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The Scotish Ruin by staticon

alan 4 4 4 4
CC 4 3 5 5
Cory 7 7 5 6
Cuqui 8 7 8 8
Dimpfelmoser 6 6 8 8
Gerty 6 6 8 8
Gonxii 6 6 6 7
Jay 6 7 8 8
Jose 5 5 5 5
Kristina 7 6 7 7
Magnus 3 4 4 6
MichaelP 7 6 7 7
Momster 8 7 8 8
Neltharion 5 5 5 4
Orbit Dream 5 5 6 8
Oxy 5 5 5 7
Phil 6 7 7 6
QRS 6 6 6 7
RaiderGirl 7 6 8 9
Ryan 6 6 6 7
Sash 5 6 5 7
Scottie 4 5 5 5
Torry 7 7 8 9
Treeble 7 7 8 8
 
release date: 03-Mar-2001
# of downloads: 57

average rating: 6.20
review count: 24
 
review this level

file size: 14.37 MB
file type: TR4
class: Castle
 


author profile(s):
email(s):
kev@staticon.co.uk

Reviewer's comments
"A pretty nice castle level, gameplay is simple, only consists on obtaining objects and placing them to open doors. The beetle isn't necessary. The objects are used on a weird way, there are underwater plants on the surface and seems the castle was a graveyard or something like that because there are way too many skeletons. Hopefully, It's easy to get the grenade launcher. Atmosphere is pretty good and the only camera hint is properly placed. Lightning is either very flat or very dark, there are a lot of wallpapered textures and a few stretched textures which is a shame because this level has some interesting architectonic ideas. Also, there is no skybox lol. Nice level overall, play this if you are bored." - Neltharion (11-Sep-2021)
"Very similar in gameplay terms to "The SS McGreer", in that it would be a good choice for beginners. This one is a Scottish Castle setting, a bit plain on the lighting and texturing side, although it works well enough. There's just a few items to locate and place (although one turned out not to have any particular use), a simple but neat trigger tile puzzle to solve, and an extended swimming sequence near the end just about rounds this brief level up. Plenty of skeletons around, but the Grenade Gun turns up early on so no trouble there." - Ryan (09-Nov-2018)
"A level that uses textures from TR3 section 'Jungle'. They're badly applied, sometimes repetitive, rooms lack of objects and the lighting is flat; except after you use the gate key and the room just darkens a bit. There are skeletons to blow up with the grenade launcher, pigs and crocodiles. The animation of prying off the scarab is wrong, besides the scarab was useless. There are other puzzle items you must find and place in order to proceed. Again, there aren't music tracks to add more suspense to the level or something. The ending was unexpected." - alan (21-Dec-2017)
"Another (again) easy level, quite straightforward in which you need to find several artifacts to progress. Although one was there just for no purpose. Enemies were skeletons, wild pigs and crocs, easy to deal with. Atmosphere was OK. It was rather odd anyway. All in all, again, an easy level with big empty rooms and linear gameplay." - Gonxii (11-Nov-2015)
"Another quirky combination level - this time a blend of Scottish textures with coastal elements, some of which seem to work surprisingly well, especially the coastal sound files. It jogs along briskly and there's even a nice little puzzle to solve. Oddity it may be, but it does have a certain charm." - Jay (17-Jul-2015)
"Again a short level with a fast gameplay. Again the rooms are very empty, with no objects or furniture, there are only water plants in the initial garden (?). I found a scarab but no use for it; also the revolver is unuseful (only to shoot a single wild pig). Skeletons and crocs as enemies, exploring the rooms to find some items; I was disoriented in the dark room with the closed door and the skeleton, but once I lightened a flare my brain was illuminated. Again a level to all those who start to play custom levels." - Jose (21-May-2015)
"Scottish ruins can be interesting, but in this case they were rather dull. Crowbar, beetle, Portal Guardian, Token and a key were easy to be found, because they lay almost on the way. With the grenade launcher the skeletons were no problem. However, both crocodiles were superfluous. What have crocodiles doing here in Scotland? The lighting was not so good, it was mostly monotonously bright. The textures were good processed, there is nothing wrong with them. The playing time was too short with about 15 minutes. But for the small level hunger occasionally it is enough anyway." - Scottie (17-Jun-2009)
