
Reviewer's comments |

"Yup, I had trouble in Venice. First no binoculars, that is big trouble, then as a secret finding a rose while that is a must to find or else you cannot proceed…? I have no idea how long I was going back and fro, swimming wise and later by speedboat as I couldn’t get Lara onto the higher decking and she has to. In my book that is rather sloppy, no matter how many testers one has. And no finishing trigger I could find after fighting Seth (maybe exciting for some but this character just didn’t fit in the level). What could have been a rather good level fell a bit short in my opinion." - Gerty (30-Mar-2012) |

"Great Venice level with dark atmosphere. The rain sometimes showed up, sometimes not and sometimes was raining in the inside. Gameplay was great, I enjoyed the boat timed runs and the traps to avoid. Everything was textured perfectly, lighting was also on a high level. I found a lot of uzi, shotgun and revolver ammo, but from the weapons I got only the revolver. The ending boss was hard to kill. It took me 1+ hour. Recommended!" - misho98 (03-Mar-2012) |

"At 1:45 minutes,this somewhat outstayed its welcome;but,then
again, when the builder includes such fun things as boat-
jumps;a challenging gauntlet;superbly devised progression
and a barnstormer of a Finale it's difficult to complain.
The construction is first class (the Venetian location is
intricate,beautifully lit and immaculately textured),with
the (somewhat forbiddingly) large playing area designed and
mapped out to perfection.Nonetheless,the gameplay is a somewhat stop-and-start affair;with progression coming to a
complete standstill at one point due to my having missed a
small ceiling opening,which really should have had a camera
clue,coming as it did within such a vast playing area.The
whole adventure is a surprisingly placid affair,actually;as
the enemies are fairly few and far between and the gameplay
is mostly about exploration and memorising all the various
locked doors - which probably made the trap gauntlet all the
more exciting,as it appeared somewhat out of the blue.
Aside from a cloudscape that couldn't decide if it was
moving left or right,the technical accomplishments of the
builder are pretty much second-to-none;and this remains a
splendid example of level construction. Highly recommended." - Orbit Dream (27-Feb-2012) |

"It notices a good evolution from the first level of this author. There are interesting features, like the timed run with the boat or the final boss you can kill. Also the architecture is quite good, and the environment was well designed. Cameras helping you to know the next steps were a good feature too. On the other hand, I suffered some errors in the gameplay like the very difficult jump from the boat to the high ledge with the timed switch, etc. (see dmdibl's review) and it's easy you reach dead ends and have to re-explore huge areas to find what you need to continue playing. Enemies are not very hard to kill, but there is few ammo for the guns I found (only revolver and the uzis) and at the end of the game I had to shoot the final boss a long time with the pistols. Even so it's a good level worth to play." - Jose (13-Feb-2012) |

"This is a 75-minute level that appears to have been built with the BtB Venice package of several years ago. If these packages continue to be made available (Complex Simplicity also comes to mind), I would welcome builders to use them liberally for future releases. Trouble in Venice would have been a worthy entrant in that year's competition, if only for the charming Venetian ambiance. You get full exposure to the canals, architecture, flora and fauna offered by the package, and it's all put together in a very appealing way. Yoav has provided a good walkthrough (I bypassed one or two of the documented secrets because of the required backtracking) that carries the player all the way through the adventure. The surroundings are well lighted, and I had a thoroughly good time here. Recommended." - Phil (06-Feb-2012) |

"I enjoyed playing this level and for a second release from
this builder it is really good. I thought the texturing and
lighting was really good. The gameplay was good as well but
there are some bad parts like long monkey swings and ladders.
Also the area is pretty big so you can get lost but I don't
think anyone got that problem. Enemies were gunmen, bats, dogs
and a boss. There are quite a lot of enemies in this level but
some of them are not too strong so it isn't too much of a
problem. This level is pretty long and there were some parts
that I didn't enjoyed like the timed boat ride for example. I
had a lot of fun however and really hope this talented builder
keeps building so we can play more levels from him/her!
Recommended." - afzalmiah (03-Feb-2012) |

