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Level: Denderah back home search
Author(s): The Quad
total rating:6.46 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
dmdibl 6 5 6 6
manarch2 9 7 7 6
MichaelP 7 5 6 7
Obig 7 6 7 6
Orbit Dream 7 4 6 6
Phil 8 6 8 7
category averages
(6 reviews)
7.33 5.50 6.67 6.33

Reviewer's comments

"Considering that the release date of this level will be as long as 10 years ago (!) in a few days from now, I was very positively surprised by the length (about 60 minutes) and the strong gameplay variety (a series of timed runs near the start, at times rather interesting push block puzzles later on) and the fairly solid setting and nice texturing of the areas. What lets it down a bit are a few unfair moments with not really marked climbable walls and a few stuck moments where you may end up having to reload a save, but all things consider this is a classic level and definitely worth a play." - MichaelP (06-Sep-2010)

"A quite long single level. But I think it is really worth trying. The gameplay contains everything: long and hard swimming parts, timed runs, many keys, mazes,... It is much fun to do it and as I finished this level, I really hoped to see another level by this author. Well done!" - manarch2 (12-Jul-2010)

"This adventures includes everything what needs to be for an adventure. Some enemies, all of them animals, pusblock puzzle, and swim in the underwater labyrinth. But before the swimming, examine the collumns because of switches, for fear of lest you have to go back to the switch(es). :) Don't forget you can walk through on the spikes, so you won't be injury. I don't know why many authors don't use this methold, because its realistic I think. Look at the walls, sometimes the ladders are almost invisible." - Obig (29-May-2010)

"I did a reverse listing of levels so I could play some of the earliest ones with decent ratings. I downloaded this one and didn't realize until getting started that it's a TR2 level. (I thought that the non-TR4 levels were listed separately, as indeed they should be.) But since I'd already invested the time to download it, I went ahead and played it. Except for a couple of atrocious textures (one underwater, the other near the end of the level), I felt that it was put together remarkably well, all the more so because it was one of the first ones out there. There were several tricky moves, not to mention a few maddening block puzzles. It's been quite a while since I'd experienced the TR2 environment, so if you have that hankering yourself you couldn't go wrong with this little gem. Recommended." - Phil (01-Apr-2010)

"The temple of unmarked climbing surfaces and camouflaged switches. Sometimes it's fun. At the start Lara needs to climb a pillar, so I looked for a push block, only to become baffled and finally realize that one side of the pillar can be climbed. Next comes a red switch in a red wall. Next is an unmarked climbing surface to a high alcove switch. Lara can go up a long slope to spot this switch, so it seems the author is being helpful until Lara steps on the last tile and bursts into flames. Lara has to move two tiers of boxes to get into corners to find key and keyhole. This is a small level, but it takes time and a dogged determination to get through. A swimming maze involves squeezing through tight narrow spaces to finally reach a keyhole guarded by a T-rex. No key. Lara swims all the way around the maze to find only a shut door. It's shut because before diving into the water for the maze Lara was supposed to spot a pillar switch in a room with about twenty pillars, all with four sides to check. Near the end there is a dark maze that has a weird tiger shadow following Lara, and an abrupt end in a room with a closed door. It's a good thing Lara is a good sport about these adventures." - dmdibl (25-Feb-2010)

"This was a rather odd level.On the one hand it had several quite fascinating logic puzzles of the push-block variety which needed some thought in order to solve.On the other,it also had unmarked climbable walls and non-indicated death squares which inexplixably set Lara on fire. Enemies were farely sparse but placed well (although I experienced a somewhat buggy Tiger,whose shadow attacked me before the animal itself put in an appearance!);but texturing (although occasionally interesting) was generally wallpapered and the physical construction rather unambitious.At least one door remained unopened for me (which may have had something to do with an underwater maze which I seemed to fluke through without fully exploring),and the level ended at an entirely arbitrary moment when it seemed that the builder had run out of puzzle ideas and just decided to bring it to a stop without Lara having actually achieved anything. Nonetheless,many of the puzzle ideas are undeniably ingenious and this whole adventure is a bit of a brain-teaser with a definite level-building personality showing through the rough edges." - Orbit Dream (21-Jan-2010)
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