trle.net
Level: The Doom Temples back home search
Author(s): staticon
total rating:7.30 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Andi Croft 6 7 8 8
Cuqui 8 7 9 9
Dhama 7 8 9 9
Dimpfelmoser 7 8 9 9
Gerty 7 8 8 9
Jay 6 7 8 8
Jose 6 6 6 7
kabal 7 6 6 7
Kristina 7 7 8 8
Magnus 6 6 6 7
MichaelP 7 6 8 8
Momster 8 7 8 8
Orbit Dream 9 7 6 8
Phil 7 7 7 7
QRS 7 6 7 7
RaiderGirl 8 7 8 9
Ruediger 7 6 6 7
Sash 5 7 6 6
Scottie 8 7 8 7
Torry 8 7 7 8
Treeble 6 7 8 8
Xela 7 8 8 8
category averages
(22 reviews)
7.00 6.91 7.45 7.82

Reviewer's comments

"I enjoyed this one more than The Sewer. This one has better textures and use of lighting. Gameplay is fast, you won't be stuck. The puzzle of the columns with fire was trial and error, as I didn't find a clue which told me which ones were safe. There are red ninjas to shoot with the revolver, also crocodiles and scorpions. An easy level to play on a break, recommended." - kabal (09-Oct-2017)

"Just under thirty minutes of fast paced, quite pleasing action, suitable for new players or more experienced players just wanting an easy ride for a change. Enemies are ninjas, crocodiles and scorpions and the traditional Egypt style settings are nicely done. No puzzles or timed elements to contend with, just a morsel of sliding jumps, swimming and a rather nice 'water wall' room." - Jay (09-May-2015)

"Not interesting this karnak-type level, with very empty rooms and no puzzles to solve except in the water room with many fire pillars and the water wall room. Some black ninjas and crocodiles to shoot, some jumps over sloped pillars, some artifacts to find and use to open doors, some swims and no much more for a better textured level than previous levels from this author. Playable anyway." - Jose (26-Apr-2015)

"This is sort of the epitome of 20 minute levels. It has simple, but good-looking architecture; the gameplay is relatively straightforward, but enjoyable and action-packed; and you're unlikely to get lost. Fans looking for a harder challenge may be disappointed here, as there is little to confuse, frustrate, or stick the player. But casual players should be drawn to this from start to finish. It's not a grand level that pushes the boundaries, but it delivers a great time, and is perfect for that break between classes or during the work day. Highly recommended." - Xela (12-May-2014)

"Lara is once more on the search of the amulet of the Horus. And in this temple she really makes a find. But before she must pass of course a few duties. Though the level is a bit short with about 30 minutes playing time, but for it bulging fullly with great riddles and nicely built rooms. Opponents are Baddies and crocodiles. However, Lara finds enough weapons and ammunition. Less has succeeded the lighting. It is sometimes monotonously bright, sometimes pitch-dark and sometimes it is ok. Lara looks "flat" in the whole level and never as a "realistic" person. There are enough flares for the dark places. It is a little bit annoying, that this dark places hide many Baddies and one can see them very late. However, all in all, this is a good level which one should play anyway." - Scottie (16-Jun-2009)

"I played all of Staticon's first levels early in my raiding career, mainly because he was one of the few in those days who provided a walkthrough. I didn't start reviewing levels until some time after that, so none of these Dawn Age productions have left any of their remnants in my memory. I've decided to go back and rectify this deficiency, and I've been pleasantly surprised by the experience thus far. The Doom Temples is an Egyptian level that provides plenty of light, and that's always a plus in my book. The gameplay is quite linear, so a walkthrough really isn't necessary, even for intermediate players. But I did encounter something strange. Upon grabbing a ladder, Lara would "freeze" and refuse to climb. I could come down by releasing and grabbing, but the only way I could get up was by using DOZY. Likewise, when executing the command to push a button, Lara wouldn't budge but the button would depress by itself. I assume that this may be because the revised Karnak wad is required (I built the level using the standard files that come with the level editor disk). A good level for beginners to try out." - Phil (12-Nov-2008)

