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Bedazzled by Aza

Drakan 10 10 10 10
Gerty 8 9 9 9
JesseG 8 9 9 8
Jose 9 9 8 10
Lizard Queen 10 10 9 9
manarch2 7 8 8 9
MichaelP 8 9 9 9
Phil 10 9 10 9
Relic Hunter 7 8 9 9
Ryan 9 9 9 9
sonnyd83 10 10 9 10
Treeble 9 9 9 9
 
release date: 15-Mar-2011
# of downloads: 123

average rating: 9.00
review count: 12
 
review this level

file size: 39.10 MB
file type: TR4
class: nc
 


author profile(s):
email(s):
harryandgill@blueyonder.co.uk

Reviewer's comments
"I have no idea how I missed this gem of a level upon its initial release, but it was brought to my attention by Treeble's recent review. If not for that, it's unlikely that I would ever have stumbled across it, as the average scores to date are a notch less than what is required for Hall of Fame honors. But there are several Hall-of-Fame-quality touches here, notably the ingenious pushblock exercise that's required to gain the third and final secret. The final area is quite elaborate as well, and the player's key assignment is to destroy the rotating Medusa head that guards the exit door. In every other case I can remember where the Medusa head is featured, the player already has the revolver and laser sight when the Medusa head is first encountered. But in this level you have to go an extended excursion to obtain the laser sight, which to me was the highlight of the entire raid. The surroundings are well rendered, even though all the action takes place indoors, and they have a perpetual greenish tint that I didn't find very eye-appealing. Flares are plentiful although rarely needed. After a decade, this level holds its own with anything being currently released. High recommendations." - Phil (02-Feb-2024)
"An all around solid adventure. The visuals were a bit on the novel side, it doesn't quite match any one particular setting we're used to but it's definitely using assets from LAU (looks like a mix between Bolivia and Ghana). Textures are carefully applied though so while it's not a familiar setting it's still a very good looking one. Gameplay has quite a few different tasks as you search for a few stones, plus the head drone boss from TR5 comes under a different shape and it takes a while to dispose of it. It was a bit on the quiet side I thought, but every audio track that played had a bit of an epic oomph feel to it. 45 minutes, 3 secrets. 01/24" - Treeble (28-Jan-2024)
"I came across this level when searching for those that had under 10 reviews and saw this one had only 9, so here I am. What I liked about this level: 1) Pretty much EVERYTHING but I’ll start with the sloping blocks that act as a ladder requiring jumps to reach the top. 2) Playing very high up is one of my most favourite things to do in a level. 3) Few enemies will always get high scores in my books. 4) Push blocks that fall off ledges are one of the “newer” TR moves that I find are a vast improvement over the classic TR. They are not only unexpected (at least for me) but they open up gameplay more than some of the other “newer” features, imho. 5) The transporter for the lasersight! 6) The floating Hag Queen head as the final boss and the safe spot provided by the builder where you can shoot her eyes out easily! Loved that! The one thing I didn’t like: 1) The yellowish fog. What a shame this was so prevalent as I can just imagine how amazing the level would have looked without it. All in all, for what felt like mostly an exploring game, this was one of the best and closest to what I consider fun exploration." - Lizard Queen (03-Feb-2020)
"A tribute to Bedazzled (still miss you Peter) and a great one at that. Also you can’t miss with a level made by this builder, they always look good and so far there is a nice balance between everything that is Tomb Raiding. The fog throughout gives the atmosphere a gloomy touch, good choice of textures as well as enemies although the battle at a certain point was quite fierce. I still hate that floating head although there is a sneaky way so you can still kill it (that is how I like it). A pity that almost at the end the flare bug kicks in, not that flares are needed that much but the use of binoculars with light will throw you to your desktop." - Gerty (19-Dec-2017)
"I'm surprised at the low review count of this level after almost seven years, as I found it to be a very entertaining raid with an bit of everything. It's mostly about avoiding traps, plus some exploration and jumping in the first part, but the second part is more complex and includes a torch puzzle, cage puzzle and a boss battle against the floating head from TR5. The texturing is brilliant and the lighting has a nice use of atmospheric for, and I found this a level just for my likings. Definitely recommended." - Ryan (29-Oct-2017)
"More than six years and only six reviews? For a fantastic level like this I consider it, at least, surprising. For some reason, I noticed problems with the sounds: the background musics and some sfx when moving objects, but the remaining features are well worked and the level is solid and very enjoyable. Perhaps in the first area I got a bit confused when moving the cages to wrong places, but from the second pool room, the gameplay is fluid and never too challenging. Even the enemies (demigods, big snakes...) are not very hard to kill, and the secrets are not too hidden. Highly recommended." - Jose (05-Sep-2017)
