trle.net
Level: The Skribblerz Stonez 5 - Temple La Rochelle back home search
Author(s): GMac
total rating:8.50 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Christian 8 9 9 10
DJ Full 7 5 8 7
Jay 9 8 10 10
Jose 7 8 8 10
manarch2 6 7 8 8
McRaider 10 9 10 10
MichaelP 7 8 9 9
Orbit Dream 9 8 10 9
Phil 9 9 9 9
Ryan 8 8 9 9
category averages
(10 reviews)
8.00 7.90 9.00 9.10

Reviewer's comments

"This starts out eerily reminiscent of the Tutorial Level but given an entirely new glossy makeover, but from there it turns into an entertaining raid with some fun twists along the way. A little short on puzzles maybe, but fun nonetheless as you battle fearsome sea (or rather, land) hags, avoid flame blowers and search for four dangling spheres to destroy to obtain the Skribblerz Stone. Very much in George's style and a solid, smooth raid." - Ryan (19-Jul-2017)

"After the initial tribute remake we get an extra grand bit of non-linearity without being prepared for it - this got me totally deconcentrated, I was running mindlessly around this final zone for several dozen minutes, very slowly regaining my focus like "aaahaaa, thistles... aaahhaaa, switches.... aaahaaa, the stone's appeared..." I always appreciate the infinite ammo but a bit more of it could be provided for the initial hag fight as well - that's a whole swarm of them, for a moment I felt like in Cain level trying to helplessly defend myself and I even managed to get killed for the first time in this map (still nothing remotely unfair to the baddy fight in Return to the Loch). SUMMARY: The tutorial gone totally GMac with a grand bonus location but does it belong to the Stonez pack? I would make this curious experiment a separate release." - DJ Full (07-Mar-2017)

"Another good work from George. I think he had open the tut1.prj project and modify all that he wanted, except the last part of the level where he builded a huge temple with some brass balls to shoot and some items to get. Environments are excellent, but I missed some more flares and some more puzzles and not excessive exploration. Even so, I can recommend this good level. Thanks!" - Jose (11-Jan-2015)

"A nice tribute here to Gary and the first half of this hour long adventure is structurally fully reminiscent of the tutorial level with a few tough to kill seahags flying around instead of harmless mummies. The second half is then a completely newly designed huge temple hall in which you have to search and find not only 4 thistles but also the 4 brass balls to shoot and if you are like me and do not pay Attention to the flyby enough, you will be searching for those 4 brass balls for quite some time and I ended up checking for the last one in the walkthrough after all. Overall, true to the style of this builder and a very decent raid that you should not miss out on." - MichaelP (22-Dec-2014)

"I'm sorry but this did not work for me as well as for the other reviewers. I very much appreciate the dedication and why the tutorial level has been used as a base for this level, yet it's still not a very original raid then. At least the textures have received a complete change and are pretty cleanly applied, although everything feels very grey and the looks don't live up to their potential, with all rooms in this level looking basically similar. The tasks within tend to be a bit dull, especially the teleport puzzle which feels pointless just step on the teleporter, use a lever and get to the next teleporter and even if the rest of the game is a bit better by comparison, it never quite gets very exciting. The exploration of the huge room at the end for four thistles and four balls to shoot is rather interesting, yet almost solely based on exploration and there are no tricky jump sequences or puzzles to solve therefore. The only enemies in this level are sea hags, and they tend to be quite pesty especially when grouped together, and there's almost no chance other than to avoid them because the revolver ammo is sparse in the first half, in the second they are no threat at all. I found the one secret which was fairly nicely hidden, and spent 25 minutes in here. I just fear this wasn't my cup of tea, especially the gameplay, but you might enjoy it more as me." - manarch2 (30-Aug-2014)

"This level isn't as visually appealing as Lakota's, but the gameplay is equally as engaging and the net playing time was almost exactly the same at one hour flat. An interesting twist here was sea hags that seem to do quite well on land. The immense area at the end, featuring four hanging brass balls you have to find and shoot to douse flames that allow placement of the jungle thistles was quite elaborate and challenging, and I'm glad I had Dutchy's walkthrough to help me along. I liked that rising and falling platform that served as a handy elevator. It's all good stuff. Recommended." - Phil (11-Aug-2014)

"A great tribute and a great job by GMac, one of my favorite authors, therefore a pleasure to play your games...the texturing, architecture and lighting carefully worked.A very good gameplay and perfect atmosphere for this level, really a great job no doubt and I hope to play even more games of this great author who has enriched the wonderful world of Tomb raider." - McRaider (02-Aug-2014)

"What a pleasure to Play a Level of GMac again. This is not one of his large adventures with a dramatic story-line. The ideas concerning gameplay are not that outstanding, there are no really challenging sequences. But hags can do a lot of harm anyway.... A teleporter room in the beginning shows again the author's ability to create great atmospheres with excellent lightning, nearly perfect tuning of lightning, Sound, cameras and textures can be found from the very beginning to the end of the game. 4 thistles have to be found in a very huge hall, 4 hard to find balls have to be shot to give access to the related receptacles. An approved concept where nothing really can go wrong." - Christian (01-Aug-2014)

"Probably a bit of a redundant comment, considering the builder, but this really is a beautifully made level with wonderful lighting. It also has some very fierce hag enemies so you'll have to keep Lara skipping about quite nimbly to avoid them getting their horrid claws into her. Trying to find four ball targets and four thistles in the main hall of this level took me quite a while as some of them are rather sneakily hidden. All told, I spent an hour and a half on this game and could have spent much longer as I was definitely enjoying myself. I managed to miss the one and only secret however. Well of course I did." - Jay (21-Jul-2014)

"This second level by GMac is another tribute - this time to the writer of the original TRLE Manual,Gary LaRochelle (whom I had the great pleasure of Interviewing many years ago);and a fitting tribute it is.The gameplay is never too challenging,but always keeps you on your toes - whether it be searching out Thistles,killing scary flying hags,working out how to negotiate various sly traps..and even chuckling at what appeared to be a cheeky red-herring Transporter moment.The final challenge of locating and shooting four hanging globes was perhaps a little too fiddly.I never even located the fourth,but instead set Lara on fire in order to place the final thistle,before dousing the plucky adventurer in water. The atmosphere is very 'Mean,Moody and Mac',as we've come to expect;but it never fails to work,and makes for a thoroughly absorbing experience;while texturing,objects and cameras are expertly applied.Perhaps the enemies lacked variety;but I thought that the choice aptly fitted the environment and kept me on my toes. 75 minutes of thoroughly immersive enjoyment." - Orbit Dream (17-Jul-2014)
Tag Cloud from Reviews:
back home search