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Level: LB Advent Calendar 2010 - Scrooge back home search
Author(s): mugs
total rating:8.24 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Bene 8 8 10 9
Bigfoot 9 10 10 10
Blue43 8 8 9 8
Christian 7 8 9 9
Diz 8 9 9 8
DJ Full 6 5 7 9
dmdibl 7 8 9 9
eRIC 8 9 9 7
Gerty 7 7 8 9
High Priestess 8 7 8 8
Jay 8 8 9 9
JesseG 7 9 9 9
Jorge22 8 8 8 9
Jose 8 8 10 10
manarch2 8 7 8 9
MichaelP 6 8 9 8
misho98 8 8 10 10
Mytly 7 8 9 8
Orbit Dream 6 7 9 9
Phil 8 8 8 7
reborn1995 7 7 8 9
Ryan 7 8 9 9
Sakusha 9 9 9 9
Scottie 8 8 8 9
Shandroid 8 8 9 9
TheStig 8 8 9 9
young Lara Croft 6 7 9 8
category averages
(27 reviews)
7.52 7.89 8.81 8.74

Reviewer's comments

"For some reason I'm not aware of anymore I didn't review this level when it first came out. Now that it's been republished as a homage to our dear departed friend mugs, I immediately grabbed the chance and replayed it. One can tell Pat was still developing her building skills but still the level is quite faultless at what it is, with a looping piano music that somehow doesn't become annoying, nice lighting, puzzles, a cool timed run measured by the functioning of a toy train and, in general, a true Christmas (not Xmas as I remember Pat didn't like that) spirit throughout, which isn't always managed by every builder out there. Wherever you are, mugs, Merry Christmas and thanks again for sharing your gift." - Jorge22 (23-Dec-2017)

"This is an utterly charming seasonal adventure that entails Lara exploring a peaceful town and sewers to restore power to the Town Hall. The timed run was neat thanks to the toy train indicator (although it took me a while to find the sneaky trapdoor the switch opened), gameplay is linear but fun, music is well chosen, and the town is well constructed. A good seasonal adventure from a much missed builder." - Ryan (21-Oct-2017)

"Half an hour of gameplay later I finished this level and I can only say two things about it. First off, I couldn't ignore the beautiful little town, the atmosphere was magical and wonderful. I also liked the use of textures, while the gameplay took place in some underground areas, the light textures permitted me to keep my orientation, although the catacombs area was a little too dark and I had no torch and I ran out of flares before getting there. Above the ground the town looked nice, so, use of objects enhanced the wintery atmosphere. The second thing that needs to be mentioned is the author's ability to create fluent gameplay, I had no trouble finding objects and keys. On the other hand I don't know why Mugs opts for brief levels, I think she could make great longer levels because of the potential she has. Either way I recommend this level!" - young Lara Croft (22-Dec-2013)

"A wonderful litle christmas level by Mugs. For me, maybe a bit short but very well done. Lara explore a little town before Christmas and search stolen presents. Nice story. There are no enemies so a perfect peaceful level for children, the gameplay is not really hard but very good. The atmosphere is perfect for christmas, we discovered full of decorated houses. We explore the underground of the town for found the presents. The new textures are like always with Mugs awsome. A little beautifullevel playable by everyone. Thanks Mugs." - BigFoot (07-Dec-2011)

"Fun and relaxing level, but sometimes is very hard to guess what to do next. The gameplay was okay, it was hard for me to find out which trapdoor opens when you use the giftshop lever, but after I found out it was easy. The atmosphere was amazing, the music was lovely. Textures and lighting were nicely done. The "Merry Christmas" at the end was very original and nice ending of this relaxing level. If you want a short and nice Christmas level - try this one." - misho98 (30-Nov-2011)

