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Level: One Room Challenge - Bolivia back home search
Author(s): AgentXP
total rating:7.92 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
afzalmiah 8 9 10 9
Bene 9 8 9 10
Blue43 8 8 9 9
Christian 8 8 9 9
Cory 7 6 8 8
Daffy 8 8 9 9
Diz 8 8 9 8
DJ Full 7 8 9 9
dmdibl 9 8 9 9
eTux 5 6 7 8
Gerty 6 7 7 8
Jay 8 8 8 9
Jose 8 7 8 9
Leeth 6 5 6 7
manarch2 5 6 7 7
MichaelP 7 7 8 8
misho98 8 9 9 9
Mman 7 7 9 8
Mytly 7 8 9 9
Nina Croft 9 7 8 10
Orbit Dream 8 7 8 9
Phil 9 9 9 9
Relic Hunter 7 7 8 8
Ryan 8 7 8 8
Scottie 9 8 8 8
sonnyd83 7 8 9 10
TheStig 8 9 10 9
Ward Dragon 7 7 8 8
Zhyttya 5 4 6 7
category averages
(29 reviews)
7.45 7.38 8.31 8.55

Reviewer's comments

"The organic environment is definitely a strong point here and is definitely inspired by Tomb Raider Legend's Bolivia section. It's a shame that the player can only explore the lower portions of the outside canyon area while the cliffs remain tantalisingly out of reach. Gameplay doesn't quite match the looks, but is still quite fun to go through, with some climbing around in the canyon, a rather sudden flooding/draining sequence and a block puzzle." - Ryan (23-Feb-2017)

"Was fast and kind of enjoyable but a bit annoying in some parts.. The fire hitbox on the start its a bit buggy and the fact you have to use almost the same path for a secret, a switch and the way to progress its kinda lazy.. No real puzzles also, just really straight forward game.. No atmosphere sound wise and the textures are a bit dull in the first part of the level. Oh and the boots sounds its kinda of annoying, first time i used the menu to put the SFX lower. Still, not bad but.. "meh" overall" - Leeth (01-Sep-2015)

"Tomb Raider Legend inspired. Besides the music of course, the game play screams Tomb Raider Legend. But a TR legend adapted to the classic games. I enjoyed the platforming itself, but it was no big deal. There was really not much of a challenge, and the transition between filling up the room with water is awful. Just feels that the water magically appears and disappears. The hitbox of the fire trap at the beginning needs some adjustment, i got hit by it pretty easily without getting near. The stairs which contained the secret was buggy. At some point i managed to grab onto it, but Lara couldn't move upwards, just sideways and when she did move sideways she would enter inside the stairs. Ultimately i gave up on that secret. The end of the room challenge was far more enjoyable. More different textures and more mechanics, the beginning was tedious and boring." - Zhyttya (01-Sep-2015)

"This TR Legend inspired outing was awe inspiringly beautiful, I particularly liked the cliffs just after the first gate, and the waterfall - great attention to detail, even the wave patterns in the water. The architecture is very 3D, hardly a block in site, textures are barely repeated at all and are very natural looking stone. This is a very peaceful level, with the soundtrack giving the already pleasant atmosphere a big boost. You do hear a strange scratching sound when lara moves though! With regards to gameplay, there's a custom block push past a flame, wall switch to open a door, a little bit of climbing including Lara's new jump up animation - very good. The lighting is very bright and cheerful - must be mid day by the look of it, and to add to it, there are birds flying about above the waterfall - just breathtaking. Then another jump switch, working around the cliffs to a door which is open, into a man made area, avoiding a rolling ball. The mood and music changes here, much deeper. The architecture is just as good with fallen masonry and nice texturing. Pull a switch , swing on a rope and limb a chain, then a slightly difficult pole jump, and then flooding the room - perhaps it'd be better not to be in there at the same time - not realistic. The next bit with moving blocks is also not realistic in that the blocks seem to move into the walls. The atmosphere in this area is one of suspense. You make a block rise to allow you access to a tightrope then a switch. Finally, another poll jump and the artefact is yours! Lighting is again very pleasant here, light spots and dark spots all where nature intended. There's a few objects such as plants, rocks, statuettes, birds, perhaps more would be a bonus but not essential. No flybys in the level or camera shots - would be useful if it was a larger level but again not essential here. What can I say, this has got the looks, but has it got the touch? Yes, but only just. A privilege to play though. 30 minutes net gameplay. 3 secrets found." - sonnyd83 (24-May-2012)

