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Level: Tomb of Tiberius back home search
Author(s): Venus Vulture
total rating:3.28 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
alan 3 3 3 3
Ceamonks890 2 3 2 2
DJ Full 5 2 2 4
dmdibl 3 2 2 1
eRIC 5 5 3 4
Gerty 3 4 4 3
Jay 2 3 4 2
Jose 4 4 4 4
manarch2 3 2 3 2
MichaelP 6 4 4 2
Obig 4 3 4 3
Orbit Dream 3 3 2 2
rtrger 2 3 2 4
Treeble 5 5 5 6
vienna 3 3 5 4
category averages
(15 reviews)
3.53 3.27 3.27 3.07

Reviewer's comments

"Well, despite the bad texturization in some corridors and the missing textures, the level was not so bad for me; I was disoriented with one of the movable blocks (for nothing) but never got really stucked. Well balanced enemies, a puzzle to get the uzis... The worst was the absence of cameras when pulling switches triggering distant doors. Not a level to replay, of course, but a level to try if you're a TR1 fan." - Jose (09-Nov-2017)

"It was a quite boring game, only with various switches to pull. It's not short, about half an hour of running, killing wolves, bears and bats; pushing blocks and opening doors. The only tricky jump I found was the one to get the uzi ammo between the bear and the bat. Some textures are missing, but at least some lighting was used to darken some rooms. The ending was a bit abrupt. Not very enjoyable." - alan (30-Sep-2017)

"Very basic TR1-level from year 2001. Level is somekind of complex but I survived it without walkthru. I liked levels brightness and textures. Atmosphere and cameras are good. OK TR1-level." - vienna (08-Mar-2017)

"I found this one utterly confusing. The walkthrough made neither head nor tails for me as well; that also meant that I got stuck at the weirdest places and had to go back to a previous savedgame. Lots of missing textures but the lighting was very bright so I was pleased with that." - Gerty (08-Sep-2016)

"Another one which starts in unexplainable spot and leads to nowhere, but this time it's a half an hour of raiding and the builder eventually managed to provide classic exploration. I mean you need some effort to unlock a passage you saw from the very beginning, there's a fast, no-backtrack way of return to that place, and when the path splits in two you check both options and don't wonder if you skip anything if you choose wrong. Well I still did wonder but only because I didn't expect such clever design, and my uncertainty was partially justified because getting all pickups requires repeating one of these two paths and some survivable pits of no escape are here as well. The game features wolves, bears and bats, challenging but sometimes glitchy, for instance a dying bat may fall in loop, we can get suddenly attacked by a beast from the ceiling and I'm not quite sure if that wolf squished by a block was intended, though it was interesting in a particular way. Architecture and graphic layer are better though occasional areas of missing textures look like explorable corridors which in fact aren't there. This time some lighting is also applied however with too much contrast, which can disturb us with additional dose of corridor illusion. SUMMARY: Much more serious attempt than the previous two, with some errors on the way." - DJ Full (01-Feb-2016)

"A very mazey-like series of corridors in which you have to find your way to a great many levers to open doors. There was one room in particular which had me going for a while, as you have to climb through a 2-click hole to get to (normally, this feels like an illegal/unintended shortcut). I'll give extra points for the use of the always fun Peru textures, and a two-layered pushblock puzzle which probably predates every other of its kind, but otherwise it's a pretty bland adventure. 15 minutes. 12/15" - Treeble (30-Dec-2015)

"Every time I find myself enduring the torture of playing a TR1 level in DOSBox, I pray it will be the last. I'm not the biggest fan of TR1 levels at the best of times, but at least back in the day the dizzying factor of appearing/disappearing textures came with the advantage of a full sized screen. Playing in DOSBox makes differentiating openings from supposedly solid bits of wall really difficult at times. Given that and the fact that the gameplay consists largely of throwing switches, plus a bit of block pushing and shooting bears and wolves, I'd say this level was for die hard reviewers only." - Jay (18-Apr-2015)

