Level: The Country / The Temple of Time back home search
Author(s): Lorenzo Tancredi
total rating:5.32 Gameplay &
Objects &
Sound &
Lighting &
Boris 5 5 5 6
Dimpfelmoser 4 6 5 4
eRIC 4 5 5 4
G.Croft 4 4 4 6
Gerty 5 4 5 6
Jay 5 6 6 6
Jose 5 5 5 6
Kristina 7 7 7 8
Magnus 3 3 3 4
MichaelP 6 5 5 6
Orbit Dream 5 3 6 5
RaiderGirl 6 6 7 8
Ryan 5 5 5 6
Sash 4 5 4 6
Sheevah 6 6 7 7
Torry 6 6 7 9
Treeble 5 4 5 6
vienna 7 6 7 7
Xxenofex 3 4 3 3
category averages
(19 reviews)
5.00 5.00 5.32 5.95

Reviewer's comments

"Very simple gameplay, mainly involving exploring a mostly quiet coastal town, picking up a couple of items and slaughtering the local fauna. At least, that's what happens in the first part of this game. The second is little more than a little climb, a pushable object puzzle and a short run to the finish trigger. It's not badly made, although there are quite a few thin walls around and the flyby cameras are a bit rogue. Underwhelming, but pleasant enough." - Ryan (18-Jun-2018)

"Quite nice level from year 2001. I liked brightness and textures. Level is basically easy but there was some points where I had to think ways to go further. Enemies are quite basic, maybe there could be fewer them. There are many objects from TR4 what is an excellent thing." - vienna (11-Apr-2017)

"Although this is a two part level, it comes in at under 30 minutes and the last part is tiny and feels somewhat tacked on. It's very simple gameplay, mainly involving exploring a coastal town and killing the usual enemies. It's reasonably well put together, despite a few paper thin walls, and the coastal atmosphere is always pleasant. There are a few dark spots, but mainly it's light and bright and I liked the way most of the initially dark rooms lit up with torches as Lara stepped inside." - Jay (03-Jul-2016)

"The gameplay is based only about find items to open doors, or walk onto trigger tiles (well at the end I moved an object onto a marked tile); so run from place to place doing nothing and shooting some enemies (wild pigs and skeletons). The second level is not really a level, you can find only a black room and the exit. No musics for the blybys, at least there is no much backtracking. Textures are not bad applied, the underground areas are dark and I didn't found flares, but the flare bug appeared so, it's the same. The paper walls/ceilings ruined a bit the environments. At the end the game crashed." - Jose (04-Dec-2015)

"A simple quest in a Coastal ruins setting , a little town to explore for a few quest items so to finally enter in the temple at the end. Entertaining enough although the Coastal Wad is rather poor and the author did even exploited it completely. The looks are rather amateurish , but it's true that an outside level is harder to build for a first try. I am not so sure I loved the fact that of 2 tiles looking the same with spikes hole , one is deadly , while the other is a trigger. Did not found efficient weapons to deal with the few skeletons , until the end where we get the grenade gun. Not enough flares for the few dark rooms. The 2nd level lasts the time to climb a ladder and move an object on a tile to open the finish door. [ 25 minutes ]" - eRIC (05-Aug-2010)

"The major part of the level (The Country, I suppose) is build in a mazey-like city where you go back and forth collecting items to retrieve the next ones in the logic familiar progression. Then you get to the Temple of Time which has some Italian messages on the wall and ends abruptly as you approach a white wall. Texturing is nicely applied and so is the atmosphere, despite boring, it's effective. Gameplay is rather on the bland size and objects placement could have used with a bit fine tuning. And now I shall direct you to Magnus' review which is far more comprehesinve than this one. 25 minutes. 08/07" - Treeble (09-Aug-2007)