"Personally I loved this. While it's a short level (20 minutes in length), what's been put in is of an excellent standard. There's more to this than just the Legend textures & sounds as the author's taken the time to incorporate some of Legend's acrobatic elements to get you to pass through each room (through the use of swing-poles and ledge climbing). Lighting, texturing and geometry are all excellent. I hope AgentXP considers putting together what they have here into a longer adventure outside of the confines of the original challenge as this base could be made into something very epic. Recommended :) Stiggy" - TheStig (01-Mar-2012)

"Very good level, inspired by TR:Legend. The gameplay was mostly climbing in the beginning and some lever and block work later. The textures and the atmosphere were amazing and I recommend this to anyone who's looking for a short, beautiful and easy adventure." - misho98 (29-Dec-2011)

"This level has a decent variety of tasks and great use of space and limited views to make the level feel bigger than it is. There's nothing too challenging or original here but it's all enjoyable and flows well. The theme is well executed and pulls off the Legend atmosphere well, including a trap that's a nice homage to Legend. The lighting is a little flat at times but that's probably down to the technical limits of the challenge rather than any real failing on the author's part. This is one of the best entries to the one-room challenge," - Mman (08-Dec-2011)

"A bit buggy as I couldn't get Lara to climb one ladder but in hindsight it must have been for a secret. Also being one for the"One room challenge" I am not surprised about that ladder. For the rest you have to look very good to find the way to proceed through this small level. At least it is rather well done I have to say." - Gerty (05-May-2011)

"I've now played all the ORC levels, and I have three co-favorites, this one included. There are no enemies here, and much of the gameplay amounts to exercises in acrobatics. Not too dark, either. The balance between indoor and outdoor activities is well struck, and I enjoyed the Peru setting and the mixed use of swingpoles, climbing poles, ropes and tightropes. There are three secrets along the way, and I consumed about 20 minutes of net gaming time making it to the finish trigger. Recommended." - Phil (02-May-2011)

"I'll start with bad things, beginning with the one I mentioned twice already. Those canyon rocks are too bright. They look way better in the editor window screenshot AgentXP has posted on trf. Ingame, I find them looking like made of wax, causing the same impression I had playing Tomb Raider Anniversary, which is - IMO - the least atmospheric part of the whole series. These blocks also feel too safe - even if I jumped across the canyon (I found a shortcut), I felt no adrenaline. The upper room containing no gameplay is made of ledges and gaps which - if only THIS was the main gameplay room - would make platforming unique to the whole ORC contest. Imagine Lara jumping over those gaps... imagine Lara climbing that awesome bridge... imagine Lara falling from 50 metres and splattering at the bottom of the canyon... and, the most important thing - imagine that You CAN'T do it all, because it's all build only for visual effect. Oh, nooooo!! I can't get used to it, I regret so much I can't get there! Remember that Australian canyon in [i]Beyond the Scion[/i] prologue? Here, the bridge and upper ledges would feel the same thrilling way - if only they were playable. All remaining parts of the game are linear: you open the door to enter a temple, next thing is opening another door to open yet another one. Does it disturb? No - or not so much - and it's not an application of a flipmap what saves the game, not at all! It's the atmosphere what prevents most players from complaining about linearity, as it's really hard to complain if You enter and see that cave. This is why it got an extra point from me. Soundtrack comprises of two (or more) ambiences, well fitting open space, corridors and interior of the temple. Also, there is a flipmap theme and main theme. Personally, I find TRL: Bolivia ambience a little bit tiring, with its repetative motive lasting for definitely too long and being too monotonous. But technically, as I mentioned above, music application is very good - so anyone who likes this soundtrack will be satisfied with it. I give 3 points for it. Secrets keep You observant (I found two and have no idea where the final one is, so I was busy looking for it some time - and this is what I like). And the final room with the Golden Idol to reach is very nice - it begins right after an agility test, and is filled with a pushable, raisingblocks, switches and a tightrope... or a tightpole, because we can walk it and swing it. EDIT: Found the third secret now and I don't know what to think about it - it's very clever and requires future planning, but if You don't do something when You are supposed to, there is no chance to get the pickup. But all in all, the level lasts only for ten minutes when You already know the way, so You can replay it even three or four times and figure out how to get the missing pickup - so the reward is more intense than frustration, what makes me assume secrets are worth 3 points. Enemies and cameras - I give 2 points for each of these categories, like in any other case when they are missing, but it doesn't disturb at all. SUMMARY: Overall lighting and texturing is simply stunning, except the waxy rocks. Also, proceeding through a temple built inside a massive cave really resembles TR Legend - so this level is suitable especially for fans of recent parts of the series. But I can recommend it to anyone else as well: guys, come here and play it - as it is a relaxing little raid. AgentXP, please, PLEASE make the upper part playable. I know it's not only me wanting it. The level already feels nice - and, according to what I see, the full version would be awesome." - DJ Full (18-Apr-2011)

