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Level: Temple of Gods back home search
Author(s): Levelzentrum
total rating:6.22 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
bERT 6 6 7 8
CC 5 5 6 8
Dimpfelmoser 5 4 7 6
Gerty 6 6 7 8
Gonxii 5 5 6 7
Jay 6 6 7 7
Jose 5 5 6 7
Kristina 7 7 7 7
Magnus 5 6 7 7
MichaelP 5 5 5 4
Momster 6 6 6 7
Orbit Dream 4 5 6 9
RaiderGirl 6 6 7 7
Ryan 5 6 6 7
Sash 8 7 7 8
Treeble 5 6 7 7
category averages
(16 reviews)
5.56 5.69 6.50 7.13

Reviewer's comments

"Somewhat less complex and entertaining than Palace of Gods, but still fairly competently made. The gameplay is very simple and linear, mainly throwing levers and finding artefacts, with the added bonus of a nice flipmap in the column room. Lots of dark corners are used, but thankfully there are no entire rooms that are swathed in darkness or I would have run out of flares early on. I liked the fog effect that was used over a few of the water pools; quite atmospheric. Enemies are easily disposed of thanks to copious armaments." - Ryan (03-Sep-2017)

"A rather plain and easy leve where you need to find some artifacts to continue. There are a lot of items for only few enemies which are ninjas and scorpions. Atmosphere and textures were OK. Took me about half an hour." - Gonxii (14-Nov-2015)

"Something of a companion piece to Palace of Gods, this time in a traditional Egyptian tut1 setting. The tasks are simple to achieve, no timed elements or puzzles worth mentioning, but it moves along at a brisk pace and is a pleasant, undemanding raid. There are ninjas and scorpions to deal with, but the generous pickups make that no problem at all." - Jay (24-Sep-2015)

"No much to say about this Egyptian level. The same classic tasks: pull switches, look for items to place in receptacles, jumps, crawling and swimming; the same old enemies: white ninjas, scorpions and mummies. I didn't find secrets. Correct sounds and cameras, textures are not well applied in some places. There is certain backtracking if you don't choose the correct paths, but never excessive. I missed some more flares to light the dark areas (only a pack is not enough) but there are enough weapons and ammo. Short level but playable." - Jose (27-May-2015)

“Yet another oldun this one based on the regular Tut1-wad. Nothing really extraordinary here and gameplay wise it's like the many other Tut1 levels: find the Ba Cartouche the Eye Of Horus and the Hands to unlock new paths. Out of these three levels (Temple Of Gods Palace Of Gods and City Of Gods) this one is the easiest one for being pretty linear and straightforward. If you still haven't had enough Egyptian levels try this one. It's short and rather relaxing. 25 minutes. 11/04” – Treeble (13-Nov-2004)

“Nice little romp through a tut environment with as always excellent water textures and lighting. One after the other you are searching for hands half cartouches and eyepieces. You can’t really go wrong and the flyby are very good even the last one which ends in a puzzling way! I also liked the way you look up and down through gaps in the floor and ceiling.” – CC (25-Jan-2004)

“Another nice temple level by Levelzentrum this time with the tutorial graphics. Better than their Tomb of Gods because a) the flybys are all good this time and b) you can't finish the level earlier than foreseen. Other than that it's semi-linear raiding time finding Hands cartouche- and eyepieces. Found no secrets enemies are just placed without much imagination (could better do without them therefore). Another nice level to play in between hard/impossible levels.” – bERT (14-Jul-2003)

”The temples, palaces etc. continue followed by gods in the title but only there because there is nothing like that inside the level. A classic one again that reminds catacombs at times but it's based on the tut WAD. Two hands, a cartouche, an Eye of Horus and ninjas with scorpions to shoot. Gloomy with enough flares and ammo to get you through. It took me twenty five minutes to complete it.” – Kristina (23-Dec-2002)

“I got a bit complacent because the converting of the Palace PRJ file worked so well and didn't really pay that much attention with the Temple PRJ. As a consequence all enemies and half the objects were missing in the game (don't ask me how I did this). Frankly I didn't know as there are quite a few levels out there with no enemies at all or were they show up near the end. True the empty pedestals looked a bit odd but we've seen stranger things in the TR universe. However when I got stuck I decided to have a look at the reviews and from what I read there I could work out that something must have gone wrong with the converting. On my second try everything worked just fine and I was able to finish this enjoyable adventure in no time. As with the other Zentrum Levels I've so far played it's a fairly easy quest with some backtracking in a solidly crafted setting with quite extraordinary camerawork. Recommended.” – Dimpfelmoser (25-Oct-2002)

“The creator of this level knows how to place lighting to perfection giving this level a lot of atmosphere the ironic thing about that fact was that this level doesn't have a great amount of enemies and yet I was always checking my back for unknown assailants the gameplay alone was interesting and varied and the level just felt vast with the room to room progression although this creator's levels aren't yet up there with the best I am definitely a fan.” – Sash (21-Jun-2002)

“A fairly standard Tut1 level in which you have to find to hands and later 2 cartouche pieces and 2 Eye of Horus pieces on the (rather linear) path through this 30 minutes adventure. There are quite a few dark corners to explore and while texturing is not much out of the ordinary I found some good use of fire and fog remarkable. There is a good water flipmap and some nice camera angles and it ends nicely with a flyby.” – Michael (21-Jun-2002)

“It's always interesting to see how people take the same tut1 textures we've seen hundreds of times and make something unique out of them. I think with 'Temple of Gods' the creator has managed to make an interesting level unlike any I've seen so far. This is a fairly easy level that has you in search of two halves of the cartouche and two eyepieces. There are a lot of places to explore and many times I found myself wondering which direction I should go next. The few enemies are well placed and there is plenty of ammo to take care of them. Definitely worth a download if you're in the mood for a shorter easier level.” – RaiderGirl (21-Jun-2002)

“I rated this level the first time low as I couldn't get the pixels right. So I played it on the Mac and I had no problems there. I liked the idea of this level. Puzzles were not hard. Liked what he did with the textures. Will definitely play more levels made by him” – Gerty (21-Jun-2002)

“An easy 20-minutes level that doesn’t hold any hard puzzles. Great lighting though. The level comes as a project-file.” – Magnus (21-Jun-2002)

“The Gameplay for this level is quite straightforward with extremely simple puzzles (although plenty of little nooks and crannies to explore). The enemies are few in number and the camera sequences and angles are standard although competent. However the designer has (through intelligent use of textures and lighting) succeeded in making the otherwise stale Tut1.wad look fresh and interesting; and that on its own is enough to make this level worth a download.” – Orbit Dream (21-Jun-2002)

“This is the first level I’ve played from this author and I intend to play more of them. Short and sweet just enough enemies to make it interesting while exploring this nicely done level. Extraordinary what he’s done with the tut1 wad which I generally find rather boring. Some simple puzzles and lots of places to explore while trying to obtain both parts of the standard TR artifacts. Nice job.” – Momster (21-Jun-2002)
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