"This level is absolutely beautiful. Even though it's short, it's very sweet, and I highly recommend it for a nice break. The background music enhances the holiday atmosphere, the gameplay is engaging, the homes were well-designed, the snowmen were cute, the timed run (using the hatch, a switch and a toy train) was an original concept and the mini-city was fun to explore." - Sakusha (19-Mar-2011)

"Various nice objects, various nice textures, all made by various builders, put together by yet another one to make very nice environment and very flowing (because requiring no raiding thinking at all) puzzles. Truly, this is one of the easiest levels I've ever played, and the whole thing can be completed in max 30 mins (of real life time). Some true raiders will find it boring. Some good graphics fans will find it interesting. And I found it relaxing... till one particular moment: when I saw a key in the crawlspace and realized I'm unable to pull myself up into it, I felt horrified. Fortunately, it appeared there is a way in... and out. The ending flyby seems to be corrupted (wrong order of the subsequencing cameras?) and the fact we can't enter the City Hall is disappointing. After placing the light switch in its right place, a player wants to see some wonderful lights! Soundtrack is very relaxing. Whoever's idea it was to make pauses between phrases of the background carol, it was a great one - thanks to this modification, a well-known melody gains an ambience mood and becomes not disturbing at all. SUMMARY: Sometimes, this game reaches playing speed of more than 2,5 megabytes per minute. I don't mean it's bad. It's just not much to do here. Short. Nice. Relaxing. Optional." - DJ Full (20-Feb-2011)

"A short xmas level in which Lara has to find presents and return them to the town from which they were taken. The biggest problem i had with this level is that far too much time was spent underground. It was the above ground area that was the most scenic and ambient compared to below. And some of the village buildings looked playable but weren't, and some weren't playable at all. And returning the presents was sort of anti-climactic. The flyby was nice, but returning the presents merely consisted of inserting a key. The ending gameplay lacked closure and detail. i'm glad i played it once, but i probably won't come back to it. --guy" - reborn1995 (14-Feb-2011)

"This is a very lovely, peaceful Xmas level where Lara has to find stolen presents and turn on the city hall lights. I enjoyed the lights part since it is dear to my heart...I live in a town known as "The Christmas City" because our town hall is stunningly lit up with lights every year, and emanates Xmas music. Mugs has designed a very nice little town where Lara gets to explore above and below ground. My only complaint would be that only a small segment of the town is explorable, which leaves Lara with little to do, thus the level ends quickly. However, not all levels need be long and complicated to be worthwhile. I enjoyed this level a lot." - Shandroid (16-Jan-2011)

"Lara helps a village get back its presents and Christmas lights, and in doing so, explores the village and some cellars and crypts underneath it. The village is a perfect little winter wonderland, but I do wish there had been more to explore. Lara can get into only some of the many houses, and even though it's possible to explore several rooms in one house, only one has any gameplay elements.
Gameplay is mostly very straightforward, though I was slightly confused by the timed run (mostly my own fault). The little toy train that indicates that the switch is timed is simply adorable. Apart from that timed run, gameplay is mostly about finding switches and artefacts - nothing challenging or exciting, but all very pleasant and soothing, especially with a Christmassy tune playing in the background throughout.
Overall: Short and simple but sweet and atmospheric. Great for some seasonal fun." - Mytly (25-Dec-2010)

"An adorable town level and story to go with it. Lara will get to raid a few shops, houses, and crypts in her attempt to thwart the Scrooge. Some of the custom objects really stick out, one being the timed switch that is also a toy train. It is a beautifully constructed level, and I was sad that it was over so soon." - SSJ6Wolf (21-Dec-2010)

"The first level that I picked to play from this year's Advent calendar offerings and I am glad I did, because it is just perfect to put you right into the mood. Beautiful and rather bright setting, a nice and cosy Christmas tune in the background and rather tame gameplay that just lets you flow along from room to room. Even the timed run was easily mastered. I would have really liked to continue exploring this world further, but unfortunately it was then over all to soon after 25 minutes. On the other hand, maybe this was exactly the right dose of Christmas feeling to get going with. Very enjoyable!" - MichaelP (20-Dec-2010)

