Level: Temple of Jaguar back home search
Author(s): Martin Stuchlik
total rating:5.55 Gameplay &
Objects &
Sound &
Lighting &
Blue43 5 6 5 5
Ceamonks890 5 6 5 5
dmdibl 5 7 5 5
Engelchen Lara 5 6 5 5
Gerty 4 7 5 5
Jay 5 6 5 5
Jose 5 6 5 5
Lara_Fox_Croft 6 7 6 5
manarch2 4 6 5 5
MichaelP 5 7 5 5
Mulf 5 7 5 4
Orbit Dream 4 6 4 5
Ryan 5 6 5 6
sonnyd83 7 7 5 7
Torry 5 7 7 7
Treeble 6 7 7 7
category averages
(16 reviews)
5.06 6.50 5.25 5.38

Reviewer's comments

"Short TR2 adventure of around 15 minutes that will have you driving what looks like an old VW right at the start and then ending in a dark maze full of leopard men. In between you hunt for two keys and the level progresses quite easily. One part has four leopards attacking at once and as shotgun ammo is of a premium this generally ends in Lara's demise so take care. Not at all bad and textures don't have that common fade out that these levels generally suffer from." - Torry (01-Jun-2018)

"Two of my pet hates are in here namely vehicles and mazes. The first one wasn’t too bad but the second one… YUCK. One enemy stands out though those jaguar men (retextured yeti’s), nice work. For the rest it is a small level and not difficult to go through." - Gerty (26-Jul-2017)

"Now this was a fun level. The snowmobile showcased in Emperor's Tomb is featured here again, alongside a number of other retextured enemies and objects. This is a nice TR1 Peru-like environment (I loved the all-new textures) and it provided me a straightfoward yet satisfactory experience as I located keys and levers to proceed. Ok, so maybe the mazey area in the end wasn't justified and the finish trigger came too soon, but otherwise it was all good fun. I couldn't help but laugh at the oversized secrets I located. 20 minutes, 2 secrets. 05/17" - Treeble (28-May-2017)

"The main attraction of this shortish TR2 adventure was, for me, the opportunity to see werejaguars in action, something I’ve last seen in the excellent shooter Hexen II, where they were fearsome, fierce and vicious creatures who would hack and slash you to pieces in no time if you just stood there being terrified; they were also incredibly fast, and if you spotted one at the far end of a room of whatever size, you had better be prepared for melee combat within a second. All the more satisfying to shove them into the next lava pit, which is why I took care to pack as many of those yellow repellent discs as possible. Only thing worse were the werepanthers. Ah, memories! Where was I? Ah, yes. The werejaguars we meet here are of course no match for those described above, being simply retextured yetis with a jaguar’s head screwed on (but lacking ears for some reason); and again, they begin to appear halfway through the level with no build-up whatsoever, simply replacing the (rather too many) actual jaguars who constituted the main hostile element up to that point, though early on you also get to kill some thugs. The first of these rides a weaponised 2 CV; you can easily bypass him in your own (non-weaponised) 2 CV, and thereafter hear him buzzing about at inappropriate moments while you’re exploring a temple, the interior of which consists in a few modest rooms connected by a number of corridors. As previous reviewers have consistently observed, the choice of a veritable maze for the grand finale is a let-down (if mercifully short, if you keep going left), especially considering that the temple was already fairly labyrinthine to begin with, what with same-looking corridors being closed and opened by pushing some blocks around; and you hit the finish trigger when you’re just about to enter a potentially impressive-looking room of which you barely get a glimpse before you’re sent back to the title screen. So, ho-hum in terms of gameplay, visually mostly dull and repetitive (and with oddly clear demarcations between the dark rooms and the really dark rooms), it’s not going to win any prizes, and it’s mainly interesting for the novelty value of its enemies and vehicles, but with a duration of 30 minutes or so, it doesn’t outstay its welcome." - Mulf (21-Apr-2017)

"This TR2 adventure was actually not all that bad. It starts off with the same old style car from Emperors Tomb (used for a little more this time), then onto a key hunt with added enemies, and finally the dark, dark maze. The maze was a bit of a nightmare for me. Still worth a glance at the least." - Ryan (25-Mar-2016)

