Level: Isla Nublar back home search
Author(s): Inyx
total rating:4.98 Gameplay &
Objects &
Sound &
Lighting &
Ceamonks890 3 5 4 4
dmdibl 5 6 5 5
eTux 4 5 5 4
Gerty 4 7 5 4
Jay 5 6 6 6
Jerry 5 7 6 5
Jose 3 4 6 4
manarch2 2 5 4 3
MichaelP 6 7 7 6
Obig 5 7 6 5
Orbit Dream 4 7 4 4
Ryan 4 6 5 4
category averages
(12 reviews)
4.17 6.00 5.25 4.50

Reviewer's comments

"It's a combined raptor hunt and lever throwing exercise, but I have to say I found it worth it just to use the Bofors gun again - that really brought back memories. OK, it was just against one T-Rex this time rather than a load of raptors, but it was still fun. Otherwise, this is not a particularly compelling game, but if you like a TR3 shooter it might just keep you entertained for half an hour. I would just love to know however exactly where those tiny little compys managed to keep the shotgun ammo they were kind enough to drop a couple of times!" - Jay (02-Feb-2018)

"Shooters have never really appealed to me in Tomb Raiding and this hasn't really changed that. I admittedly liked using the mounted gun to shoot the T-Rex to high heaven, but aside from that, there isn't much to hold the interest. Environments are bland and repetitive, gameplay is tedious and repetitive and overall it's just not very compelling." - Ryan (13-Jul-2016)

"Easy to play this lineal level, but too many enemies for me to like. There are also many poisonous reptiles and no extra medipacks to get so be very careful with your health bar. Even discovering the secrets, the ammo for the guns is not enough to fight with all. The architecture is very simple, and the texturization is monotonous 'cause the huge and empty rooms. There are some friendly soldiers, but they are not very helpful. No puzzles, some switches to pull and some jumps. That's all, but at least there are some cameras when using some switches. Not recommended." - Jose (23-Jun-2016)

"As a sequel to 'Caoz', this disappointingly doesn't seem to fix any of the problems that I had with the builder's initial debut. In fact, I think its only gotten worse in some aspects. For one thing, I found myself climbing up a ladder, only to have the game itself glitch on me and have Lara get teleported into complete blackness, with no chance of escape beyond reloading a previous save and leaving me with seemingly no chance of proceeding onwards. And secondly, the amount of supplies offered to the player seems to have unnecessarily dwindled since the last game, leading to many instances of trial and error as you struggle to conserve ammunition and medipacks for when they are truly needed. So at the end of the day, if the builder's previous level didn't convince you to give it a go, then this ultimately isn't going to change your mind whatsoever. However, if you just so happen to be one of those who did enjoy going through 'Caoz' on the other hand, then I recommend approaching this one with caution." - Ceamonks890 (05-Oct-2014)

"In my opinion, this is a very overrated level. To start with a good thing - I really liked the beginning with Lara being brought to the area with the heli, but soon everything turns out to be a very annoying shooter level. The textures were wallpapered and some of them were highly irritating, as the green leave textures in the mud - do not jump on them! There is only a very, very little amount of health kits provided and 3/4 of the game I ran around with - no joke - 5 percent health and no left medikit. This was very, very annoying, I had to run away from the raptors or jump on higher places and reloading and trying again was often necessary. I didn't care about secrets because of the mentioned reason but I still found two of them, one is well hidden but the way back through the mud was very unfair for the player as there is no indicator for the right path. The gameplay, ignoring all the raptors, was slow as you really only had to find a button to open a door to a button. I notice I am often complaining about this but in this level this is implemented to "perfection". All in all the only good things this level has were the start and some nice palms to look at." - manarch2 (09-Jan-2012)

"Another dino level by the author, and it seems to be a package deal with his other level - not only because the same theme is interpreted here, but also because the final room of the level looked oddly familiar to the first rooms of Caoz. So if playing a level set in the intended narrative order is a notion that resonates with you, you ought to start with this one and then move on to Caoz. That will also give you the added benefit of seeing the better of the author's two levels first. While killing everything that moves is still in focus here, you also get a few simple jumps over mud, a village in the jungle to explore (didn't like the placement of the trigger for the first door here), and a canyon with another rocket cannon vs. T-Rex showdown. The looks are not a vast improvement from the other level, but do a better job of giving the level a certain character here. Overall I could imagine worse things to do with 20 to 30 minutes than spending them in this level, I suppose it's enjoyable if you have the right mindset for it." - eTux (14-Nov-2010)