"This one didn't seem to be as much fun as Doom Temples, mainly because its appearance was rather bland when compared with the other level. It was also a bit short, but the builder explains in his readme that it's intended as the first leg of a two-parter (the other being S. S. McGreer, which I'm about to start). It's pretty straightforward, with no real problem areas. The enemies are skeletons, wart hogs and crocs, and you get plenty of firepower to deal with them. Another level suitable for beginners." - Phil (12-Nov-2008)
"Lara visited old castle in Scotland. She has to find the underwater tunnel to an underground lake. Castle is empty with high ceilings, inhabited with skeletons, wild boars and crocodiles. Game-play is easy (approximately 30 minutes), mostly running away from skeletons, searching for puzzle items, keys and crowbar. Castle was too bright - I missed the sun lights and sky for better 3d environment. Water well in radiation area and dark rooms were very nice and also the stone wall which is actually a house is special (the wall behind you - after you enter the tunnel to play the next game). I killed all enemies and didn't find any secrets. :-)" - Oxy (05-Nov-2008)
"Although I love Scottish levels and the nice tr3 textures, I did not really fancy this one. First of all, it was a very short level (not bad in itself of course) but there was not much to do..except running around looking for different artefacts, tokens etc and at the same time trying to avoid the skeletons (I could not find the grenade gun!) The ruin was just a few rooms, some outdoor area and some swimming. It took me 11 minutes to finish. This is the fourth level I play by Kevin and I have yet to find any secrets! Either he is hiding them well, or they are not present hehe. Overall 11 minutes of fun but it could have been better judging from playing his earlier levels." - QRS (15-Apr-2006)
"Not much to do in this level. Most of the artefacts are placed in strange places in plain sight and after just eight minutes the level ended. No traps no hard jumps and only a few enemies. The texturing was quite nice though - even if it was a little odd in places." - Magnus (29-Jan-2004)
"This is a very strange setup indeed an outside/inside/Scottish/coastal level. The start room is huge with a Scottish castle wall straight ahead of you with steps there's a closed gate to your left seaweed flowing in the breeze yet we are inside a huge curved metal roof! Anyway moving forward and we meet skeletons and warthogs. The castle itself has huge rooms with the same texture squares repeated a lot throughout. There's a coin slot a stand for Hathor and a beetle to take off the wall. 'Scotia K.Learwoodia Beetelius' these are the famous black beetles of Scotland who spend the summer months buried in the stone walls of castles feed off lichen and spiders and grow to enormous sizes. If you believe that you'll believe anything! And having sorted this out we go through a long green underwater tunnel to swim through to the next level SS McGreer. That's about it unless I totally missed a lot of stuff." - CC (08-Aug-2003)
"What a funny level! It's a pity that it's so short. I loved the wise atmosphere in a Scottish Castle. Great texturing and lighting. Enemies are mainly skeletons but no problem you'll find the grenade launcher at once. VERY NICE LEVEL TO PLAY." - Cuqui (23-Dec-2002)
"I thought it was quite hard because the skeletons kept whacking you and had to run away from them. When you found the Grenade launcher it was then easy to kill them. You needed the Gate Key to open a few doors then you just swam and that was the end!" - Cory (23-Dec-2002)
"The first part to a 2 part game the second being 'The S.S. McGreer' this level sadly on its own was quite short at around 20 minutes but when both are played together as a whole it is a very nice game. Set in a Scotish castle the aim is to find your way to a watery tunnel deep below it along the way you are confronted by several skeletons a couple of hungry crocs and some pesky little warthogs as you search for the keys to the doors some obvious and some not so. If you plan on downloading either level I recommend you get both and play them back-to-back." - Sash (21-Jun-2002)
"Set in around and below a Castle the looks of this level the texturing and the lighting are quite enjoyable. From the start a few warthogs and skeletons chase you around the (quite intact) ruin until you find the grenade launcher and pay them back. Then you spend a few minutes running back and forth for a few puzzle pieces until you dive into the swim to the next level avoiding some crocodiles which for me happened after only 15 minutes." - Michael (21-Jun-2002)