"A pleasant and peaceful level. Nothing here that should cause you to get stuck or frustrated in anyway either. Texturing and lighting are spot on. The music is also a nice inclusion and never becomes overly repetitive. You might find yourself earning for a little more of this fine work at the end. Perfect way to spend a winter evening in the run up to Christmas. No nasty surprises so suitable for Children too. Completed in 35 minutes. Recommended. Stiggy" - TheStig (20-Dec-2010)

"This one definitely had the 'aaaah' factor. Prezzies to find, lights to turn on and the best timed-run indicator I've seen for some time (in fact, I spent so much time looking at it that I had to re-load and do the timed run again). Straight forward gameplay, generous timed run, beautifully made setting, excellent use of lighting and textures, what more would you want from an Advent level? About half an hour of seasonal cheer! Great stuff." - Diz (17-Dec-2010)

"This is a pleasant little diversion of somewhat less than a half hour. Everything is fairly straightforward, although my Christmas cheer would have been enhanced by a bit more overall brightness, especially since there were no flare pickups in sight. The timed run took me a few tries even after I knew exactly where to go and how to do it. And once up there I was stumped for a while before realizing that you simply push the block to get back out. It's always nice to have these peaceful Advent levels to play, and this one is no exception." - Phil (17-Dec-2010)

"Another well composed one out of this series. Elaborate and fluent gameplay, good ideas. But why that abrupt ending? Only one of the buildings in this little city can be explored after a nice timed run: When I expected to visit the next area I suddenly had to watch the ending-sequence. It feels like to read an half-written book. Lightning, even at the outdoor-scenes, was absolutly convincing combined with the piano-sound. Good work!" - Christian (16-Dec-2010)

"A lovely Christmas level that was over before I knew it and I was a tad disappointed that I couldn't enter all those other doors I saw in the level. The timed run; indicated by a little running train brought a smile on my face. There are more items you have to find and the first one was sneakily hidden. Only thing was that at a certain point the room turned black, all the textures disappeared, strange." - Gerty (16-Dec-2010)

"This level could be a Demo because of its shortness (25 minutes) and some unfinished areas like some doors didn't open and some bugs were happening with the boxes in the cellar rooms. Gameplay was fluent and never boring, textures looked very good. Nice but only one sound - why repeating the same music endlessly? The CS2010 objects however fitted well in the city and made the level a bit more special. It all ended while placing the lights, I think way too early and in a interrupting way." - manarch2 (16-Dec-2010)

"This is just the sort of little town that one would want to stay and tarry awhile. Music was perfect to the surroundings and the toy train starting a timed run was a delight. Interesting little detour to a cemetery where one only had to look to see what must come next. I would have loved to be able to access more of the town as overhangs were not 'grab-able' making gameplay rather short but making this a little gem of an Advent gift. The bookcase alcove made me smile as it is so similar to one I once had.
It's a perfect antidote for anyone feeling the stress of the Season and a perfect gift to the Community, Pat. Thank you and A very Merry, Blessed Christmas to You." - Bene (16-Dec-2010)

"What a cuddly level! The snowmen look, as if they were built by small children, Lara may play with a railway and forgets nearly to run to the timed grid trapdoor. The riddles are so formed which it can solve everybody without problems and the whole area is wonderfully formed. Indeed, the music in a loop is a little bit annoying in the long run.. And the partly black horizon also does not look so nice. That's all we could cope even if it were not the biggest weakness: This level is just too short. Half an hour of playing time pass like a flash light. I would love to play on, but unfortunately it was too early over and done. But it has been definitely made fun, that's for sure." - Scottie (13-Dec-2010)