"It's an dinosaur adventure. Except some crocodiles, enemies are raptors, T-Rex, green dinosaurs, poisoned green dinos. Don't hurt the soldiers, they are friends. We can shoot by cannon too, and there are pitches too, so we can kill'em without any injuries. We have to find two keys before the end, that we can enter to the base. Shame, it haven't sequel" - Obig (30-May-2010)

"I like this Jurassic Park adventure much better than the first attempt of the same author. It is a bit longer at 30 minutes, it makes more of an effort to tell a story and relies a bit less on mindless killing (even though you go get to blast a dozen raptors or so), it has some effort in terms of architecture, like in the village, there is a mud pool, some good camera work and four secrets. A fun level to play." - MichaelP (14-May-2010)

"Another Jurassic Park enthusiast that tried and failed a bit. The only thing you do is shoot raptors, compy's and those nasty looking poisonous lizards. You have to grope through the remains of the dead animals to get the so needed medipacks and ammo. The only thing I had a problem with, was getting the Grenade gun, as those piranhas are hungry. I still like the big canon for the T-rex. I give all the builders some slack, seeing how old the levels are, but I know that the unofficial editor can make more than only rooms that look like a box." - Gerty (19-Jan-2010)

"A companion piece to "Caoz," featuring Jurassic Park logos and a lot of raptors to shoot. The design work is basic. Health packs and ammo for bigger weapons are limited, so the point of the game is for Lara to adopt a strategy to deal with the raptors. This worked better in "Caoz." There is a good helicopter landing sequence at the beginning. Then Lara stands on a safe island and spends a long boring time shooting hydrophobic raptors with pistols. She gets to a T-rex pen. The T-rex closely follows Lara as she shimmies across his pen, so when she reaches the rocket cannon it is impossible to angle it down at a steep enough angle to shoot him--the missiles go harmlessly over his back, since he is right against Lara's perch. Lara leaves him and continues. Four raptors attack, so Lara does a running jump to rocks in mud. One raptor is so excited chasing her he falls into the mud and disappears, and that may be the highlight of the game. Lara safely shoots the other raptors, then shoots stupid raptors that get trapped in window slots. In huts there are a lot of sequential buttons to push. For me it seemed that the level did not live up to its promise." - dmdibl (31-Dec-2009)

"The title promises a kind of Jurassic Park adventure, and indeed you will encounter a certain amount of dinos here. Almost all of them leave some ammo behind, but altogether it's not so many, so you better don't waste it. Thanks to the ai of the enemies (making them not follow you very far) you can safely shoot most of them from distance. Besides shooting those dinos the level is of the 'next-switch-next-door'-type in the first place what gets a little annoying as the game progresses, especially in the area where there are doors of 5 or 6 huts to open, each of whom holds another switch. Level design is not bad, but could be more appealing if it was a little less angular shaped and the texturing a little less tapestry-like. One highlight was the big grenade launcher and it was much fun to use it. I needed 45 minutes to finish." - Jerry (15-Sep-2009)

"If you enjoy shooting Dino's,this is the level for you.If it's a creepy and atmospheric adventure in a Jungle environment you're looking for,then this is somewhat lacking. Although a few custom Jurassic Park logo's are incorporated here and there,it takes more than just slapping on a few appropriate textures to make an environment entirely believable.In this instance,it's fairly clear that the builder wanted to build a Shooter adventure and had little time for niceties (aside from a charming opening sequence),as the textures are mostly wallpaper'd and the environments completely boxy.The game crashes if you should happen to go the wrong way,but progression is usually quite clear;just shoot a Dino,pull a lever and shoot another Dino - over and over again until the level ends.There's little shortage of bullets,though (make sure you kill the sweet little green lizards,as they invariably drop shotgun ammunition!)so this may just be useful as a cathartic stress-relieving excercise." - Orbit Dream (13-Sep-2009)
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