trle.net
Level: Return to Italy back home search
Author(s): Fabio
total rating:4.14 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Casual Raider 3 2 3 5
Ceamonks890 2 5 3 5
dmdibl 4 5 4 3
Ejecta 3 2 3 2
Gerty 2 3 4 5
Jay 3 5 5 5
Jose 3 5 4 5
kabal 3 4 3 4
manarch2 2 5 3 5
MichaelP 3 6 4 4
Nuri 7 8 5 7
Obig 3 5 5 5
Orbit Dream 3 3 5 6
Ryan 3 4 4 4
Treeble 4 6 7 6
Xela 3 5 4 4
category averages
(16 reviews)
3.19 4.56 4.13 4.69

Reviewer's comments

"Well, the first builders 17 years ago were going better. This small venice level is not bad; the architecture is still very simple, there are some paper walls and I got disoriented in the totally black room (bad, bad...) with the movable crates 'cause the timed brick door, but the level is still enjoyable in spite of the numerous enemies and the ammo for the extra guns I couldn't find (I only found the grenade gun). Decent texturization and a couple of cd tracks as a good details. Enjoyable but not very funny." - Jose (03-Nov-2017)

"A simplistic, linear level that took me just under ten minutes to complete. I liked the different colours of the secret dragons in particular (although they were way too easy to find), and the violins playing while fighting the shotgun man was a nice touch. However I thought the block puzzle was very annoying, especially since you have to stop every thirty seconds to get out a new flare. This was too easy, and there is no story here - just kill everything and get to the exit trigger. Overall it's a little bit of fun but I wouldn't recommend it." - Ejecta (14-Aug-2017)

"A very straightforward romp almost entirely based on the tried and tested button-door-button formula. There's a room filled with pushable blocks but not exactly a puzzle as it only hides the points of interest, amongst which is a secret. Speaking of secrets: how cool are these new recolors? I particularly love the onyx dragon. For the final fight against Colt, you're treated to the classic Venice Violins track. 10 minutes, 3 secrets. 04/17" - Treeble (29-Apr-2017)

"A short level with lots of baddies, dogs and rats to kill. You pick up ammo for non existent guns (only the grenade launcher and shotgun). It has 3 dragon secrets, and they were very easy to find, except the last one. Pulling switches and pushing buttons to reach a room where you can blow up a giant baddy and end the level." - kabal (21-Apr-2017)

"This is just a short visit to an Opera House style environment with less inspired design and a couple of paper thin walls. Not much gameplay apart from a few switches and block puzzle in a dark room. The enemies did provide a slight challenge, even accosting Lara as she left the water. Then the level abruptly ends a bit later. Oh well." - Ryan (08-Jul-2016)

"Like the levelname says, this is a short level, where you get back to the opera house in italy and discover some rooms, with puzzles and enemies." - Nuri (01-Jul-2015)

"Starting up this level, I did not expect it to give me random technical errors from time to time and after having rather unfinished glitchy textures for the statistics appear at the end, the overall experience left a rather bittersweet taste in my mouth, leaving me to feel like I'd accomplished nothing but complete another bad release to check off the review list. Thankfully, the level in question doesn't last too long as we find Lara revisiting Italy and slaughter some more of Bartolli's workforce alongside a few dogs and some rather disgusting rats for literally no reason(when we're not busy pulling switches or pushing buttons to access a new room needed for progression, that is.) Beyond that, the texturing is passable, the atmosphere is rather flat and the level design is relatively uninspired by today's standards. While it was probably one of the better custom levels back when it originally released, time hasn't been too kind with this one. Only really worth bothering with, if you're bored and have literally nothing else to do." - Ceamonks890 (23-Jul-2014)

"A short, faintly nostalgic trip to Venice, or at least the Opera House type surroundings, to push some buttons and have a fairly bloodthirsty time with henchmen, dogs and rats seemingly round every corner. There are also the traditional TR2 three dragon secrets and a block push puzzle thrown in for good measure." - Jay (21-Nov-2013)

"I was truly shocked that this level had three secrets, not that they were hard to find. Texturing was similar to the "Opera House" level, and worked well enough. There are plenty of enemies for the ephemerality of this adventure, so boredom never has a chance to sink in its teeth. My only real gripe is that the final boss and his henchman got stuck on a wall for me, and thus was really anti-climatic to fight. Not bad for an early custom level." - Xela (16-Jul-2013)

"Buttons, buttons and more bad guys. Short level with small nostalgic reminder to me of Opera House from TR2. Otherwise it was rather okay. Nothing special but not that bad." - Casual Raider (10-Jul-2013)

"It was a shooter level. Pretty short, nearly not to believe three secrets can be found. Texture were mediocre - I can't say they were badly placed. But a fun factor doesn't come up." - manarch2 (20-Oct-2010)

"Italy? Oh well. Lots of nasty guys and rats. Pushing some buttons, opening doors and finding three secrets as well. There is one block puzzle and that is it." - Gerty (22-Jul-2010)

"A very quick 10 minute raid in a very compact level. You get to meet a bunch of Venice enemies and can search out three dragon secrets - the last one giving you also the grenade launcher which is fun to use with the final boss." - MichaelP (29-May-2010)

"There are many enemies. Different ammos, but I've found only the shotgun, and I found 3 secrets. It have Opera House feeling." - Obig (10-May-2010)

"Very small, but packs a lot of play into it, with Lara throwing switches, moving boxes, and finding all three dragon secrets. Now if only Lara had the weapons to go with all that ammo she picks up... Routine texturing, but has a number of Venice gunmen, plus the boss with double shotguns, in a compact area." - dmdibl (27-Apr-2010)

"I was enjoying this unpretentious Level for a good 10 minutes (killing dogs,mafioso,thugs and a huge Shotgun-wielding dude)while locating buttons and switches to activate and solving a modest push-block puzzle---when it abruptly ended in the middle of a shoot-out.It's almost as if it was built as a Finale to an adventure that I never got to see. Ah well;such is life." - Orbit Dream (21-Jan-2010)
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