"Pretty much what you've come to expect from Venus Vulture, in terms of actual quality. So a lot of the same criticisms from my reviews of the builder's other levels still very much apply here(including glitchy graphics for this particular release on top of that). Does that mean this brief venture to Peru is worth all the trouble setting up via Dosbox? Not at all. So don't even bother with this one." - Ceamonks890 (30-Jun-2014)

"After a very positive encounter concerning TR 1 graphics, playing this one was partly a real pain, since many of the textures blink in and out and thus you're getting utterly confused about where to run next, and often you'll be running into a wall that looks like you could run through; in a few areas some textures are missing completely. If both existent and visible, their placement was quite OK and if I didn't had problems to find the exit the design of the pool areas would appear quite decent, but what remained in my memory were the absolutely deficient graphic bugs (to prevent this I finished the level in full screen mode, which meant having a highly psychedelic colour scheme, but at least the blinking textures were gone). The gameplay wasn't much fun even ignoring the other issues, since you run around and around and use a couple of switches and push a few blocks, one single puzzle was a bit of inspired and I liked how towards the end, Lara eventually reaches the ledge she could see from the beginning. Spent 15 minutes in here - the buggy graphics alone make me unable to recommend this little romp." - manarch2 (17-May-2013)

"I have to agree with another reviewer,who said that playing this wasn't a pleasant experience.The combination of poor graphical quality;missing textures;glitchy construction (walls flicker in and out of existence,making it often difficult to distinguish between the buggy graphics and a genuine opening in a corridor);and the enemies are glichy and often fail to properly materialise,resulting in prancing shadows.There are loads of switches and no camera clues to provide you with any guidance; and you inevitably find yourself running around in circles on numerous occasions. Nonetheless,this cyclical progression enabled the appreciation of the generally interesting map design;and it only lasted 25 minutes or thereabouts,so the agony didn't last too long. This is one of those levels which shouldn't be placed too high up on anyobody's 'must play' agenda.There are much better levels out there for wiling away part of an afternoon." - Orbit Dream (24-May-2010)

"When this level made, there aren't any big expectations with the TR1 levels. Well don't expect from this level much. Same here you open doors, push blocks, and kill animals without any goals. Interesting, one wolf under a pushable block. I haven't found secrets. There are many texture problems." - Obig (14-May-2010)

"This is in my opinion one of the most interesting level from the author, with an intriguing progression , also some attempts to create good architecture in some rooms. Despite some glitches, graphics were globally correct for me. Lighting still missing though, and suprisingly now also the sfx sounds in this one ! It is strange that a Roman has built a tomb with Peruvian décor :] Some of the animals, wolves and bears can be shot from a safe distance and if Lara falls into some pit , she can not come back without reloading a savegame. [ 21 minutes ]" - eRIC (01-May-2010)

"Some things here don't make sense, even with the walkthrough, such as pulling a block which shuts off a corridor, making a long trek to get to the other side, only to find that this action only reveals a sleeping wolf. Pull dozens of switches to open unknown doors (the precursor to many TR4 customs levels). The graphics are the worst I have ever seen. Textures are black, or flash in and out of existence, so at one moment it looks like Lara is standing on stairs, and the next it looks like she is in air. To calm the jittery graphics, Lara had to walk everywhere throughout the entire level. Even then it wasn't clear where openings were, or what was just transparent texturing. Not a pleasant experience." - dmdibl (13-Apr-2010)

"Super-boring level with running around pushing switches. A few other task will wait you in this level but basically you'll have to run around and push switches. So this level wasn't so good for me." - rtrger (12-Apr-2010)

"I actually got more than I expected here with a good 20 minutes of steady running forward, at times in circles, flipping one switch after the next and fighting off a few bears and wolves. There is even a slight hint at a puzzle with two push blocks. Unfortunately, it seemed this level was technically a bit 'glitchy' as mayn of the textures seemed to overlap and fade in/out for me (playing on Win7) and there were also a few missing ones. Still fun to run through though..." - MichaelP (29-Mar-2010)
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