trle.net
Level: Gameplay Killer back home search
Author(s): Billy Jordan
total rating:0.37 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Ceamonks890 0 1 0 0
DJ Full 1 1 1 1
EssGee 1 0 0 1
Gerty 0 1 0 0
Jay 0 1 0 0
JoeTheCrazyGamer 0 0 0 0
Jose 1 0 1 1
Larabiker301 1 1 0 0
manarch2 0 0 0 0
MichaelP 0 1 0 0
Rambo 0 0 0 1
Ryan 0 0 0 1
Torry 0 0 1 1
category averages
(13 reviews)
0.31 0.46 0.23 0.46

Reviewer's comments

"If there was ever a case where the level title pretty much explains everything you'll encounter within a level, then this is probably it. Pretty much every gameplay sin is present and accounted for here, and then some: hideously long pushable object exercises, ultra-tedious mazes (I shamelessly used the flycheat as there was no way I would bother trying to negotiate those monstrosities after already being subjected to what I'd seen so far), looooong monkeyswings, looooong ladders, badly applied textures... you name it. For the extreme hardcore players only, everyone else should leave it well alone." - Ryan (21-May-2019)

"Avoid the spike ball that falls on you as you start, push a statue an interminable distance whilst avoiding mummies, push another statue even further to open a grate ( I placed a weight on the ctrl key and went and made a coffee) then enter an interminable crawlspace maze that drives you crazy. Not fun, not nice and not good. Do not bother folks." - Torry (24-Jul-2018)

"This is Amazing, Get it a MAZE ing ... Terrible jokes aside Just dont play this one unless you want a free review." - JoeTheCrazyGamer (24-Jul-2017)

"This title is very appropriate for this level. Really the author killed the gameplay, 'cause drag statues very long distances or crawl very long distances through nasty labyrinths with nothing to do is not the idea that players have about a funny gameplay. Evenmore all is textured with the "Texture Walls", "Texture Ceiling" and "Texture floor" buttons; lights don't exist, cameras don't exist, huge and empty square rooms with no objects, paper walls... Please try to make things better before release another level." - Jose (28-Jan-2015)

"You do have to wonder what drives someone to make something as annoying as this. To be fair the author does warn you with the title. It surely is a constant stream of gameplay horrors that no-one wants to see in a level - a cruel joke. I had one moment of enjoyment in this level, and that was whilst pushing the statue and seemingly Lara being just out of reach of two pursuant mummies, one turned and slapped the other one, as if to say "get out of the way... she's mine". Play this level if you want to know exactly what sort of gameplay NOT to include in your next masterpiece." - EssGee (18-Oct-2014)

"Gameplay & Puzzles: Really no remote bit of fun in this game. The puzzles are among the worst ever and then the mazes... Enemies, Objects & Secrets: Some annoying mummies, doors and statues, I never found the secret and I don't want to. Basically nothing. Atmosphere, Sound & Cameras: See my last comment. Lighting & Textures: I really don't want to give no points when the builder has actually managed to build a level so the "best" category for me gets a point: no missing textures and not disturbing lighting. Next time make everything pitch black and you can get a worse rating? Total: 0,25/10, a game that should not be touched." - Rambo (18-Sep-2014)

