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Level: Willard Asylum back home search
Author(s): dissonant mind
total rating:7.19 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
A_De 6 7 8 8
Casual Raider 7 6 8 9
Christian 6 6 8 6
DJ Full 7 6 7 8
Gerty 7 8 8 8
Jay 6 8 8 8
Jose 6 7 7 8
Larabiker301 5 7 7 8
manarch2 5 6 7 6
MegaGamer 7 8 9 8
MichaelP 6 8 8 7
mugs 7 8 9 8
Orbit Dream 7 8 8 9
Phil 7 8 8 8
Rambo 3 5 6 5
Ryan 7 7 8 8
young Lara Croft 8 7 8 8
category averages
(17 reviews)
6.29 7.06 7.76 7.65

Reviewer's comments

"Creepy for sure but also quite enjoyable in hindsight. The level is rather straightforward but that doesn’t take anything away about the creepiness. There is enough to gather to get you through but the enemy you will encounter are at awkward places. Wouldn’t mind seeing much more by this builder, although seeing the date when this was released I doubt it, a pity though." - Gerty (02-Feb-2019)

"The atmosphere is what stands out in this debut level. The background audio is occasionally a little loud, but it helps the atmosphere really well. The texturing seemed nicely done and the lighting was atmospheric, if a little dark. Gameplay is rather simplistic and involves collecting an assortment of keys, pulling switches and avoiding a few easy traps, so would be good for a beginning raider. Not bad at all." - Ryan (29-Sep-2016)

"Another author which underestimated his work (but I prefer this way over the opposite). I agree the level is simple but "10 minutes" actually lasted for 26 in stats. All this time involved exploring creepy passages of a desolated hospital apparently following Joel Veitch's invention to do harmacy instead of pharmacy. If there wasn't enough blood left in the bags hanging everywhere around, Lara, the only alive (possibly thanks to the awesome reborn outfit), is spilling some more of these who spilled it before - a classic horror scenario with some unseen murders followed by some DIY ones. And like in many cases when such theme is chosen for a game, the atmosphere winds up naturally. Yet it takes some execution and while the first rooms aren't perfect, with some object randomness, the furhter we are, the spookier and more varied they go - while medikits/flares are enough and maybe even too many (I would add a shell pack or two instead). But there are also some bright spots highlighting lab rooms (an interesting change) and the contrast between them and the rest of the game is rather good. The sarcophagus marks a nice surprise, and the crowbar also finds its usage despite of the short duration of the game. The soundtrack is correct, but it borders with monotony - I would definitely extend it to mark crucial spots, for example in that moment when Lara opens many narrow doors from the central corridor and there's nothing behind each of them - this could be a great moment for a proper chair falloff which unfortunately never occurs here. SUMMARY: Maybe not long indeed, but dense enough to give me more than I expected. Not a perfect horror, yet a quick break recommendation with high hopes for something really terrific for the full version." - DJ Full (03-May-2015)

"Gameplay & Puzzles: This is not a gameplay that should be called gameplay at all. The few traps are the only thing that are worth to be called like this, the rest is always boring running around without any puzzles. Very uninteresting. Enemies, Objects & Secrets: There are good enemy attacks but it started to get on the nerves, always the same enemies in almost same situations, very boring, the object design would also be good for one room but it's the same in every one. No secrets. Atmosphere, Sound & Cameras: This is the main aspect of this level and it works well but still could be better, there are architecture mistakes and very simple rooms. Sounds are good, cameras not really. Lighting & Textures: Some strange lighting mistakes here on room borders, some better looking rooms but totally very flat. The texturing is repetitive and with many mistakes but overall mediocre. Total: 4,75/10, not really well worked mystery level with almost nothing fun." - Rambo (09-Mar-2015)

"Usually debut levels get poor ratings, but this was another rare occasion where a debut level gets a decent rating. I think the decent rating is fair. I think the atmosphere of this asylum was creepy, and the music fit well. The textures also added to the creepiness. The gameplay and enemies got dull at parts of the level, but I enjoyed the gameplay at other parts. Not a bad level, not a great level, but this level was good enough for me to enjoy. I hope to see more levels from this author in the future." - MegaGamer (01-Apr-2014)

