Level: LB Advent Calendar 2012 - The Golden Helmet back home search
Author(s): Eelkemama
total rating:8.05 Gameplay &
Objects &
Sound &
Lighting &
Akcy 8 8 8 8
Christian 7 8 8 8
dmdibl 9 9 8 8
Gerty 7 7 8 8
Jay 9 8 9 8
Jorge22 9 7 7 7
Jose 7 8 7 8
Josey 10 10 9 10
manarch2 8 8 8 8
MichaelP 7 8 8 8
mugs 8 8 8 8
Phil 8 8 9 9
requiemsoul 9 8 8 9
Ryan 8 8 8 8
Sakusha 8 8 7 8
Shandroid 9 8 8 8
sharnilal 8 8 8 8
TheStig 7 8 8 8
young Lara Croft 7 7 8 8
category averages
(19 reviews)
8.05 8.00 8.00 8.16

Reviewer's comments

"Nice start of the Advent levels. Don’t get me wrong you still will be searching high and low as some things won’t be clear at first sight. Like the start, who would have guessed that using a burning wall torch was also a lever. Or an ordinary tile was a trapdoor. Oh and don’t forget, this is Elke building so be aware of hidden levers. All in all it will keep you busy for a while and there are nice puzzles to solve. The secrets weren’t too hard to get and there are 5 of them and then of course Lara leaves with the Golden Helmet, not bad for some raiding, right?" - Gerty (12-Jan-2018)

"Not a particularly Christmas or even festive level (although there are no enemies), but it is a rather entertaining and devious little castle level that had a few sneaky touches, as is the case with this builder. There aren't as many hidden switches, but the shootable objects are well hidden and a couple of the actions are a little unorthodox (touching a pedestal to open a trapdoor, for instance). But you also get a couple of puzzles that are nicely thought out, like the colour puzzle, the switching platforms room and the map that signifies the right and wrong tiles to open a door. The lighting and textures are also quite pleasing, despite the rooms being rather small. Worth a go." - Ryan (25-Nov-2017)

"It seems that this author only wants get players stucked. There are some entertaining tasks and puzzles, but also unmarked climbable walls, necessary objects you can't see excessively hidden, switches difficult to find 'cause you confuse them with the textures, moveable blocks very hard to discover... As usual from this author, environment is very nice and very well textured, perhaps lights could be better worked and I missed some more melodies when entering the places, but atmosphere is not bad. A good level for a relaxing time if you have the walkthrough." - Jose (23-Apr-2013)

"A peaceful if not especially christmassy level here from Schwarzmama. Based on the objects and textures from the one of the complex simplicity competitions this level has you working through a series of castle locations in search of a golden helmet. Lighting and texturing are good for the most part, though i'd like to have seen a little more variation used in the pools of water in places. Gameplay wise it's quite as relaxing as I would of liked, however as I did find myself hopelessly lost and wandering for ages before for instance spotting the shootable box in the pool room. The difficulty level therefore seems to vary throughout the level. I found it quite hard initially to get moving along and making progress and then all of a sudden (after entering the larger court-yard with the pushblocks) things start to flow a little easier. All in all I netted nearly 2 hours from The Golden Helmet. A pleasent start fo Advent 2012 and one that should enjoy and mostly relax you! Stiggy :)" - TheStig (02-Feb-2013)

"Even though it is part of the Advent Calendar, this is actually not a seasonal level, but a very solid Castle level which features the usual trademarks of this prolific builder: sneakily hidden jump switches, extensive back and forth to complete tasks and not always entirely logical actions to perform in order to achieve progression. The hour long adventure does however really feature many of the classic TR universe gameplay elements, like torch action, push puzzle, mirror room, jump sequence and so on and it is this diversity that makes it a rather enjoyable raid. The Complex Simplicity textures and objects add to the professional touch even if the architecture in general seems at times a bit basic. A solid and entertaining level to play, so give it a try." - MichaelP (25-Dec-2012)

