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Level: The Buried Temple back home search
Author(s): tombraider1703
total rating:7.97 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Christian 8 8 8 7
DJ Full 8 9 9 9
Gerty 8 8 7 7
Jay 8 8 8 8
Jose 7 6 8 8
Josey 8 8 9 7
Lara_Fox_Croft 9 9 9 8
manarch2 8 7 8 7
MichaelP 8 8 8 7
Minox 9 8 8 9
Orbit Dream 9 7 8 8
Phil 9 8 8 8
requiemsoul 9 8 8 8
Ryan 8 8 8 7
TimJ 8 8 7 7
category averages
(15 reviews)
8.27 7.87 8.07 7.67

Reviewer's comments

"The screenshots can't be trusted so I decided to verify if I'll really have a trouble here... and I didn't. This must be one of the best library levels I've ever played. There is too much plastered green and the ending is seriously missing but the mood is gripping, the gameplay is packed and you get some surprises on the way. Underrated!" - DJ Full (03-Jul-2019)

"A solid little library level, highly reminiscent of the ones that were being constructed way back in 2000/2001. I very much enjoyed the varied gameplay here, involving a few globe puzzles, traps, swimming and a tight timed run. Enemies don't really play a large role and there seemed to be no secrets present (at least I couldn't locate any). My only gripe would be that it is rather dark with no additional flares provided, but otherwise, well done." - Ryan (11-Mar-2017)

"On its own it is a nice adventure, I still like the"old" WADs and what comes with it. And here you can see that a level doesn't need a lot of bells to be enjoyable. There are a few remarks for future building I should make, as this builder does show potential. First it is too dark and with the 3 flares one has in the backpack that is not enough. It was hard to see which planet you pushed. Then there is a strange collision issue in the globe room after you pushed the globes. With the last last task and if you fall into the water (as I did) there is no way out, that is a bit of a bummer. But feast your eyes on the huge cave at the start." - Gerty (01-Sep-2014)

"This library-type level has a good design, very well textured but a bit dark and no flares to pick up. The gameplay is not bad, but I missed some more variety of enemies and guns, 'cause the shotgun is not very useful to deal with the horsemens. Easy tasks, in the globes room are not very clear the tiles to place the different planets. At the end, after getting all those gems I expected some more tasks, but the game ends soon. I left several closed doors and I didn't find secrets. The best were the perfect cameras and flybies (no camera for the sight?) and some special effects." - Jose (21-Aug-2014)

"I am actually a great fan of the library WAD and it serves as the foundation here for a good old classic Level that for me started off a bit on the wrong foot and then got better and better during the hour it lasts. Why the wrong foot? Because your first two tasks are unnecessarily a bit tedious... 4 times the same action with the burning chain and then the always painful killing of a tinman on horse. From there it keeps flowing nicely and easily though, with varied tasks to accomplish, a little bit of backtracking and a really nice variety of simple puzzles around the planet pushing exercise. I found it overall a bit too dark, despite a good effort being made at realistic lighting and the occasional secret and maybe a bit more variety on the enemy side could have spiced things up, but it is still a very solid little level, definitely worth a look..." - MichaelP (19-May-2014)

"It's so refreshing to encounter a newly released level which doesn't depend on flashy gimmicks to produce entertainment.Playing this was like going on a journey back into the earlier days of Custom Levels,albeit with a contemporarily glossy presentation overall.Although a touch too dark in places,I was never stuck for any length of time despite the fact that the gameplay challenge was pretty much non-stop.You have puzzles,gauntlets,timed runs,enemy battles and quite a reasonable amount of exploration. Everything is well presented,if a little lacking in enemy variety (and I never discovered any secrets - but I'll give the builder the benefit of the doubt on that score). The final Planet sequence was quite spectacular and creative,and acted as a fitting Finale to an overall highly recommendable and completely entertaining 70 minute adventure." - Orbit Dream (11-May-2014)

"Gameplay and puzzles: I think this level is pretty cool and I really enjoyed the whole gameplay and puzzles, nothing tricky or too hard, I found only one bug: in a room with water, if you fall in the water you can't get out (or I didn't found the way). The storyline was not very brillant with no real cutscenes, but its ok a lot of levels are like this one: we fall/slide from somewhere and the level begin.. Enemies objects and secrets Enemies were basics TR4 'horsemen',I did not understood from were they came..Objects were nicely set, objects from TR4 gave me a TR4 felling, what I really enjoyed. I don't think I found secrets in the level. Atmosphere sounds & cameras: The TR4 atmosphere was very nice, I loved that feeling.Few sounds were missing (lever/pulling switch). Camera were not bad at all maybe a bit too long and not so usefull. Lighting and textures: Nice lighting, a bit too colorful for me, but very nice, with a lot of suns/spots wich gave to Lara a nice volumetry. Some textures were stretched and misplaced. Ton conclude that level is a a very good level for fans of easy/TR4 style levels. Everyone can have a try to this level !" - Lara_Fox_Croft (11-Apr-2014)