"Comparing this level to Kevin's second is like night and day. Both in a positive and negative way, actually. The good thing is that the gameplay is much better and the thought behind the puzzles and the very clever map layout makes everything feel really professional! Also, the textures are better and fits more in an Egypt settings than in Kevin's debut level. The only thing that I feel is not as good is that the lighting is not as good in this level. Everything is so ordinary in some way. It is hard to explain. More of the colored lighting that you make so good, please! :) Over all a very solid level that was easy but very fun to play! I really loved the room with the flames and the 'mirror room' where you had to jump into the water part to proceed!" - QRS (15-Apr-2006)

“A 25 minute level pretty straightforward. Some swimming some door opening some shooting at ninjas and crocodiles. I liked the design with many arches and nicely chosen textures. I didn’t expect the latter especially after playing the tormenting ‘Psychedelic Caverns’ by the same author before. The most difficult bit was the room with the burning platforms - take care to do the right jumps. The gameplay is fair enough and shouldn’t make anyone despair. A bit strange was that room where water is freely flowing in the air - gravity is for suckers eh?” – Rüdiger (04-Nov-2003)

“Good level with very nice colours textures and lighting. The atmosphere is great. There are some fun puzzles. I liked the beautiful underwater temple and the water wall. I had a good time jumping over the fire platforms. Often the ninjas took me by surprise. Enjoyable to play.” – Cuqui (23-Dec-2002)

“I liked this level although it only lasted half an hour. The scenery is karnak like but gloomy and straight forward. The player gets the revolver and crossbow at the start so that it's easier to defeat all those ninjas but less crocodiles. Being a good swimmer is essential to the game as you will be called to collect the canopic jars and a vraeus underwater. Placing the two jars not the same time but one of them a little further in the game doors open to proceed. Finding the right block to jump to and then to sliding blocks you get to a room that looks a bit strange pay attention to the walls to find out how to progress. The last part comes after the vraeus finds its place and while picking up the Amulet you are facing the desktop meaning the level ended.” – Kristina (02-Dec-2002)

“Although there are no secrets and some of the key pick ups are just laying in obvious places I gave it a higher rating in this area because of the enemies it’s not that there are many but some of the ninja attacks came out of the total darkness and they absolutely scared me witless. Game play besides is very straightforward with quite a lot of swimming a couple of multiple block jumps one including chance human combustion and not that much else in this 30 minutes level.” - Sash (21-Jun-2002)

“I like this level a lot with its swimming and diving nicely domed ceilings and textures and the beautiful ‘sunken temple’. There are scorpions crocodiles and red ninjas around and some of the rooms are quite dark but enough flares are provided. Some of the key pick-ups were maybe just a little easy to find and overall progression is quite simple. I loved the ‘look-throughs’ that gave you a glimpse of what’s coming and the fire pillars puzzle and the double barrels. Sadly the level only lasts just above 20 minutes.” – Michael (21-Jun-2002)

“This is level 3 in a five level series by the author. They run Psychedelic Caverns - The Sewer - Doom Temples - Scottish Ruin - S.S.McGreer and the author has taken the time to join them in the script.dat file which allows for continuity. These five levels are not brilliant. Gameplay is not too difficult but it is exactly for that reason that they are enjoyable. You are not tearing your hair out wondering where to go next. Textures were very good and the S.S. McGreer reminded me of the Maria Doria levels in TR2.” – Torry (21-Jun-2002)

“Continuation of The Sewer level we are inside the doom temples. The level is very nice with good textures and there's a part where the temple is fully underwater which I thought beautiful because of the good work with the textures. As I was using the saves from The Sewer (I play it as a minigame) I still had the Amulet Of Horus from The Sewer and at the end of this one I found yet another Amulet Of Horus! The level is good and the pillars puzzle is well thought out too.” - Treeble (21-Jun-2002)