"Well, I've always been having problems with the levels from this author concerning the logic of gameplay. This fact cannot be a reason to rate it down - it is my problem, if I can't find access to Eelkemammas games. Never the obvious things are making me proceed, hints to the not obvious ones are often missing, the intended way often can only be opened up by accident. So jumpswitches appear out of nowhere by running over tile elsewhere, ladders are sometimes unmarked, burning wall torches appear as levers - you have to be really in despair if you try to interact with a burning wall torch without wanting to ignite somethintg. Other puzzles instead are that easy you can't believe it - I may point to a color-puzzle with three levers for example. Some challenges I really enjoyed: There was a nice jumping over slopes, finally we had to draw guns to shoot a ball while jumping to open a gate at the end of the path. I also had fun with a timed run. Both tasks were not that hard to do, but took a few tries. But I have to consider, that Eelkemamas games are special games with an individual note. While downloading the game I already knew that I would run in circles like a headless chicken from time to time. Environment and atmosphere are well created, but the almost grey castle-setting is not that outstanding. Interesting work!" - Christian (24-Dec-2012)

"I feel there are too few levels built with the Complex Simplicity package, so this Advent level was a nice Christmas present for me. Some of the gameplay is quite obscure, so I'm glad I had manarch2's walkthrough for assistance. For example, I never would have thought of looking for a glass cube in a high corner to shatter with the combined revolver and laser sight. There's a certain charm that pervades this level for the hour plus that it took me to complete it, and I always enjoy playing this builder's releases. This one may not have the look of Christmas, but it's certainly appropriate for the season (as far as I can recall, enemies are nonexistent and there are few potentially deadly traps). Recommended." - Phil (23-Dec-2012)

"This level involves finding needles in haystacks. Enemies are not distracting Lara here, but figuring out where to go or what to do can be a real head-scratcher. In one instance, I had several gorgeous key items, but I had no idea where to use them. Otherwise, the decor is simple, but nice. I liked the idea of using boulders to raise blocks. The jumps and the timed run weren't too difficult, but this level will push you to increase your ability to keep your eyes open." - Sakusha (18-Dec-2012)

"Ok, this level won't get you in the Christmas spirit, but whoa, what a neat experience! From the very beginning, when I couldn't even figure out how to get out of the first room, I knew it would be a toughy! Thankfully, this level is not the kind of ridiculously difficult level that will frustrate you, but it certainly takes a lot of pondering during a puzzle. Even though I needed help a lot, I was really impressed with this level. It didn't stress fabulous textures and the atmosphere didn't evoke anything in me, but you should play this level to see how far you can get before needing to check the walkie! Don't miss this one if you like to use your noggin." - Shandroid (15-Dec-2012)

"I have mixed feelings about this level! First of all I wanted something Christmassy in the Advent Calendar. Second I was bothered by a few things within the gameplay. This level had an interesting mission 'to find the Golden Helmet', given that there was no backstory to it, there was just a relic with no link to an even fictional history. I wanted something more behind the simple objective! OK so I got the picture there was no XMas setting , no now and all that jazz but the level was nicely build and it had the same tone from the beginning till the end. Lights, textures and objects were good and I found some bugs while playing, at times I couldn't find my way to progress because I didn't know how to use some items and I managed to get through by randomly shooting stuff and using the binoculars. I have to say that I liked some of the puzzles and Eelkemama had some genuine ideas and came up with interesting challenges. Overall I'm pleased with this little adventure." - young Lara Croft (09-Dec-2012)

"Like most others, I've played a few of Eelkemama's levels and I have to say this is the one I've enjoyed the most, even though the stuck forum was referred to on several occasions. Some inventive thinking gives a new take on the usual sort of puzzles and while the beginning and end were almost (but not quite) "follow-your-nose" straight-forward, the middle section - for me at least - involved a lot of running around in a "headless chicken" like manner, trying to discover what I'd missed. That is not to detract from the game in any way but more a warning to keep your eyes and your mind open - and use those binoculars! In the end, the I missed one underwater secret because I reloaded the game and forgot to go back and get it. There's a certain satisfaction, however, in finishing the game but right now, I'm going back for that other secret. For me, a perfect start to the Advent season." - sharnilal (06-Dec-2012)

"Gameplay is engaging and varied, usually unmarked pushy cubes, trapdoors are big no-no, but this time I managed to find them with just a few minutes of being stuck each time. Maybe their placement was intuitive in a way that they were where I'd expected them to be. The one big stuck time was with last crystal in the secret area, I was running around like a headless chicken for quite some time before found it, and that was literally the last place I looked. Generally the secrets were very easy to find, much easier than the way to progress. The level although not even remotely Xmassy, has a nice atmosphere, even cheerful at times, perhaps it would be more fitting for an Easter level, but nonetheless a pleasant adventure at any holiday." - Akcy (06-Dec-2012)

"Very enjoyable. the puzzles are fantastic. Well texturized and correct atmosphere.Recommended" - requiemsoul (06-Dec-2012)