"This level is clearly inspired by the Bolivia level of TR Legend. The builder does a good job of creating a mostly organic environment in the first half of the level, centred around a canyon with a tall waterfall. The upper areas of the canyon, with an interesting stone bridge type structure, are unfortunately not explorable due to the constraints of this challenge. There is still plenty of climbing around to be done in the lower parts, though a somewhat obvious shortcut cuts out a lot of the climbing. The second half of the level takes place in a temple-like environment, with more climbing and pole swinging, as well as some traps and a simple push-block puzzle. I liked the fact that a pole near the end could be used as both a tight-rope as well as a swingpole.
There are three secrets, of which I could access only two, because I couldn't figure out how to climb the ladder for the third. The looks and atmosphere are lovely. I especially like the high waterfall and the little touches like the birds flying high above.
Overall: A pretty and pleasant level, though a little lacking in solid gameplay." - Mytly (18-Apr-2011)

"Some straight forward climbing and jumping through a well elaborate valley. Legend atmosphere with the related sound. Textures are created professionally. It could be a good start of a real adventure. Good appetizer." - Christian (16-Apr-2011)

"I was so engrossed in playing this one, that the ending almost caught me by surprise. It goes very much to the level's credit that it did - the surroundings are stunning to look at (not without an odd looking texture here or there, but still) the gameplay tasks logical (maybe the water flipmap felt a bit forced in when comparing to the other tasks), and fun to tackle, and it has a really great sense of authenticity and being there. I liked the simple secret hunt, though I only found 2 and realized only in retrospect what the ladder at the beginning of the game was there for. Again, I can be nothing short of amazed of what one can actually squeeze into the confinements of just a few rooms (I dare say I counted at least 3 here (flipmap included) with my level builder's eye, but more power to the author if there are less) but here, more so than in the other games I've played thus fur, the whole level actually feels like a prelude of more to come rather than a finite, self-contained entity. As a result of - I would consider it to be great 10 minutes of a larger game, but on its own it is a bit run-of-the-mill and I ended up being not fully convinced. A 10 to 15 minute level can work on its own and be great, as Run, Lara, Run, Dreaming for a Revelation and The Chamber (and maybe a few more that have slipped my mind) have proven in the past, but this level acted like it was unaware of its limitations, so doesn't quite rise to the level where I would give it a 9 for gameplay as other players have. With this I merely wanted to explain why my ratings are what they are. I certainly do not mean to imply that I did not enjoy my time here or that I did not enjoy the level's bite-sized quality for my own special reasons (covered in another review). I would certainly recommend everyone to play it and see the quality showcase of the author's skills." - eTux (16-Apr-2011)

"This seemed substantially more than one room to me,but I'll give it the benefit of the doubt. Under the restrained constructional circumstances,as much has been squeezed out of this as appears possible - although the flooding/draining sequence seemed somewhat contrived. Jumps,boulders and pushable puzzles kept me happily absorbed;although one or two appropriately triggered enemies would not have gone amiss. However,it's the physical appearance of the level which most impresses: a clever and well-constructed natural environment,immaculately textured and creatively lit - a beautiful accomplishment for a debut level. 20 minutes of pleasure." - Orbit Dream (14-Apr-2011)