"Rather short level but it's very interesting with that asylum environment. I really liked rooms and textures but found some objects overused (like ladders objects). Enemies were nice as they were coming out of nowhere but would prefer larger variety of them. Nice model of Lara with single pistol. Gameplay was fun st times though finding keys and pressing buttons made it less interesting. Recommended for all as it's nice little level with a lots different things for many players." - Casual Raider (06-Feb-2014)

"Here we have another good promise for the custom levels. In my opinion is a good debut, with no many defects to comment. About the gameplay, I liked the rolling balls-box puzzle, but I didn't found another interesting puzzles to solve, only search and back to use the items; also you could think about place some cameras when pulling switches so players can know where to go. There was one skeleton with flares I couldn't drag. There's not variety of enemies, basically ahmets and dogs, and only a zombie near the end. I missed some more ammo for the shotgun too; flares and medipacks were Ok. Also I've missed some more musics when arriving to certain areas; the flybies are right, but never showed you the places where to go next, but only the places you must visit at the end after doing some tasks first. Lights are well worked, but textures are often monotonous and they're not well applied in small surfaces. Definitively another talented builder to take in account. Good work." - Jose (21-Jan-2014)

"Strangely entertaining level, for the part that I find the asylum atmosphere creepy enough to get sucked in the level. Play is pretty straight forward with little impediments, needed to backtrack for the screwdriver to open the 'doornob-less door', but after that everything was pretty clear, knew what I need to to, where to go. Playtime lasts for 30 or so minutes, this level was entertaining and I would recommend to anyone who's interested." - young Lara Croft (19-Jan-2014)

"When I play a level to write a walkthrough, I usually consider it more favorably than other reviewers. I'm not sure why this is so, except that possibly it can be explained by the fact that I'm required to pay closer attention to detail and therefore I'm in a position to better appreciate the builder's efforts. Anyway, this is a fairly straightforward maiden effort with a suitably creepy atmosphere. I got stuck briefly only once, when I descended a long shaft only to find that I had neglected to find and pick up a screwdriver earlier. The enemies are mutated wolves and ahmets for the most part, although a textured ninja pops out near the end. Gameplay is sufficiently varied to keep things interesting for the 30 minutes or so it takes to finish the level. It's certainly worth the download and playing time, and I hope the builder continues to hone his skills." - Phil (18-Jan-2014)

"This level is good as a debut, I like how the light and textures used here. Sometimes I like to play a bit creepy levels in AOD style. Author uses one-pistol feature from TRNG and this feature is fine to my taste, but here's not many original ideas the gameplay can offer. Near the end of level there are a few classic traps which look a bit out of place, and appearance of those spikes is quite unpredictable. Ok, may be I'm too picky, but some things could be edited more thoroughly. For example that baddy which makes sounds as if he is still alive. Door frames does not have collision, but an old matress for some reason does. Another thing I should mention is that there are no camera clues when switch is turned to open a door. It is okay for the short level like this one as there are not many places to get stuck, but when the level is large some cameras help could be useful. And another thing is the room with four green keys: how could player know which one is safe to take? I don't think that saving and reloading is a good idea, some clues would be better. A background track is suitable for the level but sometimes it becomes too loud. Anyway, I hope the author doesn't take my criticism as an offence, I just told my opinion about the level. By the way, I'm grateful for using my objects. I really had a good time playing this level, hope the author will keep building." - A_De (18-Jan-2014)

"What a great job for a debut level. I thoroughly enjoyed it. I think the asylum is nicely crafted with that perfect touch of blood and ooze on the floor and the various tools of the trade laying around the place, including the wonderful debris package of Mike Quahe's. The enemies include those dogs-gone-mad and the ahmets, but I'm glad I didn't have a mouthful of coffee when I was checking the various rooms - you'll see what I mean. Gameplay was the only weak spot in my opinion. The game has it's moments though and I think Dissonant Mind has tons of potential. Ten minutes? Not by my clock - I spent about 45 minutes here, but I also like to study the venue (that's my excuse and I'm sticking to it). I can't wait to see what's next!" - Mugs (15-Jan-2014)