"Even before downloading I knew it's another game I've been born to play. The renamed executable only convinced me in that. I clicked it and jumped into madness - stretched, oversized and reduced to minimal visual quality - plainly in my type. There's an instant rollingball just few clicks above Lara's head so I was forced to run a bit - and this is when I found it highly surprising the author actually did care about sound, as the modified footsteps sound more than pleasant. But before I could enjoy them, there are some mummies to avoid while pushing a statue over the max-sized room possible. If the author intended the annoying unfair health loss in this place, it's another thing he failed to make really bad though - those mummies are slow as hell (I'd recommend harpies the next time), one of them doesn't even notice Lara if she pushes the object the shortest way, and I could just easily sip my tea watching the enemies helplessly waving their hands at Lara's struggle, until my favourite pencil sharpener weight placed on the keyboard eventually did the work for me. (Just for curiosity, when the door opened and the enemies were left behind, I cheated for grenade launcher to see if those guys drop something You cannot normally obtain [they don't]). At the second pushable, of even longer and simplier path, I decided to take a challenge. I can officially confirm You can visit a toilet and return from it before Lara is done with the longest part of this puzzle. I sat back in front of the screen, ran through a short comfy maze, enjoying the brilliant Legend footsteps again, and the real gameplay killer began when I crawled into the first crawlspace. The magic was gone immediately when I realized this particular labyrinth is possibly longer than any similar work of Cain ever managed to be. Since it was quite a late night already, I dropped the game for a moment and returned the next day with my epic Fexinspect map (thank God and TurboPascal for this magnificient tool), now provided with the walkthru btw. Since the footstep sounds couldn't guide me on Lara's fours, I aided myself with REM's Leaving New York playing in the background. Leaving wasn't easy indeed, as well as the accompanying secret that was simply unfair. Behind the exit far, far away on the other side, there was a kinda different room with a monkey swing, and a ladder section, those two rooms NOT being copies of each other unlike the maze units were. I think I know what happened in here: possibly even the author was bored with monotony of his project and couldn't help introducing some variety. Having climbed that final ladder, I jumped into the black hole, only to get trapped forever and join the bones of several players who got here before me few days earlier. The longer such game is, the more lack of finish trigger hurts - but at least the awareness I wasn't quite alone in that game made me feel better. Although a lot of imagination used can help treat this eternal dark trap as a sort of classic fade-to-black ending, I wish the sequel - if any - had its starting point in this particular place, to maintain continuity and make Lara eventually FIND the real way out. SUMMARY: This level will eventually fail to reach the worst rating ever, what I strongly believe the author had in mind. Unfortunately for him and fortunately for players, some things he didn't (or did) care about improve the atmosphere instead of damaging it, and the beginning section even made me laugh - however let's remember the game is still bad, for the middle is awful and the conclusion efficiently kills the rest of gameplay like it's supposed to. I feel like the last of the Mohicans now, for I would only recommend this product in bulk to hardcore completionists like Moritz, Gerty or Michael, and since they finished the game already, there's possibly no-one left to enjoy it." - DJ Full (10-Sep-2014)

"Well this definitely 'does what it says on the tin'. What are some of your bugbears in a level? Endless push puzzles? Irritating mummies getting in the way? Horrible mazes? Huge empty rooms with carelessly applied textures? They're all here! Yes, I know it was intended as a joke level and undoubtedly I could be classed as a grumpy old woman, but honestly it didn't amuse. Sorry." - Jay (10-Sep-2014)

"Well the title is very apt, you have to give Billy credit for that. Lara will be very tired after this romp. Pushing statues... check for gameplay killer, crawling... check for gameplay killer. Mazes (yes plural)... check for gameplay killer. Textures.... Yes, done by a very lazy person, lights... also not up to par and the secret, raging hormones would be my guess LOL. I wasn't the only one who was glad that indeed the DOZY was enabled." - Gerty (01-Sep-2014)

"Contains exactly two of those things mentioned in the title - first two pushes which go way beyond the limit of "bearable", second a series of copied and ever so large mazes, partly to be done in crawling mode (with another hell of a monkeyswing and a comparatively short ladder in between), that extent this feeling thoroughly. There's not a tiny bit of interest or even fun in this effort, even not in the secret room which most likely won't be found either, and without the handy use of Fexinspect with which I removed all the doors and DOZY I would have binned this level straightaway. It's probably not a good idea to give it no points at all, since this is probably what the builder intended - getting on the low end of the list - but so I have to trust on the other reviewers in case they work through all this pain ;). 10 to 15 minutes to waste in here." - manarch2 (23-Aug-2014)

""I did something, so it counts as something..., right?" is the best witty thing I can come up with. This is the author's debut but he/she could've did better; at least a bit more thought could've been put into it. Overall...you get what you see." - Larabiker301 (10-Aug-2014)

"Right off the bat, you can tell that this debut release was created by a very young builder, as only a young builder would legitimately think that this was good game design. Well, I'd hate to break it to you Billy Jordan, but I'm afraid its not. As this instead is just another textbook example of what NOT to do, when trying to make your level fun. Boring as heck gameplay, with long, drawn-out block(or in this case), statue pushing and tedious confusing mazes to traverse through? Check. Repetitive texturing? Check. Unnecessarily spacious and completely lifeless rooms? Check. Unconvincing lighting and an incredibly flat atmosphere? Check-a-roo. Overall, nothing more than another awful poorly-designed mess that no-one should have to suffer through. Next time Billy, try playing some actually good custom levels first to see how professional builders worked on their creations on top of reading the TRLE manual a lot more, before releasing your own levels out to the world for all of us to critique in future. Otherwise, you'll just end up getting similar feedback to what you've gotten here. Simply cannot be recommended to anybody, so best avoided." - Ceamonks890 (10-Aug-2014)

"If you want to waste 20 minutes of your precious lifetime, then here is an opportunity for you. Aptly titled, this level is an exercise in tedium - and I say that after having played through this largely with the use of the flycheat, as otherwise I would probably still be crawling through that maze. It is all bad enough but what really kills it completely is that there is simply no finish trigger in that pitch black maze at the end. Absolutely not recommended, sorry..." - MichaelP (09-Aug-2014)
back home search