trle.net
Level: The Golden Glove back home search
Author(s): SrDanielPonces Xopax
total rating:6.46 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Ceamonks890 6 7 8 7
Cosmos 6 7 7 5
DJ Full 7 7 8 5
Gerty 5 7 7 6
Jay 6 6 7 7
Jose 6 6 6 6
manarch2 4 6 5 4
MichaelP 6 7 8 7
Natanyaho 6 8 7 7
Phil 7 8 8 8
Ryan 6 6 7 6
SeniorBlitz 6 6 7 7
Tolle87 7 6 7 4
category averages
(13 reviews)
6.00 6.69 7.08 6.08

Reviewer's comments

"Another game with gameplay much better than the visuals and immersion better than separate elements contributing to it. Also one of those which feel like an adventure instead of a set of tasks, and it's particularly impressive considering the game isn't even finished. The script is broken so items don't carry over from level 1 to level 2 but you get additional failsafe supplies so you never have a trouble in combat, Minor glitches are here and there but none of them gamestopping. Some savegame crystals are positioned but none in a place too impossible to progess. So I can see this game had many chances to fail miserably but with some kind of miracle it didn't. Of course too many pushblocks, whyyy..." - DJ Full (05-Jul-2019)

"Quite an interesting package in the style of TR1, to the point that most of Lara's move-set was removed to give that original TR feel (with the exception of the sprint in two of the levels), aesthetically it looks pretty much like the original and the textures are mostly well applied (I noticed some misapplied/missing/stretched ones but those were the exception) though the lighting is quite dull, the first three levels are pretty good (though the third one could have use the Francis Folly inspiration to better use, but it wasn't bad), sadly I think the last one was the weakest since the India-like textures kind of clashed with the environment, and the level design was kind of weird. One nice touch though where the cutscenes that while kind of clunky added some extra charm to the levels. Anyway recommended for those looking for nostalgic fun." - SeniorBlitz (14-Oct-2018)

"As a comparative mood piece for the TR1 atmosphere, this game actually emulates it quite nicely. The gameplay, in typical TR1 style, is simple enough, but classic and not without its entertaining parts, with a couple of block puzzles, jumping sequences and timed runs, plus a copy of the Palace Midas timed fire pillar run. My complaints are mainly to do with: 1) the save crystal system. Yes, I know it is meant to emulate the Playstation version, but some players would have been lucky to play this game on the PC (like me, at least eventually) and would thus have been more accustomed to the regular save system, so I wasn't exactly fond of that. 2) The time delay when executing certain commands like running or walking to the edge of a high ledge. It does make manoeuvring that little bit artificially harder. A couple of the cutscenes were also a bit buggy, but a nice touch nonetheless. Those aside, this could be a good pick for those hankering for a little nostalgia." - Ryan (02-Mar-2018)

"Never ever use crystals for savedgames. I am always very vocal about this feature. I am a computer girl and if I wanted to play the PSP version I already would have done so years ago. There is nothing as boring as doing long stretches of gameplay over and over and over again as the crystals are not in places I would choose to save my game. Also because Lara at times chose to freeze up and it took about a second before she would do anything, hence the chances of getting killed is pretty high at times. Hence the boring doing it all over again steps in. The author stated that this is a beta version, and the jump from level 1 to level 2 doesn't work. He is correct. A pity though, for now it is a lever galore all set in a TR1 atmosphere. Which isn't bad, apart from the save crystals." - Gerty (09-Sep-2014)

"I should gave a 7 in the gameplay section if I could save the game when I wanted. I'll never understand the reason why builders don't let save to the players. Evenmore, in first level I picked up ammo and medipacks and I couldn't kept the items for the second level, so why pick them up???? There are some small defects, like bad placed doors (well, not bad placed, but you can reach the backside and hit with the invisible door block) and stretched textures in many small surfaces; also when Lara stops, sometimes she refuses to walk again immediately. Even when I couldn't save (except in third level) I took a try and was very careful to not die, 'cause I love this kind of TR1-type levels. The rooms are very empty, with no objects or furniture, but you'll find some nice cutscenes once in a while. Near the end three raptors kept rolling over and giving forth with its dying shriek after it had already succumbed, so I couldn't drag a block to get one of the gems and I had to wait some minutes so the raptors move themselves out of the path. Very good attemp but if you continue building, please let players can save in any moment. Recommended for TR1 lovers." - Jose (27-Aug-2014)

