search
Author(s): Sakul
total rating:4.56 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Ceamonks890 3 5 6 6
dmdibl 4 3 6 7
FX 3 2 3 5
Gerty 2 4 6 7
High Priestess 3 2 4 3
Jerry 3 5 7 7
Jose 3 3 3 4
manarch2 4 5 6 7
MichaelP 3 5 5 5
Obig 5 3 6 6
Orbit Dream 3 4 6 7
Ryan 4 5 5 6
category averages
(12 reviews)
3.33 3.83 5.25 5.83

Reviewer's comments

"When I started to play, this house looked familiar, and I was right; if you've played the TR4 version of this level, it's not worth to play this one 'cause it's almost the same but without enemies. Not the classic Lara's mansion, but a house from scratch; run from room to room pressing buttons or pulling (sometimes) hard-to-see wall switches without cover, move some blocks and use a couple of keys. At the end the game was frozen. So you can read my review for the TR4 version." - Jose (27-Jan-2018)

"This isn't the traditional mansion format, but all the original assets are there: buttons to open countless doors, some of which are unnecessary, a few blocks to push, a key to find, and the easiest maze ever. Textures weren't too badly placed, but it is a Home level, just in a different setting." - Ryan (23-Jul-2016)

"Uneventful and slightly pointless to open a succession of doors to empty rooms with obviously filthy windows since there was barely a view of the exterior to be had in most rooms. Had I not consulted the walkthrough to find the well camouflaged switch I would have given up. Two keys and a few push blocks was about the size of it and a quick ride to the end of the small garden on the quad bike if you're too lazy to walk :P" - High Priestess (09-Sep-2015)

"Despite showing off some effective use of objects and texturing, this home level ultimately suffers by not providing the potential player with much else to do, beyond collecting a couple of items and stopping to admire the visuals from time to time. So overall, only worth a quick playthrough at best, before moving on to play something else a lot more substantial." - Ceamonks890 (11-Oct-2014)

"This level actually is not as bad, as the architecture and the texturing are the highlight in this level. There are just some things that should be changed in gameplay; the boring to and fro and block pushing made this level extremely annoying. Some parts in the garden and also in the houses looked a bit streched. All in all a nice little level, lasting for me around 20 minutes, with some nice appearances of Winston and a quad bike." - manarch2 (19-Feb-2011)

"This is the reduced version of the Celtic Ruins 1. level. One Home level. There aren't enemies, we have immediately weapon, and we can save too. The main challange is collecting keys, searching for switches. I had a problem with the fiding of the last switch. :) Don't forget, we have to push all of the blocks. :) There aren't secrets, but I liked it." - Obig (30-May-2010)

"It is a Home level and a typical one in that you run around like a headless chicken trying to find all the necessary things to do to eventually leave the place. Many buttons and switches, only few of which bring you closer to the end. A few blocks to push a round and two keys to find and use. What I liked most was the quad that you can use for a bit to drive around the place and the coal cellar was a nice add." - MichaelP (14-May-2010)

"An adventure in a mansion as I love, but graphically and manually, I did not like, I do not like the game engine TR3 already, then the key is pretty hard to find after me but I love the 'prout' Winston xD" - FX (18-Feb-2010)

"A small house level and the only thing you do is push buttons, find some keys and keep your eyes peeled for a very well blended lever. Winston is shuffling along and if I am not mistaken, farting like there is no tomorrow. Had to exit the game by using Alt F4." - Gerty (24-Jan-2010)

"This is a small house level, and only a small house level, with rooms just to be viewed. I had played this before (this is mostly the home level in "Celtic Ruins TR3"), so I had Lara ignore most of the closed doors, and immediately run to the ground floor to throw a switch, then up to the attic to get a key and pistols. When Lara went outside I expected a savage attack by a pack of six dogs, and a guard, but there are no enemies in this level, unlike the version in "Celtic Ruins." It works better without the enemies, because before Lara needed to know exactly how to quickly arm herself. This is a leisurely level to stroll through in a few minutes." - dmdibl (01-Dec-2009)

"I'm not sure why the previous reviewer couldn't find the Finish Trigger,as there are only so many things to do here (pull two levers,press a few buttons,find a couple of keys)before you find the exit to the house and reach the natural end. It's not badly put together (the modernistic house is much smaller than Lara's mansion,and there aren't too many unopened doors to keep track of);cameras are used helpfully;one lever is sneakily hidden in plain sight,and it's rather fun to follow the gameplays (albeit short) course. It'll keep you enjoyably entertained for 15 minutes or so." - Orbit Dream (07-Nov-2009)

"Lots of buttons can be pushed in this house, but most of the according rooms hold nothing than the furniture, except for one of them where there is a very well camouflaged switch. Also there are a couple of pushing blocks in the house, some of whom do not have any purpose. 2 keys and the pistols can be found. Unfortunately I didn't find any keylock for the 2nd key. The walkthrough says it's in the room beneath the t-rex head, but there wasn't any, only a close door, so I had to stay in the house. But at least I wasn't alone, as I had Winston by my side." - Jerry (14-Sep-2009)
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