"'Hmm... 'IMPORTANTE'. Sounds important. Let's see what it says. Wait - what's this? Italian? Err... Maybe it's not that important, after all..." This really happened, and it made me laugh. And that wasn't the only time I laughed after downloading this level. However, the other times I just laughed because the author had made some really funny mistakes. Let's start at the beginning... The opening flyby flies through walls and so does the second one. Really unprofessional. At one point, there are holes in the floor. My first though? 'Aah, spikes - stop, Lara, stop!' But she didn't. And instead of getting sharp spikes through her body she burned to death? Why? Don't ask me - I'm just the helpless player. What was really interesting at this point was that I got stuck. How is that interesting, I hear you ask? Well, to continue, I had to step on a tile with holes in the same area to open a trapdoor. Hooray. Not the least bit far-fetched. Then we have the Hathor Effigy, which was hidden halfway through the floor. It wasn't that hard to find, but it sure looked silly. Of course we can't have a mediocre level without wafer-thin walls (and floors), can we? There are plenty in this level. Actually, there are two levels. But the second one only lasts for less than two minutes. At the end of the second level the flare-bug appears. Surprising? No. I was actually expecting it. In the start of the second level, there's a lone mummy that appears out of thin air. It was only a matter of time, I guess. Then there's that untextured room and the ending, which came suddenly when the author got tired of building. Isn't there something nice to say about this level - sorry, these two levels? Well, the texturing is okay, and... the levels only last for fifteen minutes." - Magnus (29-Jan-2004)

"As usual a coastal-catacomb level doesn't have anything new to give or much excitement so this is no exception. That doesn't mean that it's a bad level on the contrary I had fun playing it and would recommend it. There are two knots to find a pillar a gem and the portal guardian. The areas are darkish as far as the locations of the items but we do get to visit outside areas as well as underwater ones. All I have to say is the fans of the original levels with the same theme will like levels like this one." - Kristina (29-Aug-2003)

"It seems that the author got bored with level building halfway through so the catacomb part consists only of a single room. All the more confusing cause the pharaos knot you imported from the first part gives access to a non textured void where there is absolutely nothing to do. The coastal experience will let you run to and fro through a cardboard village were you have to step on some tiles and find a few items to open all those doors. The only remarkable thing here is the use of enemies. First you meet a single skeleton underground and since you have neither a shotgun nor any explosives you just have to run and hide. The next assault isn't quite so easily warded off as the mean critters attack in pairs and you have to place the portal guardian and avoid a boulder while they take turns to happily hack away at Lara. As you progress you suddenly find yourself chased by a group of three skeletons and just when you think you can't take it anymore you spot the grenade launcher. Quite a good moment; everything else is rather unspectacular though." - Dimpfelmoser (25-Aug-2002)

"A relatively simple Level that consists of 2 parts. In the 1st part Lara runs through a coastal town with few actions. She searches for a few artifacts and for keys which she rapidly finds. There was virtually no puzzle. The atmosphere: a little varied textures miserably set up camera trips (I hate it if the camera goes through houses and corners) bad lighting and finally the flare bug. Certainly the sound was not so bad but this did not give a lot to the atmosphere! Only at first the opponents were a pain I blasted the heads off the skeletons then it was simpler thanks to the grenade gun. I couldn't really do anything with the 2nd part: a big room where there were to 2 statues to move. Only difficulty being that the surface on which a figure was to be placed was not marked. Just 30 minutes playing time this can even be managed by people who have never played TR." - Xxenofex (17-Aug-2002)

"Although overall this is a pretty straightforward level with a few items to find and place I enjoyed it because the author managed to throw in a few new ideas of his own to make things interesting. It starts out in a maze like area of buildings and passages with doors all over the place that look like they need to be opened. Some of them do but most of them you'll get to the other side soon enough. Some of the objects are well hidden there are passages that look like there's nothing to do in them when there is a trapdoor really had me confused and is opened by being brave enough to step on what looks like a deadly trap and there's a nice underwater area with no long swims just a few rooms to explore. I spent an enjoyable half hour here playing amongst the crocs wild boars and skeletons. Unfortunately it looks like the author got bored with it shortly after the area where you place the gem. All the other objects require some searching but the last on is just lying near the door. Then you get to the next area with great music and a nice looking room but there's nothing to do there. If you place the last knot in your inventory you get into a small untextured black room and if you move a pushable object you get into a solid white room and then the level is over. A shame cause it looks like it could have been a good one." - RaiderGirl (21-Jul-2002)