"Level 4 in a joined series of five. I actually enjoyed all of these levels. Whilst they were not spectacular in design they flowed on smoothly and were not too taxing on the imagination. Good use was made of flybys so that you instantly understood whereabouts you needed to go next. For a series it is worth a play." - Torry (21-Jun-2002)
"Continuation of The Doom Temples now we are in a Scotland building. It is very well designed and textured as well. There's an abusive use of skeletons through your way and again you will find some items you won't use. The Amulets of Horus found in previous levels weren't used (and as they aren't in Coastal WAD they will look like Lara's butt) and there's another item that join the list: the black beetle. This was the first level of the author I had to look at the walkthrough because there's a gate that wasn't going to open. The level is good enjoyable and is the first part of two joined levels." - Treeble (21-Jun-2002)
"This level was all about atmosphere for me. Running around a big near empty Scottish castle with lots of large rooms to explore lots of items to find and lots of doors to open. There are quite a good number of pick-ups spread throughout the level but at first it's best just to run from the enemies until you can find some good weapons and ammo. The sound effects and lighting are superb and staticon always has the coolest textures sprinkled through his levels. I don't know how he makes them but they add a lot in personalizing the levels instead of always using the same old textures we've seen thousands of times. I wish this level had more puzzles and that it had been longer but definitely worth downloading." - RaiderGirl (21-Jun-2002)
"If you play the levels together you have ammo to battle the skeletons right from the beginning or else first thing to do is to find the grenade launcher. Another building Kevin made and although you wouldn't tell from the outside it is quite big. Loved the small touches like a schoolboard and a map hanging in one of the rooms. Finding some key pickups to open other doors. Finished holding a scarab in Lara's backpack." - Gerty (21-Jun-2002)
"'Ruin' takes place in a derelict Castle located in a typically Staticon gesture inside a dark greenhouse. And why not? No proper puzzles a bit of running around a quick swim and it's over. 15 minutes maximum." - Orbit Dream (21-Jun-2002)
"Take it as the title says. It is a ruin in a Scottish environment with the textures matching accordingly. From a big wide outside area the level continues on the inside and with many skeletons on your tail but no fear the grenade gun is here. The token and the portal guardian are the puzzles to solve and one door that opens by stepping on certain tiles on the floor. The crowbar is quite easy to find well you can see it from the outside anyway. After picking up some ammo and get some spare health the keys in hand and straight to the end actually that's not the correct order that the puzzles are placed in the level but what do you expect it's easy enough so I am not giving you a walkthrough here. Have fun." - Kristina (21-Jun-2002)
"What a funny little level. 15 minutes or what?! Platinum Award here we come. Not everything makes sense here the black beetle seems oddly out of place in a Celtic surrounding and you get seaweed swaying in the breeze but then seeing the warthog run along with the skeleton was such a cute image that I couldn't bring myself to separate them. You just have to find a few items blast the undead into oblivion bait the crocodiles into the open and swim towards the exit. That's it more or less. I was really disappointed when the end came that early as up till then I was enjoying myself immensely and I liked the Scottish atmosphere well enough. Of course you can't give a high rating for a level that short but just for a laugh and to see this lovely couple you have to go there." - Dimpfelmoser (21-Jun-2002)
"I found out from a 'mate' that this was 1 of 5 levels by Staticon that were linked together while playing another one of them so I re-loaded them all and started playing from the beginning to my enjoyment for a day and I'm going to put this bit in at the beginning of all 5 of them. This is the level I was playing originally. I picked it because I like Castle levels and this was no disappointment. Some pesky skeletons but nothing you couldn't handle. Had to do a bit of running back and forth but not annoyingly so as in some levels. One gate was a little hard to get open and I can only think that it was a certain place you crossed in the room to open it. All in all a pleasant castle atmosphere for the castle lovers." - Momster (21-Jun-2002)