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Level: City of Dahaffy back home search
Author(s): Daffy
total rating:8.54 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
afzalmiah 9 9 9 9
Blue43 8 8 9 9
Christian 8 8 9 9
Diz 8 9 9 8
dmdibl 8 8 8 9
Jay 8 8 9 9
JesseG 8 9 8 9
Jorge22 9 9 9 9
Jose 8 9 8 9
manarch2 9 8 9 9
MichaelP 8 9 8 8
misho98 9 9 9 9
Mman 8 8 8 7
Nina Croft 9 9 8 9
Orbit Dream 8 8 7 9
Phil 9 9 9 9
Ryan 9 8 8 9
Scottie 8 9 9 10
Shandroid 9 8 8 8
TheStig 8 8 9 8
category averages
(20 reviews)
8.40 8.50 8.50 8.75

Reviewer's comments

"This was an enjoyable feel-good adventure. Nothing immensely frustrating, but good solid gameplay with a few devious touches thrown in for good measure. A couple of enjoyable block puzzles, flame traps, spike traps, plenty of natives, crocodiles and annoying sea hags, plus a few secrets to find while Lara collects Skulls and Thistles. I did encounter a couple of annoying savegame crashes, but fiddling with my computer settings slightly seemed to remedy that. Aside from that, and the fact that the rope for one of the secrets appeared slightly later than anticipated, I had no problems." - Ryan (16-Aug-2017)

"The theme here is some sort of castle-like environment. It's a bit incoherent though and there's some mystical elements like floating ledges that kind of seem to come out of nowhere. The geometry is pretty simple but the lighting is decent and it generally looks okay, although you can reach the end of the world at the end. I also like the non- standard use of Sea Hags that helps make the more random parts of the theme make sense. The gameplay has a nice sense of flow and relatively fast pacing that's only let down by an obnoxiously hidden Revolver; it perhaps verges on being a little too straightforward, but given that early levels from builders frequently fall to the opposite issue of obscurity and backtracking I'll take this over that. A nice early level from this builder with enjoyable gameplay, although it could do with refinement thematically (which is hopefully something that improves in the builder's later levels)." - Mman (11-Mar-2014)

"Lovely level with fun tasks to do. Everything is textured and lightened good and this adventure definitely has the "warm" feel to it. The flare bug showed up, but it's not a big deal, since I could see everything. Recommended!" - misho98 (03-Mar-2012)

"City of Dahaffy clearly represents rapid evolution for this author, and given the short period between this and their debut level makes the achievement all the more impressive. With this level the author is also really starting to define themselves stylistically. Architecturally it's a bit of a mixture, but most objects come from the Peru or Cambodia catalogue. The music choices were excellent and very refreshing. Normally the sight of skeletons sends a shudder down my spine, but the fact that they were easily blast-stable early on was a big bonus!!! Gameplay flows a linear but well defined structure with plenty of camera clues given if an object or door isn't immediately close by. Personally I'm quite a big fan of this style of gameplay as you can feel the achievements unlocking through the spaces you move through. The secrets are not too hard to find, but it is nice to see them included never the less. You'll find yourself battling a range of badies too, from flying harpy's to little demons that nibble at your ankles. Shooting isn't the primary gameplay objective however, with the majority of time spent acquiring items and unlocking doors. All in all I got 1 hour 20 minutes worth of gameplay from the city of dahaffy. It's a level highly deserving of it's high-scores. The excellent pace, well crafted room and distinctive soundtrack make this a must-play. This is definitely an author to watch in the future. Highly recommended! Stiggy" - TheStig (16-Oct-2011)

"I am really enjoying playing through Daffy's levels. There was much to do and a bit of difficulty thinking of what to do next, but not terribly bad. I loved the beautiful music and the fairly quick ability to destroy the skellies. Puzzles were well-thought out and interesting. Very nicely done level!" - Shandroid (27-May-2011)

"Daffy had changed from normal egypt levels to fun south american type levels. I found this level really entertaining with a lot of puzzles and enemies. The music was very different from other trle levels. The builder uses songs that I have never heard before but it fits the game perfectly. Gameplay was nice but sometimes it was a bit hard to know where to go but the walkthrough helps a whole lot. The rooms looked nice and the textures were great. A pretty short adventure but longer than his/her previous level. Recommended." - afzalmiah (01-May-2011)

"I mustn't have read anything before downloading because I was expecting some kind of city level and what I got instead was a "city level", meaning something like catacombs or ruins or whatever it was, both with closed and open spaces. Having said that, it didn't really matter because I quite enjoyed the level. I liked varied and well devised the puzzles and how the boulders were used *positively* as progressing helpers instead of killing devices, I basically liked the music (not all in the same manner, I can say I liked that guitar part, but it was always cleverly used and never annoying), I thought turning the sea hag into an air hag was an original touch and there was never any shortness of supplies, namely near the beginning when you get to send all the skellies to wherever they belong after finding the precious grenade gun (loved it!). The textures also looked fine to me. And it was all rather player-friendly. What can I say, then? Play it, it's really nice." - Jorge22 (25-Feb-2011)

