Level: Quest for the Golden Eye back home search
Author(s): Gabriel Croft
total rating:5.48 Gameplay &
Objects &
Sound &
Lighting &
dmdibl 5 6 7 6
eRIC 4 5 6 5
Gerty 4 5 6 6
Jay 5 6 6 7
Jose 5 6 5 6
manarch2 3 4 6 5
MichaelP 4 5 7 5
Obig 6 5 7 8
Orbit Dream 4 4 6 7
rtrger 4 7 6 5
Scottie 5 6 5 6
category averages
(11 reviews)
4.45 5.36 6.09 6.00

Reviewer's comments

"Clearly this is not tested and overall I found the lay out rather strange. What was very annoying is the walkthrough wall as well crawlspaces as that is still a big NO in my book. Texture wise this could use quite some TLC and the lighting some tweaking. Question mark is how can one distinguish which tile is safe and which is not with the second yin-yan piece. Also there was a nasty fixed camera bug (donít know how to call it) as the camera wouldnít move until Lara was miles away from that point." - Gerty (07-Dec-2010)

"I liked this one. Indeed, gameplay was rather little. But the forest and other textures were quite good. Atmosphere was, too. Not a bad one." - manarch2 (14-Jul-2010)

"I liked this level very much. When I arrived to the forest, I tought it is a level for childrens. Well, if wouldn't be the sticked guys, it could be that. Beautiful forest, blooming meadows. Not a hard level, and isn't boring. Maybe just the dark, trapped corridor, and the sometimes freezed cameras where I didn't like. I can suggest this oriental textured level for everyone." - Obig (30-May-2010)

"I was happy to start this level when I finished the downloading, I love oriental levels. But, as I went forward in this level, the whole thing became frustrating. (managed to kill my headset thanks to this level...) A super black tunnel with fire traps just for annoying the player. At least, that room annoyed me a lot. Or a stupid bug with the camera, but that's not the builder's fault. Enemies coming from nothing as you go forward and it's pointless to care about them. Hidden secret rooms can make the player wandering around for a while - that thing annoyed me again. No music in the whole thing except a waterfall sound. I've seen a music file in the audio folder, but I missed it, guess because the headset broke at that awesome gloomy tunnel. On the other hand, some rooms are nicely done and lovely objects scattered throughout this level, though there are empty rooms too or the texturing has been rushed very much. This level isn't my cup of tea, but someone maybe enjoys this style of gameplay." - rtrger (04-May-2010)

"Uses the BtB Oriental set to create stylized scenery, deliberately artificial. On the whole, I found this attractive, and the opening waterfall room looked good. Game play seemed a little contrived, as with Lara faced with a number of movable objects on a flame floor, and no clue as to which one is safe or important. Or, after deceptive slope jumps (Lara does best to bypass most of the slopes), there is a hidden crawlspace that is impossible to spot. It is covered with leaves, and Lara needs to back into it. Some areas have little to do, so Lara may be running around without a clue. The only enemies are thugs trying to pound on Lara. If players lack patience, there is a walkthrough." - dmdibl (11-Apr-2010)

"A quick 25 minute homage to quite a number of levels/builders (as per the readme), none of which it actually gets close to, as the effort is rather crude with careless texturing and unfair level design with a few walkthrough walls and very sneakily hidden switches. I also found some of the camera uses a bit strange and the darkness near the end unnecessary. Nevertheless, it is always nice to see the BtB06 package in use again, and it plays rather swiftly (with an occasional glance to the walkthrough)." - MichaelP (05-Jan-2010)

"In a perfect world every level builder would allow to test his level, before he release it. This would be the heaven on earth for us players. Unfortunately, we do not live in a perfect world. And, unfortunately, thus we must be angry furthermore about levels which one would better test before. Actually, the level starts quite well. Lara slides a waterfall down. This looks very nice. There are still some other rooms which look good. Unfortunately, there are also thus some mistakes. Many plants simply float in the air. One can see many stretched textures and at some places they are completely absent. The doors had no sound. Then somewhere in the level it was sudden in such a way which simply stopped the camera and did not follow Lara any more. And the picture also froze several times briefly. And the textures had completely disappeared at one place. At some places it was a little bit too dark. However, one could find some Flares, thus it was not completely bad. A few important passageways were hard to be recognised as those. Result: It could have become a good level if the level had been tested enough and if the level builder had worked more carefully" - Scottie (02-Jan-2010)

"This is a nice level in some ways, but itís a shame the gameplay is so meagre. The oriental settings are definitely attractive and the atmosphere is dramatic with the thunderstorm going on in the background, but there seems to be very little to do in most of the areas, other than find the occasional artefact, shoot a baddie or two and throw a few switches. There is a small amount of sliding and bouncing about towards the end of the level, but thatís about it really. I also got some extremely strange camera angles when drawing the pistols in certain areas Ė not sure what that was all about, but it made my eyeballs whirl. Still, if you fancy a short, easy raid in pleasant oriental surroundings you might want to give this one a go." - Jay (24-Nov-2009)

"As usual, this author doesn't take enough time to test his levels. Objects floating in midair, ilegal slopes, bad placed doors, elongated textures... Simple gameplay based only about look for items to place and explore to find hidden switches. Ah! and some jumps. The crawlspace where you have to enter backwards should be only for a secret. :( I couldn't find the revolver so I only used the pistols with the same white baddies in all the entire game; only this enemie. Rough architecture and some interesting cameras, but one of them was strange, losing the view of Lara when dealing with some enemies. I expect some fresh ideas and better scenes for the next level." - Jose (23-Nov-2009)

"A straightforward adventure where I quite liked the fact we have to go from the top of a courtyard down to the bottom , and the jump room near the end. I stumbled on an illegal slope placed right on Lara's pathway , i had a strange thing happening in the last section of the level when Lara went in slow mention and the camera did not even followed her anymore and pointed out to black void (I had to pass this section with a lot of care). Also it was difficult to spot the crawlspace where we have to enter backwards. Aside from that the level flows well and is pleasant although not very eventful. And what was the logic to spot the safe tiles from the deadly ones in the room with the big pushable pawns ? The atmosphere is good despite having none other musics playing other than the background loop. The texturing is done hastily , but the lighting was worked on. Not a memorable level , but if you like the BtB06 materials , you are at the right place here for they haven't getting old at all." - eRIC (21-Nov-2009)

"This is one of those levels which needed a wise beta-tester;one capable of offering sound but tactful advice.For instance,from the point of view of gameplay,there are several extreme annoyances in the form of an unfairly hidden lever,walkthrough walls,fallthrough floors and a spectacularly unfair 'crawlthrough-backward-and-hang-drop wall',which would be hard enough to spot at the best of times but is completely obscured by a cruel camera angle.Otherwise,(when it plays fair) the level is very straightforward and undemanding.Enemies are nasty monks exclusively;objects are the usual BtoB06 collection,and cameras (as has already been implied)are generally used in order to hinder progress,rather than aid it.Lighting and texturing is solid enough,but the atmosphere is never as potent as you would like (a few pieces of appropriate music would have gone a long way here).Ok,that all sounds rather damning (I did say that the beta-tester needed tact!);but this is nonetheless an enjoyable enough 45 minute romp,has been put together with a degree of imagination,and is always fast-moving. For those in the mood for an Oriental adventure,this should certainly do the trick." - Orbit Dream (17-Nov-2009)
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