trle.net
Level: 20x20x20 Challenge - Cambodia back home search
Author(s): Thor2010
total rating:5.64 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
afzalmiah 4 6 8 8
Blue43 4 5 6 7
Ceamonks890 5 6 7 7
Diz 4 7 7 7
DJ Full 5 5 5 8
dmdibl 3 6 7 8
Gerty 3 4 7 7
Jay 3 6 7 7
JesseG 3 5 5 8
Jose 2 3 4 7
manarch2 3 4 7 6
MichaelP 2 4 8 7
misho98 6 6 7 8
Mman 4 7 8 7
Mytly 3 5 6 7
Orbit Dream 2 3 5 7
Ryan 3 4 6 7
Shandroid 5 6 7 7
TheStig 5 6 7 8
category averages
(19 reviews)
3.63 5.16 6.53 7.26

Reviewer's comments

"This can be done and dusted in under five minutes if you know where to go, the path is very linear so you shouldn't get stuck. Despite the settings being pleasing and the boss enemy being well placed, four and a half (for me) minutes isn't sufficient to rate this any higher than what I've done. After solving an apparent trial and error lever puzzle and collecting the Golden Skull, the level ends abruptly." - Ryan (02-Feb-2018)

"For the record, I went into this level completely blind(so I was blissfully unaware of how short this one actually was.) And while I ultimately wish that there was a lot more gameplay depth to the few tasks you have to accomplish within this small Cambodian environment, I understand that the builder probably had his hands tied around the limitations of the community challenge itself at the time(and probably couldn't do a whole lot about it). So for a first-timer, I have to commend Thor2010 for his work turning out as decently as it did. Lighting and texturing are handled especially well, managing to successfully convey a layer of atmospheric authenticity to the rooms(even if the lack of enemies and objects present, bring things down a peg). And despite there being at least two bugs present involving faulty doors in some form, raising the water level to access the final area and fight a TR3 Shiva statue for your golden skull prize was a satisfying way to conclude the level regardless, if over a little too quickly. Recommended if you're looking for something quick and simple to kill a couple of minutes. And I hope we'll see Thor2010 return to building levels again someday." - Ceamonks890 (08-Jan-2017)

"I played this one twice, with widescreen patch and without, and I think the downloading/patching could last as long as the game itself. But I don't mind checking anything shorter whenever I'm out of time, and the setting of this one is rather pleasant. Two enemies, two gates and two switches placed in linear order lead to a quite entertaining though completely bypassable Shiva fight. Before that, You may see how a crocodile switches its behaviour from dry to flooded room. In the end, there is a glitchy door opened with a burner puzzle but You're more likely to do trial and error rather than noticing the subtle hint. In any case You don't lose much time. SUMMARY: Re-read the previous sentence. Recommended." - DJ Full (02-Oct-2014)

"Right, lets start with the positives. It's nicely constructed, well textured, with convincing architecture and has good solid lighting. The Shiva trap did make me jump when all the spikes deployed as well. Unfortunately the principle negative is the length at just 7 minutes for me. The author clearly has skill though, so I hope we do see more from them. Stiggy" - TheStig (17-Aug-2013)

"There is a major flaw in this level, I am sad to say. If you do it the wrong way around (and how would you know which way to choose first), you are up the creek without a paddle. So first climb the wall before jumping down. It was short, very short." - Gerty (23-Feb-2012)

"This level is so small that the author could build it in few days (less of ten minutes of net game). No problems with a gameplay only exploring a bit to find some switches and open some doors; only a trap at the end. Correct lighting and texturing, few enemies, no secrets, I missed some cameras and musics. Too short to enjoy it." - Jose (20-Jan-2012)

"This was a really enjoyable very short adventure to Cambodia. The texturing and lighting was actually really good. The only enemies in this level was a boar, a crocodile and a shiva statue. This level is very short and takes me just over 3 minutes to complete when I know where to go. I did discover a bug in this level when you can't climb a ladder in the boar room but I found the solution in TRF. A pretty good level but too short. Please make more levels that are longer because I think you are a great builder." - afzalmiah (15-Jan-2012)

"Clearly less than 5 minutes to reach the finish trigger - or a lifetime in a hole with no way out, because the little gameplay there is has a serious bug in that the water flipmap also seems to "flip away" the climbable wall in the first area, which means if you do the two tasks in the wrong sequence, you are stuck for good. However - this little glimpse stands out for what it could have been with more time and patience and maybe outside of the contest, as the looks are very convincing and I would have loved to spend much more time here, figuring out challanging puzzles and hunting for some greater goal. Ah well - maybe next time..." - MichaelP (18-Dec-2011)

"I have been reviewing these pretty much as I do normal levels to keep my ratings consistent, so these ratings will probably seem harsh. Boy this level doesn't last long. Gameplay: pull a few switches and kill two baddies. The bit where you have to try to figure out which switch is trapped or not is a cheap way to fool the player; no gameplay mechanic should rely on the fact that the player can save and reload. Some of the standard sounds are missing, and although I should know what I'm supposed to hear by now it was a bit distracting not to hear them. No camera cues were used, although it didn't take too long to figure out what the switch you just pulled did. The best part of this level is the texturing, which feels decently organic, and the author even throws in some mist. But the lighting is flat in some rooms. Finished in 5 minutes." - SSJ6Wolf (17-Dec-2011)