"Another debut levelset from two new builders and as a whole, this is a worthy tribute to TR1, with everything that doesn't include level design, ripped straight from the original game assets for the most part. To avoid coming across as too redundant(since other reviewers have already said a lot of what I wanted to bring up), I'll just get straight to the few cons I have towards this release. For one thing, while the inclusion of save crystals is a nice little throwback to the PlayStation/Sega Saturn versions of TR1, it comes across as a little archaic by today's standards and I would have preferred to be given the option to save whenever I'd like. Also, I think this release could have done with a bit more development time to iron out many of the bugs and design quirks on offer, as the overall presentation comes off feeling a little rushed in the end. Still, if you're a fan of the TR1 graphical style, these few shortcomings shouldn't stop you from having a fun time with this series of levels, while it lasts." - Ceamonks890 (22-Jun-2014)

"This four-parter is a worthy tribute to the TR1 look and feel. The save crystal concept left me a bit cold, although dying opportunities were rare enough that I didn't find myself terribly inconvenienced by the need to replay large chunks of previously explored territory. Each part provides about a half hour of gameplay, so there's enough here to keep a raider busy for a couple of hours. I experienced an annoying delay when attempting to execute a command, which caused frequent problems when Lara was poised at the edge of a steep cliff while preparing a jump to a nearby surface. I got used to it and made allowances for it, but it's a phenomenon I've never seen in a custom level before. There's a lot of lever pulling here, but I found myself suitably entertained with the able assistance of manarch2's walkthrough. Oh, and after that raptor fest near the end of the fourth level, one of the raptors kept rolling over and giving forth with its dying shriek after it had already succumbed. Since Lara would no longer target it, I just ignored its thrashings while occupying myself with the several tasks I had to perform in this area." - Phil (21-May-2014)

"This homage to TR1 could be something for you if you want the look and feel of that game without the limitations of the TR1 engine. It certainly does evoke the spirit of things and the gameplay has been kept suitably simple with lots of lever throwing, block pushing and traps such as boulders and teeth doors. Enemies are also kept traditional and you can pretty much see everything off with your pistols, although alternative weaponry is provided. There is the odd puzzle to spice things up and the always popular flooding and draining effects. My main quibble was the inability to save apart from at sparsely provided savegame crystal spots. Granted, most of the gameplay was fairly hazard free, but on the odd occasion I managed to kill poor Lara off it was most irritating to have to reload from a much earlier save than I would otherwise have chosen. If you can cope with that system however, the nostalgia factor does carry the game quite well." - Jay (20-May-2014)

"If you like old school Tomb Raider this one is really for you. A nice set of four very classic TR1 style levels including Sewers, Greek Temple and Lost Valley jungles with plenty of switches and doors, simple platform jumps and blocks to push around - just like in the old days. There are also 10 not too hard to find secrets, classic enemies like bats, crocs, rats, (barking) lions and raptors that sometimes went into a perpetual dying animation in my game - very funny - and of course the T-Rex. There are even two small cutscenes with Lara's old friends included. Not sure I liked the choice of using save crystals, but as the levels are not too hard, it kind of worked out ok - you just needed to be a little extra careful with some of the traps - in particular those teeth doors. So, all in all a nice well rounded little package for the nostalgics amongst us and I am glad the authors decided to release it to the public." - MichaelP (16-May-2014)

"A rather interesting four-parter which trys to resemble places from TR 1, thankfully not in a remake manner, and which has a few rather nice ideas, even concerning the puzzles, but somehow it did not quite click with me. For once, I found the gameplay to be rather tedious and it would have been quite disappointing if not for the occasional good puzzle (like the flooding/draining one in the second level and parts of the third level) - it often relies on fairly simplistic exploration, with a lot of levers to find, which isn't quite enjoyable. There are also a few traps in this level, but honestly this is more a negative point, because of the quite aggravating crystal save system this game can get utterly frustrating. I don't really understand the need for such things - it doesn't really add anything to the level's benefits and just leads to frustration, especially when there are so few crystals like in this game. The end of the second level where you have to avoid debris and boulders within an enerving earthquake was my personal lowlight in this game - it's almost purely based on luck to get through it, especially because the boulders are nearly impossible to divide from the floor textures. The levels look better and better the further you get into the game; while the first level is very basic and mostly set in very small and squaric rooms, the architecture gets gradually better and I rather enjoyed the valley in the last level. Still, there are some rather avoidable texture mistakes in here, some rooms look really messed up because of this, and even in the last level there are textures through which you can see in the end of the world, or into other rooms. The lighting is barely existent in this game, with most rooms being quite flat, even in TR 1 it felt a lot better than here. The best thing about this level are the various enemies and objects, which are rather nicely done and really made me think to play the original game. There are even two done cutscenes, which aren't quite perfect but still are rather nice to watch. The ten secrets in this game are nicely hidden, often a bit easy, but not always so. There is still a lot of space for improvement, but for a first effort the builders didn't do a bad job. Spent about an hour in this game (as most levels have to be selected individually)." - manarch2 (08-May-2014)