“This is probably my favorite level out of staticon's series of five (if you haven't played them yet you should - it's just like playing a mini Tomb Raider game!). One of my favorite staticon custom textures so far is in this level - it looks like someone skinned the little green lizard men from Tomb Raider 3 and used the hides to cover a wall! There's some great puzzles in this level and some very interesting things to do - including jumping into a wall of water a fun water/fire puzzle and a room you have to slide and jump your way through - twice. There's few enemies but some of the ninja's apparently went to a special 'surprise attack' school - just make sure to watch the dark corners - and watch out for that bottomless pit!” – Raider Girl (21-Jun-2002)

“The use of buildings makes Kevin for me one of my favorite level builder. They are grand even if they are under water. This is a fun level to play. Although straight forwards you come in different buildings and I loved the look of them. Enemies were not that many like scorpions ninja’s and crocs but Kevin has more than enough ammo and goodies to find. Puzzles were not hard to do and I had a fun time special the jump room. Very enjoyable to play.” – Gerty (21-Jun-2002)

“It is easy to write a non-biased review on the Doom temples even though I know Kev because I must say this level is great. The moody atmosphere of Doom temples reminded me (in parts) of several original TR levels. The enemies coming out of the darkness at you and the water/fire/pillar room (which had me foxed for a little while) were just right. This is one level that I could quite happily play more than once. Even though this level is part of a selection I would like to see more of this type of particular level from Kev.” - dhama (21-Jun-2002)

“I did what Matthias wrote and played the level. And he was right the level is very short and it’s almost impossible to get stuck. I wasn’t too fond of the level it was too easy for my taste. The only even remotely hard thing is the jump on the platforms where some of them catch fire. The only hard thing there is that you don’t know which ones will catch fire. Other than that the level is very easy. There are some jumps and swims but they’re almost impossible to fail with. The texturing and lighting is very nice and some of the rooms look very good. The enemies are well placed in most cases but at least one of the enemies appeared out of thin air. Overall this is a good level and if you’re after an easy and short level you will not get disappointed.” – Magnus (21-Jun-2002)

“Doom Temples carries on right after the previous level (The Sewer) ends and is somewhat easier and even at times amusing. The level of visual invention is typically high (a Staticon trademark) and the challenges are well thought out too. There is a devious fire puzzle a well-made water wall and a hugely enjoyable set of jumping rooms.” – Orbit Dream (21-Jun-2002)

“This is a level you can play without hard puzzles. It is very easy. The textures are good and the enemies are some ninjas scorpions and crocodiles. I have played 36 minutes in this level and this is a game for in between the hard levels. But I had fun.” – Andi Croft (21-Jun-2002)

“Ambitious reviewers if you want to reach platinum status in no time you gotta stick to levels like this. It only takes you half an hour to complete you can't get stuck and it's 30 minutes of perpetual bliss so that at the end you feel like starting with the next game straight away. Believe me I would have liked to stay longer in this place cause the rooms are nicely textured the atmosphere is great and the jump combinations good clean fun (managed both on the first try) but what can you do when you find both canopic Jars in the same pool?! You have to swim a lot to make progress but that's ok with me since I never drowned and the underwater caverns are just as impressive as the dry areas. The crocodiles caught me off guard there are two jumpy fights with a group of ninjas but otherwise the attacks remain relatively harmless and you'll find more weapons than you need. I really think the author should have thrown in a few tricky puzzles cause the setting is much too beautiful to be passed in such a rush.” – Dimpfelmoser (21-Jun-2002)

“I found out from a ‘mate’ that this was 1 of 5 levels by Staticon that were linked together while playing another one of them so I re-loaded them all and started playing from the beginning to my enjoyment for a day and I'm going to put this bit in at the beginning of all 5 of them. This was my favorite of the 5 with the colorful scenery and buildings. Some good jumping block puzzles not to mention the fire blocks. Lots of Ninjas and good straightforward gameplay. Again no stinginess on pickups and some enjoyable swimming sequences. I noticed that a few reviewers made mention of the ‘double’ pickups but I think the author did a good job by realizing one might play these levels singly and therefore not have what was needed. All in all worth your time alone or by itself” – Momster (21-Jun-2002)
Tag Cloud from Reviews:
back home search