"If you are into opening door after door with key pick ups or triggers then I'm sure this level will appeal to you if not then this will be a bit of a non event. Apart from a trapdoor that I had quite a bit of trouble opening though nobody else did...hangs head in shame...and a handful of nicely placed skeletons this is a very straightforward 25 minute level. There is one major puzzle though the reason for the second level! Set in one large room there is nothing to do but shoot a mummy open a large door with a small pitch black untextured room behind it and open another gate to a tiny brightly lit hall that triggers the end...maybe the creator planned a larger level but then decided differently and this was the result who knows!" - Sash (21-Jun-2002)

"Quite an enjoyable half an hour or so starting out in a coastal setting where you search around for many key objects to open many doors but still I liked the progression. There are some unnecessary dark spots but the crucial pieces are always in the light. A bunch of skeletons some warthogs and crocodiles get in your way. The author should watch out better for waferthin walls and rework the camera flybys as they go through the walls. The second level seems rather unfinished as you mainly spend only two minutes in a rather nicely built Temple and then the level ends." - Michael (21-Jun-2002)

"Except for one very well hidden essential piece this level was nothing more than a seek and find event and even that was not particularly exciting. The textures were quite well done but alas the game play was unspectacular. These levels that continually use props from the original Last Revelation game become tedious because everyone knows what to do with them. The people that are importing objects from the other Tomb Raider games have a far wider license and hence a more diversified level is usually the result. Look this is not a bad level it is just not as good as many others out there." - Torry (21-Jun-2002)

"Now the first level is not bad even if I noticed graphic imperfections as thin walls lacking textures and cameras with black zones but I have noticed a good use of the light and of the arrangement of the rooms. In the first level Lara has to find a gem to go into the temple after having opened rather a lot of gates using keys artifacts and mechanisms to activate then entrance in the temple she has to avoid many skeletons and across a passage in a submerged cavern she arrives in the second level the underground temple sin that this is only a short piece of the total level however it's nice. The time to end the level is about 35 minutes and there are no secrets. Over time I believe that the author will be able to improve much." - Boris (21-Jun-2002)

"Well for a first try ok but not very challenging and no new textures. Very few enemies a couple of pigs and some skeletons. In the first level you run through narrow alleys find a coin open a door to find something else to open the next door and so on. The second level was very short with a big room and a couple of pushable pillars. Behind one door there was just a big nothing?" - G.Croft (21-Jun-2002)

"A very straight forward level but as this is his first level it is not bad at all. I know there are much better ones out there. I still don't like skeletons and I had to laugh seeing that lonely mummy. Puzzles are not difficult as its more finding something to open a door and so on. Second level was way too short." - Gerty (21-Jun-2002)

"There were a few things here which irritated me. The wafer thin walls; the oft-frequented 'end of the world'; missing textures; and many of the houses lacked roofs. But the first level was pleasant and quite relaxing as Lara wanders around a peaceful little town collecting keys and other objects with which to open doors. The 2nd level was a bit of a waste of time and clearly completed in haste by the designer. And I HATE push/pull object puzzles. Lorenzo gets a big bonus point for providing music from TR2 however much more evocative than the TRLR soundtrack." - Orbit Dream (21-Jun-2002)

"The first part is a coastal level without much challenge as far as the puzzles and enemies are concerned. Lara has to do some running and swimming around searching and finding and using some objects. It will take you about 30 minutes. The 2nd part (catacomb.TOM) is obviously an unfinished level. Lara can use the puzzle object she carries with her from part one this opens a door (although there is a second keyhole for another puzzle object). Behind this door there is only a black and untextured room with nothing in there. Maybe the author had first intended to go on from here but then gave up level building. If you want to finish this 2nd part you just have to push one of the statues on the obvious square and leave through the other door. This takes you less than 5 minutes." - Sheevah (21-Jun-2002)
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