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The Skribblerz Stonez 4 - The Hall of Time by rufierto

Bigfoot 10 9 10 10
DJ Full 8 8 8 8
Gerty 8 8 9 8
JesseG 8 9 7 8
Jose 8 9 8 9
Kiva 9 8 6 8
manarch2 7 8 8 8
MichaelP 8 8 9 8
Phil 8 8 9 9
Ryan 9 8 8 9
Treeble 8 8 9 8
Zhyttya 6 7 7 8
 
release date: 22-Jun-2013
# of downloads: 72

average rating: 8.21
review count: 12
 
review this level

file size: 163.00 MB
file type: TR4
class: nc
 


author profile(s):
email(s):
rufierto@hotmail.com

Reviewer's comments
"This level has three very distinct areas. The initial temple like area was definitely my favorite, with the cold stone wall surfaces brilliantly enhanced by the combination of blue fog and the Arctic Sea background track from TRU makes it a chilling place. Then we warp to a lost valley area of sorts to explore caves around the perimeter of a pyramid, again great use of fog here. And finally some lava chambers for fun. Gameplay shouldn't be too taxing on a blind playthrough (which I didn't risk at any rate, so thanks G&D!) with a few pushblocks here and a couple of jumping sequences there as you fetch the three orbs around the level. 35 minutes, 3 secrets. 12/23" - Treeble (30-Dec-2023)
"I have mixed feelings about The Hall of Time by rufierto. The enjoyment declined shortly after I left the globes puzzle area. I was really having fun and figuring out how to put the globes up, it was an interesting concept, that was unfortunately cut short. After, we're transported to a completely different area. Now, I'm not sure of the story here, but the areas that we transition to, are so different from each other, that I believe they don't fit in the same level. Maybe, if we had better transitions between them, I wouldn't have had this feeling. I don't know, what I do know is that the first part of the level, is really good and fun to play. I can't say the same about the rest though. Dull ending as well. You get the stone and that's it. Cuts immediately to the main screen." - Zhyttya (26-Jun-2022)
"This series is getting better and better. This third installment gets a bit tedious in the beginning, with an extended pushpiece puzzle that spans several rooms and involves lowering and raising a number of blocks, but it opens up after that and provides a visually appealing and fairly challenging raid that lasted 52 minutes for me. The lighting is fairly subdued but adequate for the dual purposes of seeing what you're doing while enjoying the attractive scenery, and I'm looking forward to the concluding adventure. Recommended." - Phil (11-Oct-2017)
"All three parts in this level have a good design: the globes hall, the jungle and the lava area inside the pyramid. Not good puzzles here, but the gameplay is entertaining enough with no hard tasks. There is a good use of the musics and cameras, the rooms are well textured, excellent architecture and the lights are well worked too, but the caves are too dark for my old monitor and I almost get out of flares. I think one of the best creations from this author. Recommended." - Jose (26-Sep-2017)
"I liked the overall setting of this level, everything looked so nicely constructed. You get a rather eclectic mix of textures, ranging from Roman to South American, and even Greece textures. I enjoyed the pushable puzzle at the start - not too tedious, just entertaining. After that you must negotiate sloped platforms, burners, spiked walls, a transportation effect, natives, lava and spiked bags to obtain the next Stone. A T-Rex also made an appearance, which caught me off guard." - Ryan (08-Jun-2017)
"This one starts with a casual pushable but then includes so great location transition that I won't spoil how it's done. Then we get another change, instead in colors which are btw great in the entire piece - at last, my eyes weren't tired for a split second even though the fog was sometimes way too intense. I loved the natives going down from a single shell from the secret shotgun, that was extremely satisfying as well as the raptor jumpscare in the cave, followed with a bit of more hunting to the matching music. A very special touch were the hut fern pots, humanizing the villagers even further. Few little flaws were left like wrong triangles in the cave, a missing texture in the lava room or a whole outer rim of extra access around the pyramid, but I consider the latter bonus gameplay as always. The only serious downside is again a sudden pickup ending so it's hard to tell if we survived or not especially when the SS levels aren't in chronological order. SUMMARY: A good bit, both relaxing and challenging in proper places. The ending could be stronger." - DJ Full (01-Mar-2017)
"I choose this one to play first; this level starts off with a nice puzzle with pushable globes. Be aware that when you find the revolver and the sight that there is some practice shooting. At my end the lion's head was hidden in some fog, so it took me a while to find it. There are some traps and some jumping to do; enemies were well placed. Getting from within to the outside was a nice surprise although I jumped in my chair with the T-Rex. It ended a bit abrupt but as you got what you had to find that is OK." - Gerty (13-Jan-2017)
"A nice but short level. It combines Combat, Puzzles and Jumps very good, but the atmosphere (for the most part) was weak. i enjoyed this litttle trip alltogether." - Kiva (30-Aug-2016)
"The third level of the series brings Lara through some nefarious temple, jungle, and lava areas in search of a mask. The gameplay to me was the strongest part of the level, with a nice balance of combat, pushblock puzzles, and traps. In particular I enjoyed the challenge players faced when getting to the secrets (I found 2 of them). The atmosphere was the weakest - and by that I mostly mean the geometry, which I feel should have been constructed more carefully. I found several places that could easily serve as a minor shortcut or reach the edge of the world. The textures also could have used more attention, as several triangle faces weren't rotated correctly. The lighting helps compensate however, and does a good job contributing to the climate of each area. Overall, while this level doesn't feel as polished as the other Stonez levels, it packs quite a nice variety of things into a fun raid. Time: 52 minutes." - SSJ6Wolf (23-Oct-2015)
"The end came rather sudden after just under 40 minutes, but until then I thoroughly enjoyed myself in this quest, which starts with a mild brain teaser of a push/raising block puzzle that was fun and then offers a nice mix of traps, enemies and jumps to master along your way. The flipmap from inside to otuside was a nice surprise and meeting up with a TRex is always a good moment in a TR Level. Found the 3 not so hard secrets as well. Very solid offering - an enjoyable raid." - MichaelP (28-Nov-2014)
"This particular level starts with a cleverly designed multi globe puzzle that is visited several times in the first half. Later on there's a teleport effect to a kind of prehistoric outside area which is very nicely put into scene. There are quite a few interesting platforming sequences throughout, yet most of them don't quite present a large challenge as they are straightforward and pretty easy. The atmosphere is quite solid in both parts, yet the sceneries have a bit of a too sterile feel and especially the outside areas don't feel quite natural. The texturing is pretty clean, but the lighting feels a bit uniform and could be improved on some occasions. On the plus side there's good use of sounds and cameras, and the three secrets are nicely placed, yet it's still a level that I left with mixed feelings after 25 minutes." - manarch2 (28-Aug-2014)
"A very nice level who start in a temple who remembers me The Library of tr4 with nice pushables and some items to find. I really like the moment when Lara use the "Gift of Kings" and was teleported in prehistoric periods whis Dinosaurs, small village and even a pyramid. I have really enjoying the gameplay inside the pyramid to give the Skribblers Stone. The level is not really hard and I think could be play by everyone even by the beginners. The three secrets are also not really hard to find. Maybe a pity the author use some tr4 objects with 128 textures but I don't think it's really important. The lighting is very well use too, not too dark and not to clear. All aeras has in one atmosphere like three very small levels. Recommended :)." - Bigfoot (26-Aug-2014)