Level: The Forgotten Project back home search
Author(s): Sponge
total rating:4.29 Gameplay &
Objects &
Sound &
Lighting &
Ceamonks890 3 4 4 4
DJ Full 5 4 5 5
EssGee 5 5 5 5
Gerty 4 4 4 5
Jay 4 5 5 5
Jorge22 5 5 5 5
Jose 3 1 3 3
manarch2 3 5 4 4
MichaelP 4 7 4 3
Orbit Dream 3 3 7 8
Rambo 2 5 4 3
Ryan 4 5 4 4
category averages
(12 reviews)
3.75 4.42 4.50 4.50

Reviewer's comments

"Really just an insight into Sponge's fledgling efforts, but there are signs of his talents present here, mostly within the fancy custom objects used here and hilarious usages of Pierre and Larson. The progression with the torch to light each of the rope symbols was rather interesting, but the settings are rather amateurish. Still, I'm glad to see he improved later and I do think it was a wise decision to share it with us players." - Ryan (08-Jan-2018)

"A very crude city painted with lots of mistakes but still with logic involved. Gameplay is climbing and jumping in search for elements of a single puzzle with a coin sidequest and an unusual flipmap involved, all leading to defined roof conclusion. Particular care taken into some new animations and music indicate the direction the builder was about to take, and today it appears it was the correct one. SUMMARY: This is something anybody could make but, unlike many beginner experiments, it makes sense." - DJ Full (28-Jan-2016)

"While this is pretty much as the title of this level implies, that's not to say that there isn't some form of novelty to be found here(with Lara being able to swan dive from buildings without the risk of death in a fashion that looks as if she's paragliding, alongside some animated citizens and a fairly creative burning puzzle for a compass, serving as quite decent highlights.) But once you've done all that needs to be completed here, there's nothing else to really do in this rather small town. So overall, good enough for a playthrough out of sheer curiosity if you want to see how Sponge started out, but nothing more beyond that." - Ceamonks890 (18-Jul-2015)

"Gameplay & Puzzles: Not much to do in this short level, but the torch puzzle is inventive and it would be nice to see this level expanding because it could be a good one. Enemies, Objects & Secrets: I can only rate objects in this category because there are no enemies and the secrets are no secrets actually because you have to find them. At least, the objects I saw were unique. An extra point for the swan dive. Atmosphere, Sound & Cameras: The town is not very realistic and boring architecture, but I liked the views from the rooftops and the cameras. It would be better to not see the map's end. Lighting & Textures: The lighting is close to zero because nearly none is used, the texturing is okay, but there are many missing ones and horribly streched too. Total: 3,5/10, just as the builder claims it, unfinished." - Rambo (26-Sep-2013)

"Well yes, Ratings won't say much about this nostalgic Piece of a concept level, but if you invest 10 minutes to have a look you can experience the early signs of the builder's genius. The swan diving from heights without dying is great fun, the lighting of the 4 ropes with the torch presents a mild challenge to master (also because of a few too many annoying fixed cameras, but the setting itself leaves of course much to be desired with ist thin walls and lacklustre texturing and lighting. The crane Looks cool though..." - MichaelP (11-Jul-2013)

"A new release but really a retrospective look into the humble beginnings of Sponge's work with the level editor. Mario's forte is his object building skills and we see in this brief cityscape level the first hints of these skills with the appearance of a custom firerope object, animating versions of Pierre and Larson, a different Lara death pose and a spectacular customisation of a dry-land swan dive that can be used to descend from tall city buildings. The gameplay is simple platforming around city buildings in conjunction with the use of the torch. According to the readme, this is an early experimental level that Sponge rediscovered on an old hard drive and chose to release it rather than just let it sit idle on a hard disc. Reviewing the level on its merits, it is nothing special gameplay-wise, but it serves as a honest reference to show how far his skills have developed in his recent projects. It's a good reminder to all new builders just starting out that even if your first attempts are not amazing, you can with perseverance develop great skills." - EssGee (20-Jun-2013)

"When I used the coin and went to the garage I got disoriented, but soon when I got the torch I understood... Easy to find the five ropes and no more history for a very short level without all the important ingredients a level must have, like enemies, traps, objects, puzzles, etc. Playable but nothing more." - Jose (17-Jun-2013)

"This is a rather fascinating look at the first, rather faltering steps of a future master builder. Basically, Lara can climb a lot of walls and dive off high buildings with no harm, in her quest to find a torch, light some ropes and pick up a compass. This short, first attempt to create a level may be undoubtedly embryonic, but it's still quite possible to see the talent lurking in the background. I'm really glad Sponge gave us an opportunity to see where it all began." - Jay (14-Jun-2013)

"Hmmmm, looks more to me that this a sort of test level to see what is possible. Too many fixed cameras for my liking. Then there is the burning of those “fragile symbols”. Yup they do burn and then you get a camera shot of whatever… and I found out if you do them in a different order, you are stuck. At least the camera at my end didn’t bulge so I had to use Alt F4 to leave the game and try another symbol to burn. You do get a clue after burning one, but it still leaves room for error. It feels like a first attempt and all I can say, Mario went forwards with leaps and bounds, always good to see." - Gerty (14-Jun-2013)

"It takes around ten minutes, you can take long climbs up to the top of skyscrapers, you get a lot of weird views and you burn number four signs until you can get the compass. It's a sentimental journey for Sponge and I rate it as such, we all know how long Sponge has come from here. It isn't boring, just basic, understandably basic since it was a non-released first experiment. Well, just one thing, Lara does crash if she falls from on high!She goes "crunch!". It couldn't have lasted ten hours. For the ten minutes it took I did enjoy it - thanks, Sponge, for sharing!" - Jorge22 (13-Jun-2013)

"It's rather tough to score this level which is actually Sponge's first one, since one can clearly see it's not finished and not released for the sake of having another masterpiece. But it's also decent enough for the eight minutes it lasts, providing a rather nice torch puzzle - unfortunately that's basically the only thing to do gameplaywise. Also, it's not even needed to do this puzzle since one can simply take the compass out of the fire since the finish trigger appears faster than Lara's health disappears, but I'd recommend you not to do that, since you'd miss out on most of the action in this level. A bit strange was that each time one burns a symbol a secret is registered, and I still haven't found out the purpose of the waterskin, whatever. Animated Larson and Pierre were kind of funny and the dive animation with Lara flying through the air like having a paraglider as well. Visually, this ranks somewhere between "interesting" since the textures were decently enough placed to create a sense of a city atmosphere and also "amateurish" with many faults while placing the textures and the end of the world being visible from almost every place. So bottomline rather a curiosity than a serious level, but for what it's worth it can be entertaining." - manarch2 (13-Jun-2013)

"It's good to see a well-regarded builder releasing an undeniably rough-edged fledgling work from several years ago,thereby illustrating that level-building should be all about entertaining the players as opposed to striving for the highest possible ratings.In this case,I was indeed entertained;whether by the sight of all the impossibly sharp inclines,the occasionally hilarious soundtrack,the hugely enjoyable harmless free-falls,or the rather ingenious progression needed to get the torch upward to one of the rope secrets.If all four secrets are therefore discovered (or rather,destroyed) you can then reach the Finish trigger without getting burned after eking out perhaps as much as twenty-five minutes worth of gameplay.A drunken Pierre and a befuddled Larson all add to the charm of this rather endearing little Test level;and I'm glad that the author chose not to delete it." - Orbit Dream (13-Jun-2013)
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