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Level: Palace of Death back home search
Author(s): Majid Kazmi
total rating:1.60 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
CC 2 2 2 2
Ceamonks890 1 1 1 1
Dimpfelmoser 1 2 1 1
DJ Full 1 0 0 2
Gerty 2 3 2 2
Jay 2 3 2 3
Jose 1 2 2 1
Josep 1 3 2 2
Kristina 4 5 5 4
Magnus 0 0 0 0
MichaelP 3 4 2 1
Orbit Dream 1 1 0 1
RaiderGirl 3 3 2 3
Ryan 1 1 1 1
Sash 2 3 1 2
Scottie 1 1 1 0
Sheevah 0 2 0 0
Torry 1 2 1 2
Treeble 1 2 2 2
Xxenofex 0 1 1 1
category averages
(20 reviews)
1.40 2.05 1.40 1.55

Reviewer's comments

"I'll never understand the reason why all that very huge rooms, they all involve only stretched textures. The whole level is made with very huge and cubic rooms very empty of objects and with nothing to do (I think I only pulled a jumpswitch in all the entire level) except pick up guns and ammo and shoot some enemies once in a while. There were a couple of artifacts I couldn't pick up, but don't worry, in the final room there are not switch-type triggers, so you only need to step in front of the receptacles to open the exit doors. Boring level." - Jose (13-Dec-2017)

"Just more of the same directionless rubbish as 'Ruins of Kazak', only with instances of nonsensically-done room lighting that will merely serve, to put a strain on one's eyes. Not recommended." - Ceamonks890 (18-Nov-2017)

"Palace of Death it is: I was BORED to death. Huuuuuuuge rooms that seem to exist just to be there. Aside from this, you shoot some harpies, climb excruciatingly long ladders, explode skeletons and demigods, and the level ends. Can't really recommend it. At least it can be finished unlike Ruins of Kazak." - Ryan (09-Aug-2016)

"It's a bit of a mess this one, buggy and badly made. Gallop through huge, empty rooms, climb ladders (some unmarked, some just interminable), pick up a load of stuff and shoot harpies and skeletons. It's short and not very eventful, although it was nice to see the Lara clones being attacked by harpies again. Hard to recommend." - Jay (13-May-2016)

"In my review of this authors previous level,I mistakenly stated (with justifiable relief) that it was his only release.Regrettably,he made one more - and this pointless exercise in running through massively oversized rooms is the result.A point each for gameplay and enemies (the nasty birds attacking the Lara statues) and another for the varied colouring in the final rooms are all that can favourably be written in defence of this 'level'.The best advice I can give to anyone contemplating downloading it is "are you out of your mind?!"" - Orbit Dream (25-May-2013)

"Gameplay is linear and takes you from one room to another only. Puzzles are poor, and they cannot be completed without cheating. Even if they could be, completing them doesn't make sense - one key is enough for you, as it raises a corresponding half of the final gate and you're able to finish the game without collecting the second key. What is more, actually you don't need to use ANY key for this purpose, because the finish trigger is located in front of the exit, not behind it. So what's the point of puzzles in this game? I rated textures and lighting separately, as I always do. Both of them get 1 point for they allow me to play the game without problems. The rest is silence. SUMMARY: Another mindless rush. Try something else, unless you love speedruns." - DJ Full (14-Oct-2010)

"This should be the palace of the death? This is rather the palace of the deadly boredom. One runs through gigantic rooms and admires always resemble stretched textures. Several rooms had dived in so funny light which I have asked myself, if the level builder has experimented with consciousness-expanding means. Certainly it can be, that Red, Blue and Green are his favorite colours. Otherwise it was mostly monotonously light. Lara met on her way through this level harpies, skeletons and Demigods. However, with the explosive ammunition, the shotgun and the revolver the opponents were generally no problem. In the last gigantic room one should use a scroll and a diamond to open a door. I could not reach the diamond what was, however, no problem, because the scroll opened the door. And because the Finish-Trigger still lay before the door, the scroll was also superfluous. Just as the whole level." - Scottie (09-Jun-2009)

"This is a very simple level. Huge rooms with textures applied without thought, and paper thin walls and floors, so the look of the level is not great. However . . . there are a few rooms near the end where colour and lighting have been applied in such a way that it actually looks really nice . . . it's a pity about those textures though. Lara picks up a lot of weapons and ammo, but only really needs the crossbow and revolver, for the few skeletons, a lot of harpies, and a couple of demigods. Very easy run through from room to room to find a gem and a scroll, place them and exit. I had to keep reminding myself that this is one of the oldest custom levels out there, so it's really past making any further comment." - CC (07-Jun-2005)

“This level makes me wonder why I never released my poor attempt at building a level. Even though my level was awful it was at least ten times better than this one. In a way it’s good that this level was released. It shows what a level shouldn’t be like. Huge empty rooms (it doesn’t look like the author knew how to resize rooms); enough explosive arrows to blow up a whole army; non-existent gameplay; stretched textures… Ah I won’t even bother to mention everything that’s bad about this level. It’s much easier to mention what’s good about it. It lasts for less than seven minutes. Yes that’s it. That’s the only good thing I could think of. Let this be a lesson to new level-builders: If you’ve built a level like this you don’t have to release it. No one wants to play it anyway. As for the title of the level… Well I nearly died of boredom.” – Magnus (29-Jan-2004)

