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Level: My Debut (Mes debuts) back home search
Author(s): Daffy
total rating:7.21 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
afzalmiah 8 9 8 8
Blue43 7 7 8 8
Christian 6 7 7 8
Diz 7 7 7 8
dmdibl 7 7 7 8
eRIC 7 7 7 7
Jack& 6 7 6 8
Jay 7 7 8 8
JesseG 6 7 7 7
Jose 7 7 7 7
Josey 10 10 10 9
manarch2 7 6 7 7
MichaelP 6 6 7 7
misho98 7 7 8 7
Mman 5 7 5 6
Orbit Dream 7 6 7 8
Phil 7 8 8 8
Ryan 7 7 7 8
Sakusha 7 7 6 8
Scottie 7 7 7 8
TheStig 7 7 7 7
category averages
(21 reviews)
6.90 7.14 7.19 7.62

Reviewer's comments

"Quite a solid and sturdy debut level very much in the tutorial style. Gameplay isn't at all anything too difficult, but it is entertaining enough while it lasts and is pepped up by sneaky usages of boulder traps and a well executed texture-hinted puzzle with statues. Otherwise there's some simple item finding and enemy combat to get through before you reach the end of the level after half an hour." - Ryan (09-Jan-2018)

"I decided to try some of Daffy's later maps before checking out the debut, and it's definitely a bit of a step below in comparison. The tutorial theme is executed okay enough, with some basic attempts at varied lighting and texturing, but the setting is quite small scale with little overall structure and linear design. Gameplay keeps a nice flow, but it's very undemanding and doesn't have much in the way of complexity. There's also a part where you can get completely stuck (glitches aside) if you jump over a wall without opening the door there, which takes the score down. Generally enjoyable but the designer has certainly moved beyond this even in the releases shortly after this one." - Mman (12-Mar-2014)

"Good classic level. If you compare this to Daffy's latest level you'll see that the builder has become much better. This level is not bad at all - the tasks are entertaining, you can see some classic objects around it and the atmosphere really screams "classic" but the textures could've been rotated to fit better. The lighting is very good." - misho98 (04-Jul-2012)

"A real promising 30 minute debut level here from Daffy. Crucially it's obvious Daffy has read the tutorial manual. There's none of the usual problems that typically plague beginner levels. Texturing is pretty consistent and lighting is excellent for a first level. Gameplay shouldn't cause anyone any real problems and the author has even thrown in a few cunning traps to surprise anyone who might have expected a super-easy level. In total I got just over 30 minutes gameplay from this. Look forward to reviewing further levels from this author. Recommended, Stiggy :)" - TheStig (27-Sep-2011)

"This was a nice, short and fun level, and it's a great start. The author certainly combined well the use of boulders and spikes. The fire traps, the hint for the pushable block puzzle, the solid flyby, the appropriate lighting (nice shades of red, blue and green along with a reasonable amount of darkness and light) and the textural hint that a door was timed were some of the high points of the game. Even though certain key items were reused, the various ways Lara needed to get them made the level intriguing to look at. For the most part, enemies and traps were triggered at timely moments. However, in the switches/raised blocks puzzle, it would've been more interesting if the author triggered the baddies when the doors opened because it was too easy to beat the baddies when the doors were closed and the baddies were simply running through the door (or perhaps I should've activated the switches in a different order). I also would've liked more music. Other than that, everything else was pretty solid for a first level. The grenade launcher was a decent reward, and I'm looking forward to the next level." - Sakusha (01-May-2011)

"A very interesting debut level from a talented builder. I haven't played his other levels but judging by his reviews he is rapidly improving. This level was a classic egypt adventure with fun puzzles and simple gameplay. The puzzles were easy to solve and there was no custom audio but the auther used them pretty well. The lighting was very nice and the rooms were looking good. Very fun and everyone should try it because it is only about 30 mins." - afzalmiah (27-Apr-2011)

"It's always nice see how a player turns on a builder. This time, the approaching to the editor was very correct. It seems that Daffy have read the manual carefully and if he wanted to know if he was able to manage with the editor, of course, you've got it. Also at the end of the game I could see that he had good and experienced people behind. The level is lineal and very easy to play, with a fast gameplay; there are some defects in the texturing and some camera was unnecesary; also there are enough flares and ammo, well... I think excessive ammo 'cause since I found the revolver, I didn't need another gun so the uzis I found were unuseful. It notices an effort with the lights, and sounds were very correct too. I think was a good debut from a builder I expect don't stop building in the future. I'd like to play more levels from him. Cheer up!" - Jose (02-Jan-2011)