"I really liked this submission to the One Room Challenge a lot. Beautiful texturing and lighting along with good soundtrack made this one feel like Tomb Raider Legend but with the good old fashioned controls. The game play was nice with lots of climbing and the new ledge jump moves and gap jumps. Progress was fairly easy and fluent and it was a lot a fun to play through this one while it lasted. The level looked professionally built with clean texturing, good lighting and an excellent atmosphere. I think this was my favorite from this series. (16 minutes, 3 secrets)" - Blue43 (14-Apr-2011)

"Taking inspiration from Tomb Raider Legend, we find ourselves in Bolivia on the hunt for an idol. The level starts out with moving a statue out of the way while dealing with a flame emitter, then opens up into a bright, sunny outdoor canyon area. This section incorporated the new animations and revised swinging pole nicely, combined with fun platforming to get to the top of a waterfall, leading into some temple chambers. The fun continues in a linear style without many complications, including a couple traps, a flooding room sequence, and finishing off with a quick pushing puzzle, a tightrope, and a pole swing. All throughout the atmosphere is the same as the Bolivia level from the retail game, and it works well. I would have liked to see the water actually be water though and not just a scrolling texture, but it may have been the way it is due to the challenge requirements. The birds flying in the sky were also a nice touch, yet I would have liked if the level had a section on top of the canyon. The load screen gave the impression it might be reachable, but oh well. Overall though, the level is fun to play and I enjoyed myself. Definitely worth the 20 minutes it provides." - Relic Hunter (14-Apr-2011)

"This level was heavily inspired by Legend's Bolivia level and it does feel like an extension to that level. There are no enemies so the level focuses primarily on acrobatics (such as swing-poles, tightrope-walking, and of course jumping around). Overall the level is a nice choice for any players who enjoyed Legend's Bolivia level and would like a fresh experience in the same vein." - Ward Dragon (14-Apr-2011)

"Note: I will not be reviewing this level with leniency due to the fact it only contained 1 or 2 rooms, as it deserves to be treated the same as any other level. This level is set in an aesthetically pleasing 'valley' where Lara must do some jumping in order to get to switches and doors. This is really all the gameplay was, running and jumping (and walking across the tightrope), but it was really enjoyable, it just would have been nice to see some puzzles. There aren't enemies (if I recall correctly, unless you count fire as an enemy), and waterfalls and boulders were used well. The secrets are at times disappointing, as the silver one was just on the ground, but the gold was well placed, and I never got it. Texturing was very good, and one of the best of the series in this aspect, and lighting was also well placed. Overall, it is a fun level that gives any raider a nice little challenge, with some difficult jumps. If it was this builder's first level then I am very impressed. Recommended." - Cory (13-Apr-2011)

"Another great glimpse of what a new builder is capable of, if only the one-room-restriction gets removed now. About 20 minutes in a rather convincing setting, initially with a nice canyon to explore and two possible ways up to the waterfall. There are even three secrets added, although they are maybe a bit too easy to grasp, but no enemies in the level at all. You get a small waterflip puzzle and a little push/raisingblock puzzle in the final room which was cleverly designed. So it is crisp and short, but it is a fun little ride that let's us hope for more from this builder in the future." - MichaelP (13-Apr-2011)

"Coming out of the dark area, the light of the small canyon is a pleasure to see. The navigation of both sides of the canyon was well done. The tight rope/swing pole was a good ending but this has all the ingredients of a great beginning for a much longer level. Well done on atmosphere, lighting and textures - it was a lot of fun despite the necessary short time to play through." - Bene (12-Apr-2011)

"I often enjoy levels with lots of scenic climbing, and the fact that all this has been done with a single TR room is amazing. The starting valley looks realistic, but the climbing routes across one side of the rock walls will arrive at the waterfall with no way to continue. If Lara goes the other way it is just a simple climb up, a pole swing, and then a jump across. So it looks like a lot of exploring was planned, but the only bonus is the bronze secret (to be followed by silver and gold later on). There is plenty of good play throughout, with lots to do in the ending room. But the reason I think this is so good is that it is almost impossible to think of this as a single room. Other contest entries make that restriction all too evident. But here a player may note the water textures--Lara can walk on them--and be reminded that water depth would have required a separate room, so the author has made the only choice possible. This would be solid as a regular level, but is exceptional given the constraints. Among the better levels in the contest." - dmdibl (12-Apr-2011)

"This was a one room contest I tried and it was very nice. The atmosphere was really nice and so were the textures. I don't think there were any enemies but it is still very enjoyable. Really good for a debut in my opinion. Very recommended." - afzalmiah (12-Apr-2011)

