Level: The Ruins of the Castle back home search
Author(s): Lambert Bouley
total rating:4.57 Gameplay &
Objects &
Sound &
Lighting &
CC 5 4 5 5
Dimpfelmoser 5 3 5 5
eRIC 3 4 4 3
Gerty 6 4 6 6
Jay 4 5 6 5
Kristina 5 3 5 4
manarch2 3 4 5 5
MichaelP 5 5 6 6
Neso 5 4 4 4
Nomad 4 4 5 5
Orbit Dream 3 3 3 4
RaiderGirl 5 4 4 6
Ryan 4 5 5 4
Sakusha 5 3 4 6
Sash 4 5 5 5
Torry 5 5 6 7
Treeble 3 4 4 4
vienna 5 4 6 6
Whistle 4 4 5 4
category averages
(19 reviews)
4.37 4.05 4.89 4.95

Reviewer's comments

"A simple 15-20 minute raid, mostly consisting of picking up a huge amount of items (including six Pharos Knots). The surroundings aren't bad I suppose, but I could have done without the dark maze (albeit brief and also not mandatory. Nothing to write home about, but I liked blowing up the skeletons." - Ryan (08-Oct-2017)

"This is very basic level and I didnt have any trouble to finish this level. I liked atmosphere and brightness. It was nice and little puzzle for find last two pharos knots. 20 min level." - vienna (04-Oct-2016)

"Approximately twenty minutes of very basic raiding in a coastal setting. Possibly the most fun bit is blowing up skeletons. Otherwise it's mainly about finding a portal guardian, a token, a couple of stars and six (yes, six) pharos knots. It's reasonably well constructed, although there are a few thin walls, but there's not a lot of eye candy about. It is at least light and bright." - Jay (01-Sep-2016)

"This level also reminded me of the Time of the Castles in some places, but alas there is not much to do in this level. You explore some kind of castle but looks more like a town. There are many keys you have to find but they are all in obvious places standing on the ground and the level turns into a key finding-inserting frenzy. There are mainly skeletons as enemies but there are a lot of explosive ammos so they are no challenge. The level does have some visual charm, due to good lighting in some parts, particularly in the room under the place that looks like a bridge. It could be better if there were not so many paper-thin textures and the places you have come out of had roofs." - Nomad (05-Mar-2016)

"This level is actually a good example of those early custom levels where nothing stands out particular in any way but it's actually nice to get through them. In the fifteen minutes this level lasts you get to find nearly one quest item in a minute, which is definately too much but finding the six knots has its charm by opening a few doors with the other items you got before. The starting room and the later outside areas look OK but in general there were a lot of easy to avoid mistakes such as missing textures in the corridors, paper thin walls and so on. All of the few cutscenes could be skipped - luckily that didn't cause some triggers not to work. There is not so much to say about the gameplay which only consists of finding the respective items in the areas and eventually placing them, there is also a maze with the only purpose of finding some weapons but there is no need to use them as the only enemies you face are skeletons. The stats say there are two secrets to find but I think the builder must have missed the triggers for them (the weapon maze could be one and the other the mass of items on the roofs). All in all a mediocre debut and only recommended if you search for something in between other levels." - manarch2 (27-May-2012)

"A short Coastal level romp , at about 10-15 minutes , with some mistakes in the average looking setting. You have firstly to find 2 golden stars , with a couple of wild boars and many skeletons to annoy you. As I did not found the crossbow immediately , dodging all of them was fun, and I quite like the long alley with all the shootable panels and skeletons coming. There is an area that looks a bit like one in Time of the Castles by Nlabricole , but aside this one all others are new. Finally 6 knots to find and the level ends abruptly." - eRIC (15-Feb-2009)

"This was a rather simplistic coastal level revolving around a quest for numberous pickups - most of them right on your face. The overall feel of the level is of emptiness, and the lighting doesn't help improving much the atmosphere of the level, unfortunately. To top it all, there is at least one wafer thin wall and the objects placement is not all that effective, especially on doors and on static walls. There are a number of skeletons throughout, but you get the crossbow relatively early in the level and there's plenty of explosive ammo around, too. 30 minutes. 08/06." - Treeble (06-Aug-2006)

“Before you even think about downloading this level remember that you have to copy the french.dat file and keep the english.dat file at the same time (otherwise tomb4.exe will crash). Gameplay mainly consists of obtaining a variety of items such as the Portal Guardian 2 Golden Stars a Token and 6 Pharos Knots in order to finish the level and killing skeletons (fortunately they made the level a little more difficult which is always a good thing). I appreciated the part where 5 skeletons appeared when Lara picked up the second Golden Star and the last two Pharos knots were well-hidden. On the other hand textures sometimes lacked variety some doors were badly placed and there were too many pickups.” – Sakusha (28-Jun-2004)

