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Level: Heaven - The Shelter back home search
Author(s): Levelzentrum
total rating:6.22 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
CC 6 6 7 7
Daffy 7 6 7 7
Dimpfelmoser 5 5 7 7
Emeritus 7 5 7 7
Gerty 6 5 7 6
Jay 6 7 8 8
Jose 6 7 6 8
Kristina 6 6 6 5
MichaelP 6 5 7 6
Nomad 6 5 7 8
Orbit Dream 4 5 6 6
Phil 7 7 7 7
RaiderGirl 7 6 7 6
Ruediger 6 6 6 5
Ryan 6 6 6 7
Sash 5 5 6 6
sonnyd83 6 7 6 7
Tombaholic 5 5 6 6
Treeble 6 6 6 6
category averages
(19 reviews)
5.95 5.79 6.58 6.58

Reviewer's comments

"This level reminded me a lot of another contemporary level (by a different builder) that I played not long ago: Amsterdam. Both take place in dark city settings with canals running through them. Plenty of flares are provided, and the darkness is not distracting in any event. Gameplay is rather linear, and you get to blow away a sentry gun at the end after having run over a horde of soldiers on the motorbike. Harry Laudie has contributed a typically reliable walkthrough. A little less than 40 minutes, and quite enjoyable throughout." - Phil (02-Feb-2018)

"Heaven? Mmm...not really. Hellish, more like it. You start in a harbour and the first order of business is to locate a few levers as well as scads of ammunition and weaponry. The texturing is rather eclectic (Coastal textures next to metal flooring) but it works in its own way. Nothing challenging about the gameplay, blow up a few sentry guns, gun down guards, pull a few levers , ride the motorbike briefly, then it ends abruptly. One for beginning raiders." - Ryan (22-Oct-2016)

"I really liked the atmosphere in this harbour/city level. I'm guessing that the builder's use of the word heaven should have been haven, in the sense of a harbour, as there's nothing heavenly about the action, believe me. There are lots of guards to shoot, or run over with the briefly used motorbike, but weaponry is provided in a lavish manner so there's not much of a challenge there. Gameplay is quite basic and would be ideal for a new player." - Jay (07-Sep-2016)

"Not unlike the other levels of the author, but it was more entertaining thanks to good lighting and semi realistic architecture. Like the previous ones the gameplay was bland, it went okay until the blowup of the helicopter then turned into a switch pulling and opening doors type with a bike that serves no function other than speed. There were too many pickups lying around making the enemies piece of cake. The ending was anti-climactic too, should've at least let me open the doors to the exit. The port and numerous storage rooms were nicely done and helped saving the level from being uninteresting." - Nomad (12-Jun-2016)

"This level is easy to play, but you'll loose a lot of time exploring all the storage rooms and picking up hundreds of items. Soon you'll find all kind of guns and ammo. All you need is explore the areas and rooms to find switches to pull and open doors; the couple of machine guns can be avoided. Also you can climb to the top of the roofs in one side of the river and reach places where you'll get stucked 'cause you didn't pull the switches in the order the author thought. There are some flybys but no musics for them, and also no cd tracks when arriving to new areas. Enemies are well balanced but I couldn't find secrets. The best were the well worked lights and the texturization." - Jose (09-Feb-2016)

"I think the title is quite innapropriate here, this level is certainly not a shelter in any way. The fun takes place centred around a well built harbour which reminds of a cross between TR4 coastal and city levels. It's quite dark but the lighting isn't too bad. You'll notice the presence of a vast array of storage boxes throughout. In terms of gameplay, there's plenty to do but it's all very basic stuff. You'll make a helicopter explode but this is too easy, open many doors and raise blocks, with levers and jump switches, fight a few SAS, ride a bike over a deep pit. There appears to be a lot of pickups here but these aren't necessary if you just use pistols. This took me 30 minutes." - sonnyd83 (30-Dec-2012)

"It is a good level which offers the author, decoration is achieved and they go for a walk in this level, which does not seem empty, with pleasure. The gamaplay does not miss interest and asks for quite a lot of research, a game which well occupies its time." - Daffy (09-Aug-2009)

"Going through my CD's with all the levels on it, I came upon this one that I haven't played yet. These days the prj files are now TR4 files so no more fooling around how to install them. This is a solid City level where you have to find levers to open gates. You find enough hardware and ammo to take care of the SAS soldiers. There are also two sentry guns that will make it a bit harder for you but sneaking up to them and then destroying them is always fun, at least in my book. It is a nice little romp, rather straight forward but fun nevertheless." - Gerty (16-Mar-2008)

"This was all very half-baked and mildy unsatisfactory.You begin in a small Port(not badly done),find a way to exit the area (not in the least bit difficult;and you can easily shortcut the proceedure anyway);run through a few more courtyards (simplistically constructed) killing a dozen or so soldiers,then ride the motorback almost to the end. The Gameplay is rudimentary and requires little thought,while the ending is horribly anti-climactic and unfair - I was attempting to find a way to destroy a pesky machinegun until I discovered that the 'Finish Trigger' lay a few nonsensical steps away. The level needed a polish job on it (both graphically,in terms of construction and with the addition of more absorbing gameplay) but is perfectly adequate for the undemanding player." - Orbit Dream (26-Jun-2006)