"Excellent level set in Venice, particular and similiar to
the BTB2010 ones. As we start to play, exploring the global
environment we can notice we're going to deal with vaste
areas and with lots of doors to open; obviously if we start
from the wrong section, we'll waste time, but once found the
right way, we can proceed on and on. Excellent gameplay and
enigms. Interesting parts in gameplay: to jump on breakable
tiles above lava being careful at the same time to blades,
but especially a time trial by using the boat, a bit longer
than the Tr2 original one and of middle difficulty; other
time trials don't miss rather than dynamic fightings like at
the end where there are 6-7 mafia men and the boss (Horus
possessed by Seth). a positive note about enigms: not only
pulling switches or finding keys.. more hidden switches,
other ones more tricky to reach, to trigger farther
sections, to use the boat in order to reach higher parts
above the water, to find the crowbar, where to use revolver
with lasersight, and to walk on particular tiles to open a
door. I appreciated where secrets were put.. in fact to
reach them, we need to make tricky proceeding, such as
jumping among roofs while staying hanged or recover a bundle
of keys remembering a key hole at the beginning of the
level, while an other one is easier; unfortunatelly I wasn't
able to take one of them, mybe the first one.. I read the
walkthough but I didn't understand how to get it.. what a
pity. excellent presence of enemies (mafia men, dogs, rats
and the boss).. not so many kinds of them, but numerous..
what I mean? Their attacks are very effectivev. excellent
atmosphere, music and cameras, light-textures. A couple of
negative aspects: I think jumping from the boat to an higher
ledge is a bit tricky.. 2nd: even if we find shotgun and
granade ammo, the relative weapons weren't put.. so it's
more difficult to front final enemies and the boss, but at
the same time more funny (uzi ammo are in large ammount and
we can use even for the boss eheh). Globally I appreciate
this level a lot, then when I deal with Venician contests
and if Venician levels are built well, I get very happy.. so
the amusement is assured!" - Steven Svorticher (27-Jan-2012) |

"Here we have a really nice Venice level with entertaining game play. There is plenty of jumping and swimming through good-looking areas and a short timed boat ride with a ramp jump brings back memories from TR2. At times it is not always clear where to go next, but since the map is not overly big a way is found quickly. There are plenty of enemies in form of dogs and gunmen and a rather tough final boss. I am normally not too crazy about Venice levels in general, but I sure did enjoy this one a lot, maybe it was rather fast paced and felt never tedious at all. The builder did a very good job with texturing and lighting and the whole level has a very solid feel with a pleasant atmosphere. This is definitely a good one that should not be missed! (1h 20min, 4 secrets found)" - Blue43 (20-Jan-2012) |

"This level makes great use of the BTB2010 Venice objects
(and a few extras) to create a convincing level of that
theme. The main structure is the mainstay Venice style of a
large canal with various areas around it. While the main
area perhaps isn't completely distinctive there's a nice
sense of gloomy decay and ruin to the side-areas that makes
them feel different to the usual, and helps sell this being
some sort of run-down part of the city. I saw no real issues
with the lighting and texturing either.
The structure of this level is somewhat complex and non-
linear, with various potential ways to go after some initial
exploration. It can be quite easy to overlook a path
(especially as the side-areas are mostly accessed by
concealed underwater levers), and the tasks are on the
challenging side, but everything can be found with some
care. The only thing I didn't like is one jump-switch that
is both easy to miss and requires a large amount of
backtracking to get back to if you do. It ends in a boss-
fight that could have perhaps done with a bit more ammo (as
finishing it with a pistol takes ages even if you've done a
lot of damage with other weapons), but it provides a decent
end nonetheless. There seems to be some sort of story to the
end, but unfortunately the level is both not in English and
no transcription is available of the conversation. If you're
looking for a good Venice map this is one on-par with some
of the better maps in BTB Venice." - Mman (20-Jan-2012) |

"This was a pretty fun Venice level with lots of fun exploration on foot and in a boat. I thought gameplay was very well done and interesting. Some of the texturing was a bit off, as was some lighting, as it didn't always look natural. I also noticed how the stairs didn't always go up flush with the landing, which is a bit lazy. I wanted to say that there are 3 roses, two for the door and one as a secret, so that is not a problem. What IS a problem is placing shotgun and grenade ammo but not giving us the guns! Finishing off that final boss would have been easier if I had those guns. I am really surprised that neither six beta testers nor the author caught that there were no guns to match the ammo. I liked this level so much that I would have rated it higher, had this oversight been caught prior to release. Nonetheless, this is a great Venice level and should not be missed by anyone who loves this genre. Looking forward to the next installment!" - Shandroid (10-Jan-2012) |

"A nice venice level with a rather unexpected twist at the end. Gameplay revolves around finding a boat, which can be fun especially since you are thrown into a timed run with it at one point. However the boat also gets frustrating as you are expected to dismount from it onto rather high ledges, and that is a hard thing to do (putting the boat at an angle sometimes helps). Other than that the raiding is pretty simple as you collect various keys and roses while avoiding some blades and rolling boulders. The back to basics objects are used pretty well here and the final battle was engaging. Camera shots are used well and the textures are generally applied well (with a few oddly shaped window textures here and there). Overall an entertaining venice raid if you can get over those nasty boat dismounts. Finished in an hour and 13 minutes." - SSJ6Wolf (04-Jan-2012) |