"To start off, I wasn't really a fan of the maze that you had to go through near the end(due to a lack of proper landmarks to give you a better idea of your surroundings.) And I also feel like the amount of enemies thrown your way, delved a little on the excessive side at certain points(especially for such a small level.) Nevertheless, despite these issues however, this is still a great improvement from the builder's initial debut by far, with some decent exploration and texturing, passable lighting, as well as some good object choices(I especially liked driving the custom car in the snowmobile slot and felt like it could have been put to better use beyond the beginning area). While there are probably better levels out there under the TR2 engine to play over this in retrospect, I can still recommend this to anyone in the mood for a quick raid. Hopefully someday we can see something more substantial from this builder in future." - Ceamonks890 (19-Aug-2014)

"This is a nice but rather short TR2 adventure with quite a few enemies. The level consists mainly of two areas. The outside area and upper ruins where Lara gets to drive a car, run over a bad guy and encounters more enemies in form of baddies and Leopards. There are a few pickups and 2 keys that will be needed to finally enter the second main area, which is a rather big and dull looking labyrinth. I ran around in there for quite some time until I found the pickups and eventually the sudden finish trigger. The best parts in this area where definitely the Leopard Yeti attacks. Not bad overall. If you like TR2 levels, you will like this one too." - Blue43 (03-Jul-2012)

"Gameplay&puzzles: It was rather nice, but really easy, I liked the exploration. Ennemies, objects&secrets: no secrets =/ but objects were not bad, and ennemies were nice. I loved the poursuit, it makes me think to a twenties movie, with gangsters in their cars. Atmosphere sound and camera: no music? No cameras, but a rather nice atmosphere! Lighting and textures: TR2 engine, and TR1 textures, not what I prefer, but it was cool. I don't really liked the lighting. In few words: an easy level, a bit of exploration and a bit of fight. Try it if you have ten minutes ^^" - Lara_Fox_Croft (07-Jun-2012)

"This short level has a classic style; except for the short ride with the car in the beginning, next is exploring a ruins, find some keys, shooting a lot of enemies (I think too enemies), avoid a rolling ball and finally explore a dark labyrinth shooting more enemies. You can get some extra fun if you look for all three secrets. No much work on the design, textures don't fit well, no cameras or flybies, I think only set the ambience light in the rooms... Playable but not very entertaining." - Jose (30-May-2012)

"This max. 30 minute adventure actually starts rather promising. The use of the two cars and the ability to shoot a gunman off the driver seat of one car is pretty cool and the jump with the car may take you a few tries to get to the other side alive. I also liked how the gameplay unfolded a little around the temple, as you find keys, push blocks to open new paths and the three secrets are all rather well designed. The Jaguars and Jaguar type enemies are also cool, but feel used almost too excessively in this relatively small map and the dark maze at the end of the level then spoils the experience completely and lets you forget all about the promising start. Still, a step up from the initial very demo release and lets hope for a more substantial adventure from this author, maybe even built with the TR4 engine?" - MichaelP (25-May-2012)

"This is a rather short level. Not much to say, other than that Lara goes into a temple where plenty of jaguars roam. You have to find a few keys and conquer a maze which is not too difficult. Add to that a few gorillas and baddies and I found one secret. Textures were ok. In my opinion the level is a bit boring, nothing much happening. Hence, a level for in between. ;)" - Engelchen Lara (23-May-2012)

"I enjoy TR2, and there is a lot at the start here to give a favorable impression. Lara can use a red car (snowmobile), or capture and use a black car with a machine gun mounted up front: a handy accessory for shooting a baddie up front. I was startled by the jaguar people, their appearance is well done, a good job by the author. Moving various blocks for a secret worked fine--it took a while to realize all the secret objects had been redone. I was ready to think that this level was better than what the review scores indicated. The lighting could be improved, such as a large square open to the sky really ought to have more light streaming down into it. But it was at this point in the adventure when things should have expanded--maybe get back to the car and cross a gully and onward--but instead the author opted for a dark maze. If you think of a Himalayan adventure in the original TR2, Lara crosses a ravine, gets into a fight, and then takes off on the snowmobile to do many things. Maybe we've seen too many dark mazes in TR4, but this final part was a letdown. I suppose the maze is meant to be spooky, like the TR2 spider cavern, but it doesn't give players much chance to do anything (yes, there's a secret in the maze, but it isn't thrilling to find it). About 30 minutes with three secrets found." - dmdibl (20-May-2012)