"At first glance I figured that building a landscape similar (successful) in a single room was impossible, I later learned that a second decorative room was allowed. Even with 2 room, where the author managed a feat of construction which is to be commended. The gameplay is fun, a lot of jumping and climbing are a great time playing! Again, we would like a suite." - Daffy (12-Apr-2011)

"I'm not a builder, so the concept of 'one room' is a bit lost on me, but this level certainly manages to give the feel of a much larger canvas and packs a lot into the short running time (approximately 20 minutes). It mainly consists of finding a route through the mountainous outside area, and exploring the interior section, with some swing poles and tightrope walking. There are three secrets to find, in the form of keys, but I didn't find anything else in the way of pickups. Not that any pickups are really required as there are no enemies around. As I say, I have no idea of the complexities involved in this type of exercise, but I can only imagine that it takes quite a lot of talent to accomplish so much within such constraints. Very enjoyable." - Jay (12-Apr-2011)

"Does mean "One Room Challenge" really that the level builder must limit himself on one room? And if so, can there generally something originate reasonable from it? Anyhow I have my doubts, because I always have "Lara in the box" in my mind. Well, we will see what the level builders have made with this regulation. I do not believe it! This can not be at all possible! Is this really only one single room? To be quite sure, I was directly after the end at Tombraiderforums and have looked in the suitable Thread. And really, it is only one single room. As well as this level looks, one could really be of the opinion that here were substantially more rooms assembled. It is quite astonishing what is possible. The level is of course a little bit short, but with this guideline this is no miracle. Anyway this was a great level. AgentXP should absolutely build a whole level, because he really has talent." - Scottie (11-Apr-2011)

"Based specially on Lara's gymnastic habilities, gameplay is easy and nice to play. I missed some enemies (I can't remember any) I think Lara only drew her pistols once to shoot an object. The best was the good atmosphere with a fantastic environment well lightened and textured. Secrets are easy to find. This new builder is a good promise! Sure that he will give us great levels in the future. Good work." - Jose (11-Apr-2011)

"Well, there aren't many Legend adaptions out there, so this was nice to look at. Not that this level is a remake, it's far from being one, it has its own charm with great puzzles like the burner one at the start or the clever room that can be flooded or drained, or not to forget a very good final room with loads of action. The mountains were really well made and I liked the atmosphere, unbelievable such a big area is one room, but I have to fault that when Lara runs on the water, you cannot see or hear anything - it has just moving textures. Else, this was a very fun level and it remembered clearly on the first level of it, although made entirely different. I found three secrets that were not too well hidden because I didn't have to search long." - manarch2 (11-Apr-2011)

"This debut level was, I must admit, a great pleasure for me. I spent a very interesting half an hour playing it, enchanted by the overall ambiance and atmosphere of the level. Although the level is a debut, the author obviously knows how to build an interesting and challenging level. Textures and lighting are done perfectly, with no cracks, very realistically, with not too heavy decorations. Architecture is good, as realistic as it can be, indoor or outdoor, proving that the builder has a great talent for level building. Gameplay is fluent, dynamic and interesting, with a lot of jumps, climbing and traversing, but not too excessive, which is always a good thing. Also, there are not too much switches or doors to open, and the gameplay is never interrupted. Sounds are also perfect, the music theme is taken from Tomb Raider Legend, but there are no cameras or flybys at all. However, that is not the only downside of this level... I think that a few enemies here and there would nicely spice up the gameplay, as well as a little bit better developed secrets hunt. There are three secrets to collect, and they are quite easy to find. Apart of that, the level is done very well, and is definitely one of the best short debut levels I have ever seen. Great work, AgentXP! Looking forward for more... A definite must-play!" - Nina Croft (11-Apr-2011)

"I am no builder so I must leave aside the limitations of the 'One Room' and review this level purely on its merits like any other level. A very good looking level with straight forward gameplay, simple puzzles and no enemies. Good use is made of slightly darker areas to disguise wall cracks without just making it too dark to see, a delicate balance I'm sure for any builder. Three secrets, bronze, silver and gold, should be easy to find but getting to them makes it more fun. At 23 minutes I've played longer demos and would like to see this expanded into a full length level. It should be good." - Diz (11-Apr-2011)
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