"Ah good old days with simple graphics and save crystals....Two things that you either love or hate.There are four relatively short levels that are clearly inspired by some TR1 classics.My feelings are mixed.There are two definitions of this level - You can call it beta version of potentially great level or you can call it a nice try which is simply unfinished.First level is uninspiring with long corridors and claustrophobic rooms.Luckily, it's the shortest level and everything gets better afterwards. There are good gameplay ideas, flood/drain puzzles, clever traps than can be avoided if you look before you leap.If there is anything the gamers hate is unavoidable and frustrating trial&error method (especially with save system like this)to pass traps and I have to say that the builders didn't make that mistake, puzzles and traps are just right.The only thing about gameplay I didn't like are the secrets that are literally right in your way and impossible to miss, but I guess it's not a big deal.Unfortunately, this level has one major flaw that produced all other flaws - It was released about a week before it should have been and it desperately needs beta-testing.There are many little things that can ruin your expirience and all of them could have been easily fixed if the level was properly tested.First of all, you have access to all levels from the start, which doesn't make sense because levels are clearly connected.On the other hand, the game doesn't save when you enter the next level, so if you die before finding save crystal, you must load position from previous level or to choose current level from start menu, which means you lose everything you collected so far (secrets, ammo, medipacks)...Or maybe you don't have to, thanks to another mistake - I mentioned that some gamers love save crystals, while others don't.However, I am sure nobody likes when saving system changes between levels.In two levels you actually have possibility to save anywhere, which obviously wasn't intended.Strange thing is that only in those levels you lose your ability to dash.It looks like levels are built with two different engines that alternate between levels.Controls are sometimes unresponsive for a few seconds for no apparent reason, some keys are called "load", you can create "wall of water" at one place because game design allows you to play with flooding more then you should, sound effects are not sinchronyzed with moving blocks or even worse with sharp blades, I actually died two times because blade sound wasn't synchronized with blade moving.Audio tracks are well chosen, but they can be activated several times in the same place, instead of being one-shot.Enemies are also behaving strange.Bats are too strong, lions are too weak, T-rex is killed with 3-4 revolver bullets while classic red raptors are much stronger.Raptors sometimes tend to be glitchy after death and make epileptic jumps and death noises forever.I really wasn't trying to find flaws, they were simply impossible to ignore.All in all, if you can overlook them and focus on good sides of gameplay, you will enjoy this nostalgic level, I still call it decent and fun, but I simply can't resist the feeling it had potential to be much, much better." - Tolle87 (08-May-2014)

"It is a good game, but I definitely think you should kind of "touch up" the levels you released . A few very stretched textures, quite a few gameplay related bugs and a couple of rooms which, if you don't mind me saying so, are a bit of an eye-saw due to geometry and textures. Specifically the huge room/ pit with three crocodiles at the bottom (the one before the really cool fire and spike room). It seemed as though you wanted to make the room as big as possible, which is fine, but it was literally just a big square box with a repeat texture applied to all the walls. A way of tackling huge rooms is by building them out of much smaller rooms, which is a lot easier to sculpt from IMO. Then again, if you wanted to release the levels for the sake of releasing them because you're no longer working on them, then I suppose you're probably not too bothered about it :p. There are some really good puzzles, and you have captured the essence of TR1 very nicely. I didn't mind the save crystals, though they could be at more convenient places. :')" - Cosmos (07-May-2014)

"There seems to be something about the visual style of the classic Tomb Raider series that invokes a tingly sense of joy in me. A good example of this would be this little bundle of levels, fresh from the oven. Though I can't help but feel that this metaphorical shepherd's pie is a little too undercooked. For one thing, Lara doesn't tend to respond to player commands, probably due to her state ID changes being fiddled with, making passing through traps a frustrating chore rather than actually enjoyable. Aside from this little foible, the puzzles aren't really anything out of the ordinary, and many of the rooms in some levels looked a bit too uncannily like TR1's. It makes me wonder if the builders intended to keep a lot of the old rooms from TR1 for the sake of nostalgia. Speaking of nostalgia, I think that's the strongest aspect this level pack seems to have, aside from a few bits 'n' bobs from TR III, whereas other things that help to differentiate this from TR1 and improve on its shortcomings are hardly noticeable. But all in all, the game is pretty solid for a debut from these two, and I would recommend this to the nostalgic, long-time fans of the original TR." - Natanyaho (06-May-2014)
back home search