"A Christmas level worth to play. No enemies, traps or dangers. Beautiful snowy environment, easy tasks, no much backtraking, excelent cameras and textures... Ideal to take a nice time in this Christmas time. I missed some puzzles and the level is very short too, but, as I said, I've enjoyed it a lot. Many thanks Pat! (and Merry Christmas too)" - Jose (13-Dec-2010)

"This is a lovely 30 minute adventure.Although pretty straightforward in gameplay terms (there is only one timed challenge,and no puzzles beyond the 'find key' variety),the searching around and about an immaculately built snowy village is interesting and endearing.Indeed,there are times when you just want to give the builder a big hug (the working little train set which denotes a timed run,is a classic example);and the close proximity of key pick-ups to their relevant receptacles ensures that there are very few stuck moments.I was a little peeved during the rooftop sequence that the balconies which were within easy jumping distance were merely insubstantial objects,as this spoilt the well built-up atmosphere somewhat;and the charm of the looped music wore a bit thin after a while.None of this will get in the way of anyone's enjoyment,however;and I recommend it highly for an interesting and relaxed little seasonal outing." - Orbit Dream (13-Dec-2010)

"I was a little disappointed/surprised to chance upon the end trigger when placing the City Lights item into the receptacle as I always want to poke around buildings with closed doors! Some slight texture-darkening when approaching some railings but all in all a lovely little village exploration with a timed run that even I, with my fumbling fingers, could manage (on the fourth go), without throwing the keyboard through the window :D" - High Priestess (13-Dec-2010)

"This is a short, gentle and, above all, very beautiful level from Pat. Lara's goal is to restore the town's Christmas presents and turn on the lights at City Hall and, as befits an Advent level, it's all readily achievable, even the timed run being generous. There are some lovely effects - the breaking ice in particular being an inventive touch, and it left me feeling in a most festive mood. I just hope there weren't any secrets, because I didn't find a single one (what's the betting there were about 12)." - Jay (13-Dec-2010)

"This is very pleasant and peaceful Christmas level where Lara explores a small town and needs to find a couple of wall switches and pickups in order to progress to the end which unfortunately comes rather quickly, but with a very rewarding flyby. The atmosphere is wonderful with a perfectly chosen piano track in the background. There is some nice use of little mechanical objects like the toy train or the good old mechanical beetle. The texturing and lightning is beautiful and in combination with the nice atmosphere, this level is a real pleasure from the beginning to the end. Anyone looking for a really nice and relaxing Christmas level should play this one. It is short enough to be easily played in between some of the bigger level and should not be missed!" - Blue43 (13-Dec-2010)

"I sort of associate the author with complex difficult levels, like Tut's Golden Armor--though the effort and planning that went into that level were greatly underappreciated. Now the author turns to a cheery, attractive Christmas level that frankly I might have mistaken for an Agnes level. This is a quick forty minute play in a lovely village. A timed run is clearly marked by a clock on a toy train set transformer. There are only a couple of places where players might hesitate and wonder if they have made a mistake. An object is hidden after an icy swim, and it doesn't seem possible that a player could be overlooking it in the small confines of the allotted space. Another place that at first looks baffling is where it seems that Lara can pull up into a crawlspace in an icy hole in the cemetery; it took minutes to figure out a different approach. Lara soon opens the door to the gifts, and turns on a "Merry Christmas" sign. A delightful little level for the season." - dmdibl (12-Dec-2010)

"I cried for more when the last flyby was playing after 40 minutes , as I had so much a good time playing this Xmas level. Once the button in the house was found , the rest flowed very fluently. Aside from the general good impression and the gameplay , I particularly appreciate the smart use of objects , the peaceful piano music heard in game, this music inspires me so much I listened to it even when not playing now. The lighting could be worked more , and the horizon disappeared when approaching some of the grilles surrounding the city, but these small glitches did not came in the way of the enjoyment this level provides. Blessings to you in this season, and thank you a lot for this little gem of a level , perfectly playable even on"antediluvian" computers." - eRIC (12-Dec-2010)
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