"The second level from Daffy, and this time a level with high resolutions. This game is just the right mixture between traps and puzzles, with many different enemies to shoot. Gameplay varies a lot, from block puzzles to never too hard jumping parts and fire avoiding, a nice boulder trap with boulders swinging from left to right to the floor. The doors to be opened with the boulders were an innovative idea. Cameras and flybys were very professional. Get this level downloaded and play, I only can say, as this was great fun!" - manarch2 (28-Jan-2011)

"Another good work from Daffy. It notices the progression this new builder got in few time. As the first, this one is easy to play with the inclusion of new puzzles and new ideas. Like I said in my review from the previous level, perhaps excesive ammo and medipacks. High resolution textures are well applied, secrets are not too hidden, nice musics and correct cameras and flybies. I never let Lara hit with the end of the world in the final rooms, but perhaps this is a feature the author wanted to implement to create that atmosphere. With this good improvement we can expect very good levels in the future. Good work!" - Jose (04-Jan-2011)

"This was a fun level. I always like blowing up skellies and, after the opening sequence, finding the grenade gun was definitely a relief. It is a variation on the hub theme with each room or area being entirely different from the others. This gave a variety to the game that keeps it fresh right to the end. Nothing too difficult, I even found all the secrets, but it all needed a bit of thought (not my strong point). Well made throughout with good textures and lighting. Certainly one to play." - Diz (17-Dec-2010)

"Daffy is a very good example how fast a level builder can learn if he wants to learn. The first work was already very attractive and in this level everything has become even substantially better. However, a big deficiency was which I could suddenly load no more Saves. But, nevertheless, a few days later it went again. Because the mistake did not lie obviously with Daffy, I will not value this level so worse. The Flybys were well formed and the duties and riddles were not so quite easy partly, but it has always given pleasure. There were enough camera hints, so that one always knows what is to be done. However, both sting fields before the sloping blocks in the inner courtyard were a little bit unfair, but with some practise one could also do this job. However, otherwise this was a great level with many good ideas. Please, more of it." - Scottie (16-Dec-2010)

"While his first release was decent, this is a remarkable step up. I spent a fun 50 minutes finding cute dragon secrets, blowing up skeletons, and conquering different kinds of puzzles which were rather original and clever. The secrets were also clever at times (I only found three of them). The different environments are well constructed and textured, and the lighting in some areas is excellent - the swamp area comes to mind. One thing could be improved, however: there need to be more camera shots for when switches are used. I also had some problems with savegames - the one fix that really worked was loading a new game, then loading the troublesome save. A level that is pure and simple fun, recommended." - SSJ6Wolf (12-Dec-2010)

"Daffy is obviously a fast learner. This hour long adventure is a major step up from his debut level that he had released not so long ago. It plays in a rather fluent way and keeps you busy without being boring, as the activities nicely alternate between spike and burners traps that keep you on your toes and push puzzles that make you think a little bit. Thanks to the fairly linear progression the occasional missing camera hint can be forgiven, as the block that may have lowered is usually not far away. I thought the hub room with the skeletons was nicely done (until you blow them all away with your grenade gun of course). I only ran into two minor glitches along the way. Once after shooting a grenade, Lara's weapon animation got stuck somehow, but a reload fixed that one and once where I was simply not able to grasp a hanging rope - which presumably would have gotten me to reach the one of the six secret dragons that I missed along the way. Also really liked the audio choices, even though they are almost a bit underused in accentuating the events in the level. Great effort and a pure joy to play through!" - MichaelP (12-Dec-2010)

"Daffy's second level is a solid,enjoyable and often cleverly devised offering;and provides plenty of enjoyment.Texturing and lighting is beautifully done;music(in a Jean Michelle Jarre style)is well placed,as are the cameras;while enemies are copious and help you to always keep on your toes. Only the final outside areas disapointed slightly,as the end-of-the-world could be reached quite easily,and the gameplay gave the impression of running slightly out of steam. For all that,it remains a hugely absorbing (and never too difficult) 70 minute raid;and shows a dramatically rising learning curve.I can't wait for the third adventure!" - Orbit Dream (08-Dec-2010)

"Good work, good teachers! A hallway crowded by skeletons is the starting area of a well composed level. Several tasks between a lot of spikes and burning tiles are spicing up a fluent and well elaborate gameplay, challenging parts are well combined with exploring. The atmosphere created here convinced me. Absolutely recommended!" - Christian (08-Dec-2010)

