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Level: Tomb of Unk back home search
Author(s): Unkwon
total rating:2.08 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
alan 2 2 1 1
Casual Raider 3 3 4 3
Ceamonks890 2 2 1 1
DJ Full 2 3 2 3
dmdibl 2 3 2 1
Ejecta 1 2 1 1
Gerty 2 2 1 1
Jay 2 3 1 1
Jose 2 2 2 3
manarch2 2 3 1 1
MichaelP 2 2 1 1
Nuri 3 2 4 2
Obig 2 2 2 1
Orbit Dream 2 2 1 2
rtrger 2 2 1 1
Torry 4 5 4 3
Treeble 3 3 3 4
Xela 2 3 1 1
category averages
(18 reviews)
2.22 2.56 1.83 1.72

Reviewer's comments

"Short level that really is glitchy with nothing much going for it I am afraid. Textures are terrible and other than a very simple movable box puzzle at the beginning not much going on. Some lions to kill, some gorillas and Pierre of course." - Torry (05-Apr-2018)

"A simple short level reminding of the cistern level from tomb raider 1. Not very entertaining and also a little bit glitchy: In some rooms, the textures just disappeared and turned to black for some seconds and there was only Lara being in nothing but pure blackness. I had to start the game again for a second run after I've noticed that I needed a key and I couldn't get back to get it. That's always annoying..." - Nuri (24-Feb-2018)

"Not very entertaining this short tr1 level, only move some blocks to get keys, pull a couple of switches and shoot some animals (and Pierre, of course). As usual, simple architecture, empty rooms without objects to decorate and no cameras or musics. I was stucked near the end 'cause the movable blocks you can trespass; I don't know the reason why the author placed that buggy blocks there; the game should be playable without them. Don't expect something special from this level." - Jose (04-Nov-2017)

"This is a level with a lot of graphical issues and bugs - very often textures don't load until you actually enter the room which does ruin the immersion quite a bit. It's also quite annoying that once you jump into the water, you can't go back to the start of the level, which means that if you missed the key you have to reload or start the level over. Pierre popping out of thin air was quite funny but it does show the builder put little effort into making the level believable or interesting - having Pierre ambush the player would've have been a lot better. Definitely not one I would want to play again." - Ejecta (14-Aug-2017)

"It wasn't a very fun raid, only push/pull lots of blocks (you can even pass through the final ones), kill some animals and Pierre, find keys/switches and some swimming. Textures are glitchy, disappearing and appearing when you enter a new room. But it was cool to jump and get on top of a room magically." - alan (22-Apr-2017)

"A very short level with annoying glitches; like you have to walk through pushable blocks to get the so needed keys. The rooms are blocky and even Pierre disappeared after being shot two times." - Gerty (03-Sep-2016)

"There are a few technical issues with this level that weren't present with others, such as rooms being "blacked out" across doorways and a distinct lack of collision for quite a few of the pushblocks. A pretty standard romp otherwise. 10 minutes. 12/15" - Treeble (30-Dec-2015)

"Despite the lowly scores,this is not the total disaster that I was expecting.Granted,you need to walk through pushables,and jump through ceilings...oh,and find yourself unable to return for a key pick-up,entailing a re-load;but,hey - the builder includes a couple of decent pushable block puzzles,and plenty of enemies attacking you (including Pierre);so you won't be bored during the fifteen minutes that this will take you.Nothing else to write home about,though." - Orbit Dream (01-Sep-2015)

"A level of raw construction where about a half of customizable elements is left default. Gameplay requires us to jump over solid metal and if we miss a key, there is no way back. Under this conditions some collisionless pushblocks are only a minor issue, but killing the old-fashioned baddies is always fun." - DJ Full (17-Aug-2015)

"An incredibly boring, uninspired release that uses Cistern textures and Greece enemies in a poor attempt to help itself stand out(back in 2000 anyway.) On top of that, there are loads of visual glitches that just aren't pleasant to look at and the two block puzzles you have to do in order to progress through this mess are so tediously time-consuming that you'll feel tempted to immediately chuck this level into the bin(or at least, those were my thoughts during my initial playthrough.) Overall, an old-school release that simply isn't worth bothering with, especially in 2014." - Ceamonks890 (30-Jun-2014)

"Lions, block puzzle, apes, water, Pierre, block puzzle. There's really not much to admire here, aside from one cool room shift (which looks like a glitch in itself). The level is riddled with visual glitches, and while TR1 levels are vulnerable to such problems, this level had more than I anticipated. Since the majority of the time is spent moving blocks, I don't really recommend it." - Xela (15-Jul-2013)

"The level is old and it's bit buggy. If you miss key at the beginning you won't be able to go back. And connection between rooms on my pc seemed to be blackish. Enemies of wildlife and Pierre were varied and it was short rather nice level, just showing its age a bit." - Casual Raider (10-Jul-2013)

"This little TR1 level was made a long time ago and is definitely showing its age. The textures are of necessity rather grainy, but even for TR1 textures they do seem to flicker a lot, which can make it quite confusing as to what constitutes terra firma and what might just be a ruddy great hole. The action consists of killing lions, gorillas, crocs and Pierre (bonus point for Pierre definitely), pushing a few blocks, picking up some goodies and finding a succession of keys." - Jay (09-Mar-2011)

"Set in a catacomb, the player has to kill a few animals and make Pierre escaping. The textures aren't good and the black walls that appear when getting into new rooms were annoying. Also, there weren't any medikits until before the Pierre shootout; it's hard to conserve health until then." - manarch2 (04-Jan-2011)

"Be careful, don't miss the key on the pushable block part, 'cause you can't complete the adventure. The level is a bit messed up, because behind the doors there are transpartent pushable blocks. Shame." - Obig (14-May-2010)

"Players have to put up with a few glitches. Lara encounters black walls because textures don't load until she enters a room. So run into the black, even if apes are pounding their chests ahead, as textures materialize. Shoot lions, move blocks. Lara swims one-way: if she comes back, the ledges are too high to pull out, and the needed gold key may have been missed. Lara enters a dead-end cell, but jumps up for a flip room, a nice effect. The push blocks were working fine, but now Lara has to walk inside four blocks--twice for keys, once for a lever, once to exit--and this is too much. A test level with a bit too many unresolved issues." - dmdibl (04-May-2010)

"This tomb is filled with glitches. Like the screen goes black if you go to a new room. You can go through pushable blocks. Sometimes I didn't see the enemies too, that was the most annoying glitch in this level. Texturing is repetitive, gameplay is boring. 5-10 minutes." - rtrger (02-Apr-2010)

"Sadly this 10 minute adventure is full of annoying glitches, such as disappearing textures, enemies appearing from thin air, push blocks that you can (and have to) walk into for pickups and switches. All this set in a few rooms which are blocky, simply textured and not lit at all. So, the only real highlight is a brief appearance by Pierre." - MichaelP (30-Mar-2010)
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