"What a level this is! You think you've reached the end, and an entire new area opens up. The gameplay consists of traversing a large room with all sorts of jumps, pole swings, and climbing - very well designed, then you fight some sort of beast who leaves a dragon mask, then you have to do an ingenius puzzle where you have to pull only certain levers or else rolling balls trigger ghosts, then the final part consists of a room with a giant head who's eye's you have to shoot out, but in order to get the revolver ready, you first need to fight some fire breathing snakes, light some fuel, and trigger off a flame which you can actually avoid the fire if you crawl. You then place 2 gemstones and it's all over. I encountered a bug where if you get the jerry can, empty into it's container, and save/reload, the comntainer is no longer filled. Also, I was able to place the 2 gemstones without getting lasered by the giant head, you just need to time it so you jump out of the way when it's firing at you. The looks of the place are really good, it kind of has a castle theme to it, with a lot of very large rooms inside the place. I liked the large dragons where you hace to place the dragon heads. This took me 2 hours to play in total, and I enjoyed it very much, the audio tracks were quite minimal though, could have been a few more of them." - sonnyd83 (20-Aug-2017)
"This was an enjoyable and well-rounded raid. The best part to me was the use of objects. There were some creepy one- eyed aliens, the moving receptacles, and the boss at the end. My least favorite part was the fog, which is quite atmospheric but just a bit too thick for my taste. The gameplay had a little of everything: torches, pushblocks, timed runs, and combat. This level should be a pleasing raid for all kinds of raiders. Time: 57 minutes." - SSJ6Wolf (13-Nov-2015)
"I enjoyed this level dedicated to Bedazzled. It is very pretty in texturing, lighting and building (with input from the fog that gives a very good render). Everything is done with care. The puzzles are very good and there is nothing difficult. The music is very well chosen and enjoyable. to make absolutely." - Drakan (04-Feb-2015)
"Aside from the touching aspect of being a tribute to a very valuable community member (who sadly is no longer with us at the time of me writing the review), this is a rather competent level of about 45 minutes that will draw you in with dense and very accomplished atmosphere and a few rather unique touches. Excellent use of fog throughout, some tough battles, with the highlight of having to conquer the queen (head) by shooting out the eyes, maybe a few too sneakily hidden jump switches and occasionally a bit of back and forth between areas that seems to artificially prolong the game, but nothing too bad in terms of backtracking to really worry about. So, very happy to finally see this listed at trle.net, 3 years after its original release, which triggered me to get around to play it after all and it was time well spent..." - MichaelP (14-Oct-2014)
"I got hooked into the level with its neat castle aesthetic and the dense yet never overbearing fog effect, and felt quite eager to explore my surroundings. The lights and textures fit together well to create a fairly warm and mysterious atmosphere befitting of the stone and brick tiles of the castle, while also adding in a natural spin with some vegetation and more natural environmental architecture to keep things fresh. The areas are nicely constructed and are an improvement on the author's use of space in a level, and the boss room is rather impressive. Though I felt that it wasn't always clear what to do in certain rooms. I got stuck at the beginning for a while trying to make sense of what my actions changed in the main room as I couldn't always tell how I deactivated certain traps or what the proper progression path was. Once the author's expectations of carefully observing the environment sink in the gameplay becomes more brisk and better paced. I felt that the level can benefit from introducing better challenges and puzzles, as there is a good amount of switch finding or activating things on certain tiles, and not enough of interesting platforming or some logic puzzles. The boss posed a nice challenge of avoiding its death beam and I wished that kind of challenge would have lasted a little longer. For what it is though, Bedazzled provides a solid hour of good entertainment." - Relic Hunter (05-Sep-2014)
"With any of Aza's works you can be sure to get a good, even if not exceptional, level that is thoroughly entertaining from start to finish and has strong looks too. This special effort has a unique atmosphere with its densely fog effects and a very nice warm lighting. Lookwise there's not really much to fault in here except maybe that the level lacks major standout areas, but each room is crafted with enough care that makes it quite believable. I also liked the choice of music, which creates a very nice feeling at times, especially the modern track at the start. Here and there the architecture feels a bit artificial and the texturing could be a little more clean, but that's about it. The gameplay moves on briskly from one room to another without being too quick, and there are some particularly nice platforming parts, but it's a bit low on actual puzzles and there are a few longer backtracks but more than often the builder has provided useful shortcuts so that is quite okay. A very sweet, but also quite short level at 35 minutes that surely manages to please everyone. Found the three secrets of which the last one offers a nice extra puzzle." - manarch2 (27-Aug-2014)