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Level: Abandoned Mine back home search
Author(s): Igor
total rating:7.13 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Ceamonks890 7 7 6 6
dmdibl 7 7 7 6
eTux 8 7 7 7
Gerty 7 7 7 7
Jay 7 7 7 6
Jose 7 8 8 7
manarch2 7 7 6 6
MichaelP 7 7 7 6
Nuri 7 8 7 8
Obig 7 6 7 6
Orbit Dream 7 8 8 9
Phil 8 7 7 6
rtrger 6 6 8 7
Ryan 7 8 8 7
Torry 8 8 9 8
Treeble 6 8 8 8
vienna 7 7 8 7
category averages
(17 reviews)
7.06 7.24 7.35 6.88

Reviewer's comments

"This TR1 level is quite well done, actually. It also made a pleasant change to be back in Natla's Mines again, as this location is quite rare in custom levels. I could well have done without that extremely irritating skateboard kid (I've not become more forgiving towards him since I last played the original game), but the gameplay and environments are reasonably well put together for a level of this engine, and you get a nice variety of tasks to achieve in search of two fuses, including some block puzzles and some agility tests. Worth a look." - Ryan (05-Aug-2018)

"For a very early TR1 level with the unofficial editor, this level stands out in my opinion. Revisiting Natla's mines is always a fun romp. Nothing too taxing here except for maybe the double boulder trap that takes some swift manoeuvring to get through. I managed to find all three secrets for 45 minutes of TR1 fun." - Torry (01-Apr-2018)

"This is a longer adventure reminding of Natla's Mines from tomb raider 1. It has puzzles, a timed run and some of Natla's employees trying to stop Lara. What I liked about this level is that it has not the same gameplay all over the level, which is why I think that this is a better TR1- level than many others, where pushing levers and blocks and running through big empty rooms were the only things you did. It took me about 45 minutes to finish. I recommend this one!" - Nuri (24-Feb-2018)

"Nice TR1-level from year 2002. I passed it in 30 minutes. Puzzles are average and enemies are quite predictable from TR1. Atmosphere is good and cameras also. Brightness OK and textures also. Recommendable for TR1 fans." - vienna (22-Mar-2017)

"I thought that this was a nice little gem, as I had a good time running through these abandoned mines. Nasty enemies; like those cowboy figures and lets not forget that terrible skateboard person. Nice traps especially the two boulders one. There is some back and fro but the flybys helped a lot." - Gerty (03-Sep-2016)

"Good work. Even when there are only classic tasks like pull switches, move blocks, run onto breakable tiles, etc. the level is entertaining and it's difficult to get stucked. Well, I was stucked in the small room with 2 rolling balls (I had to read the walkthrough) and I think there's also a situation you need to reload if you don't do the tasks as the author intended: after the ramp with the square golden key under the breakable tile, if you run to the end breaking all three tiles before pick up the key, the opening in the corner is too high... Well balanced enemies and a lot of pickups and guns to dispatch them comfortably; a lot of cameras showing where to go next and well worked lights. Recommended." - Jose (09-Aug-2016)

"It has been quite a while since I played a TR1 level, but this one isn't half bad. The download now comes with a bundled Dosbox, so all you have to do is click on the batch file to start the game. I experienced an annoying flicker of black horizontal lines, but I soon got used to it. Also, since I don't know how to boost the lighting in TR1 levels, I was obliged to stumble through the fairly constant darkness. Harry Laudie and Treeble have provided independent walkthroughs upon which I relied heavily. Even at that it took me a bit more than 50 minutes to play the level, so you get a healthy dose of gameplay. The graphics are excruciating compared with today's standards, but you're treated to a reasonably entertaining raid." - Phil (14-Apr-2016)

"This level heavily draws from Natla's Mines, and all in all is pretty standard Tomb Raider fare: find levers to open doors, find said doors to find more levers. The cavey environments are rather neat, however, so while gameplay is not taxing it's still fun to play. Despite having played this level a great many years ago, I was somewhat surprised when meeting "repeated" enemies along the path, for some reason, that made me chuckle. 30 minutes, 2 secrets. 12/15" - Treeble (30-Dec-2015)

"Another TR1 custom level, but this time set in the Atlantean mines as you set to retrieve some more Scion pieces, while dealing with Natla's remaining loyal mercenaries(or are they all secretly clones, who knows?). Gameplay is definitely a step-up from the last couple of levels I've played so far, involving some careful timing as you traverse from one treacherous ledge to the next, avoiding risky traps along the way and solve simple but devious box puzzles, while the objects used fit their environments as well as you'd expect. If there's some criticism I can level towards this release however, is that there's a tremendous lack of atmosphere on offer here, with some rather monotonous texturing spread throughout. But I suppose it can't really be helped too much, considering the location we're playing in. Overall, a satisfying romp that should not be missed by any player looking for a fun levelset to play through within their spare time. As it's definitely among some of the better releases under the TR1 engine by far, compared to most." - Ceamonks890 (28-Jun-2014)