"Well balanced level there's a bit of everything. I liked the idea of showing the exit from the first large area quite openly - but how do you get there? It'll take you a while. Whole playing time may be around 35 minutes. After slow beginning it gets better. There's a nice motorbike jump over a ditch and a final shootout. The level suffers from some technical mistakes though. In several places you can climb the roofs and jump against the end of the world. Illegal slopes do occur there too. One trapdoor needn't be opened by the switch - Lara can let herself fall through the closed door! And I didn't like the contrast of lights very much. There certainly is some potential for improvements." - Rüdiger (05-Nov-2003)

"I liked this level it's not very hard but it's enough in the gameplay department not to be boring or too short. It's a small enclosed port with warehouses of crates and running rats. I liked the roof tops that structure in the water where the helicopter used to be before you blew it to kingdom come and the bike ride. In the end you swim out of a water hole to meet three guards and a machine gun. Run to the gates if you don't want to bother with them and end the level. I thought this was very well put together textured well and the lighting was fine in my game." - CC (21-Oct-2003)

"I wish authors would include a readme file to give us some information like which files to use when they give PRJs. Well luckily there is a classification about this level that says city so use the city files. The level is about twenty minutes with levers that open doors and the main area is a big pool with water. Mostly it's outdoors with SAS and sentry guns. It has many flaws for example you can access certain areas via the roof tops without raising the block outside or open any doors. Don't follow that route you will get stuck. The cameras were helpful and I am glad for that because there are quite a few rooms with crates that look the same. The level ends shortly you jump with the bike to another area and Lara by passes a sentry gun I didn't bother destroying it and gets close to big black double doors. If you like dark city levels this is the one for you." - Kristina (05-Aug-2003)

"A typical Levelzentrum adventure. Meaning: a solid setting supported by a nice camerawork and accompanied by a rather dull and easy gameplay. I had the feeling that most of the time was consumed by getting all the pick ups that you'll never need. There are a few designer flaws but contrary to what Michael said you can't get stuck you just take a shortcut. I really liked the gloomy atmosphere and I wished there had been more variety as far as the gameplay was concerned cause with a bit more effort it could have been a decent level. As it is it seems more like a carcass of a game that needs to be filled with puzzles and traps. You don't do much more than neutralize a few sentry guns flick numerous levers and kill the compulsory SAS guards in between. But the ride with the motorbike was fun and the big dock area at the start looked good to me." - Dimpfelmoser (27-Oct-2002)

"This was a nice twist of the usual city level as the textures are from the coastal wad and there are some great water areas and the two looks blend together very well. I don't usually like city levels but I spent an enjoyable 35 minutes on this as there are quite a few areas to explore a few machine guns where you have to get yourself in the correct position to destroy them and though the first area looks small it turns out to cover a lot of ground. I found room after room with ammo and weapons lying everywhere so the SAS soldiers posed no threat at all especially since I found the laser site right away and could usually blow them away from a distance. It's true that most of the level is spent pulling switches and opening doors but there's just something different about it that made it fun for me. But why did it have to be so dark?" - RaiderGirl (21-Jul-2002)

"Set outside around a port in this level you are going to come across rooms with loads of pick ups many SAS and a handful of automatic guns as you locate and pull levers and finish the level after 20 minutes on a motorbike. There is however an area across the water that you can swim to blow up a chopper and an automatic gun and pull a lever that really has no use because it opens a trapdoor in a ceiling that you could open manually which will add about another 10 minutes to the level. Either way for me this was a very average level with no great point of interest although I did like the ambience of the port but just not enough to make me want to play it again." - Sash (21-Jun-2002)

"Again the guys from Levelzentrum present us with a small prj file download and a kind of standard level which gave me about 35 minutes of gaming time and will have the experienced raider not hesitating too much on what to do next. A nice starting flyby shows you where to go in the initial canal/lake area to explode the helicopter pull a few levers and explore warehouse like rooms with boxes to find numerous pick-ups. You can actually get stuck when you reach an area via the roof to which you are meant to go only later. I think there were about 15 SAS to kill along the way and after more rooms with boxes and a bit of swimming you find the bike for a nice short ride with a jump and a quite sudden ending just when you got under fire by a sentry gun." - Michael (21-Jun-2002)

"This level had a great start like in a port. But then after some time it fell in the common level style. The level has the normal lever activated open the door puzzle and in the first rooms you find all the weapons present in the wad as well as lot of flares and ammo plus the laser sight. Nice texturization in the beginning but then there are some randomized floor and I don't know if the author wanted as that but the wall got randomized as well so the walls look weird in some parts. In the final rooms after the motorbike ride don't fall to the water or you will be trapped forever (or until you cheat). It took me about 30 minutes." - Treeble (21-Jun-2002)

"As far as gameplay goes this short (30 min) level is a walk in the park for the redoubtable Ms. Croft. It's pretty much about finding the next switch to pull with a short motorbike ride thrown in for good measure. And with shotgun grenade gun revolver and Uzi in hand within minutes the poor SAS didn't stand a chance. One major problem is that you can get to a certain area before the author intended and then get stuck. On the positive side I did like the atmosphere of the first (port) area." - Tombaholic (21-Jun-2002)

"Very good graphics. Further to what Michael had said I wonder if it's possible to blow out the last sentry gun. I was a coward and ran straight away ending the game." - Emeritus (21-Jun-2002)
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