"An easy and enjoyable game, very well constructed; exactly what I needed for a Sunday afternoon... If this was the debut, guess what will come next from Daffy." - Josey (28-Nov-2010)

"This level is a great example to all those new builders out there who inexplicably insist on uploading their overly ambitious and/or simplistic efforts,without having first 1) taken the time to comprehensively read the Manual and 2) made the effort to have their neophyte work properly beta-tested.Daffy has chosen to follow the textbook path and done both of these things diligently,with commendable results.The lighting and texturing are pleasing to the eye;cameras are solidly utilised;atmosphere is quite decent;and the gameplay is fun,entertaining and varied(especially the considerate texture hint).Enemies could have been a little more varied (I missed not encountering any scorpions),while appropriately chosen and placed music would have enhanced the atmosphere beyond the aforementioned 'decent'. It all adds up to a highly enjoyable 30 minute debut level,culminating with a charming pay-off for the beta-testers.It will be very interesting to see what Daffy will come up with next!" - Orbit Dream (17-Nov-2010)

"This is a pleasant little diversion that gave the feel of an accomplished builder. It's strictly old school in the Egyptian style, with tasks familiar to most of us, but it's also well lighted and easy on the eyes, so I would recommend it primarily for beginning raiders. At that, I got nearly 40 minutes of relatively stress-free gameplay out of this mostly linear adventure, and I would be elated to produce a debut level as polished as this one is. Not a classic, but fun to play." - Phil (17-Nov-2010)

"A honest debut. The author did his homework well. 20 minutes of gameplay, some ninijas to shoot, some traps to avoid - puzzles are too easy, too predictable. Running straight forwards, picking up eye-pieces, cartouches, pulling some levers without any exploring to finally come to a quite early end is not an example for various gameplay. But the author obviously has learned the basics and he/she shows talent for creating more complex gameplay-situations in future. I liked the atmosphere created in this little debut! I hope we will see more from this author. There's some potential to be developped." - Christian (08-Nov-2010)

"A modest debut level in which the author feels out many different kinds of situations in levels: timed runs, code-bit triggers, pushable block puzzles, switches, cameras, baddies...and it all functions as it should. As far as the appearance goes, it is rather decent, but it could use some work, especially with the stretched or squashed textures. At least it is done decoratively. A warning: the builder should keep Lara's abilities in mind more often when constructing the level. For instance, when you pick up the revolver, you can jump left and fall in front of the octagonal door, trapping yourself if the smaller door wasn't opened yet. Also in the room with many columns, Lara is able to bypass the monkeyswing. The puzzle with 3 statues is also difficult because the player can forget which statue is which, if they return to the game after starting the puzzle. These pushable items should have been distinguished from each other. Besides these details, it is a short but solid first level that demonstrates good fundamentals from the author, so I say to Daffy: bon travail et continuez!" - SSJ6Wolf (08-Nov-2010)

"Built with the classic Tutorial Egyptian materials , except for a few custom textures towards the end, this straightforward raid keeps the player entertained for a bit more than half an hour , with a good variety of tasks , from easy to average difficulty , some acrobatics , traps gauntlets , a door puzzle with 2 timed ones, and a good movable statues puzzle with the solution given on a texture panel. Nothing is wasted here , the author shows to have assimilated all the basic lessons, and has potential to come up with thoughtful puzzles and tasks. Well done !" - eRIC (07-Nov-2010)

"This old school TR4 Egypt raid is one of those debut levels, where it is obvious that the builder has taken his time and learned how to use the Level Editor correctly. The game play contains most of the classic TR4 features and was fairly easy and straightforward. The timed runs are easy and so are the jumps. There are plenty of levers and doors, pickups, boulder and spike traps, flame throwers, fire tiles and also a couple of enemies to keep the player busy during this 30-minute adventures. I was expecting the usual beginner's mistakes, but the builder sure did a good job of avoiding them. There are a few good camera flybys and there is a nice atmosphere. I am not sure if the mummy on the ramp was supposed to be killed by that boulder so I tried to play this a few times differently, but it never did. The texturing was very clean and colorful with good lighting. The rooms are nicely designed and well sized. We will be looking for ward to more levels from this builder, as this one was definitely a good start!" - Blue43 (06-Nov-2010)