"This is the author's debut level and seems well done for a first timer. Getting out with the cons first, there were random textures at times but it didn't get into the way. The background music was okay at first but playing that the entire level was annoying to listen to. Now getting the cons out the way, I liked it and it's creepy atmosphere. The shadows were placed okay and although the lighting was a bit on the dark side, still didn't need to force the player to use flares. But, keep in mind for the future, well placement of shadows will force the player to use flares you give them but not annoy them enough to increase the brightness on their screen (Silent Hill, etc.). Adequate placement of objects and made the game believable and the enemy placement...well...I play lots of horror games and I still dreaded going into some of the rooms the author created. The corridors were well made and gave that sense of dread. Overall - A good debut and a lot of potential; I hope to see more mystery levels from this author Difficulty - Easy Time - 30-40mins Secrets - 0/0" - Larabiker301 (13-Jan-2014)

"A journey back in time to the asylum of AOD. Gameplay is straight forward in this promising debut level lasting about 30 minutes. Two keys have to be found, a couple of switches must be thrown, two chains have to be avoided. Everything can be performed and found a bit too easily. Textures are well created, gameplay and lightning still neeed improvement in further works. The author Shows high potential in creating atmospheres. Sounds fit very well to this horrific envirinment, enemies are placed very well. A promising new builder!" - Christian (12-Jan-2014)

"This largely feels like a slightly sophisticated version of Waverly Hills Sanitarium, with several objects and textures being used in both levels, but apart of that the gameplay also doesn't offer much apart from a rather clever boulder puzzle and a few easily passed trap sessions. The rest of the game is just about "running and finding things", as I remember another builder having summed up his level, all of that without any camera hints (to the builder's credit, the two flybys are nicely done - yet a bit pointless). Despite the builder's obvious aim to create a horror-like (or at least mysterious) level, I found only the sound choice to be working fine, as I found the lighting to be a bit ineffective (it's diverse, but not really creating a "dark" feel to the level), the rooms are all rather blocky with a functional architecture, and texturing was okay but not all too great either. The enemies were a bit repetitively placed and there could've been a greater variety than the two (or three) relatively sameishly acting ones; I found several custom objects to be rather nice and fitting to the scenery. It's rather decent for a first effort, but I think with a bit more imagination put into the gameplay and a more refined atmosphere the builder could have done much better. Found no secrets in 20 minutes." - manarch2 (12-Jan-2014)

"This builder and I obviously have a completely different time perspective - despite the information in the readme, I doubt I could have accomplished this level in ten minutes even with the aid of a walkthrough. As it was, it took me 35 minutes. I didn't mind however since it's very nicely made with bags of atmosphere. The gameplay is fairly straightforward - a few enemies (mainly dogs and ahmets), various pickups (mainly from cupboards) and keys to find, with a few basic spike/blade traps and a couple of boulders to avoid. For a debut, it certainly shows a lot of promise and I look forward to the next level from this source." - Jay (12-Jan-2014)

"Not quite a 10-minute-level, as the author states in the readme, but for me about 30 minutes of a rather enjoyable debut level. It is largely about atmosphere, which is nicely accomplished and creepy. Gameplay is straightforward and rather uneventful with a few keys and a few mild traps to avoid. Enemies are a few hell hounds and ahmets which fit in well. Well selected and well placed objects throughout. A solid effort and I am looking forward to seeing more from this builder - then with a little more focus on the gameplay aspects next time." - MichaelP (11-Jan-2014)

"This is not a level to recommend to anyone who needs to lower their blood pressure;but all other players will find this an entirely gripping and immersive experience. The backgrund audio is occasionally a little too overwrought for its own good,but still succeeds in pulling the player into the adventure;while the gameplay,although linear,is never too difficult yet nonetheless manages to produce one or two interesting moments.It's the object and enemy placement,though,which really makes this level the memorable experience that it undoubtedly is.The assorted detritus;mouldering corridors;scary hell hounds and ominous lighting really are masterfully presented.Perhaps a little too much usage is made of not-terribly-harmful mutants (they waddle too slowly to present a threat);and too many health packs are provided as,despite the overpowering sense of foreboding,you'll quite possibly get through this adventure without actually needing any. All in all,though,this is a really impressive and atmospheric debut.Play it in the small hours of a dark and stormy night,I dare you!" - Orbit Dream (11-Jan-2014)
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