"This delightful level provides a bit more than an hour of solid gaming entertainment. It's rather linear, requiring the completion of one set of tasks before allowing the player to move on to the next. The lighting and surroundings are well-nigh perfect, and the music -- while not always appropriate to the setting -- was pleasing to the ear and may have been composed by the builder. (At least, it was not familiar to me.) I did not experience any of the so-called bugs described in the other reviews, and I enjoyed myself immensely here. Hopefully we'll be seeing more from this talented builder. Highly recommended." - Phil (06-Dec-2010)

"After a promising debut level not too long ago I was waiting for this one expecting something very nice and Daffy delivered. This is a very well built level with beautiful visuals and not very challenging, but fluent and interesting game play. There were no dull moments here and every room had itís own objectives and most of them had a bit of a different color scheme. There was a good mix of exploration, avoiding traps and finding some more or less hard to spot items. There were plenty of enemies ranging from crocs to little demons, flying sea-hags to groups of skeletons. Friendly monkeys roamed around throughout the level and they were fun to watch and never got in the way, as long as there werenít fired upon by mistake. The atmosphere was pleasant with nice choice of music and sound effects. My favorite part was the use of objects and texturing combined with lighting. Everything had a very professional look to it and it was just a joy to raid through this level from the beginning to the end. Influences from some of the great builders could be spotted several times. Unfortunately there was a bug that kept me from re-loading save games in Windows 7 and after initially being able to get it going again I finally gave up and transferred the whole game folder to a Windows XP computer where it ran flawlessly. I guess this is one of those technical problems that happen sometimes and therefore should not have any influence on the ratings of this game. Congratulations on a great level Daffy Ė we canít wait to see more good stuff coming soon! Highly recommended!" - Blue43 (05-Dec-2010)

"Daffy certainly has built upon the promise of his debut level. This is exciting stuff, with hordes of skeletons, fire emitters, spike traps, boulders and, yes, you get to use the grenade gun this time. Woohoo. Itís a satisfying mix of gameplay that moves along at a brisk pace with a medium difficulty level that should make it perfect for the majority of players. It looks good too and the music is quite memorable. I certainly had a lot of fun with it and hope Daffy carries on building, since he obviously has a talent for it." - Jay (05-Dec-2010)

"This is definitely one of the most exciting single level games I have ever played! Daffy here made one really dynamic, fluent and capturing adventure with various traps, puzzles and enemies, and although it has a good deal of backtracking, you will always know where to go and what to do. In one moment you have to go back to the beginning of the level, but you have a shortcut, with secrets to find along the way, so the backtracking is quite well fit into the whole gameplay. You have to open a lot of doors, to collect a lot of key items, to kill lot of enemies, big and small, to flip many levers, to find several torches, to push quite a few objects and to lower dozens of blocks along the way. You'll enter lava rooms, pool rooms, burner rooms, you will definitely have a lot of work here to do before finishing. But everything is perfectly balanced and with clear goals to accomplish. The level is not so hard, you won't have timed runs or twisted jumps, but it is also far from being easy. As I said, a perfect balance is achieved here. The overall ambiance is convincing, original and well built. The lighting is perfect, sound is sometimes missing (switches or secrets in my case), cameras and flybys are amazing, and music in background is awesome. The only downside I found is the bug with the rope in the skeleton room, which prevented me from finding one secret. I highly recommend this level to all players, skilled or not, because you will spend a really great hour playing it. Well done, Duffy... I eagerly wait for your next level." - Nina Croft (05-Dec-2010)

"Daffy - City of Dahaffy: 8, 8, 8, 9 Amazing progress by the author, who shows a quick learning curve, to produce a second level that often looks professionally done. (A save game shows this as the "City of Dahaffi.") The tasks are varied, one small room for flame emitters, another for a push block puzzle, another for spike traps, then swimming with a crocodile for Lara to get a laser sight, and next hunting up the first two skulls--everything works, the challenges fairly easy to accomplish. Lara's only problem was locating that stupid revolver, though nice that there was plenty of ammo for it to use on sea hag harpies and natives. I liked the way the rolling balls went from side to side down the chute, so that Lara wasn't safe standing on the sloped edges, unless she moved quickly. The red lava flow was a good effect. The large room with the pillars was maybe the best and most spacious area, with multitasks, though at the end, having gotten the torch, I felt that I had expected more to be done with this area, as there are really only a few small rooms off it. But then the entire level is only about fifty-five rooms, and takes less than an hour to play. Some good secrets, though in the room with six skeletons Lara had trouble grabbing the rope. A smorgasbord of game play, divided up into small servings, with a fine appearance and lighting throughout." - dmdibl (04-Dec-2010)
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