"A good debut level. A well made Egyptian setting with fairly straightforward gameplay. Nothing too difficult here and would make an excellent level for those players who have the basics but want to get off the 'nursery slopes'. A little bit of everything, some agility, timed run (liked the hourglass symbol), puzzles (beautifully done 'hint', I only spotted it quickly 'cos I went back for the pickup otherwise I'd have been searching for a while - nice one!) and some baddies, but not too many. I especially liked the use of the spiked boulders with the distractions - sneaky! I must admit I was a bit nervous in the last bit waiting for the Bedouin to attack. Please make some more levels, I had fun." - Diz (06-Nov-2010)

"well what can i say ....a promising debut level with nothing too specil or dificult on it and short . 20 min or even less to slide down and trigger the finish ......basicaly u need to find various items to open doors to progress eye combined bye 2 pieces 2 stars ....... and further another 2 also some cartouches ...... 1 or two times run - not hard ..... some burners room also easy ..... the path is very strightforward u cannot miss the right roulte . albeit i got stuck once at a statue puzzle room but only cos i rush in and dont pay atention at the clue on the wall .....i hope to see more further ffrom this builder and why not a step further in quality .........." - Jack& (06-Nov-2010)

"As always, it is great to see a long lasting community member pick up the courage and patience to put together a custom level and Daffy has to be commended for taking this task seriously. It is very obvious that he took his time to work through the manual, read tutorials, look for help and have the level tested before the release. That is why the result is a very enjoable tutorial WAD level of about 30 minutes length. It is very linear in its progression and does not offer anything really challenging to the seasoned raiders out there, but that does not mean it is boring. The tasks are diverse enough to keep you entertained and I really liked the visuals of the burner room, the texture hint for the push puzzle and the indication of the two (easy) timed runs. On the downside, some of the texturing could still use a bit of tweaking and if there were any secrets, I certainly missed them. Also, why not add some audio to the flybys and maybe even throughout the level to enhance the atmosphere? There was a lot done with lighting, which really made this a better looking level to play despite the use of the good old Tut1 materials. All in all, a very well rounded start of a level building career and we can only hope that Daffy sticks with it and offers us more of his work in the future." - MichaelP (06-Nov-2010)

"A good debut as everything works and looks fine in what is essentially a short classical Egyptian tutorial level with straightforward game play. The room proportions and the use of shadow and lighting (notable in the deep pool) are well done. The tasks are of the standard variety but I liked that the revolver is found early. The hour-glass symbols on the wall to indicate a timed run are something no one else has done in such levels, yet they make perfect sense. Lara expected to dispatch the mummy on the ramp by crushing him with a boulder, but it didn't work. I seem to recall in TREP that one has to check a box to allow enemies to be killed by rolling boulders, but I don't know enough about level editing to know if this is the only way to permit this. Looking back, things seemed rather easy: Lara is never bewildered or lost, and the hint with colored markers on the map at the start of the movable statue room isn't concealed in some obscure crawlspace. But nothing wrong with a pleasant raid. A good start, so it will be interesting to see what Daffy does next." - dmdibl (06-Nov-2010)

"Anyone out there who is new to raiding and beginning to despair of finding anything suitable to play, should check this out immediately. It's a solid, attractive, traditional Egypt level with all the usual elements in place, and quite straightforward gameplay. The less experienced player would almost certainly, with a bit of perseverance, be able to cope with everything and feel a lovely sense of achievement by the end of the game. Nor do I mean to imply that seasoned raiders will find this boring. There's some interesting and creative stuff going on, but it's definitely geared towards the gentle side in terms of timing etc, which is a good thing really. It's no use just having levels that only the top five percent of players are able to get through. This is classic raiding, old school style and none the worse for it. Now, when do I get to use the grenade gun?" - Jay (05-Nov-2010)

"25 minutes of linear gameplay, but nicely spiced up! Not only with a very intelligent hint for the statue puzzles and hourglass symbols to show the next challenge is a timed run, but also very good lightning use and some fire areas where I thought they are not possible with the old TR4 levels. All in all very solidly built and for sure worth a look." - manarch2 (05-Nov-2010)

"After I was allowed to play today the debut of Compass, the next first work comes immediately behind. This time is it Daffy. And the debut has succeeded anyway, because just as Compass Daffy has also avoided all mistakes which are to be seen so often with first works. Though the construction method goes in the direction of Old School, but this is no negative point, as Old School level can look good. Particularly as Daffy has used partly textures which look substantially better than the original textures. The sound was a standard and the tasks were easy to solve. All together a good debut. Hopefully we see in future even more from Daffy" - Scottie (04-Nov-2010)
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