"A classic, simple and very enjoyable level, that I certainly recommend. Nothing here is too difficult, but the interest in the game is sustained up to the end. I loved in special the placement of the orbs and its' tasks. A little more lighting would be welcome, though. Good job!" - Josey (25-Mar-2014)

"A short and solid game, the Tasks and puzzles including two timed runs can easily be solved. A few stars have to be collected and a few globes have to be placed. Quite an abrupt ending. I wish to see longer, real adventures from this builder! Recommended!" - Christian (24-Mar-2014)

"I took a little extra time playing this level, as I was writing a walkthrough along the way, but I imagine it's a raid of 45 minutes or so. I got bogged down only briefly from time to time as I continued to progress, and I enjoyed myself immensely here. The lighting is a little darker than I prefer, but for the most part I could see everything around me. The gameplay is rather linear, although the few doors that never open gave me some concern before I put them out of my mind. The concluding segment with the pushable globes has no enemies, and I probably enjoyed this part most of all. A very entertaining level, one that even I could figure out with a minimum of effort." - Phil (22-Mar-2014)

"I loved this level "library". The puzzles are easy and the timerun is doable by everyone. Maybe a little more light would have been better. Congratulations." - Minox (20-Mar-2014)

"Being somewhat used to seeing bits and bobs of the library textures cropping up in various unrelated levels, it's rather nice to be reminded what the complete set looks like. It's a long time since I played the original and I enjoyed this take on the theme, especially the planet puzzle with its assigned tasks on placement of each globe. There's nothing hard to achieve here, even the timed elements are fairly gentle, and it provides a pleasant hour of gameplay for players of all abilities. I would have liked more flares as it was quite dark in places, but that's my only grumble really." - Jay (20-Mar-2014)

"This level uses the classic library texture set well to create a gloomy and scenic atmosphere, and I'd say that even if not everything is perfect, this 40 minute adventure is "to the point" and very enjoyable for the time it lasts. There's not much exploration in this rather linear game and apart of the timed run across the platforms only a very small element of platforming. But since this game focusses on puzzles, which are rather well created and fun to solve (not being of the brain-teasing sort though), I didn't finish with the feeling I've missed much. The highlight was the globe puzzle at the end with an hommage to St. Francis Folly and the neatly set up teleports - more of that please! As said, the atmosphere in this level is fairly strong as well, with carefully applied texturing and realistic lighting, which can get rather dark at times given no additional flares are available in-game. I also found that the atmosphere relies too much on the minimalistic usage of lighting and architecture didn't play such a large role, although it's not simplistic at all. There also were a few aptly chosen sounds and fast-paced flybys which worked fairly well. No secrets in this game were rather disappointing as enemies and objects are fairly classic, though decently put into scene, and thus there's nothing outstanding which spices up the level. All in all this is a both atmospheric - which could've needed a bit more light though - and fun level (of course a successful combination), and it seems that the classic TR 4 inspired adventures still don't lose their charm, neither on the builders' nor on the players' side. Recommended." - manarch2 (17-Mar-2014)

"Solid, nostalgic and enjoyable level!. Good trap and tasks. The ending is a bit abrupt. Well done. Recommended." - requiemsoul (15-Mar-2014)

"The Buried Temple is a good level of one hour playtime with a TR4 feeling. Using the lost library objects and textures, tombraider1703 deliver us an easy level fun to play and enjoyable. There are some clever puzzles and traps there. To name a few : the trapdoor timedrun, the Venus puzzle that made me think of the Thor one in TR1 and my favourite : Moon puzzle in the mirror. One thing that I appreciated is the little tricks with the player. I'd name the room filled with flammable liquid for example. There's blocks looking like fire ducts and I thought "Oh no, I'll again have to jump between flames and burn to death" and surprise surprise later when the room is burning the jumps are much easier than expected. There's also the old planet pushable puzzle of Library. I was expecting just a little effect above the planet when it'd be in the correct place and instead I was transported elsewhere with a related task to do. In terms of level design, the texturing is well executed but the lighting is not subtle enough : lot of dark corners and vivid colours. The gameplay is also a bit straightforward and I'd have liked to see more exploration. Like empty rooms behind the fake doors instead to make them unopenable. Anyway the underwater maze was nicely architectured making it understandable easily and avoiding frustrating death for the player : good point. There were also some missing sound effects and the flyby cameras where sometime a bit fast like in roller coaster. I think I was also stuck in the water in the Earth puzzle but I might have not seen the stairs to get out of the water. Recommanded for players searching for official TR difficulty and everyone else !" - TimJ (15-Mar-2014)
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