“The hardest thing in this level was finding the last two knots (6 to get in all) that weren't really hard to find except I dashed through one room without looking. Up to that point I flew through this so fast it was scary. The warthogs and skeletons were not scary getting the crossbow early and plenty of arrows dealt with them. Some areas were well put together others were very badly done i.e. on top of walls between building there's sky then there paper thing ceilings then there's sky again - not good. Doors/gates were buried half into walls and what was the big idea of having darts flying at you in every other room - boring. There's a road of wooden barriers that was fun to blow for a split second.” – CC (22-Nov-2003)

“Not a very bad short level for what it is backtracking as you find various items. Route not particularly difficult though. No enemies to speak of or traps. Walls very thin at times and ceilings you can jump through. Otherwise a rather standard layout of textures. One for the beginner to play.” – Whistle (03-Jun-2003)

“I tested this level long time ago. But I decided to test it again to change my review. So for a first level this a good start but we saw greater things. Bruno Turc alias Lambert Bouley has done a lot of work and you can see that! That is the principal! If you want you can download it when you have a little time! It terminates very fast (10 minutes max.). 02.05.03.” – Neso (03-May-2003)

“This short and straightforward coastal adventure resembles Nlabricole's The Time of the Castle in a rather uncanny fashion. Alas it isn't as good neither in gameplay nor in atmosphere. It's an easy run from item to item while the cast of sword yielding skeletons pose no threat as you get plenty of explosive arrows. Look I'm getting a bit tired of mentioning thin walls and missing textures. If the marks for atmosphere and textures are kinda low it implies that there is something wrong with the design or that it was put together rather carelessly right?!” – Dimpfelmoser (24-Aug-2002)

“There’s really not too much to say about this level other than it is short and easy. Taking me just over 15 minutes the game play consists of searching through a coastally textured town for 2 stars while fighting a couple of packs of skeletons but with explosive ammo this is simple and then after placing the stars you have to pick up and place in a short time a portal guardian token and 6 pharaoh’s knots then it’s over.” – Sash (21-Jun-2002)

“This is a typical coastal WAD setting and it even seemed as if some of the rooms have simply been copied from elsewhere as it looked very familiar to me. Took me about 25 minutes to explore everything battle a few skeletons and placing two stars 6 knots and a few other items but not much more to it really.” – Michael (21-Jun-2002)

“This level was pretty simple. You initially need to locate two stars but everything you need now and later on in the level is easy to find and there is plenty of explosive crossbow ammo around to take care of the pesky skeletons. I am not a fan of coastal levels and this one is probably one of the poorer examples. One neat thing was getting to hear Lara say "NO" in French. Whoohoo!” – Torry (21-Jun-2002)

“This is a nice little level to play if you've just played a really hard level or are tired and want just a short easy level to play. You start out standing next to a door with two star receptacles so you know immediately what you need to do. The level consists mainly of finding and placing key items to open the doors in order to proceed into the next area. There are no puzzles a few easy traps and very few enemies that are easily taken care of. This would be more interesting if the objects were a little harder to find instead of hiding in plain view. It looked nice though with good lighting and a fun little maze to run through.” – RaiderGirl (21-Jun-2002)

“Short and easy level although it took me a bit to find the two last knots as I let Lara run instead of looking LOL. It takes place mainly outdoors and the lighting was good. Not much of enemies some boars and skeletons but with explosives that makes it easy. You get an overload of ammo. The revolver-bug works also in this level. Found some invisible walls just by accident. But no sound playing it on the MAC.” – Gerty (21-Jun-2002)

“This is a straightforward rough-around-the-edges level wherein Lara must find a whole host of pickups (all but two of which are sitting around in front of her) in order to progress. After completing it in 30 minutes I came to the conclusion that were all custom levels like this I would be doing much less reviewing.” – Orbit Dream (21-Jun-2002)

“What we have here is an effort to build a level based on coastal but it didn’t come out right. The basic houses like the original but the thin walls spoil the scenery and the puzzle items are just in front you. Six pharos pillars two stars a token and the portal guardian. Two of the pillars are hidden but not so difficult to find the others are behind doors. The skeletons aren’t much threat although at some point they come as teams with the crossbow in your hands it’s easy to get rid of them. A short level not very interesting.” – Kristina (21-Jun-2002)
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