Level: Eldorado back home search
Author(s): Maciej Malec
total rating:7.45 Gameplay &
Objects &
Sound &
Lighting &
alan 7 7 7 9
Dimpfelmoser 6 6 8 8
Duncan 7 7 8 7
eRIC 7 7 6 7
eTux 6 6 6 6
Freeman Porter 7 7 6 7
Gerty 9 8 9 9
Jay 7 6 7 8
Jose 6 6 5 8
Kristina 7 7 8 8
Magnus 7 8 8 9
MichaelP 9 8 10 9
Momster 9 7 9 9
Nomad 7 6 6 7
Orbit Dream 7 7 8 7
Phil 7 8 7 8
RaiderGirl 8 8 8 8
Ryan 7 7 7 8
Sash 9 10 8 9
Tombaholic 8 8 9 9
Torry 8 7 9 9
Treeble 5 6 5 6
category averages
(22 reviews)
7.27 7.14 7.45 7.95

Reviewer's comments

"In contrast to the Egyptian level norm of 2001, this has a very different look to it. The unorthodox mix of textures is a little disconcerting, but overall the look is very pleasing and would have been a surprise back when this was made. A couple of the flybys could really have used a musical accompaniment, though. Gameplay- wise, it's straightforward with nothing too complicated aside from a couple of lava rooms to traverse. If you find the complete Portal Guardian, you get access to a zoo of sorts, which may or may not be worthwhile as there are no goodies there. There are a couple of minor oddities in the form of incorrect button animations and ninjas holding Lara's legs, but nothing game stopping. If you fancy a different look to an early level, then you could do worse." - Ryan (28-Jun-2018)

"In this level Lara wears a sexy black outfit and she visits some locations. From Egyptian style to caves and even a room that looks similar to Lara's home. Gameplay is fairly linear, with some pushable puzzles and exploring. I found that in the lava cave you can get to the other side even without converting the lava into water. Just with jumping over some rocks you can get there, but oh well, I guess that's not the way the author intended. The best is the texturization and lighting. They are nicely put together and looks good. What's missing is some music to accompany the flybys. Most of the players will find it entertaining. I liked it, but why were the ninjas holding various Lara's legs?!" - alan (22-Apr-2018)

"So where is Lara in this strange adventure? Is she in some kind of a ruin or a cave? If so, what to make of the glasses and secret zoos and modern looking libraries? No matter the confusion, it is still an entertaining level. Nothing really stands out, but you wander through good looking caves, sewers and magma, besides the end building doesn't look bad either. Gameplay is linear and is built on pretty standard puzzles, so it is kind of average. The first boulder frustrated me a lot though, the boulder doesn't crash Lara only if she holds into the right side of the platform, took me lots of death to realize that. Another issue is, behind one of the church style windows there is a hidden room, but you can not get out. I guess the author decided not to make use of it and kept it there. You can play it for a standard raid." - Nomad (28-Apr-2017)

"It's unusual to find Lara wearing a custom outfit in such an old level. It is rather visually interesting in general and must have seemed quite the breath of fresh air on its release. The action is fairly formulaic, with just a couple of puzzles and some rope work, plus a couple of boulder traps. Enemies are bats, crocodiles, pigs and ninjas, but they're not over used. I did manage to find a secret or two, but one of them appeared to be an earthquake so I left it where it was and did without! There are one or two rather overlong flybys that really could have used some accompanying sound files but overall the level is not without a certain charm." - Jay (20-Mar-2016)

"A well builded level, nice to play but I found nothing interesting. The author put the efforts in the architecture and texturization; also in some well lightened rooms, but the gameplay is not very good. No puzzles, pull levers to open doors and few more. Evenmore, many times there's not a camera when you trigger something (what happens when you feel the earthquake?) in some distant rooms. Where are the CD tracks when watching the flybies? Not enough ammo for the provided weapons, and many rooms are empty of objects. Several defects like the wrong animations when pressing buttons, no colision in many triangle water tiles... Anyway you can take a try 'cause this level is not very boring." - Jose (19-Nov-2015)

"Here's another level from the earliest years of the level editor. It received fair reviews back then, but only new raiders would likely find anything exciting about it now. The most creative part of the hour-long adventure is the elaborate secret documented by eRIC in the Anya Marie McDonald (another blast from the past) walkthrough. Beyond that we have a standard Egyptian-style raid with an extended pushpiece puzzle, some easy rope swings and no timed runs that I can recall. The tasks and scenery are sufficiently varied, however, to keep boredom from creeping in, so it's a fairly relaxing but engaging raid that most players would find enjoyable for nostalgia's sake." - Phil (18-Dec-2013)