"A pleasing level, very much what we have come to expect from this author, although here the deceptive puzzles seem even more densely packed per unit of area than usual. There is always something more, something else in the mirror room, then something right around the corner that Lara is probably walking past oblivious. When Lara pushes two blocks (the placement isn't obvious), doors open and Lara gets another secret. So I falsely assumed that the secret was it. Even more than in the author's other levels players need to double check everything. If you are really up for such a challenge, this may seem the author's best level ever. I felt that I missed a few too many things, such as a shootable crystal object placed high on a pillar, and the whole trouble with elephants bit. So in the end I spent rather too much time running back and forth with no idea what to do. Very solidly designed (although not Christmassy), clever and compact in its multitude of puzzles, and with creative and original touches. Probably impossible to find everything on the first visit to each area, but players can have immense fun trying." - dmdibl (05-Dec-2012)

"Yippee, the first of the Advent levels and, whilst it may not actually evoke the spirit of Christmas (apart from the lack of enemies) it certainly is a cracking good raid. Sneaky and inventive, the gameplay is really entertaining and I guarantee you won't want to stop until you finish the whole thing (and, yes, I really should have been attending to my Christmas decorating, but I reckoned that could wait a little longer). Super fun. It's was also most pleasant to be congratulated on finding all five secrets (how did she know?)." - Jay (04-Dec-2012)

"Not the slightest sign of anything even remotely Christmassy in this level (unless you count the vaguely Christmassy boulders) but that's fine since Christmas time is getting less and less Christmassy each year, especially in these days of economic crisis. Ouch! Economy, politics, let's forget it for a while! So, how did I enjoy this level? Normally, you can't expect that much from the design and related atmosphere in most of these seasonal levels (occasional exceptions aside), hence I suppose I may say everything seemed ok, not exceptionally sense catching but ok. Where it works particularly well is at the imaginative puzzles that persecute you from the start to the end, it can be rather enigmatic at that and quite well done albeit nerve wrecking as well since it can be very not obvious at all a thousand times. But that's its main feature and as I've just said extremely well thought of (a bit overdone at times perhaps, namely when one's supposed to shoot a glass cage one can hardly notice). So it features great puzzles while being rather puzzling. I do appreciate the gift and hope maybe it can have at least one snowflake the next time. Did I enjoy it? Yes. Don't be fooled by some of my comments." - Jorge22 (03-Dec-2012)

"All trademarks of an Eelkemama level can be found this level, like too sneakily hidden items and levers and a lot of to and fro, a large amount of smaller puzzles and the usage of CS textures and lighting in the builder's unique way. While not being Christmassy at all, some of the ideas in this level are quite quirky and original like the alternating platforms, the fire passage, the colour puzzle and the beetle usage, but this time I felt somehow all was a little more coherent than in some of Elke's earlier levels and thus I would say it's her best level gameplaywise, despite many moments where I ran around with no clue at all due to some very unobvious next steps. The five secrets were quite easy to find and one of them wasn't hidden at all as you could find it on the way. The multitude of objects is as always in the builder's levels the main element of the atmosphere (though I really loved the cute last object to be lit with the torch) and not so much a masterful architecture or brilliant texturing and lighting, and there were a lot of narrow walls in the outside areas that made up for a quite strange feeling. I would say that it overall was a well-rounded level and would recommend it for a relaxing, though not very festive, 50 minute raid." - manarch2 (03-Dec-2012)

"Eelkemama sets the tone early in this adventure through a mysterious (and sometimes magical) castle. Finding your way will be no simple task, requiring "eyes wide open" and perhaps a trip or two to the stuck forum. Lara is in search of a golden helmet that has been carefully hidden away. Elke has included lots of different gameplay in this adventure, nothing too difficult, but fun to play. Enemies are of no concern here. This was a great way to launch the Advent level game-playing. Thank you so much!" - Mugs (03-Dec-2012)

"I received congratulations for having found all 5 secrets of this level. Congratulations also, Elke, for one of the more creative Xmas levels I have played! I enjoyed in special the sequence where the "princess" puts off the fires with her dress. Very fun! The puzzles were also very well devised, and I wanted to thank you specially for that movable block that you put under that floor burned by the torch. Sometimes it's very difficult to come out from one of these holes. In fact, the only thing I missed in the game was a few Xmas songs (not continuous), and also a few camera hints. Thank you, and have a wonderful Xmas!" - Josey (03-Dec-2012)
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