"This was the last yet-to-be-played level for me in the TR 1 engine, future levels excluded, and after several rather boring levels I concluded with one of the best offerings out there. The gameplay is quite entertaining with a lot of good tasks, like breakable tiles, boulders, timed runs and nice progression through the rooms, plus some smaller box puzzles. It lacks a bit cleverness throughout and feels rather simple, but that is not necessarily bad. I encountered one possible dead end; after a series of breaktiles, when one jumps into the exit alcove, one is stuck for good since an item is yet required and you can get back to it, but then the breaktiles are gone and you cannot get back up. The enemies are the usual TR 1 atlantean ones (i.e. rather hard to kill) but if you found the first secret it's not that hard anymore, and both ammo and health kits are more than enough (which isn't self-evident for TR 1 levels), and the standard objects are even put to good use in this level. What the level really lacks though is atmosphere, it doesn't quite reach the charm of the original game anywhere and plays in rather cramped and monotonously textured areas, but there are better rooms here and there and also good usage of cameras. In my opinion, it's a bit too dark too, both because of the lighting and the choice of textures. The three secrets I found were a nice addition too. I have been a bit biased towards TR 1 levels and still think that they can't match the visual or gameplay quality than the levels using other engines, but there were a few levels that caught me quite by surprise, this level being one of them. 25 minutes, recommended." - manarch2 (15-Aug-2013)

"If The Vagrant's levels show you there can still be beauty within an old engine ("Villa Mortal 2"; "The Halcyon Lodge") then Igor's "Abandoned Mine" shows how it still can offer a fun, decent 30+ minute gameplay experience (though it doesn't look all too shabby too in the looks department). To be fair, the gameplay isn't entirely an 8, but I must've been in an amicable mood when I awarded "Villa Mortal 2" an 8 for gameplay, so I have to level it out here by at least not rating this - by far the more coherent gaming experience of the two - lower than that. The tasks are kind of standard fare for what you'd expect in a TR1 level, but put in scene effectively - so you get some fun jumps over collapsible tiles, a timed shimmy sequence, movable crate puzzles that are logical and don't outstay their welcome and baddies that know how to put up a fight. The devious boulder trap might be too frustrating for the casual player, but I found it right for my liking. The looks don't stray far from the level's source of inspiration (I don't remember the Atlantis levels that well, but I never got the feeling that this was actually a full-on remake), but are overall well done. The only real downside for me was that I believe it's possible to be stuck for good if you don't pick up the golden pyramid key before finishing the collapsible tile run - so keep a number of savegames at hand (which you should always do, anyway). Overall - one of the best the TR1 custom levels have to offer, so don't miss it. Found 3 secrets." - eTux (20-Oct-2012)

"How in the name of all that's horrible could I possibly have forgotten that obnoxious kid on the skateboard? Just one glimpse of him in this level and the fear and loathing came flooding back. Actually, he's a great deal easier to kill off than he was in the official TR1 mine level, which is odd because the other enemies seemed a lot tougher than I had remembered. This is certainly a real nostalgia trip and evokes the feel of the original Natla's Mines rather well. Apart from one slightly tricky boulder trap, the only thing that you really need to watch out for is your health, but medipacks and ammo are generously provided. As far as TR1 levels go, this is a good offering and at around the 45 minute mark, doesn't outstay its welcome." - Jay (13-Feb-2012)

"It's not often you get to see a TR1 Mine level,and this was quite a refreshing change.Objects are not usually too prominent in unofficial TR1 levels,but here they are used perfectly and really help add interest to the gameplay;while the same can easily be said for the human enemies,which include a very resilient cowboy and the nefarious Skateboarding Kid.One fiendish boulder trap and a decent hunt for two fuses keep the gameplay moving along;while cameras are placed helpfully,and lighting and textures are used very competantly to create a decent atmosphere. It all adds up to 45 minutes of continually interesting exploration." - Orbit Dream (30-May-2010)

"We are in a mine. For sure this level is a hard adventure. First time took me 45 minutes. We have to find 2 fuse in the mines. The second fuse's pickup is harder because of rolling balls. I suggest the flips. Not too much enemies, but hard armeds. This level is a bit dark." - Obig (14-May-2010)

"Well done, evocative of Natla's Mines with good use of timed trapdoors and rolling boulders that have a hair-trigger response. Enjoyable game play plotted throughout. Lara picks up plenty of medipacks, and needs them in facing the Cowboy and Shotgun Guy from TR1. The level is somewhat dark, with dark mine textures. I used Tombflares.exe to increase the brightness by fifteen percent, which helped a lot, but in some dark climbing shafts the lack of contrast still makes it hard to see. A solid attempt to capture the spirit of TR1, entirely original, worth playing." - dmdibl (11-Apr-2010)

"This level is really like an abandoned mine, though the texturing is a bit repetitive. The level is filled with those much-loved enemies from TR1 Natla's Mines, and you must kill them. I had to find some strategies for killing the guys, because at my first playthrough I didn't try avoiding them, so I ran out of medipacks. There is some key collecting and box pushing too, but basically the enemy hunting will keep you busy." - rtrger (06-Apr-2010)

"The longest TR1 level I have played so far at almost 40 minutes and it did feel like it was essentially a copy of the original (or at least a big part of that), but as it has been many years since I have played TR1, I did not mind at all. Progression is smooth with quite a bit of to and fro, many switches and few but rather tough baddies to kill along the way. There are three easy secrets to be had and I liked the use of breaktiles and some of the decent camera work. So all in all a well rounded trip down memory lane." - MichaelP (30-Mar-2010)
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