"What a curious experience that was.Not only was it a level from the earliest days of the LE,but the author clearly had access to some prototype form of Strpix,as evidenced by the bewildering diversity of textures.Clever stuff for its time;but it hardly contributed to a logical sense of place,as you progressed from one visual theme to another with every successive room.Not that the rooms weren't interesting to look at (although devoid of lighting at times),and the visually schizophrenic feel helped to distract the mind from the comparatively linear progression. Gameplay was entertaining,fast-moving and never too difficult;although several doors appeared to remain unopened and I was never able to get back to them (while a Secret obviously went uncollected,as I had a set of keys in my Inventory which I never got around to using).Construction is generally pleasing,and indeed often achieves moments of spectacularity.Combined with decent enemy placement,the end result is a generally average adventure which remains strangely enjoyable and oddly memorable." - Orbit Dream (15-May-2009)

"This is another of the old levels that I'd started and dropped before I'd been through it all. Anyway, the setting here is quite non-existent, for you're in a mix of different environments, from the unclassifiable beginning, through sewers, lava pits, libraries with ponds and finally an egyptian mausoleum. Despite a few camera fly-byes occasionally, the rest of the category is pretty much just average, and mostly it plays quietly. This must have been some of the earliest experiments with custom wads, and you'll notice from Lara's outfit which has seams all over and also from the ninjas who seem to be very used to Lara's thighs. 40 minutes, 1 secret. 08/07" - Treeble (06-Aug-2007)

"Okay this one was done in 2001 and since then builders have done much more challenging work. However this is a pleasant and straight-forward piece that's a good play when the old brain cells are tired and one just wants to TR by instinct. I guess that sounds patronizing but if you want a simple level this one is worth a look." - Duncan (06-Dec-2004)

"The title as well as the rather high ratings intrigued me so I gave this level a chance and played it. Of course I didn't expect a city of gold (even though the city is just a legend of the conquistadors of what they thought when they saw a chieftain of a tribe covered in gold dust bath in a lake (of course this is not a complaint whatsoever to the author - I just thought it'd be interesting to know)) but as it proves this is not your everyday Egypt level too - it starts rather simply as a catacomb level but as you move along you find yourself in various places - sewers a huge valley lava caves even bits of Lara's home to come out to a Greek looking temple at the end and I must say honestly - even though split in bits the separate sections were very atmospheric and great it didn't fit so well together - especially the home bits though well made felt superfluous. Of course the flare bug was annoying too as was the crashing to desktop I had with the original scripts but there are some neat effects cause of what the level's worth playing - for example the torches that lit when Lara walked through the hallway near the end were neat. Worth to play for some 40 minutes of some fluid gameplay (except for the bit after the earthquake where I had some trouble finding the crawlspace on the other shore of the lake) and interesting environments - not on the top of my list though..." - eTux (03-May-2004)

"The gameplay in this level is simple; you just push a few levers and collect puzzle items to proceed. There are pillars a knot a scroll and the portal guardian which unfortunately I didn't use as I never found the Hathor Effigy; the Ornate handle was the only secret I found. I finished the level was I am guessing that the portal guardian was to access another secret. Lara wanders through caves and lava areas with skeletons and bones as hints to find the hidden entrances. An earthquake occurs and then the second half of the level starts. Something weird was that the flare bug was present at all times. The enemies weren't many just a few ninjas dogs but plenty of bats. A nice level from the old days do try it." - Kristina (01-Sep-2003)

"A journey that looks promising with a new black outfit for Lara well textured rooms puzzles to solve crocs and dogs to shoot. But after that it goes on into disappointment uneventful areas like the valley with lava that turns into water when you pull a switch in a cave and meet annoying bats and wild boars and then the adventure becomes unrealistic with a bit of Lara's home and ends into some kind of Egyptian stuff with some ninjas to shoot. Although not exciting the level has its charm and surely I've missed the best part of the level by not finding the secrets." - eRIC (01-Sep-2003)

"It's almost impossible to get stuck in this level as it offers straightforward puzzles and searching for objects to open doors but it is fun to play through and fun to see how the environments going to change next. From an Egyptian adventure to a lava cave to an aquarium like that in the house training level this level has quite a few looks not many enemies though as I only came across a few wild boars dogs and lots of bats and a few ninjas at the end. Besides other objects there are two knots to place at the end right before you run to the exit. Secrets found: 2" - RaiderGirl (30-Jan-2003)

"Has this such good ratings because the reviews were all written an awful long time ago; in an age when level building wasn't up to today's standards? That's the only explanation I can think of cause I couldn't find any tricky sequences nor intriguing puzzles in here. Instead I encountered a very linear and rather easy catacomb adventure that left me somewhat bored and a little confused. I never used the ornate handle of the portal guardian as I never found the head but I passed the place where I had to use it. Guess it must have been a secret. The gameplay mainly revolves around finding levers and items that are generally a long climb away from the door or slot so that you have to do a lot of uneventful running to and fro. The enemies are placed in a fairly arbitrary fashion starting with a few bats and dogs then the occasional crocodile in the waters and finally four warriors of the desert are thrown in for good measure. The atmosphere is quite believable for most of the time though some walls are textured very monotonously but as the whole adventure is so harmless (in places the lava won't do Lara any harm) you never get engrossed in the plot here. And the fly bys are a little too long. I liked Lara's strapless outfit though." - Dimpfelmoser (06-Sep-2002)