"This is a fun hour-long raid through a beautiful Venizian
setting. It cleverly combines exploration with traps, timed
runs and puzzles and thus enjoys thoroughly. Some reviewers
complained about jumping out of the boat and climbing a
ledge, but for me this was easy to deal with. The textures
are really well applied, at some parts they were squeezed a
bit and occasionally there was a texture that absolutely
didn't fit to the rest of the room ambience, but I can
forgive that. The usage of the boat in the timed run is
great and reminds on TR 2. There also were few small puzzles
to challenge the player a bit, and some more difficult trap
sequences to master, but I think this level wouldn't suffer
if it has more complex puzzles in it, and the waters in the
town could have been a little less long, but after getting
the speedboat this was no problem anymore. What was not so
good about this level is that one of the secrets is
necessary to finish this level, which could have been easily
avoided in my opinion by simply using only one rose; and the
boss fight was maybe a little too hard for some players,
especially the fight against four gunmen and several dogs at
the start. Also, I think the boat and one or two buttons
didn't have sound (I loved the boat sound in TR 2, so this
was sobering). The best thing about this level is that the
author claims at the end it's going to be continued." - manarch2 (04-Jan-2012) |

"In many ways this is a solid Venice level with good elements such as a timed speedboat run, and awning jumps, and a tough boss ending that should be a climax. After using two roses to gain entry to a hideout, Lara looks over the canals for an effective sunset view--a lot of this does look good. I just felt a little put off from the beginning. There are no binoculars, yet places like an early warehouse are dimly lit, and need to be thoroughly examined. Even in the hideout there are warehouse crate rooms, where Lara needs to spot a distant jump switch, so I often found myself reaching for binoculars when there are none. There are details that could be better, such as stairs that don't even go up to the landing of a room, making for a giant step at the end. Lara had trouble jumping from a speedboat to higher canal ledges where she needed to jump and grab. Sometimes no matter how the boat is adjusted, she won't jump. I had to drive the boat off, then return to a section of canal, before she would exit the boat. The author could easily fix this with lower canal ledges, since it always works when Lara jumps out on top a ledge, rather than having to grab it. I made a mistake early on, failing to jump to an awning and window, so Lara was eventually stuck. I tried to correct this, but couldn't. Lara triggers a flame in a hole over a collapsing tile, then the first time through she switches off this fire. If she returns this way again, the flame in the drop hole is re-triggered, but the switch to put out the fire no longer works (Lara tried flipping the switch up, down, up, down, checking each flip to see if the fire went out). There is no way past this, since if Lara tries to drop into the hole she burns. No matter how much time players have invested, they must start the game over because of this one-time switch. Many players may not encounter problems, and will enjoy this visit to Venice." - dmdibl (02-Jan-2012) |

"It's a good level Venise.I have especially liked the part with the speedboat. Jumping out of the speedboat to the edge of more than 4 clicks is not easy.
Btb2010 textures are very constrasted, giving some relief. It is recommended to get the most out of kits and ammunition for the final battle. recommended" - Drakan (31-Dec-2011) |

"I like a Venice setting so much that I can sometimes almost forgive a bad level a lot just because it’s Venice rather than, say, Egypt. The good news with this particular trip to Venice is that it’s far from bad, in fact it’s rather good. I certainly had a most enjoyable time with the obligatory window shooting, leaping about on awnings, shooting the baddies and their dogs and, oh yes, the timed speedboat ride up a ramp – always a favourite. Perhaps there’s nothing we haven’t seen before, but it’s well presented and the action unfolds in a fluid, fast paced manner, with a big boss ending, and the level is very well made, with plenty of atmosphere. If you like Venice, you really can’t go wrong with this one." - Jay (30-Dec-2011) |

"I like Venice levels, I like shooting windows, I like using the speedboat, I like ‘Boss’ ending. Ergo: I liked this level. A fairly standard style of Venice level with lots of baddies, white suits, black suits and dogs (and a few bats), whizzing round in the speedboat, jumping ramps, bouncing round the rooftops (not in the boat) and swimming down tunnels – what’s not to like? Well made with fairly standard textures and good lighting throughout. A good romp of just under two hours, especially for Venice fans." - Diz (30-Dec-2011) |
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