“Wonder why Palace Of Death? You’ll be bored to death after playing this level. To be honest it reminds a lot of my own earlier levels especially Tomb Of Nefertari. Huge and empty rooms with the occasional wrongly placed objects. Challenge is none – you get the crossbow and several explosive ammo right at the beginning and you can either choose to just blow up those skeletons as they appear or simply run past them – they will soon stop chasing you because the architecture of the level won’t allow them to. Stretched textures everywhere you can see through what you shouldn’t still water some untextured tiles and so on make the level look dull and rushed. Also in the end you’re supposed to use two items (the scroll and a gem) to open the last doors. I remember spotting the gem and the ornate handle in top of a column which I couldn’t reach but I found that only using the scroll was enough to open one of the doors and what was my surprise to find that the finish trigger was before those doors? I don’t think it was even needed to OPEN them!” - Treeble (06-Dec-2003)

“The title of this level makes it sound like it will be a tough one but really the hardest thing about it is the enemies with occasions where several banshees attack you at once. There are also some skeletons but with all the ammo and weapons lying about neither one turns out to be too much of a threat and there are some demigods in the second to last room but I just ran right past them. Some traps are scattered about mostly spikes but they come up before Lara even gets near them so they turn out to be no obstacle at all. The colored rooms were really neat to look at as were the transparent blocks.” – RaiderGirl (29-Dec-2002)

“One of those levels that are a contestant for the Biggest Rooms With Nothing To Do In Them competition. So you dash through room after room (with a couple of long climbs thrown in for good measure) pausing only briefly to collect the pick ups and to shoot the disoriented harpies. It's kinda ironic that this level is called Palace of Death as you will find it very hard to die here. Explosives are provided right from the start and as there are no traps nor anything remotely tricky you should be able to breeze through it virtually unharmed. Paperthin walls are the concept here the boxy rooms are designed with stretched and patchy textures and apart from a a red green and blue room lighting is not much in evidence.” – Dimpfelmoser (13-Dec-2002)

“Huge rooms with absolutely nothing else to do that shooting banshees and skeletons. Getting a scroll and a blue gem and finding all the weapons so all those enemies can’t pose a threat. Nice level for in between the hard ones. 05-12-2002” – Gerty (07-Dec-2002)

“The textures in this level are not placed well. You see thin walls very often and they are not matching with each other from the cleopal tiles to greenery tiles and metal everything stretched. Although the title talks about death the traps are also not placed well the spikes come out a few seconds before Lara steps into the room so she has plenty of time to avoid them the bird blades are too high so no problem with them either. Skeletons demigods and a lot of harpies are your enemies but with the crossbow and revolver it's not much of a challenge. The scroll and the gem is what you need to reach the end but it looks like with only the scroll half the door opens and you can end the level. There was the portal guardian next to the gem in a high block I couldn't reach but as I said I finished without a problem I don't know if it was deliberate or not. Also one jump switch seems to open the double doors somewhere in the game but if you approach they open anyway so there is a problem there. Not a very good level.” – Kristina (02-Dec-2002)

“This level offers naught but empty rooms huge vista the occasional golden bird thing to fight and a pointless excursion through sometimes bland and ill textured rooms of gigantic proportions. This is a 20 minutes waste of time. Sorry folks but I could have been clipping my nose hairs instead.” – Torry (11-Aug-2002)

“Large square rooms practically devoid of objects a couple nicely coloured red and green but those were totally devoid of anything as well some non-threatening enemies as plenty of fire power is given and nothing much else made this 30 minute level quite a big disappointment.” – Sash (21-Jun-2002)

“Huge rooms and repetitive texturing make this level a not all too thrilling experience. The fight with the banshees that attach the Lara statue makes up for a bit of fun and you come across some neat red and green coloured rooms but that’s about it – a lot of running a lot of shooting.” – Michael (21-Jun-2002)

“Succession of longer rooms than action in a linear game. Personally I do not like the big rooms when those rooms do not have enough variation in the texturing. I would suggest reduce the sizing of rooms cross 20x20 rooms where you only need perform a simple action is not too much funny. I have enjoyed the use of some color lighting in some rooms that cause an interesting effect.” – Josep (21-Jun-2002)

”'Palace of Death' is the title and it's the right name for the game which is really deadly - deadly boring. And bad. And ugly. The worst level I played ever. Giant and bare rooms, nothing but stretched textures, graphic bugs, objects that Lara couldn't pick up, other objects that vanished partly in the wall, a raising block which I still wonder what was it good for. - Got curious? Wanna find out more about it? Then go download it.” – Sheevah (21-Jun-2002)

“Incredible! In this level there were gigantic empty rooms the textures were completely spoiled and very much boring. There were virtually no objects and if then they were mismatchingly placed. To opponents there were a few skeletons and birds while however ammunition was there enough for the double number. Atmosphere was like zero although there were partly even colored lights by the end. But it is to be commended as bravery that the author of this level has it published. At least one could play it till the end in contrast to his other work ‘Ruins of Kazak’.” – Xxenofex (21-Jun-2002)
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