"I spent just a little over an hour in this absolutely delightful level. The opening flyby was dazzling if only some wafting strains from 'Carmen' could have been partnered with the flyby. As a matter of fact I thought possibly I had encountered some sort of sound bug through most of the level as although I heard Lara's actions there were no 'sound alerts' music or otherwise. Finally at the end the harp was heard. Too bad the author didn't complete with some sounds. But that is the downside. Upsides are a puzzle packed level not difficult but highly entertaining with beautiful atmosphere lighting textures. A flare bug did appear but it posed no real problem. I'd like to say linear gameplay but the word 'linear' puts forth a forward motion though and this is linear in the up and down sense as well as back and forth. I'm not trying to be cryptic here but although you are not usually at a loss in the level there is a lot of movement to and from rooms and areas as well as up and down. Not a lot of enemies the bats are the most troublesome but this was just a joy to wander through and I'm glad I didn't have to detract from my pleasure in the level to stop and kill the bad guys all the time." - Momster (19-Aug-2002)

"It's hard to know where to start. This is a wonderfully atmospheric level that takes you on a great ride through diverse and varying environments from large indoor rooms to a sewer to a lava cave and a lava valley where you can change lava to water to a weirdly placed room encircling aquarium to the final destination a coliseum and although all these areas normally wouldn't fit together they worked brilliantly here. One of my most favourite parts of this level had to do with the secrets I found 4 and 2 of the first 3 secrets are needed to be found to open the last secret which instead of being a load of pick ups was actually a zoo with the 4 different enemies used so far crocs bats dogs and warthogs being displayed behind glass which I thought was just a fantastic touch. All up this hour long level was just a whole lot of fun and I recommend it highly." - Sash (21-Jun-2002)

"The level starts with a beautiful 45 seconds fly-by (one of many well crafted fly-by's in this one) and a custom outfit for Lara which could use a bit of fine-tuning but serves its purpose. You then dive into a level which picks up the pace quickly progresses nicely and easily through the first often big but well textured and lighted rooms and suddenly becomes quite intriguing with a few trickier sequences and puzzles. While some of the rooms seem a little empty with not too much to do other areas are just awesome like the lava caves the underwater glass window room the mountain area where you will turn lava into water eventually and the nice and comprehensive flip effects after the earthquake. I found two secrets and must have missed at least one or two as I did not find the second piece of the portal guardian. Apparently this level has taken the editor to its limits and then beyond because the flare bug appears at the end the animations run a little slow and the baddies have a specific issue with Lara's body parts attached to them but this does not impact the great fun and big time entertainment I had with this around one hour of net gaming time level." - Michael (21-Jun-2002)

"When I started this level it appeared to be your standard Egyptian type level but as it progressed you entered another world entirely and the level started to look good. It is not that difficult but I admit to getting stuck in one place because I couldn't see what I was looking at lol. Overall a well thought out level that was fun to play." - Torry (21-Jun-2002)

"This is what I call a "pleasant diversion" level: an hour of nicely fluid gameplay with no mind-numbingly hard puzzles to frustrate you. At the same time the level is richly textured and pleasing to the eye. The underground lava chamber with its crimson red lava and the glassed-in room surrounded by water were particularly memorable. The slightly annoying flare bug is present as well as a couple others but they don't interfere much with the player's enjoyment of the level. Some funny sounds pop up at odd times too - I loved Lara saying her trademark "Aha" as she hurtles toward a spike ball trap. Finally while enemies and objects are average the inter-related secrets and the enemy menagerie are a fun and original touch." - Tombaholic (21-Jun-2002)

"This game I could not play on the Mac unless (may be) I add more programs to the system. That is a shame because it's worth the download. Haven't found all the secrets yet so I'm in for a surprise when I re-play this level on a later date. I was wondering what Michael was talking about "the baddies have a specific issue with Lara's body parts attached to them" but now I understand LOL. Also had problems with the use of binoculars while using them was OK you couldn't add light (ctrl key). It threw me back to my desktop. But well worth it. Maciej used everything in the editor and then some more. Great work." - Gerty (21-Jun-2002)

"This level was in the top 50 so I thought this should be a brilliant level but it is not maybe it was at release date in April 2001 but in 2002 there are many better levels than this one. The puzzles were standard and simple not that bad but also nothing special. The flare bug was very annoying and the enemies with Lara's legs instead of their hand looked very funny. The cam sequences were too long and didn't show any important things. For beginners its not a bad level try it." - Freeman Porter (21-Jun-2002)

"A fun level with nice texturing. Some of the puzzles were quite fun for example turning lava into water (even though you could skip that part by running on the side of the lava and get over that way). The level is very straightforward and most of the times you know what to do. The flare bug appeared but luckily enough there's not many dark places. I also liked the flybys. Lara's outfit on the other hand could really have used some more work it didn't look good. The waterfalls also looked weird since they in some parts didn't move and in other parts you could see right through them. The enemies in the end were quite funny too. All in all a fun level were you don't have too get stuck a lot." - Magnus (21-Jun-2002)
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