Level: Shipwreck Ithaca back home search
Author(s): Colin Benson
total rating:8.08 Gameplay &
Objects &
Sound &
Lighting &
Jay 8 8 9 8
Jose 6 8 7 9
manarch2 6 7 8 7
Phil 9 8 9 8
Rambo 7 8 8 8
Ruben 10 9 10 9
category averages
(6 reviews)
7.67 8.00 8.50 8.17

Reviewer's comments

"If you've played previous adventures from Colin, you'll soon recognize his peculiar style. This time in a sunken ship. Huge rooms with a lot of exploration and many pickups, considerable backtracking if you take the wrong paths, good care with the texturization and lighting, good use of the cameras, but many times pointing to places you've not visited yet, few musics to create atmosphere and enough guns and ammo only if you find the secret jewels. There are some interesting puzzles (the best in the last level with the moveable crate and raising/lowering blocks) but another times I had to use the trial and error, like in the big pool with the many burning ledges. This time I ignored the coins pickups to make the gameplay more fluid. Perhaps it can be tedious in some big areas, but you can always use the provided walkthrough to advance faster (a lot of the gameplay is not included in the author's walkthrough so, it's your choice). Again a good work for pure explorers anyway." - Jose (04-Oct-2017)

"Gameplay & Puzzles: There is much to do in four very long levels, not everything is so great, gameplay is a bit tedious, but on the whole it's quite an adventure. There are some good puzzles, loved the marionetta one, but a bit few tasks. Enemies, Objects & Secrets: The enemies are nicely chosen and placed, some custom enemies and objects fit well. The secrets are very hard to find and there are some good tasks for some. Atmosphere, Sound & Cameras: Good architecture in here and very much detail. It lacks a bit in sounds (some levers are silent) and cameras (hints) but the atmosphere is quite nice. Lighting & Textures: The textures are well placed and there are not many mistakes, the lighting is ambient but a little dark. Total: 7,75/10, long and adventourous but it could have more tasks in it." - Rambo (16-Sep-2014)

"This is a huge, sprawling 4-part ship level that took me every bit of four and a half hours to complete, even with the help of the builder's much-appreciated walkthrough. There's very little difference of note in the four levels, which gives the player the impression of a continuing exploration of a massive ocean liner. The enemies are profuse and predictable, consisting almost exclusively of SAS and thugs. I found a whopping total of one secret sapphire (in the second level, I believe), but I understand there were many more than that. Either I wasn't looking very hard or they were extremely well hidden. There were also gold coins lying around everywhere or hidden in containers (and sometimes dropped by a dead enemy). They had no function other than the satisfaction of finding them, and I wound up with 48 of them by the time I'd finished. Not a barn burner by any means, but a good, solid, competent raid that's lots of fun, typical of what we've come to expect from this experienced builder. Recommended." - Phil (22-Jul-2014)

"Quality over quantity is certainly not Colin's strength, since this levelset mainly continues his approach on building extensively long levels with many areas that seem intriguing at first but behold not much more than a few items or coins, and backtracking through the whole level is often necessary, especially if you took a certain path too early. Tedium is certainly coming up here, but the levels themselves are a bit shorter than before (all around 45 minutes), so this time it wasn't that bad actually. And actually, there are some really fun puzzles to solve here which are on the clever side mostly, and even if "only" for a secret gem the math puzzle put a smile on my face. In general I appreciate that the builder actually made placing the gems and entering the weapon chambers to a real secret, it is much more rewarding. The setting might be different to the builder's previous sets, but the various devices are still largely present which create a rather successful ship atmosphere. The texturing is decent as well as the lighting. At least the darkness is not an omnipresent factor in this game, and restricted to a few areas where darkness makes sense. Still, the level design is way too similar in each level, save maybe for the lounge areas in the third one, and everything started to feel about the same after some time, and there are still several missing sounds Overall, this is a step upwards compared to the two Catacomb levels, but the builder doesn't go far enough to avert the rather on-dragging nature of his works. Found 11 secrets and exactly 90 coins in 2:45 hours." - manarch2 (18-Jul-2014)

"Excellent ship level taking place in a huge old sunken wreck full of evil creaturs like SAS, thugs and sea monsters so Lara has to plan her steps carefully to avoid or overcome these dangers.Once you find your first secret gem make sure to use it well to pick the weapon and equipment of your choice. A good memory on your way through the various locations is also very very helpful . If in doubt Colin has also provided a walkthrough in his package to ease the players`s pain. A complete quality adventure recommended to all Custom Level Lovers. A splendid time is guaranteed for all." - Ruben (15-Jul-2014)

"Have I mentioned that I really like ship levels? Well I do, so I was well disposed towards this before I even began. It's a long and lively raid and certainly a bit of a shooter so you will have to fight tactically and try not to lose more health than necessary. There are medipacks to be found, but it pays not to be careless with them. Overall, there's a huge area to explore so the fact that the builder included a walkthrough in the download is occasionally a real blessing. There are occasional puzzles and some fun timed runs to achieve and parts of the ship really evoke the original TR2 ship levels so the nostalgia factor kicks in quite a bit. As an interesting sideline, there are gold coins to be found throughout the game, just as a challenge. I found 85, which was probably quite woeful, considering my awful record for finding secrets. Nonetheless, I enjoyed myself quite a lot, even despite the lack of booty I came away with." - Jay (14-Jul-2014)
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