"Yep, this one's a shorty. I wasn't expecting such a short level. Anyway, I enjoyed the puzzle with the water and I very much liked the lighting that was reminiscent of sunlight through the trees. The boss was good. I particularly liked the spikes going up for added challenge. Honestly, I am not sure about the switch puzzle at the end, since I pulled one switch and I made it through the door. The door seemed to blink on and off. Anyway, keep working at it Thor, as I think your future levels could be quite good." - Shandroid (11-Dec-2011)

"When a level can be finished in less than 4 minutes, I think it's safe to say that it's rather underwhelming. This is a tiny level with practically no gameplay except pulling a few switches, and a boss fight (which is a nice surprise). The four switches at the end could be called a puzzle, though they are more like unmarked traps. If you go over to the other side of the courtyard after flooding the lower level, you can't get back out of it, for some strange reason.
The title tells you exactly what to expect in terms of environment, i.e. an Angkor Wat style temple. It looks fairly good, though lighting could have used some more work.
Overall: A decent enough debut level, but let's hope the builder has something more substantial to offer next time." - Mytly (10-Dec-2011)

"It is possible that this is only a demo. The scenery and design are good during what is at most ten minutes of unhurried play. There is Angkor Wat exploration, and Lara gets to shoot a Shiva statue that comes to life. What is here is well-done, so it may be the author found this developing into something with potential, and decided not to be hampered by the restrictions of the 20x20x20 Challenge. A good beginning, so perhaps best to hope that there is more to come, that later we'll get a real level." - dmdibl (08-Dec-2011)

"This level suffers from being so short (especially as the first contest level I played was over forty minutes). You press a few switches, shoot a few enemies and it's over, along with one "press the right switch" puzzle I didn't get the logic behind. The main areas look nice and have decent lighting and texturing (although they are separated by bland corridors that feel like a waste in a contest like this where space is a such a premium), but there's not enough of it here." - Mman (07-Dec-2011)

"This Angkor Wat mini-level has simple game play, and it is straightforward. After a tiny bit of exploration and eliminating two easy enemies and a also Shiva statue Lara picks up the artifact in form of a Golden Skull and that is where the level already ends. The texturing is a bit rough and crusty looking but otherwise OK. A few sounds were missing here and there and bug seems to prevent Lara from climbing out of a pit if played out of sequence. Overall not a bad little debut level, but it would have been nice if it had been a bit longer. (6 minutes, 0 secrets found)" - Blue43 (05-Dec-2011)

"This was the shortest level in this contest for me, but it at least had a nice setting with Angkor Wat type of textures. The gameplay was incredibly easy at the start, find two reach-in switches and pull a lever, at the end you had to solve a lever puzzle by trial and error and fight a Shiva statue. A nice flipmap is used in this level, but that's it. After only 6 minutes I grabbed the skull and the level finished, it seems the builder was overwhealmed by the limitations, but I think he can make a good level without them, as the atmosphere created here was not bad at all." - manarch2 (04-Dec-2011)

"Blimey, that must be the shortest visit Lara's ever made to Cambodia. A swift gallop through the scenery, taking time to shoot a pig, crocodile and Shiva along the way, before grabbing a golden skull artefact and making a sharp exit. I doubt she'd have managed to spend as long as five minutes there even with a bit of additional sightseeing. Basically, it was fine as far as it went - it just didn't go very far." - Jay (03-Dec-2011)

"This tiny level (3 minutes) cannot have been properly beta-tested, if you play in the wrong sequence a climbing texture disappears and you're stuck in a dead end. This is badly flawed gameplay and had to be marked down accordingly. The rest of the gameplay is OK, what there is of it, fairly simple and straight-forward. The decor is basic Cambodian temple with nothing out of the ordinary. Fills a spare couple of minutes. Hint: kill the pig before going after the croc." - Diz (02-Dec-2011)

"Very short and nice level, but lack of real puzzles. It uses nicely the original wad and textures, and the Shiva boss is nice too, but the level is too short. There weren't any camera hints so sometimes you can be confused were to go." - misho98 (02-Dec-2011)

"Perhaps it's because I was expecting something majestic from the opening Temple courtyard,with its well applied textures and decent lighting;or perhaps because the two other levels I've so far played in this competition have been ambitious and creative;but when I hit upon the Finish Trigger after only 9 minutes (of cautious play - a quicker player could be through in five)I was not only disappointed,but considerably taken aback! It's solidly built (albeit lacking in spectacularity);has a couple of creatures to kill and a fight with a giant Shiva;a lever non-puzzle;and that's it. All well and good as far as it goes (and certainly modestly accomplished for a debut); but nine minutes is nine minutes." - Orbit Dream (02-Dec-2011)
back home search