"Compared to the builder's debut level nearly everything would be an improvement, but this is actually a decent 25 minute level reminiscent on TR 2 Himalaya and TR 1 Cistern. The car we got to see in "Emperor's Tomb" makes a very nice apperance here even with a hostile opponent car. This is very rare, maybe even the first time a custom uses this setup as I cannot remember another level using it, and thus great fun. The rest of the level is at least nicely designed but doesn't offer so many gameplay ideas as it's mostly about exploring some maze-like areas shooting the occasional (but nicely retextured) jaguar, baddy or yeti that were well placed in my opinion, finding three not so hard secrets (although I could think of a better setup for the mummy secret - just leaving the block that makes everything too easy away as there's another way to get it). It seemed the only function of the dark maze at the end is to prolong the gameplay and therefore it might be better to find an artifact or whatever in the room that is opened with the second key, and letting the game end earlier, as this was the worst part of the level; at least there were enough flares provided. This level was undoubtedly a step upward from this builder and I see potential, especially in the enemy design and - placement." - manarch2 (19-May-2012)

"Definitely the best thing about this short TR2 level is the reappearance of the car from the author's previous joke level. It's just a shame it's used for such a brief jaunt, but you can at least run over a couple of baddies en route. Otherwise, it's very straightforward and involves finding a key or two and dealing with some thugs, leopards (or probably they should be taken for jaguars) and some rather nicely re-textured yetis as the jaguar people mentioned in the readme. Within the limitations of the TR2 engine, this is a not unpleasant little adventure, although I could probably have done without the darkish maze at the end." - Jay (19-May-2012)

"Before I go any further, I must say this is a huge improvement on his last 'joke' level. You begin this in a remote location with only a car for company, the vehicle is good by TR2 standards - the control's are fairly easy, although it does feel a little out of place possibly. The horizon looks quite natural and blends well with the landscape. The texturing of the inner area is very natural broken up by skull and nice patterned textures. Lighting is fairly average, it doesn't blend between rooms, so you suddenly change brightness when entering different areas. I don't find the old fashioned camera angle quite to my taste as it gets too close to Lara in tight spots, I don't think this is the builder's problem though. The general texturing is almost flawless with a bit of vegetation and stone walls. You can easily reach the end of world by climbing on the building. There's a small number of objects such as plants, skeleton, and doors. The architecture is pretty good with the inner areas particularly good. There doesn't appear to be much in the way of a sound track here? It could be he's just forgotten to put the files in the archive. You avoid a guy in a car, then get out, and take care of baddies with guns, and my old favourites with baseball bats. Then it's into the lions den, with key collecting, more baddies with guns and bats, leopards, a few doors to open, and spikes, and a bit of climbing. Some pushblocks, and a boulder further on. Collect another key and more leopards come out to play, then a very tense, dark maze area with skeletons on the ground, and an unpleasant yeti sized surprise therein. There's plenty of flares in dark areas. The finish trigger lies within this maze. In conclusion, this is a very pleasant short adventure which won't result in constant reloading or long periods of head scratching. 25 minutes net gameplay, 2 secrets found." - sonnyd83 (18-May-2012)

"This starts off well,with a zippy and highly enjoyable car chase (well,there's another car involved anyway)complete with large jump.Then you shoot a host of baddies;go on a 'hunt for two keys' quest (not too bad,if a little easy);before finding yourself in a large maze,filled with nasty tiger-people.This is irritating and tedious by turns,and you could potentially be in there for hours;but fortunately I stumbled upon the highly abrupt end-of-demo Trigger,and exited after 22 minutes.As a TR2 level,there are many far better than this (especially in appearance and atmosphere);but it's at least a vast improvement upon this builders previous offering.If he's open to advice,I would strongly suggest shortening the Maze and expanding upon the driving sequence." - Orbit Dream (18-May-2012)
back home search